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- Yoshiii999
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100+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
bump
edit: <offtopic>king of the hill?? what was it called??</offtopic>
edit: <offtopic>king of the hill?? what was it called??</offtopic>
Last edited by Yoshiii999 (Jan. 28, 2024 16:27:59)
- Thiago_le_meilleur
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1000+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
This is implemented in TurboWarp so I think they can put it on Scratch.
- jellyfishfisher56
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500+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
Support! The Scratch Team say it's ‘not rejected’, so why don't they just add it then.
- Votick
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100+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
I wish this was an extension category. maybe even changing the look of the mouse pointer.
make [default v] look like [costume 1 v] ::pen
set mouse pointer color to ( ::#FF0000) ::pen
Last edited by Votick (March 17, 2024 23:24:47)
- Yoshiii999
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100+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
custom cursors via costumes is rejected, but the default ones provided by your operating system are not. please read the original post (OP) next time I wish this was an extension category. maybe even changing the look of the mouse pointer.make [default v] look like [costume 1 v] ::penset mouse pointer color to ( ::#FF0000) ::pen
- RobotChickens
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500+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
(#283)Resources, other priorities, low funding, and many other things.
Support! The Scratch Team say it's ‘not rejected’, so why don't they just add it then.
- mumu245
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1000+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
(#284)Doing this would be hard as costumes can make it invisible.
I wish this was an extension category. maybe even changing the look of the mouse pointer.make [default v] look like [costume 1 v] ::penset mouse pointer color to ( ::#FF0000) ::pen
- scootyboy-2010
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24 posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
I want them to add this. I would probably make a game with a mouse customising option.
And maybe also Left/Right click.
switch cursor to [Target v]
And maybe also Left/Right click.
when mouse is clicked [left v]
play sound [select button v]
<mouse [left v] down?>
<<mouse [left v] down?> and <mouse [right v]down?>>
Last edited by scootyboy-2010 (March 23, 2024 15:31:21)
- taqi1109
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6 posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
how about adding your own cursor types?
never mind, that will be to complicated
when green flag clicked
forever
if <touching [mouse-pointer v] ?> then
set cursor to [cursor-drawing1 v]::sensing
end
never mind, that will be to complicated
Last edited by taqi1109 (June 9, 2024 07:31:38)
- Yoshiii999
-
100+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
own cursor types?I already told you, that idea is rejected. how about adding yourwhen green flag clicked
forever
if <touching [mouse-pointer v] ?> then
set cursor to [cursor-drawing1 v]::sensing
end
never mind, that will be to complicated
That's not what I'm suggesting either, I'm just suggesting the default cursors you get with your system.
- DangerPuppy10
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1000+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
I support, this would be a great way to tell somebody (you can click me?) without telling them.
Example:
Example:
when green flag clicked
forever
if <touching [mouse-pointer v] ?> then
set cursor to: [pointer v] :: custom
else
set cursor to: [default v] :: custom
end
end
- taqi1109
-
6 posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
own cursor types?I already told you, that idea is rejected. how about adding yourwhen green flag clicked
forever
if <touching [mouse-pointer v] ?> then
set cursor to [cursor-drawing1 v]::sensing
end
never mind, that will be to complicated
That's not what I'm suggesting either, I'm just suggesting the default cursors you get with your system.
thanks for reminding!
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- Yoshiii999
-
100+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
bump
- Draked12
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100+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
cool idea
- 1080GBA
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500+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
full support + bump
- MillionOfficial
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500+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
Someone could spam this to confuse users:
when green flag clicked
forever
set mouse pointer to [default v] :: sensing
set mouse pointer to [pointer v] :: sensing
set mouse pointer to [text v] :: sensing
set mouse pointer to [move v] :: sensing
end
- Yoshiii999
-
100+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
good point but the way that this would be implemented, the cursor will only change while the mouse is inside the project stage Someone could spam this to confuse users:when green flag clicked
forever
set mouse pointer to [default v] :: sensing
set mouse pointer to [pointer v] :: sensing
set mouse pointer to [text v] :: sensing
set mouse pointer to [move v] :: sensing
end
- 1080GBA
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500+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
(#296)its not confusing?
Someone could spam this to confuse users:when green flag clicked
forever
set mouse pointer to [default v] :: sensing
set mouse pointer to [pointer v] :: sensing
set mouse pointer to [text v] :: sensing
set mouse pointer to [move v] :: sensing
end
- Peneren
-
1000+ posts
[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS
I don't imagine this being a big deal tbh. Someone could spam this to confuse users:when green flag clicked
forever
set mouse pointer to [default v] :: sensing
set mouse pointer to [pointer v] :: sensing
set mouse pointer to [text v] :: sensing
set mouse pointer to [move v] :: sensing
end
Also, I support this discussion fully. It would allow more customization and would allow for better indicators as to what you can do in the project.
I do have 1 more idea: The ability to “hide” the cursor, but it only works if a setting is enabled, which defaults to being disabled. (I understand you've probably heard the “just add an option” argument many times, for many different rejected suggestions, but it could work.) I do understand the Scratch Team's hesitance to implement something like this as it can be confusing even if you know what's happening. (professional mouse cursor loser here)
I wouldn't be too upset if this is not implemented but it is a cool idea.
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