Discuss Scratch

uwv
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

for anyone possibly wondering, yes i still am working on this, mostly supporting libraries as well as common server/client code into its own repo (not yet public)

BreadcatGames
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

uwv wrote:

for anyone possibly wondering, yes i still am working on this, mostly supporting libraries as well as common server/client code into its own repo (not yet public)

does this have pvp?
BreadcatGames
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

also, is it a desktop app? Or is it web based?
ISTILLMAKESTUFF
Scratcher
500+ posts

MinecraftTS (Minecraft: Typescript Edition)

BreadcatGames wrote:

also, is it a desktop app? Or is it web based?
Im sure browsers dont sipport cpp
uwv
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

BreadcatGames wrote:

(#43)
also, is it a desktop app? Or is it web based?
desktop using custom made opengl bindings

(see https://github.com/minecraftts/opengl, https://github.com/minecraftts/glfw, https://github.com/minecraftts/seraph)
BreadcatGames
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

uwv wrote:

BreadcatGames wrote:

(#43)
also, is it a desktop app? Or is it web based?
desktop using custom made opengl bindings

(see https://github.com/minecraftts/opengl, https://github.com/minecraftts/glfw, https://github.com/minecraftts/seraph)
Very cool. Is it available for download yet or is the github just a list of dependencies? I don't see an application file.
MagicCrayon9342
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

BreadcatGames wrote:

uwv wrote:

BreadcatGames wrote:

(#43)
also, is it a desktop app? Or is it web based?
desktop using custom made opengl bindings

(see https://github.com/minecraftts/opengl, https://github.com/minecraftts/glfw, https://github.com/minecraftts/seraph)
Very cool. Is it available for download yet or is the github just a list of dependencies? I don't see an application file.
there will be a wrapper or launcher soon I assume
uwv
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

MagicCrayon9342 wrote:

(#47)

BreadcatGames wrote:

uwv wrote:

BreadcatGames wrote:

(#43)
also, is it a desktop app? Or is it web based?
desktop using custom made opengl bindings

(see https://github.com/minecraftts/opengl, https://github.com/minecraftts/glfw, https://github.com/minecraftts/seraph)
Very cool. Is it available for download yet or is the github just a list of dependencies? I don't see an application file.
there will be a wrapper or launcher soon I assume
im going to make an adapter for the official launcher when im ready to open source, im doing multiplayer first (because im doing integrated server model vanilla java uses) so likely i'll open source when thats done
BreadcatGames
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

uwv wrote:

MagicCrayon9342 wrote:

(#47)

BreadcatGames wrote:

uwv wrote:

BreadcatGames wrote:

(#43)
also, is it a desktop app? Or is it web based?
desktop using custom made opengl bindings

(see https://github.com/minecraftts/opengl, https://github.com/minecraftts/glfw, https://github.com/minecraftts/seraph)
Very cool. Is it available for download yet or is the github just a list of dependencies? I don't see an application file.
there will be a wrapper or launcher soon I assume
im going to make an adapter for the official launcher when im ready to open source, im doing multiplayer first (because im doing integrated server model vanilla java uses) so likely i'll open source when thats done
Cool! So it'll launch like real minecraft? I need to learn typescript to mod this when it's released.
uwv
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

BreadcatGames wrote:

(#49)

uwv wrote:

MagicCrayon9342 wrote:

(#47)

BreadcatGames wrote:

uwv wrote:

BreadcatGames wrote:

(#43)
also, is it a desktop app? Or is it web based?
desktop using custom made opengl bindings

(see https://github.com/minecraftts/opengl, https://github.com/minecraftts/glfw, https://github.com/minecraftts/seraph)
Very cool. Is it available for download yet or is the github just a list of dependencies? I don't see an application file.
there will be a wrapper or launcher soon I assume
im going to make an adapter for the official launcher when im ready to open source, im doing multiplayer first (because im doing integrated server model vanilla java uses) so likely i'll open source when thats done
Cool! So it'll launch like real minecraft? I need to learn typescript to mod this when it's released.
yeah it'll be a little bit different because the adapter will have to download everything instead of the launcher being able to do it, but yeah essentially the same
DifferentDance8
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

uwv wrote:

BreadcatGames wrote:

(#49)

uwv wrote:

MagicCrayon9342 wrote:

(#47)

BreadcatGames wrote:

uwv wrote:

BreadcatGames wrote:

(#43)
also, is it a desktop app? Or is it web based?
desktop using custom made opengl bindings

(see https://github.com/minecraftts/opengl, https://github.com/minecraftts/glfw, https://github.com/minecraftts/seraph)
Very cool. Is it available for download yet or is the github just a list of dependencies? I don't see an application file.
there will be a wrapper or launcher soon I assume
im going to make an adapter for the official launcher when im ready to open source, im doing multiplayer first (because im doing integrated server model vanilla java uses) so likely i'll open source when thats done
Cool! So it'll launch like real minecraft? I need to learn typescript to mod this when it's released.
yeah it'll be a little bit different because the adapter will have to download everything instead of the launcher being able to do it, but yeah essentially the same
Maybe code it so that the launcher downloads it instead of the adapter being required to do it.
uwv
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

DifferentDance8 wrote:

(#51)
Maybe code it so that the launcher downloads it instead of the adapter being required to do it.
unfortunately not possible just due to the way the launcher downloads stuff, it'd be cool if it could though
DifferentDance8
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

uwv wrote:

DifferentDance8 wrote:

(#51)
Maybe code it so that the launcher downloads it instead of the adapter being required to do it.
unfortunately not possible just due to the way the launcher downloads stuff, it'd be cool if it could though
Sounds neat! How do I try it out?
uwv
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

DifferentDance8 wrote:

(#53)

uwv wrote:

DifferentDance8 wrote:

(#51)
Maybe code it so that the launcher downloads it instead of the adapter being required to do it.
unfortunately not possible just due to the way the launcher downloads stuff, it'd be cool if it could though
Sounds neat! How do I try it out?
you wait until im finished

anyway guys update i have a really really awesome font renderer, sadly its a bit cpu limited at this time (i haven't done optimization yet)
DifferentDance8
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

uwv wrote:

DifferentDance8 wrote:

(#53)

uwv wrote:

DifferentDance8 wrote:

(#51)
Maybe code it so that the launcher downloads it instead of the adapter being required to do it.
unfortunately not possible just due to the way the launcher downloads stuff, it'd be cool if it could though
Sounds neat! How do I try it out?
you wait until im finished

anyway guys update i have a really really awesome font renderer, sadly its a bit cpu limited at this time (i haven't done optimization yet)
Question: Do you execute commands in the same way as in Java MC or in Bedrock MC?
uwv
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

DifferentDance8 wrote:

(#55)
Question: Do you execute commands in the same way as in Java MC or in Bedrock MC?
it'll be the same as java edition

anyway update 2 i made my text renderer not work, or anything for that matter
BreadcatGames
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

uwv wrote:

DifferentDance8 wrote:

(#55)
Question: Do you execute commands in the same way as in Java MC or in Bedrock MC?
it'll be the same as java edition

anyway update 2 i made my text renderer not work, or anything for that matter

text looks like this
source: stepmania modchart

Last edited by BreadcatGames (Nov. 9, 2022 14:37:37)

BreadcatGames
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

i'm learning typescript
uwv
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

BreadcatGames wrote:

(#58)
i'm learning typescript
:thumbsup:
uwv
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

whats up guys just finished writing another ~200 lines worth of c++ binding code for opengl framebuffers very fun

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