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- uwv
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
for anyone possibly wondering, yes i still am working on this, mostly supporting libraries as well as common server/client code into its own repo (not yet public)
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- BreadcatGames
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
does this have pvp? for anyone possibly wondering, yes i still am working on this, mostly supporting libraries as well as common server/client code into its own repo (not yet public)
- BreadcatGames
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
also, is it a desktop app? Or is it web based?
- ISTILLMAKESTUFF
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500+ posts
MinecraftTS (Minecraft: Typescript Edition)
Im sure browsers dont sipport cpp also, is it a desktop app? Or is it web based?
- uwv
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
(#43)desktop using custom made opengl bindings
also, is it a desktop app? Or is it web based?
(see https://github.com/minecraftts/opengl, https://github.com/minecraftts/glfw, https://github.com/minecraftts/seraph)
- BreadcatGames
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
Very cool. Is it available for download yet or is the github just a list of dependencies? I don't see an application file.(#43)desktop using custom made opengl bindings
also, is it a desktop app? Or is it web based?
(see https://github.com/minecraftts/opengl, https://github.com/minecraftts/glfw, https://github.com/minecraftts/seraph)
- MagicCrayon9342
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
there will be a wrapper or launcher soon I assumeVery cool. Is it available for download yet or is the github just a list of dependencies? I don't see an application file.(#43)desktop using custom made opengl bindings
also, is it a desktop app? Or is it web based?
(see https://github.com/minecraftts/opengl, https://github.com/minecraftts/glfw, https://github.com/minecraftts/seraph)
- uwv
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
(#47)im going to make an adapter for the official launcher when im ready to open source, im doing multiplayer first (because im doing integrated server model vanilla java uses) so likely i'll open source when thats donethere will be a wrapper or launcher soon I assumeVery cool. Is it available for download yet or is the github just a list of dependencies? I don't see an application file.(#43)desktop using custom made opengl bindings
also, is it a desktop app? Or is it web based?
(see https://github.com/minecraftts/opengl, https://github.com/minecraftts/glfw, https://github.com/minecraftts/seraph)
- BreadcatGames
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
Cool! So it'll launch like real minecraft? I need to learn typescript to mod this when it's released.(#47)im going to make an adapter for the official launcher when im ready to open source, im doing multiplayer first (because im doing integrated server model vanilla java uses) so likely i'll open source when thats donethere will be a wrapper or launcher soon I assumeVery cool. Is it available for download yet or is the github just a list of dependencies? I don't see an application file.(#43)desktop using custom made opengl bindings
also, is it a desktop app? Or is it web based?
(see https://github.com/minecraftts/opengl, https://github.com/minecraftts/glfw, https://github.com/minecraftts/seraph)
- uwv
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
(#49)yeah it'll be a little bit different because the adapter will have to download everything instead of the launcher being able to do it, but yeah essentially the sameCool! So it'll launch like real minecraft? I need to learn typescript to mod this when it's released.(#47)im going to make an adapter for the official launcher when im ready to open source, im doing multiplayer first (because im doing integrated server model vanilla java uses) so likely i'll open source when thats donethere will be a wrapper or launcher soon I assumeVery cool. Is it available for download yet or is the github just a list of dependencies? I don't see an application file.(#43)desktop using custom made opengl bindings
also, is it a desktop app? Or is it web based?
(see https://github.com/minecraftts/opengl, https://github.com/minecraftts/glfw, https://github.com/minecraftts/seraph)
- DifferentDance8
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
Maybe code it so that the launcher downloads it instead of the adapter being required to do it.(#49)yeah it'll be a little bit different because the adapter will have to download everything instead of the launcher being able to do it, but yeah essentially the sameCool! So it'll launch like real minecraft? I need to learn typescript to mod this when it's released.(#47)im going to make an adapter for the official launcher when im ready to open source, im doing multiplayer first (because im doing integrated server model vanilla java uses) so likely i'll open source when thats donethere will be a wrapper or launcher soon I assumeVery cool. Is it available for download yet or is the github just a list of dependencies? I don't see an application file.(#43)desktop using custom made opengl bindings
also, is it a desktop app? Or is it web based?
(see https://github.com/minecraftts/opengl, https://github.com/minecraftts/glfw, https://github.com/minecraftts/seraph)
- DifferentDance8
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
Sounds neat! How do I try it out?(#51)unfortunately not possible just due to the way the launcher downloads stuff, it'd be cool if it could though
Maybe code it so that the launcher downloads it instead of the adapter being required to do it.
- uwv
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
(#53)you wait until im finishedSounds neat! How do I try it out?(#51)unfortunately not possible just due to the way the launcher downloads stuff, it'd be cool if it could though
Maybe code it so that the launcher downloads it instead of the adapter being required to do it.
anyway guys update i have a really really awesome font renderer, sadly its a bit cpu limited at this time (i haven't done optimization yet)
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- DifferentDance8
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
Question: Do you execute commands in the same way as in Java MC or in Bedrock MC?(#53)you wait until im finishedSounds neat! How do I try it out?(#51)unfortunately not possible just due to the way the launcher downloads stuff, it'd be cool if it could though
Maybe code it so that the launcher downloads it instead of the adapter being required to do it.
anyway guys update i have a really really awesome font renderer, sadly its a bit cpu limited at this time (i haven't done optimization yet)
- BreadcatGames
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
(#55)it'll be the same as java edition
Question: Do you execute commands in the same way as in Java MC or in Bedrock MC?
anyway update 2 i made my text renderer not work, or anything for that matter
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text looks like this
source: stepmania modchart
Last edited by BreadcatGames (Nov. 9, 2022 14:37:37)
- BreadcatGames
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
i'm learning typescript
- uwv
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
whats up guys just finished writing another ~200 lines worth of c++ binding code for opengl framebuffers very fun
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