Discuss Scratch
- Nintenjoe10
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100+ posts
Idea for New Blocks
What? No, that's not what I mean at all!play sound ( v) for (0.2) beats
- Nintenjoe10
-
100+ posts
Idea for New Blocks
*long sighhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh* This isn't IN the sound menu. I need it for the actual game. If I did it at a certain time, it would be support, however, no support for the last one though because you could just read the time on the sound menu
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- Nintenjoe10
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100+ posts
Idea for New Blocks
Never mind. I suppose it might work fine, it just isn't the same… I don't know… my suggestion I think would be more helpful to me as well as other people. Your's would too, but I feel like not as many people would need that.I mean, what would not work well?Uhhhh… No. I want it to transition into another song, is that what you mean?Okay, let me try to read your mind.I guess not… but that seems like it would, I just can't put my finger on what…I don't think that would work as well with it… It might…What?Ehhh…Let's just snip this all, 'kay?Yes, it does. However, I think we should just haveLike this: Oh. Can you show me the script where the first block is used, though? (If you've got it yet)if <touching [water v]?>Does that explain everything?
start sound [Underwater music v] at (sound [Above water music v]time::sound)::sound
stop sound [Above water music v] at (sound [Above water music v]time::sound)::sound
endpause sound [sound v]::soundalthough that has been suggested before.
unpause sound [sound v]::sound
BTW, here is my thread where I think I suggested some of these blocks in #3.pause sound [underwater v]::soundWould there be a problem?
unpause sound [above water v]::sound
Is it that it would not reset when it started? Or that everything would stop at the end of a sound?
- monstermash3
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1000+ posts
Idea for New Blocks
I guess, but your original suggestions wouldn't be helpful in much other cases either. (No offense)Never mind. I suppose it might work fine, it just isn't the same… I don't know… my suggestion I think would be more helpful to me as well as other people. Your's would too, but I feel like not as many people would need that.I mean, what would not work well?Uhhhh… No. I want it to transition into another song, is that what you mean?Okay, let me try to read your mind.I guess not… but that seems like it would, I just can't put my finger on what…I don't think that would work as well with it… It might…What?Ehhh…Let's just snip this all, 'kay?Yes, it does. However, I think we should just haveLike this: Oh. Can you show me the script where the first block is used, though? (If you've got it yet)if <touching [water v]?>Does that explain everything?
start sound [Underwater music v] at (sound [Above water music v]time::sound)::sound
stop sound [Above water music v] at (sound [Above water music v]time::sound)::sound
endpause sound [sound v]::soundalthough that has been suggested before.
unpause sound [sound v]::sound
BTW, here is my thread where I think I suggested some of these blocks in #3.pause sound [underwater v]::soundWould there be a problem?
unpause sound [above water v]::sound
Is it that it would not reset when it started? Or that everything would stop at the end of a sound?
- monstermash3
-
1000+ posts
Idea for New Blocks
(sorry if this is a necropost) I guess the way my blocks are arranged might be more confusing than yours.I guess, but your original suggestions wouldn't be helpful in much other cases either. (No offense)Never mind. I suppose it might work fine, it just isn't the same… I don't know… my suggestion I think would be more helpful to me as well as other people. Your's would too, but I feel like not as many people would need that.I mean, what would not work well?Uhhhh… No. I want it to transition into another song, is that what you mean?Okay, let me try to read your mind.I guess not… but that seems like it would, I just can't put my finger on what…I don't think that would work as well with it… It might…What?Ehhh…Let's just snip this all, 'kay?Yes, it does. However, I think we should just haveLike this: Oh. Can you show me the script where the first block is used, though? (If you've got it yet)if <touching [water v]?>Does that explain everything?
start sound [Underwater music v] at (sound [Above water music v]time::sound)::sound
stop sound [Above water music v] at (sound [Above water music v]time::sound)::sound
endpause sound [sound v]::soundalthough that has been suggested before.
unpause sound [sound v]::sound
BTW, here is my thread where I think I suggested some of these blocks in #3.pause sound [underwater v]::soundWould there be a problem?
unpause sound [above water v]::sound
Is it that it would not reset when it started? Or that everything would stop at the end of a sound?