Discuss Scratch
- monstermash3
-
1000+ posts
Idea for New Blocks
No, I mean, coding to parse the text.Boring script? Is that what you mean? Uh… I don't usually get bored coding.But maybe it would be boring!Uh, I guess.Well, there WOULD be a way to use it for minutes and seconds if it reported “01:23” (for instance).Hmm… You have a good point. I guess now I can't think of a reason to need that.But what would it report? Would it just be the number of seconds?It would just nice to have around.I mean theWhich one do you mean?I don't understand how the reporter helps, though.<snipped again>No, I would like to make it so that you can start music and stop it at a certain point, and use variables to transition between two songs at the same point in the song, but not a fixed point… Well, I don't know, I just think the ideas at the start were better than that.
How about this:(sound [ v] secs::sound)(sound [ v]::sound)
You could parse that string to figure out the individual numbers of minutes and seconds.
Perhaps(sound [ v] minutes::sound)and(sound [ v] seconds::sound)would be more useful than simply(sound [ v] time::sound)
Some people might find it boring…
Last edited by monstermash3 (July 28, 2015 23:47:03)
- monstermash3
-
1000+ posts
Idea for New Blocks
I mean, parsing is not easy!No, I mean, coding to parse the text.Boring script? Is that what you mean? Uh… I don't usually get bored coding.But maybe it would be boring!Uh, I guess.Well, there WOULD be a way to use it for minutes and seconds if it reported “01:23” (for instance).Hmm… You have a good point. I guess now I can't think of a reason to need that.But what would it report? Would it just be the number of seconds?It would just nice to have around.I mean theWhich one do you mean?I don't understand how the reporter helps, though.<snipped again>No, I would like to make it so that you can start music and stop it at a certain point, and use variables to transition between two songs at the same point in the song, but not a fixed point… Well, I don't know, I just think the ideas at the start were better than that.
How about this:(sound [ v] secs::sound)(sound [ v]::sound)
You could parse that string to figure out the individual numbers of minutes and seconds.
Perhaps(sound [ v] minutes::sound)and(sound [ v] seconds::sound)would be more useful than simply(sound [ v] time::sound)
Some people might find it boring…
- Nintenjoe10
-
100+ posts
Idea for New Blocks
Well, it wasn't really my idea in the first place…I mean, parsing is not easy!No, I mean, coding to parse the text.Boring script? Is that what you mean? Uh… I don't usually get bored coding.But maybe it would be boring!Uh, I guess.Well, there WOULD be a way to use it for minutes and seconds if it reported “01:23” (for instance).Hmm… You have a good point. I guess now I can't think of a reason to need that.But what would it report? Would it just be the number of seconds?It would just nice to have around.I mean theWhich one do you mean?I don't understand how the reporter helps, though.<snipped again>No, I would like to make it so that you can start music and stop it at a certain point, and use variables to transition between two songs at the same point in the song, but not a fixed point… Well, I don't know, I just think the ideas at the start were better than that.
How about this:(sound [ v] secs::sound)(sound [ v]::sound)
You could parse that string to figure out the individual numbers of minutes and seconds.
Perhaps(sound [ v] minutes::sound)and(sound [ v] seconds::sound)would be more useful than simply(sound [ v] time::sound)
Some people might find it boring…
- monstermash3
-
1000+ posts
Idea for New Blocks
Ok, now I'm confused. What was this block supposed to do in the first place?Well, it wasn't really my idea in the first place…I mean, parsing is not easy!No, I mean, coding to parse the text.Boring script? Is that what you mean? Uh… I don't usually get bored coding.But maybe it would be boring!Uh, I guess.Well, there WOULD be a way to use it for minutes and seconds if it reported “01:23” (for instance).Hmm… You have a good point. I guess now I can't think of a reason to need that.But what would it report? Would it just be the number of seconds?It would just nice to have around.I mean theWhich one do you mean?I don't understand how the reporter helps, though.<snipped again>No, I would like to make it so that you can start music and stop it at a certain point, and use variables to transition between two songs at the same point in the song, but not a fixed point… Well, I don't know, I just think the ideas at the start were better than that.
How about this:(sound [ v] secs::sound)(sound [ v]::sound)
You could parse that string to figure out the individual numbers of minutes and seconds.
Perhaps(sound [ v] minutes::sound)and(sound [ v] seconds::sound)would be more useful than simply(sound [ v] time::sound)
Some people might find it boring…

- Nintenjoe10
-
100+ posts
Idea for New Blocks
Nothing. Remember, I decided it was useless and deleted it.Ok, now I'm confused. What was this block supposed to do in the first place?Well, it wasn't really my idea in the first place…I mean, parsing is not easy!No, I mean, coding to parse the text.Boring script? Is that what you mean? Uh… I don't usually get bored coding.But maybe it would be boring!Uh, I guess.Well, there WOULD be a way to use it for minutes and seconds if it reported “01:23” (for instance).Hmm… You have a good point. I guess now I can't think of a reason to need that.But what would it report? Would it just be the number of seconds?It would just nice to have around.I mean theWhich one do you mean?I don't understand how the reporter helps, though.<snipped again>No, I would like to make it so that you can start music and stop it at a certain point, and use variables to transition between two songs at the same point in the song, but not a fixed point… Well, I don't know, I just think the ideas at the start were better than that.
How about this:(sound [ v] secs::sound)(sound [ v]::sound)
You could parse that string to figure out the individual numbers of minutes and seconds.
Perhaps(sound [ v] minutes::sound)and(sound [ v] seconds::sound)would be more useful than simply(sound [ v] time::sound)
Some people might find it boring…
- Nintenjoe10
-
100+ posts
Idea for New Blocks
Uh, I don't really care… What?No, I mean, coding to parse the text.Boring script? Is that what you mean? Uh… I don't usually get bored coding.But maybe it would be boring!Uh, I guess.Well, there WOULD be a way to use it for minutes and seconds if it reported “01:23” (for instance).Hmm… You have a good point. I guess now I can't think of a reason to need that.But what would it report? Would it just be the number of seconds?It would just nice to have around.I mean theWhich one do you mean?I don't understand how the reporter helps, though.<snipped again>No, I would like to make it so that you can start music and stop it at a certain point, and use variables to transition between two songs at the same point in the song, but not a fixed point… Well, I don't know, I just think the ideas at the start were better than that.
How about this:(sound [ v] secs::sound)(sound [ v]::sound)
You could parse that string to figure out the individual numbers of minutes and seconds.
Perhaps(sound [ v] minutes::sound)and(sound [ v] seconds::sound)would be more useful than simply(sound [ v] time::sound)
Some people might find it boring…
- Blank1234
-
500+ posts
Idea for New Blocks
they actually do (maybe it was because i was using 1.3.1, but i still think its like that)qActually, on another thread, people are claiming that sprites do not have their own individual volume levels… And, since my computer has been broken FOREVER (What's taking so long, Geek Squad!?), I have no choice but to believe them because I cannot test this theory myself. You can work around the instrument channels issue by having two separate sprites, each with the different channels. Since sprites have their own volume levels, you can have one instrument channel/sprite muted whilst the other isn't. Just make sure to play both channels at EXACTLY the same time (broadcast maybe?).
As for stopping a specific sound, support.
- monstermash3
-
1000+ posts
Idea for New Blocks
But it's still in the OP!Nothing. Remember, I decided it was useless and deleted it.Ok, now I'm confused. What was this block supposed to do in the first place?Well, it wasn't really my idea in the first place…I mean, parsing is not easy!No, I mean, coding to parse the text.Boring script? Is that what you mean? Uh… I don't usually get bored coding.But maybe it would be boring!Uh, I guess.Well, there WOULD be a way to use it for minutes and seconds if it reported “01:23” (for instance).Hmm… You have a good point. I guess now I can't think of a reason to need that.But what would it report? Would it just be the number of seconds?snipped for a third timeIt would just nice to have around.
I mean the(sound [ v]::sound)
You could parse that string to figure out the individual numbers of minutes and seconds.
Perhaps(sound [ v] minutes::sound)and(sound [ v] seconds::sound)would be more useful than simply(sound [ v] time::sound)
Some people might find it boring…
Anyway, I think we just need, for the first block,
stop sound [sound v]::soundWith that it could be workarounded.
- Nintenjoe10
-
100+ posts
Idea for New Blocks
No! It couldn't! At all! Do you even know why I need this?! Read the first post again!But it's still in the OP!Nothing. Remember, I decided it was useless and deleted it.Ok, now I'm confused. What was this block supposed to do in the first place?Well, it wasn't really my idea in the first place…I mean, parsing is not easy!No, I mean, coding to parse the text.Boring script? Is that what you mean? Uh… I don't usually get bored coding.But maybe it would be boring!Uh, I guess.Well, there WOULD be a way to use it for minutes and seconds if it reported “01:23” (for instance).Hmm… You have a good point. I guess now I can't think of a reason to need that.But what would it report? Would it just be the number of seconds?snipped for a third timeIt would just nice to have around.
I mean the(sound [ v]::sound)
You could parse that string to figure out the individual numbers of minutes and seconds.
Perhaps(sound [ v] minutes::sound)and(sound [ v] seconds::sound)would be more useful than simply(sound [ v] time::sound)
Some people might find it boring…
Anyway, I think we just need, for the first block,stop sound [sound v]::soundWith that it could be workarounded.
- Nintenjoe10
-
100+ posts
Idea for New Blocks
It's not in it anymore, by the way! when the last time you looked at it?But it's still in the OP!Nothing. Remember, I decided it was useless and deleted it.Ok, now I'm confused. What was this block supposed to do in the first place?Well, it wasn't really my idea in the first place…I mean, parsing is not easy!No, I mean, coding to parse the text.Boring script? Is that what you mean? Uh… I don't usually get bored coding.But maybe it would be boring!Uh, I guess.Well, there WOULD be a way to use it for minutes and seconds if it reported “01:23” (for instance).Hmm… You have a good point. I guess now I can't think of a reason to need that.But what would it report? Would it just be the number of seconds?snipped for a third timeIt would just nice to have around.
I mean the(sound [ v]::sound)
You could parse that string to figure out the individual numbers of minutes and seconds.
Perhaps(sound [ v] minutes::sound)and(sound [ v] seconds::sound)would be more useful than simply(sound [ v] time::sound)
Some people might find it boring…
Anyway, I think we just need, for the first block,stop sound [sound v]::soundWith that it could be workarounded.
- monstermash3
-
1000+ posts
Idea for New Blocks
I'm pretty sure it could, but do you mean, like, MORPHING into another sound? That might be hard to add. Or do you mean fading?No! It couldn't! At all! Do you even know why I need this?! Read the first post again!But it's still in the OP!Nothing. Remember, I decided it was useless and deleted it.Ok, now I'm confused. What was this block supposed to do in the first place?Well, it wasn't really my idea in the first place…I mean, parsing is not easy!No, I mean, coding to parse the text.Boring script? Is that what you mean? Uh… I don't usually get bored coding.But maybe it would be boring!Uh, I guess.Well, there WOULD be a way to use it for minutes and seconds if it reported “01:23” (for instance).Hmm… You have a good point. I guess now I can't think of a reason to need that.But what would it report? Would it just be the number of seconds?snipped for a third timeIt would just nice to have around.
I mean the(sound [ v]::sound)
You could parse that string to figure out the individual numbers of minutes and seconds.
Perhaps(sound [ v] minutes::sound)and(sound [ v] seconds::sound)would be more useful than simply(sound [ v] time::sound)
Some people might find it boring…
Anyway, I think we just need, for the first block,stop sound [sound v]::soundWith that it could be workarounded.
And, yes, I read the OP.
- Nintenjoe10
-
100+ posts
Idea for New Blocks
Yes, going from one song to another.I'm pretty sure it could, but do you mean, like, MORPHING into another sound? That might be hard to add. Or do you mean fading?No! It couldn't! At all! Do you even know why I need this?! Read the first post again!But it's still in the OP!Nothing. Remember, I decided it was useless and deleted it.Ok, now I'm confused. What was this block supposed to do in the first place?Well, it wasn't really my idea in the first place…I mean, parsing is not easy!No, I mean, coding to parse the text.Boring script? Is that what you mean? Uh… I don't usually get bored coding.But maybe it would be boring!Uh, I guess.Well, there WOULD be a way to use it for minutes and seconds if it reported “01:23” (for instance).Hmm… You have a good point. I guess now I can't think of a reason to need that.But what would it report? Would it just be the number of seconds?snipped for a third timeIt would just nice to have around.
I mean the(sound [ v]::sound)
You could parse that string to figure out the individual numbers of minutes and seconds.
Perhaps(sound [ v] minutes::sound)and(sound [ v] seconds::sound)would be more useful than simply(sound [ v] time::sound)
Some people might find it boring…
Anyway, I think we just need, for the first block,stop sound [sound v]::soundWith that it could be workarounded.
And, yes, I read the OP.
- monstermash3
-
1000+ posts
Idea for New Blocks
But how? By fading out and in? Or just changing?Yes, going from one song to another.I'm pretty sure it could, but do you mean, like, MORPHING into another sound? That might be hard to add. Or do you mean fading?No! It couldn't! At all! Do you even know why I need this?! Read the first post again!But it's still in the OP!Nothing. Remember, I decided it was useless and deleted it.Ok, now I'm confused. What was this block supposed to do in the first place?Well, it wasn't really my idea in the first place…I mean, parsing is not easy!No, I mean, coding to parse the text.Boring script? Is that what you mean? Uh… I don't usually get bored coding.But maybe it would be boring!snipped quotes, text wrappedUh, I guess.
Well, there WOULD be a way to use it for minutes and seconds if it reported “01:23” (for instance).
You could parse that string to figure out the individual numbers of minutes and seconds.
Perhaps(sound [ v] minutes::sound)and(sound [ v] seconds::sound)would be more useful than simply(sound [ v] time::sound)
Some people might find it boring…
Anyway, I think we just need, for the first block,stop sound [sound v]::soundWith that it could be workarounded.
And, yes, I read the OP.
- Blank1234
-
500+ posts
Idea for New Blocks
support, also for
pause sound [ v]and
pause all sounds
- Nintenjoe10
-
100+ posts
Idea for New Blocks
Changing.But how? By fading out and in? Or just changing?Yes, going from one song to another.I'm pretty sure it could, but do you mean, like, MORPHING into another sound? That might be hard to add. Or do you mean fading?No! It couldn't! At all! Do you even know why I need this?! Read the first post again!But it's still in the OP!Nothing. Remember, I decided it was useless and deleted it.Ok, now I'm confused. What was this block supposed to do in the first place?Well, it wasn't really my idea in the first place…I mean, parsing is not easy!No, I mean, coding to parse the text.Boring script? Is that what you mean? Uh… I don't usually get bored coding.But maybe it would be boring!snipped quotes, text wrappedUh, I guess.
Well, there WOULD be a way to use it for minutes and seconds if it reported “01:23” (for instance).
You could parse that string to figure out the individual numbers of minutes and seconds.
Perhaps(sound [ v] minutes::sound)and(sound [ v] seconds::sound)would be more useful than simply(sound [ v] time::sound)
Some people might find it boring…
Anyway, I think we just need, for the first block,stop sound [sound v]::soundWith that it could be workarounded.
And, yes, I read the OP.