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- » Pen should be vector, or something less pixelated.
- Superdoggy
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1000+ posts
Pen should be vector, or something less pixelated.
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/56250072/ to http://phosphorus.github.io/#56250072 the pen is vector but rendered before being scaled apparently phosphorus scales it before.compare
Yeah.
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- FalconGunner99
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1000+ posts
Pen should be vector, or something less pixelated.
Support, although it'd probably be tricky to implement.
- peregrine
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28 posts
Pen should be vector, or something less pixelated.
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- TheUniversalWorld2
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80 posts
Pen should be vector, or something less pixelated.
^^ If it's optional, then I support.
Otherwise it would make projects really laggy.
- thelucariokid
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100+ posts
Pen should be vector, or something less pixelated.
I think the pen would have to be bitmap, but it should be at the resolution of the player (whether it is fullscreen or 480x360) rather than being locked at 480x360, so support for that.
I'm not sure if vector pen would be possible, since it would have to create a new vector object for each pen stroke, and those objects could only be deleted with clear, I don't see how it could be done without causing too much lag.
- EnhancedOS
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36 posts
Pen should be vector, or something less pixelated.
Such lag will be caused by vector pen.
Still support though.
*incorrect grammar on line 1 is intended.
Still support though.
*incorrect grammar on line 1 is intended.
- TheUltimatum
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1000+ posts
Pen should be vector, or something less pixelated.
Some projects that rely on the pen to draw pixel art graphics would become broken No Support.
- ElectroElectro2004
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100+ posts
Pen should be vector, or something less pixelated.
pen mode bitmap :: penIf this is what you mean, I support.
pen mode vector ::pen
- peregrine
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28 posts
Pen should be vector, or something less pixelated.
Such lag will be caused by vector pen.
Still support though.
*incorrect grammar on line 1 is intended.
I have heard those rumors too but i am unsure why people believe them as with a big change of format and an increasing number of people using vector it would make sense to make scratch more “”vector orientated“” ie new costumes are already vector and bitmaps are converted to vector using the svg element <image encoding=gif64>gobbldeegook(image code)</image> (note this is not the correct code but similar).
- peregrine
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28 posts
Pen should be vector, or something less pixelated.
I'll start working on some html/js/svg to fix thatI think the pen would have to be bitmap, but it should be at the resolution of the player (whether it is fullscreen or 480x360) rather than being locked at 480x360, so support for that.
I'm not sure if vector pen would be possible, since it would have to create a new vector object for each pen stroke, and those objects could only be deleted with clear, I don't see how it could be done without causing too much lag.
thanks for the ideas
- peregrine
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28 posts
Pen should be vector, or something less pixelated.
what if it is optional Some projects that rely on the pen to draw pixel art graphics would become broken No Support.
set pen to [bitmap v] :: pen stack
set pen to [vector v] :: pen stack
- peregrine
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28 posts
Pen should be vector, or something less pixelated.
I'll start working on some html/js/svg to fix thatI think the pen would have to be bitmap, but it should be at the resolution of the player (whether it is fullscreen or 480x360) rather than being locked at 480x360, so support for that.
I'm not sure if vector pen would be possible, since it would have to create a new vector object for each pen stroke, and those objects could only be deleted with clear, I don't see how it could be done without causing too much lag.
thanks for the ideas
done!
code follows
<html>
<svg id="1" version="1.1" width="480" height="360" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
</svg>
<script>
var x=240;
var y=180;
var px=x;
var py=y;
var x=prompt("x")+240;
var y=prompt("y")+180;
var colour=prompt("colour");
var size=prompt("pen size");
var cap=prompt("cap mode (round butt or square)")
document.getElementById("1").innerHTML = document.getElementById("1").innerHTML + '<line x1="' + px + '" y1="' + py + '" x2="' + x + '" y2="' + y + '" stroke="' + colour + '" stroke-width="' + size + '" stroke-linecap="' + cap + '">'
</script>
<html>
- TheUltimatum
-
1000+ posts
Pen should be vector, or something less pixelated.
I would support it then.what if it is optional Some projects that rely on the pen to draw pixel art graphics would become broken No Support.set pen to [bitmap v] :: pen stack
set pen to [vector v] :: pen stack
- Sobsz
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49 posts
Pen should be vector, or something less pixelated.
support (1) times :: control
- jvvg
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1000+ posts
Pen should be vector, or something less pixelated.
I agree with this idea, as it would make my art thingy work better.
- infinitytec
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1000+ posts
Pen should be vector, or something less pixelated.
Support! (for a bitmap pen of the same resolution as the stage)
Last edited by infinitytec (July 6, 2015 22:40:55)
- Iloverollercoasters
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100+ posts
Pen should be vector, or something less pixelated.
Support! This will work for one of my vector games with stamping.
- Cream_E_Cookie
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1000+ posts
Pen should be vector, or something less pixelated.
Support if optional
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