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- neurosie
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2 posts
Unexpected behaviour in score incrementing
I am working on this project, and in the enemy script, when a clone is killed, the score is incremented by 100. However, when a new level starts, the score starts changing by incresingly high amounts, like 200, 1200, or 2400. What's causing this?
- mitchboy
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1000+ posts
Unexpected behaviour in score incrementing
Does starting a new level trigger a clone creation? I can't see the project right now, but I'm wondering if multiple clones are being killed at once.
- neurosie
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2 posts
Unexpected behaviour in score incrementing
That seemed to be the issue. Every time a new level started, there were two versions of the enemy sprite, doubling the score when you hit them. Thanks. 
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