Discuss Scratch

BGMead
Scratcher
1000+ posts

New Scripts For The 'Sounds' Bar

A lot of Scratchers put music in there project, and some projects just have buttons that play music. But for all those projects that just have buttons that play music, Very little have pause and un pause buttons. I think You should add scripts like these:

pause sound [New Sound]
This script will pause a sound.
Un Pause Sound [New Sound]
This Script Will Play A Sound From Exactly Where The Player Paused The Sound.

Thanks!
BGMead

Last edited by BGMead (Feb. 17, 2015 19:56:21)

Gaza101
Scratcher
500+ posts

New Scripts For The 'Sounds' Bar

This sounds like a good idea, however I think that a single
toggle pause for sound [meow v] :: sound
block may be a better method of implementation.
CatsUnited
Scratcher
1000+ posts

New Scripts For The 'Sounds' Bar

Gaza101 wrote:

This sounds like a good idea, however I think that a single
toggle pause for sound [meow v] :: sound
block may be a better method of implementation.
Support for this.
JamesOuO
Scratcher
500+ posts

New Scripts For The 'Sounds' Bar

Gaza101 wrote:

This sounds like a good idea, however I think that a single
toggle pause for sound [meow v] :: sound
block may be a better method of implementation.
yesss
and possibly a
play sound [ v] at ()
so you can choose where to start the music/sound.
support for both of these!
Kuesopop
Scratcher
100+ posts

New Scripts For The 'Sounds' Bar

Support. Really need one.
kvackkvack
Scratcher
500+ posts

New Scripts For The 'Sounds' Bar

Support.
PaganoLeo10
Scratcher
100+ posts

New Scripts For The 'Sounds' Bar

CatsUnited wrote:

Gaza101 wrote:

This sounds like a good idea, however I think that a single
toggle pause for sound [meow v] :: sound
block may be a better method of implementation.
Support for this.
^
LionsStair
Scratcher
100+ posts

New Scripts For The 'Sounds' Bar

CatsUnited wrote:

Gaza101 wrote:

This sounds like a good idea, however I think that a single
toggle pause for sound [meow v] :: sound
block may be a better method of implementation.
Support for this.
Critic2100
Scratcher
1000+ posts

New Scripts For The 'Sounds' Bar

CatsUnited wrote:

Gaza101 wrote:

This sounds like a good idea, however I think that a single
toggle pause for sound [meow v] :: sound
block may be a better method of implementation.
Support for this.
As per above
CatsUnited
Scratcher
1000+ posts

New Scripts For The 'Sounds' Bar

JamesOuO wrote:

Gaza101 wrote:

This sounds like a good idea, however I think that a single
toggle pause for sound [meow v] :: sound
block may be a better method of implementation.
yesss
and possibly a
play sound [meow v] at () secs :: sound
so you can choose where to start the music/sound.
support for both of these!
Fixed. Also, I support both!
R2D2100
Scratcher
6 posts

New Scripts For The 'Sounds' Bar

Also, you should add a block that restarts the sound and a block that goes to a certain second of the sound!!!
play sound [ cool song] at [3] secs
restart sound [cool song]

Last edited by R2D2100 (April 21, 2015 03:37:51)

matey1234
Scratcher
1000+ posts

New Scripts For The 'Sounds' Bar

R2D2100 wrote:

Also, you should add a block that restarts the sound and a block that goes to a certain second of the sound!!!
play sound [cool song v] at (3) secs :: sound
restart sound [cool song v] :: sound
Fixed. Also, restart sound is pretty much the same as using
play sound [ v]
again.

CatsUnited wrote:

JamesOuO wrote:

Gaza101 wrote:

This sounds like a good idea, however I think that a single
toggle pause for sound [meow v] :: sound
block may be a better method of implementation.
yesss
and possibly a
play sound [meow v] at () secs :: sound
so you can choose where to start the music/sound.
support for both of these!
Also, I support both!
As per above ^^
zacadoole1
Scratcher
100+ posts

New Scripts For The 'Sounds' Bar

How about this?
[pause v] sound [meow v] ::sound
[unpause v] sound [meow v] ::sound
I think it would make sense to have a pause and an unpause instead of a toggle pause, because then you could have multiple scripts pausing the same sound without risking the sound unpausing when you don't want it to. Anyways, support!
cuddley
Scratcher
100+ posts

New Scripts For The 'Sounds' Bar

BGMead wrote:

A lot of Scratchers put music in there project, and some projects just have buttons that play music. But for all those projects that just have buttons that play music, Very little have pause and un pause buttons. I think You should add scripts like these:

pause sound [New Sound]
This script will pause a sound.
Un Pause Sound [New Sound]
This Script Will Play A Sound From Exactly Where The Player Paused The Sound.

Thanks!
BGMead

I agree.
R2D2100
Scratcher
6 posts

New Scripts For The 'Sounds' Bar

why does everyone repeat?
#scratch

Last edited by R2D2100 (April 28, 2015 23:17:11)

MegaApuTurkUltra
Scratcher
1000+ posts

New Scripts For The 'Sounds' Bar

Gaza101 wrote:

This sounds like a good idea, however I think that a single
toggle pause for sound [meow v] :: sound
block may be a better method of implementation.
Support for this.

In the meantime my extension may interest you

Last edited by MegaApuTurkUltra (April 28, 2015 13:14:03)

cwrivera99
Scratcher
500+ posts

New Scripts For The 'Sounds' Bar

Support for the following:
pause sound [meow v] ::sound

resume sound [meow v] ::sound

play sound [meow v] at (1) sec mark ::sound

stop sound [meow v] ::sound

<sound [meow v] is playing? ::sound>

<sound [meow v] is paused? ::sound>

Last edited by cwrivera99 (April 28, 2015 17:16:23)

Sigton
Scratcher
1000+ posts

New Scripts For The 'Sounds' Bar

cwrivera99 wrote:

Support for the following:
pause sound [meow v] ::sound

resume sound [meow v] ::sound

play sound [meow v] at (1) sec mark ::sound

stop sound [meow v] ::sound

<sound [meow v] is playing? ::sound>

<sound [meow v] is paused? ::sound>
^

Sigton
rdococ
Scratcher
1000+ posts

New Scripts For The 'Sounds' Bar

Support for:
play sound [ v] from () secs :: sound
(secs since [ v] started playing :: sound)
To pause, store how many seconds since the song has started playing, and stop the sound. To resume, play the sound from that point on.
Nether_before
Scratcher
1000+ posts

New Scripts For The 'Sounds' Bar

Sigton wrote:

cwrivera99 wrote:

Support for the following:
pause sound [meow v] ::sound

resume sound [meow v] ::sound

play sound [meow v] at (1) sec mark ::sound

stop sound [meow v] ::sound

<sound [meow v] is playing? ::sound>

<sound [meow v] is paused? ::sound>
^

Sigton
Support for this!

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