Discuss Scratch
- BGMead
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1000+ posts
New Scripts For The 'Sounds' Bar
A lot of Scratchers put music in there project, and some projects just have buttons that play music. But for all those projects that just have buttons that play music, Very little have pause and un pause buttons. I think You should add scripts like these:
Thanks!
BGMead
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pause sound [New Sound]This script will pause a sound.
Un Pause Sound [New Sound]This Script Will Play A Sound From Exactly Where The Player Paused The Sound.
Thanks!
BGMead
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Last edited by BGMead (Feb. 17, 2015 19:56:21)
- Gaza101
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500+ posts
New Scripts For The 'Sounds' Bar
This sounds like a good idea, however I think that a single
toggle pause for sound [meow v] :: soundblock may be a better method of implementation.
- CatsUnited
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1000+ posts
New Scripts For The 'Sounds' Bar
Support for this. This sounds like a good idea, however I think that a singletoggle pause for sound [meow v] :: soundblock may be a better method of implementation.
- JamesOuO
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500+ posts
New Scripts For The 'Sounds' Bar
yesss This sounds like a good idea, however I think that a singletoggle pause for sound [meow v] :: soundblock may be a better method of implementation.
and possibly a
play sound [ v] at ()so you can choose where to start the music/sound.
support for both of these!
- PaganoLeo10
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100+ posts
New Scripts For The 'Sounds' Bar
^Support for this. This sounds like a good idea, however I think that a singletoggle pause for sound [meow v] :: soundblock may be a better method of implementation.
- LionsStair
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100+ posts
New Scripts For The 'Sounds' Bar
Support for this. This sounds like a good idea, however I think that a singletoggle pause for sound [meow v] :: soundblock may be a better method of implementation.
- Critic2100
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1000+ posts
New Scripts For The 'Sounds' Bar
As per aboveSupport for this. This sounds like a good idea, however I think that a singletoggle pause for sound [meow v] :: soundblock may be a better method of implementation.
- CatsUnited
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1000+ posts
New Scripts For The 'Sounds' Bar
Fixed. Also, I support both!yesss This sounds like a good idea, however I think that a singletoggle pause for sound [meow v] :: soundblock may be a better method of implementation.
and possibly aplay sound [meow v] at () secs :: soundso you can choose where to start the music/sound.
support for both of these!
- R2D2100
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6 posts
New Scripts For The 'Sounds' Bar
Also, you should add a block that restarts the sound and a block that goes to a certain second of the sound!!!
play sound [ cool song] at [3] secs
restart sound [cool song]
Last edited by R2D2100 (April 21, 2015 03:37:51)
- matey1234
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1000+ posts
New Scripts For The 'Sounds' Bar
Fixed. Also, restart sound is pretty much the same as using Also, you should add a block that restarts the sound and a block that goes to a certain second of the sound!!!play sound [cool song v] at (3) secs :: sound
restart sound [cool song v] :: sound
play sound [ v]again.
As per above ^^Also, I support both!yesss This sounds like a good idea, however I think that a singletoggle pause for sound [meow v] :: soundblock may be a better method of implementation.
and possibly aplay sound [meow v] at () secs :: soundso you can choose where to start the music/sound.
support for both of these!
- zacadoole1
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100+ posts
New Scripts For The 'Sounds' Bar
How about this?
[pause v] sound [meow v] ::soundI think it would make sense to have a pause and an unpause instead of a toggle pause, because then you could have multiple scripts pausing the same sound without risking the sound unpausing when you don't want it to. Anyways, support!
[unpause v] sound [meow v] ::sound
- cuddley
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100+ posts
New Scripts For The 'Sounds' Bar
I agree. A lot of Scratchers put music in there project, and some projects just have buttons that play music. But for all those projects that just have buttons that play music, Very little have pause and un pause buttons. I think You should add scripts like these:pause sound [New Sound]This script will pause a sound.Un Pause Sound [New Sound]This Script Will Play A Sound From Exactly Where The Player Paused The Sound.
Thanks!
BGMead
- R2D2100
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6 posts
New Scripts For The 'Sounds' Bar
why does everyone repeat?
#scratch
Last edited by R2D2100 (April 28, 2015 23:17:11)
- MegaApuTurkUltra
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1000+ posts
New Scripts For The 'Sounds' Bar
Support for this. This sounds like a good idea, however I think that a singletoggle pause for sound [meow v] :: soundblock may be a better method of implementation.
In the meantime my extension may interest you
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Last edited by MegaApuTurkUltra (April 28, 2015 13:14:03)
- cwrivera99
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500+ posts
New Scripts For The 'Sounds' Bar
Support for the following:
pause sound [meow v] ::sound
resume sound [meow v] ::sound
play sound [meow v] at (1) sec mark ::sound
stop sound [meow v] ::sound
<sound [meow v] is playing? ::sound>
<sound [meow v] is paused? ::sound>
Last edited by cwrivera99 (April 28, 2015 17:16:23)
- Sigton
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1000+ posts
New Scripts For The 'Sounds' Bar
^ Support for the following:pause sound [meow v] ::sound
resume sound [meow v] ::sound
play sound [meow v] at (1) sec mark ::sound
stop sound [meow v] ::sound
<sound [meow v] is playing? ::sound>
<sound [meow v] is paused? ::sound>
Sigton
- rdococ
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1000+ posts
New Scripts For The 'Sounds' Bar
Support for:
play sound [ v] from () secs :: soundTo pause, store how many seconds since the song has started playing, and stop the sound. To resume, play the sound from that point on.
(secs since [ v] started playing :: sound)
- Nether_before
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1000+ posts
New Scripts For The 'Sounds' Bar
Support for this!^ Support for the following:pause sound [meow v] ::sound
resume sound [meow v] ::sound
play sound [meow v] at (1) sec mark ::sound
stop sound [meow v] ::sound
<sound [meow v] is playing? ::sound>
<sound [meow v] is paused? ::sound>
Sigton
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