Discuss Scratch

Sillygamer1234
Scratcher
5 posts

Buggy Bird's Eye scrolling collisions

https://scratch-mit-edu.ezproxyberklee.flo.org/projects/1134182717

I'm working on a little experimental project of ..
The best way I can describe it is:
“A bird's eye scrolling game system”

The collisions are very buggy, Mainly I want to solve the problem of occasionally getting stuck inside walls and moving through them

Does anyone know a better way to do this?

Btw Hit G to toggle debug mode so you can see what's wrong

Thanks!
Sillygamer1234
Scratcher
5 posts

Buggy Bird's Eye scrolling collisions

Any help is appreciated
Jareddddddd
Scratcher
1000+ posts

Buggy Bird's Eye scrolling collisions

Instead of using a switch for collision, directly operate when you are moving.

when green flag clicked
forever
switch costume to [hitbox v] // changing hitbox to be within the collision
if <keys are pressed> then
if <key [a v] pressed?> then
change x by (5)
if <touching [collision v] ?> then
change x by (-5)
end
end
... // other key scripts
end

switch costume to [player v]
end

The main problem comes from the slight delay from the collision reporting, and the player acting on it's report.

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