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- » Allow changing of how many inputs there are in operator blocks.
- TheCreatorOfUnTV
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1000+ posts
Allow changing of how many inputs there are in operator blocks.
Bring up my post.
- TheCreatorOfUnTV
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1000+ posts
Allow changing of how many inputs there are in operator blocks.
Bump!
- TheCreatorOfUnTV
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1000+ posts
Allow changing of how many inputs there are in operator blocks.
Bump
- ThisIsTemp1
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1000+ posts
Allow changing of how many inputs there are in operator blocks.
I support this, would be useful for repeated addition subtraction, rounding etc.
- TheCreatorOfUnTV
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1000+ posts
Allow changing of how many inputs there are in operator blocks.
Bump
- ThisIsTemp1
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1000+ posts
Allow changing of how many inputs there are in operator blocks.
BUMP!
- breakfast_for_dinner
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1000+ posts
Allow changing of how many inputs there are in operator blocks.
bringing up this topic
- TheCreatorOfUnTV
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1000+ posts
Allow changing of how many inputs there are in operator blocks.
Bump
- FirstEye
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31 posts
Allow changing of how many inputs there are in operator blocks.
W rizz support
- MonkeyBean2
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100+ posts
Allow changing of how many inputs there are in operator blocks.
If this was added it would be nice if you could put a list in there as well to eg. sum up all items in a list
- TheCreatorOfUnTV
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1000+ posts
Allow changing of how many inputs there are in operator blocks.
That would be nice; however, it might be asking too much, especially since lists are meant to be the last thing you learn in Scratch, so putting list-related blocks in operators probably isn't the best idea. If this was added it would be nice if you could put a list in there as well to eg. sum up all items in a list
- TheCreatorOfUnTV
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1000+ posts
Allow changing of how many inputs there are in operator blocks.
Bump.
Last edited by TheCreatorOfUnTV (Sept. 15, 2024 05:03:25)
- TheCreatorOfUnTV
-
1000+ posts
Allow changing of how many inputs there are in operator blocks.
Bump!
- ihavenocluewhythisis
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500+ posts
Allow changing of how many inputs there are in operator blocks.
its called variablesYou're able to right click on mobile by holding down, which you can already do for the Data category with variable/list names. It could be explained somewhere, and I'm often concerned about putting the dropdown because of the fact that it can make scripts a lot longer.Block switching is not possible on tablets and slightly harder on Chrome Books than on most computers (which is the whole reason Scratch switched to HTML5, NOT because they knew Flash was going to get removed), and the dropdown system would reduce clutter on the blocks page as well as being less confusing for beginners who don't know right-clicking gave you a list of blocks.I mean, I don't really usually get the dropdown, since block switching could just be reimplemented outside of the Data category (basically, before 3.0, you could also swap certain operator blocks to other related blocks, and that included the equals block by right clicking, which you can still do currently, but only for variables and lists).Don't worry, this is not a feature currently in 3.0 but it would go with the dropdown system. Oh, and, why does the equals block have a dropdown in the original post?
Also, you know what I mean by Data category xD
- ihavenocluewhythisis
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500+ posts
Allow changing of how many inputs there are in operator blocks.
what if you press theI feel like the and block could be better worded as: This idea, allowing changing of how many inputs there are in an operator block, would help users make cleaner code.
Ones that would be affected:<do logical operation [and v] to <> <> @delInput @addInput :: operators> // Redesign of the boolean blocks.<<> and <> @delInput @addInput :: operators>-snip-
<<> and <> and <> @delInput @addInput :: operators>
@delInputwhen its only one and? you get
<<> @delInput @addInput :: operators> // clicking the < again deletes the blockoh btw dropdowns could be added, they would be seperate so you can make
<<> [and v] <> [or v] <>@delInput @addInput::operators>
Last edited by ihavenocluewhythisis (Sept. 20, 2024 01:54:57)
- GamesReinvented
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100+ posts
Allow changing of how many inputs there are in operator blocks.
This could easily be fixed by making it so there can only be a minimum of 2 inputs. what if you press the@delInputwhen its only one and? you get<<> @delInput @addInput :: operators> // clicking the < again deletes the block
- TheCreatorOfUnTV
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1000+ posts
Allow changing of how many inputs there are in operator blocks.
I like the dropdown idea (and already talked about it), but there shouldn't be multiple dropdowns because it would get confusing. oh btw dropdowns could be added, they would be seperate so you can make<<> [and v] <> [or v] <>@delInput @addInput::operators>
Last edited by TheCreatorOfUnTV (Sept. 20, 2024 02:25:53)
- ihavenocluewhythisis
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500+ posts
Allow changing of how many inputs there are in operator blocks.
how else to make an and orI like the dropdown idea (and already talked about it), but there shouldn't be multiple dropdowns because it would get confusing. oh btw dropdowns could be added, they would be seperate so you can make<<> [and v] <> [or v] <>@delInput @addInput::operators>
- TheCreatorOfUnTV
-
1000+ posts
Allow changing of how many inputs there are in operator blocks.
Just do this:how else to make an and orI like the dropdown idea (and already talked about it), but there shouldn't be multiple dropdowns because it would get confusing. oh btw dropdowns could be added, they would be seperate so you can make<<> [and v] <> [or v] <>@delInput @addInput::operators>
<[and v] <> <-[or v] <> <> @addInput :: operators> @addInput :: operators>It's easier to understand compared to what you wrote.
Last edited by TheCreatorOfUnTV (Sept. 20, 2024 02:37:59)
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