Discuss Scratch
- primosaur
-
100+ posts
Shatteredland Battle || Now Hiring!
Shatteredland Battle
So, I thought I was done with collaborations, but I recently decided to give it another chance. So, I'm now looking for people to join Shatteredland Battle.
The concept is a little confusing, but I can explain it here. The game takes place in The Shatteredlands, a region that was torn apart due to an earthquake precisely 1000 years ago. During that time, life and enviroments flourished, creating an incredibly diverse and large landscape, full of beauty - that was inevitably colonized by humans. However, the shattered landscape divided humanity into eight cultures (which I have planned out): Alis, Bambrathrae, Dormia, Meskanex, Leeyno, Osilix, Qu, and Zeberian. These cultures have turned against each other, and are now in constant war.
The Shatterlands are divided into countless regions, each of which has a KEEP: A kind of central dungeon. There will be at least 20 regions, with more being constantly added. When a player enters the game, they will choose a culture to ally with and a Character Class, and then begin raiding keeps. During a raid, players will be put into a random keep and have 5 minutes to kill as many monsters and get as much treasure as they can. Keeps are quite large, so it's hard to explore everything. However many points they get will go to the control ranking of the keep (stored in the cloud), and in every keep, the culture with the most points is counted as controlling it. Your goal is to help your culture control as many keeps as you can.
This is a multiplayer game, and it's developed live. Just releasing the beggining, although the most effort intensive stage, is not the end. As players play and cultures take control, the lore will slowly develop, and we will edit the game as situations change. Cultures may even get anihillated and replaced by new ones! And eventually, if we want to end the game of games, one may become the victor…
But anyway, this is a super ambitious project, and I need a lot of people. Newbies and people exploring new skills are welcome, but experts may get more priority in decision-making. People can have multiple roles. Here's who we need:
Coders:This is one of the most key roles. We need Coders to come up with code to deal with all the complicated things in this game. I will be doing some of this, but not much. This includes things like:
-Setting up the cloud variable mechanisms for keep control
-Creating code for battle against monsters
-Writing algorithms for the character classes
-And more!
I am hoping to get at least 6 coders, counting me.
Art:Another key role. The art team would create the art, and deal with game graphics. This would include things like:
-Designing the backgrounds of the keeps
-Drawing characters and monsters
-Making a good visual interface to display stats
-And more!
I am hoping to get at least 3 artists.
Storytellers: I need people to help develop the lore, which I'll be doing a lot of. This includes things like:
-Making lore for the cultures
-Coming up with the complicated storyline to explain the Shattering
-Inventing plot twists
-And more!
I am hoping for at least 3 storytelllers, counting me.
Composition:
This is going to be my main role, and I will head this division: writing the music for this game. I am hoping to create 1 song per keep, as well as other songs. It would be good to have someone else to help with this, so I'm looking for one other music-writer. Additional composers may also be accepted if they can contribute in some other area.
Keep Design:
This is going to be a group role, which everyone will participate at least a little in: designing keeps. This will include refining themes, choosing monsters, and creating a complicated layout for each keep that will offer new possibilities every time. I will accept someone who will only do this if they are dedicated to it, but it's recommended you don't sign up just to do keep design.
Other:
Have another skill useful to Shatterland Battle? Let me know in the form! You will likely be accepted, although this depends on how useful your skill actually is.
I need a lot of people to make this work, so please sign up! We would appreciate your help. Let's hope we can create a game famous throughout scratch!
Current team:
Management:primosaur
Coding: primosaur(a little)
Art: BandZone6793
Storytelling: primosaur(team head)
Composition: primosaur(team head)
Other:
Signup form:
Username:
Pronouns:
Role Requested:
Why would you be good for this role? How could you help the project?:
Would you be dedicated? How much?:
Any other notes?:
So, I thought I was done with collaborations, but I recently decided to give it another chance. So, I'm now looking for people to join Shatteredland Battle.
The concept is a little confusing, but I can explain it here. The game takes place in The Shatteredlands, a region that was torn apart due to an earthquake precisely 1000 years ago. During that time, life and enviroments flourished, creating an incredibly diverse and large landscape, full of beauty - that was inevitably colonized by humans. However, the shattered landscape divided humanity into eight cultures (which I have planned out): Alis, Bambrathrae, Dormia, Meskanex, Leeyno, Osilix, Qu, and Zeberian. These cultures have turned against each other, and are now in constant war.
The Shatterlands are divided into countless regions, each of which has a KEEP: A kind of central dungeon. There will be at least 20 regions, with more being constantly added. When a player enters the game, they will choose a culture to ally with and a Character Class, and then begin raiding keeps. During a raid, players will be put into a random keep and have 5 minutes to kill as many monsters and get as much treasure as they can. Keeps are quite large, so it's hard to explore everything. However many points they get will go to the control ranking of the keep (stored in the cloud), and in every keep, the culture with the most points is counted as controlling it. Your goal is to help your culture control as many keeps as you can.
This is a multiplayer game, and it's developed live. Just releasing the beggining, although the most effort intensive stage, is not the end. As players play and cultures take control, the lore will slowly develop, and we will edit the game as situations change. Cultures may even get anihillated and replaced by new ones! And eventually, if we want to end the game of games, one may become the victor…
But anyway, this is a super ambitious project, and I need a lot of people. Newbies and people exploring new skills are welcome, but experts may get more priority in decision-making. People can have multiple roles. Here's who we need:
Coders:This is one of the most key roles. We need Coders to come up with code to deal with all the complicated things in this game. I will be doing some of this, but not much. This includes things like:
-Setting up the cloud variable mechanisms for keep control
-Creating code for battle against monsters
-Writing algorithms for the character classes
-And more!
I am hoping to get at least 6 coders, counting me.
Art:Another key role. The art team would create the art, and deal with game graphics. This would include things like:
-Designing the backgrounds of the keeps
-Drawing characters and monsters
-Making a good visual interface to display stats
-And more!
I am hoping to get at least 3 artists.
Storytellers: I need people to help develop the lore, which I'll be doing a lot of. This includes things like:
-Making lore for the cultures
-Coming up with the complicated storyline to explain the Shattering
-Inventing plot twists
-And more!
I am hoping for at least 3 storytelllers, counting me.
Composition:
This is going to be my main role, and I will head this division: writing the music for this game. I am hoping to create 1 song per keep, as well as other songs. It would be good to have someone else to help with this, so I'm looking for one other music-writer. Additional composers may also be accepted if they can contribute in some other area.
Keep Design:
This is going to be a group role, which everyone will participate at least a little in: designing keeps. This will include refining themes, choosing monsters, and creating a complicated layout for each keep that will offer new possibilities every time. I will accept someone who will only do this if they are dedicated to it, but it's recommended you don't sign up just to do keep design.
Other:
Have another skill useful to Shatterland Battle? Let me know in the form! You will likely be accepted, although this depends on how useful your skill actually is.
I need a lot of people to make this work, so please sign up! We would appreciate your help. Let's hope we can create a game famous throughout scratch!
Current team:
Management:primosaur
Coding: primosaur(a little)
Art: BandZone6793
Storytelling: primosaur(team head)
Composition: primosaur(team head)
Other:
Signup form:
Username:
Pronouns:
Role Requested:
Why would you be good for this role? How could you help the project?:
Would you be dedicated? How much?:
Any other notes?:
Last edited by primosaur (June 11, 2024 20:09:18)
- primosaur
-
100+ posts
Shatteredland Battle || Now Hiring!
TASK LIST
Coding
TBD once we get a good coder
Art
Design character costumes
Make walking animation for each costume
Design culture crests
Design monsters
Design notebook appearance
Make keep backgrounds
Make icons
Figure out graphical style
Story/Ideas
Flesh out personalities for all the eight cultures
Figure out key plot twists
Start thinking about where to put the notebook pages
Come up with ideas for keeps
Come up with ideas for monsters
Come up with a battle system
Start writing the notebook
Music
Write keep soundtracks (3/20)
Write selection soundtrack
Write lore soundtrack
Coding
TBD once we get a good coder
Art
Design character costumes
Make walking animation for each costume
Design culture crests
Design monsters
Design notebook appearance
Make keep backgrounds
Make icons
Figure out graphical style
Story/Ideas
Flesh out personalities for all the eight cultures
Figure out key plot twists
Start thinking about where to put the notebook pages
Come up with ideas for keeps
Come up with ideas for monsters
Come up with a battle system
Start writing the notebook
Music
Write keep soundtracks (3/20)
Write selection soundtrack
Write lore soundtrack
Last edited by primosaur (June 12, 2024 15:12:12)
- primosaur
-
100+ posts
Shatteredland Battle || Now Hiring!
Reserved post (no purpose currently)
- primosaur
-
100+ posts
Shatteredland Battle || Now Hiring!
Reserved post (no purpose currently)
- primosaur
-
100+ posts
Shatteredland Battle || Now Hiring!
Reserved post (no purpose currently)
- primosaur
-
100+ posts
Shatteredland Battle || Now Hiring!
I guess I might as well fill out the form, although I'm instantly accepted…
Username:primosaur
Pronouns:he/him/his
Role Requested: Management, Coding, Composition, Storytelling
Why would you be good for this role? How could you help the project?:
Composition:
This is my strong suit. I have played piano for almost 8 years now, and have done much composition. I could write good music, and make it for all the keeps and other purpouses.
Storytelling: I write and worldbuild a lot, and I might even be better at this than composition. I would love to create the lore.
Coding: I am pretty bad at coding, but given I'm leading this, I should probably pitch in. For example, I can set up the cloud score system.
Would you be dedicated? How much?: I would be very dedicated, and hope this project can see reality.
Any other notes?: No lol
Username:primosaur
Pronouns:he/him/his
Role Requested: Management, Coding, Composition, Storytelling
Why would you be good for this role? How could you help the project?:
Composition:
This is my strong suit. I have played piano for almost 8 years now, and have done much composition. I could write good music, and make it for all the keeps and other purpouses.
Storytelling: I write and worldbuild a lot, and I might even be better at this than composition. I would love to create the lore.
Coding: I am pretty bad at coding, but given I'm leading this, I should probably pitch in. For example, I can set up the cloud score system.
Would you be dedicated? How much?: I would be very dedicated, and hope this project can see reality.
Any other notes?: No lol
- primosaur
-
100+ posts
Shatteredland Battle || Now Hiring!
Hi there!
Right now, the game is in the planning stage, but we should probably start making some art and music, although we can't really use it until I get a few good coders.
I'm thinking you could start by designing the costumes for the player. There will be eight costumes, with a red, orange, yellow, green, blue, purple, black, and white uniform. Any style is fine. You should make the character look androgynous, so that people won't think of them as male or female.
Also, read through the post at the start, and make sure you understand what the point of the game is and the backstory.
Glad to have you on the team!
Right now, the game is in the planning stage, but we should probably start making some art and music, although we can't really use it until I get a few good coders.
I'm thinking you could start by designing the costumes for the player. There will be eight costumes, with a red, orange, yellow, green, blue, purple, black, and white uniform. Any style is fine. You should make the character look androgynous, so that people won't think of them as male or female.
Also, read through the post at the start, and make sure you understand what the point of the game is and the backstory.
Glad to have you on the team!
- primosaur
-
100+ posts
Shatteredland Battle || Now Hiring!
We'll also probably want to give the characters a walking animation.
- Aaliyah_Newlands
-
500+ posts
Shatteredland Battle || Now Hiring!
Hi! I’d love to join this according to your invitation! I’m going to ask for the artist role?