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- 7salad3salad
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1000+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
(emoved)
Last edited by 7salad3salad (March 11, 2022 01:30:53)
- VeryFamus
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1000+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
Here’s one straight from the old one-
Go to center :: motion~~~~~~~~~
go to x: (0) y: (0) :: motion
- k0d3rrr
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1000+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
A common suggestion found in the old topic:
while <> {can be done with:
}:: control
repeat until <not <>>
end
- Nezon
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1000+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
rip old sticky :(
anyways gonna start working on adding stuff probably 7-8pm
anyways gonna start working on adding stuff probably 7-8pm
- 1080GBA
-
500+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
YES RIP rip old sticky :(
anyways gonna start working on adding stuff probably 7-8pm

- 1080GBA
-
500+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
delete all clones::control stackworkaround:
broadcast [delete all clones v]
when I receive [delete all clones v]
delete this clone
Last edited by 1080GBA (March 11, 2022 02:22:59)
- 1080GBA
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500+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
[deleted A common suggestion found in the old topic:while <> {can be done with:
}:: controlrepeat until <not <>>
end
Last edited by 1080GBA (March 11, 2022 02:24:27)
- Nezon
-
1000+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
guys i just added the first frequently suggested block, very epic.
- 1080GBA
-
500+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
GREAT!!!!!!!! guys i just added the first frequently suggested block, very epic.
YOU SHOULD REFER TO MY WORKAROUNDS PROJECT FOR THE WORKAROUNDS IN THE OLD FORUM
Last edited by 1080GBA (March 11, 2022 03:27:53)
- Nezon
-
1000+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
no thank youGREAT!!!!!!!! guys i just added the first frequently suggested block, very epic.
YOU SHOULD REFER TO MY WORKAROUNDS PROJECT FOR THE WORKAROUNDS IN THE OLD FORUM
- abcdefghijklmnoqpsr
-
7 posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
Doesn’t work with all sprites, especially if they are positioned differently. Here’s one straight from the old one-Go to center :: motion~~~~~~~~~go to x: (0) y: (0) :: motion
- abcdefghijklmnoqpsr
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7 posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
Here’s some:
Previous costume:
Previous costume:
previous costume ::looksWorkaround:
switch costume to ((costume #) - (1))Visibility:
(visibility ::looks)
define showVisible
show
set [visibility v] to [shown] //use instead of regular block
define hide
hide
set [visibility v] to [hidden] //use instead of regular block
<visible? ::looks>Workaround: Do the define thing shown above, then add
<(visibility) = [shown]>
- Nezon
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1000+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
Alright, if you guys want to contribute please use the format I used in the first post for the point towards to x, y one. That'll take a lot of workload off for me.
- 1080GBA
-
500+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
Actual Previous stickies! This is the topic for finding replacement scripts of blocks that do not currently exist on scratch! Feel free to suggest workarounds here, but please don't spam or put/advertise your suggestion here.Quick Links:
Motion | Looks | Sound | Events | Control | Sensing | Operators | Variables & Lists | Extensions & Miscellaneous
-snip-
vers 4: https://scratch-mit-edu.ezproxyberklee.flo.org/discuss/topic/444061/ (owned by shradibop)
vers 3: https://scratch-mit-edu.ezproxyberklee.flo.org/discuss/topic/408568/ (owned by BearSlothCoding)
vers 2: https://scratch-mit-edu.ezproxyberklee.flo.org/discuss/topic/371300/ (owned by Computer_Fizz)
original: https://scratch-mit-edu.ezproxyberklee.flo.org/discuss/topic/351925/ (owned by openPoll)
Last edited by 1080GBA (March 12, 2022 03:19:12)
- 1080GBA
-
500+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
okno thank youGREAT!!!!!!!! guys i just added the first frequently suggested block, very epic.
YOU SHOULD REFER TO MY WORKAROUNDS PROJECT FOR THE WORKAROUNDS IN THE OLD FORUM

- Nezon
-
1000+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
did you really have to quote the entire post? well anyways thanks for the help.Actual Previous stickies!
vers 4: https://scratch-mit-edu.ezproxyberklee.flo.org/discuss/topic/444061/ (owned by shradibop)
vers 3: https://scratch-mit-edu.ezproxyberklee.flo.org/discuss/topic/408568/ (owned by BearSlothCoding)
vers 2: https://scratch-mit-edu.ezproxyberklee.flo.org/discuss/topic/371300/ (owned by Computer_Fizz)
original: https://scratch-mit-edu.ezproxyberklee.flo.org/discuss/topic/351925/ (owned by openPoll)
Last edited by Nezon (March 11, 2022 03:42:36)
- VeryFamus
-
1000+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
Note: the costume may not center if it wasn’t centered in the costume but the go to center block wasn’t going to fix that anywayGo To Center
Keywords: Search:center, search:0plane search:motion search:blocksGo to center :: motionThis block can be replicated with:go to x: (0) y: (0) :: motion
Last edited by VeryFamus (March 11, 2022 03:48:32)
- 1080GBA
-
500+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
Sound
Pause/Resume sound
Keywords: Search:pause search:sound search:blocksdefine Pause / Resume sound
if <(volume) = [100]> then
set volume to [0]
set pitch effect to ([-1]/[0])::sound
else
set volume to [100]
set pitch effect to [0]::sound
end
Last edited by 1080GBA (March 11, 2022 04:11:37)
- Nezon
-
1000+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
I like that idea of adding color, I'll add that soon. Could you add keywords to that please?SoundPause/Resume sounddefine Pause / Resume sound
if <(volume) = [100]> then
set volume to [0]
set pitch effect to ([-1]/[0])::sound
else
set volume to [100]
set pitch effect to [0]::sound
end
I don't see how this is a useful workaround.Note: the costume may not center if it wasn’t centered in the costume but the go to center block wasn’t going to fix that anywayGo To Center
Keywords: Search:center, search:0plane search:motion search:blocksGo to center :: motionThis block can be replicated with:go to x: (0) y: (0) :: motion
- sharkode
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1000+ posts
Workarounds for Frequently Suggested Blocks! (vers. 4) (NOT ACCEPTING CONTRIBUTIONS, LOOKING FOR TAKEOVERS)
Oh ok too late, sorry, just trying to make the sticky look more tidy.NoShould I ask ST to delete the posts? (guess you guys will have to deal with two posts being above this)
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