Discuss Scratch
- the2000
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1000+ posts
Let users disable turbo mode!
I think that turbo mode should be strictly controlled by the viewer. Why even bother giving them control over it if the project can disable it at will? Even though for the most part projects either require turbo mode or don't have any practical reason to turn it on, I don't see any reason to add this.
- P-P-C
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21 posts
Let users disable turbo mode!
Support
Turbo mode allow people to cheat on a lor of games but it can also be super useful for projects that need to go extremely fast , so a button to disable it on the client side would be the best compromise
Turbo mode allow people to cheat on a lor of games but it can also be super useful for projects that need to go extremely fast , so a button to disable it on the client side would be the best compromise
- Gamer_Logan819
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1000+ posts
Let users disable turbo mode!
First off, don’t necropost Support
Turbo mode allow people to cheat on a lor of games but it can also be super useful for projects that need to go extremely fast , so a button to disable it on the client side would be the best compromise
Second, why do you care if it lets them cheat? Does it affect your life negatively if people do cheat? If people feel the need to cheat, I feel like it’s a problem with your project
- gdfsgdfsgdfg
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1000+ posts
Let users disable turbo mode!
they are giving constructive stuff First off, don’t necropost
plus they are giving an opinion on this suggestion
also it hasn’t been implemented yet
Last edited by gdfsgdfsgdfg (Feb. 1, 2024 15:18:45)
- undeterministic
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500+ posts
Let users disable turbo mode!
just make a frame based timer. this is a timer that bases it on the number of frames. so say turbo mode goes 4 times faster. the timer will go 4 times fasterIt lets you cheat and it's not cool. Turbo mode is POINTLESS. Oh, wait, is has a point……….I lied. Why do you need to disable turbo mode?
- undeterministic
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500+ posts
Let users disable turbo mode!
nooo. wait (some amount of seconds) secs // will lower the frame rate less then 30 fps making it slower without turbo modeThis is why you design your game without this flaw.beacause in a game if you make money by just waiting and it goes up automaticly then if you turn on turbo mode then you can get sooo much money fast Why do you need to disable turbo mode?wait (1) secs // Incredible block which fixes this problem.
- TheEpikGamer211
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1000+ posts
Let users disable turbo mode!
as of now, turbo mode can be disabled by shift clicking the green flag again.
- the_awsome_penguinja
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500+ posts
Let users disable turbo mode!
I think what the OP means is let the creator of the project disable turbo mode fr that one project. as of now, turbo mode can be disabled by shift clicking the green flag again.
- Xzillox
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1000+ posts
Let users disable turbo mode!
That's my thinking as well. It would be pretty lame to have a cool feature but allow users to disallow others from using it. Turbo mode allows the viewer to be creative with the project and discover new things they may not have known before. I think that turbo mode should be strictly controlled by the viewer. Why even bother giving them control over it if the project can disable it at will? Even though for the most part projects either require turbo mode or don't have any practical reason to turn it on, I don't see any reason to add this.
- Crispydogs101
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1000+ posts
Let users disable turbo mode!
How does turbo mode work that it causes people to cheat in a game? Cause I know that turbo mode makes things go by faster to the point that sometimes it breaks the project. But I never really remembered it being used for the sake of cheating.
- rdococ
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1000+ posts
Let users disable turbo mode!
With cloud variables, cheating genuinely can ruin things like scoreboards - but honestly, I think if you're experienced enough to use those, you can probably figure out a turbo mode detector and stop the project.
- Man123Beast
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11 posts
Let users disable turbo mode!
You cant currently turn turbo mode off BUT you can detect it and make it so that when turbo mode detected it will stop all of the project except for one part that punishes them by “playing never gonna give you up” with a screen that says DONT USE TURBO MODE!
Below is a turbo mode detector by tim mc cool
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/376542476/
Another possibility is you can add
I believe that the detector should be added to a project called super scratch bros by hobson tv because when playing with a friend we found out that if one person turned on turbomode or raised the frame rate (because we were playing on turbowarp.org) that even though it was a cloud game it would speed up BOTH people and would make it so that anyone who moved immediately died off the side of the edge, so the game would take 3 seconds
Below is a turbo mode detector by tim mc cool
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/376542476/
Another possibility is you can add
wait (0.03) secsin between all of the pieces of code that move ( if it is a small project) , that would also keep the framerate the same
I believe that the detector should be added to a project called super scratch bros by hobson tv because when playing with a friend we found out that if one person turned on turbomode or raised the frame rate (because we were playing on turbowarp.org) that even though it was a cloud game it would speed up BOTH people and would make it so that anyone who moved immediately died off the side of the edge, so the game would take 3 seconds