Discuss Scratch

evangamer_100
Scratcher
100+ posts

restart block

it would restart the project
sonic__fan
Scratcher
1000+ posts

restart block

Then tell the user to click the Green Flag again.
evangamer_100
Scratcher
100+ posts

restart block

theres the problem
lets amimate the prossese
Pianostar4
Scratcher
1000+ posts

restart block

There are two ways to do this:

1. Click green flag

2. make a sprite that brodcasts something when you click it and the “When i recieve brodcast” block has the same code as the game part of the “When flag clicked” block.

(gah forgot support) No support.

Last edited by Pianostar4 (May 5, 2021 21:29:30)

evangamer_100
Scratcher
100+ posts

restart block

explain 2
sonic__fan
Scratcher
1000+ posts

restart block

evangamer_100 wrote:

theres the problem
How is it “the problem”?

evangamer_100 wrote:

lets amimate the prossese
Please type something legible.

wow i just realized: this is the guy that didn't understand what a duplicate was and said to keep the convo on his topic
evangamer_100
Scratcher
100+ posts

restart block

what if the green flag is not working

also i do know what a duplicate is but i think anything less then 6 mouth old shulad no longer be considered as a duplicate

also give me a break


just realized i use also 2 times

Last edited by evangamer_100 (May 5, 2021 21:38:25)

sonic__fan
Scratcher
1000+ posts

restart block

evangamer_100 wrote:

also i do know what a duplicate
Now you do.

evengamer_100 wrote:

but i think anything less then 6 mouth old shulad no longer be considered as a duplicate
What if the topic is still active? And in anyway, that topic is still the original topic, so the new one is still considered a duplicate.

Last edited by sonic__fan (May 5, 2021 21:40:37)

samq64
Scratcher
1000+ posts

restart block

Stop all and click @greenFlag::events cap
Like that? If so I've seen this suggestion before, but I don't have the link.
evangamer_100
Scratcher
100+ posts

restart block

im just saying

evangamer_100
Scratcher
100+ posts

restart block

no
evangamer_100
Scratcher
100+ posts

restart block

when (sustain condition is made) restart proget over
evangamer_100
Scratcher
100+ posts

restart block

no
Tronche2Cake
Scratcher
100+ posts

restart block

evangamer_100 wrote:

explain 2
when green flag clicked
broadcast [start project]
then run everything you would use green flag for using this broadcast.

You can now use another broadcast to simulate a flag press.
PkmnQ
Scratcher
1000+ posts

restart block

I just realized a case my workaround chart doesn't work.
DarthVader4Life
Scratcher
1000+ posts

restart block

Note: I'm not saying that this is rejected, but there may be some relevance in this TOLORS Quote.

TOLORS wrote:

1.2 “When stop sign clicked” hat block
This block would allow users to click the stop sign to run a script. However, the stop sign is designed to stop all the scripts in the project. With this block in place, more scripts will start when you want the project to stop, thus defeating the purpose of the stop sign. This could also be rather confusing for the “stop all” block. Regardless, there is a workaround that uses the “when (timer) > (number)” hat block; one such workaround can be found in this post.
If the intended use is to restart the project after the stop sign was clicked, then this TOLORS quote has much significance, but if that's not the intended use, then never mind, but it may yet hold some significance.

Last edited by DarthVader4Life (May 6, 2021 02:04:56)

Steve0Greatness
Scratcher
1000+ posts

restart block

DarthVader4Life wrote:

Note: I'm not saying that this is rejected, but there may be some relevance in this TOLORS Quote.

TOLORS wrote:

1.2 “When stop sign clicked” hat block
This block would allow users to click the stop sign to run a script. However, the stop sign is designed to stop all the scripts in the project. With this block in place, more scripts will start when you want the project to stop, thus defeating the purpose of the stop sign. This could also be rather confusing for the “stop all” block. Regardless, there is a workaround that uses the “when (timer) > (number)” hat block; one such workaround can be found in this post.
If the intended use is to restart the project after the stop sign was clicked, then this TOLORS quote has much significance, but if that's not the intended use, then never mind, but it may yet hold some significance.
I think they want a block to restart the project from the
when green flag clicked
plqaokwsijeduhrfyg
Scratcher
500+ posts

restart block

So you want a block that reruns all
when @greenflag clicked
Scripts?
DarthVader4Life
Scratcher
1000+ posts

restart block

Steve0Greatness wrote:

DarthVader4Life wrote:

Note: I'm not saying that this is rejected, but there may be some relevance in this TOLORS Quote.

TOLORS wrote:

1.2 “When stop sign clicked” hat block
This block would allow users to click the stop sign to run a script. However, the stop sign is designed to stop all the scripts in the project. With this block in place, more scripts will start when you want the project to stop, thus defeating the purpose of the stop sign. This could also be rather confusing for the “stop all” block. Regardless, there is a workaround that uses the “when (timer) > (number)” hat block; one such workaround can be found in this post.
If the intended use is to restart the project after the stop sign was clicked, then this TOLORS quote has much significance, but if that's not the intended use, then never mind, but it may yet hold some significance.
I think they want a block to restart the project from the
when green flag clicked
But then couldn't you just click the green flag?
evangamer_100
Scratcher
100+ posts

restart block

DarthVader4Life wrote:

Steve0Greatness wrote:

DarthVader4Life wrote:

Note: I'm not saying that this is rejected, but there may be some relevance in this TOLORS Quote.

TOLORS wrote:

1.2 “When stop sign clicked” hat block
This block would allow users to click the stop sign to run a script. However, the stop sign is designed to stop all the scripts in the project. With this block in place, more scripts will start when you want the project to stop, thus defeating the purpose of the stop sign. This could also be rather confusing for the “stop all” block. Regardless, there is a workaround that uses the “when (timer) > (number)” hat block; one such workaround can be found in this post.
If the intended use is to restart the project after the stop sign was clicked, then this TOLORS quote has much significance, but if that's not the intended use, then never mind, but it may yet hold some significance.
I think they want a block to restart the project from the
when green flag clicked
But then couldn't you just click the green flag?
but other video games would rerun scripts, plus it would be great for animation

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