Discuss Scratch

Unithlees3
Scratcher
1000+ posts

Random costume block

Steve0Greatness wrote:

PVC1 wrote:

Rejected, this is already a series of blocks and remaking it is useless just to save time. Just make a variable or a custom block and you can get away without building it every time
as far as I'm aware, this isn't rejected. What I think you mean is “No-Support?”
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han614698
Scratcher
1000+ posts

Random costume block

removed

Last edited by han614698 (March 13, 2024 13:11:01)

gdpr5b78aa4361827f5c2a08d700
Scratcher
1000+ posts

Random costume block

This makes zero sence, especially since the work around actually makes more sence.
Pixalperfect
Scratcher
500+ posts

Random costume block

Unithlees3 wrote:

I really want a
random costume :: looks
block
BTW there is no workarounds for this block
An actual workaround
Why tho?
han614698
Scratcher
1000+ posts

Random costume block

removed

Last edited by han614698 (March 13, 2024 13:11:13)

Unithlees3
Scratcher
1000+ posts

Random costume block

workaround
switch costume to ((pick random (999) to (1299)) + (pick random (999) to (1299))
BuMp

Last edited by Unithlees3 (May 8, 2021 06:40:41)

Roblox888i
Scratcher
1000+ posts

Random costume block

Support this would be useful to a lot of games!
Quantum-Cat
Scratcher
1000+ posts

Random costume block

I think an argument similar to the ‘previous costume’ argument can be made here, where even though it can be worked around easily from the viewpoint of more experienced users, it doesn't make a lot of sense to new scratchers how numbers can work in that kind of drop-down text input.

switch costume to ((costume [number v]:: looks) -(1)) // previous costume
switch costume to (pick random (...) to (...)) // random costume

Also, the ‘switch backdrop’ block has these options in the drop-down, so this could help with consistency.


However, while I can think of some uses for the ‘random backdrop’ option (like random sky conditions in a game), I can't think of much for the ‘random costume’ option.
medians
Scratcher
1000+ posts

Random costume block

Bringing this topic up.
Malicondi
Scratcher
1000+ posts

Random costume block

shorter workaround:
define random costume
switch costume to ((0) + (0))
switch costume to (pick random (1) to (costume [number v] ::looks))
also I don't see where this will be used, and when I do need random costumes, its normally in between a range, where I will use the pick random block.
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han614698
Scratcher
1000+ posts

Random costume block

I've posted about 10 times on this topic a couple years ago with various workarounds that don't work, so I will provide an actual workaround.

Uzebekistan
Scratcher
11 posts

Random costume block

han614698 wrote:

I've posted about 10 times on this topic a couple years ago with various workarounds that don't work, so I will provide an actual workaround.

You don't need to record the last costume number, just switching to the last costume allows you to use that number as the costume number block.
medians
Scratcher
1000+ posts

Random costume block

medians wrote:

Bringing this topic up.

han614698 wrote:

I've posted about 10 times on this topic a couple years ago with various workarounds that don't work, so I will provide an actual workaround.
You can just do:
define random costume
switch costume to ((0) + (0)) //resulting in 0
switch costume to (pick random (1) to (costume #))
Though, this would make sense because there is already random backdrop.

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