Discuss Scratch

dftyu
Scratcher
500+ posts

Keep Talking and Nobody Explodes Topic

sowut123 wrote:

When you get a high number in Not Wire Sequence
hey all! scott here.
LandonHarter
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

Wait, what?

Last edited by LandonHarter (July 4, 2020 11:03:34)

LandonHarter
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

sowut123 wrote:

I had a dream where widgets on the bomb were interactable. They were like modules on the side of the bomb.
Best. Idea. Ever.

dual_creator43 wrote:

This module has to be one of the easiest ones there are; you just push the button.
Practically just The Simpleton, but with an even worse manual.
dual_creator43
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

LandonHarter wrote:

dual_creator43 wrote:

This module has to be one of the easiest ones there are; you just push the button.
Practically just The Simpleton, but with an even worse manual.
Not exactly…just take a look at one of the logfiles and you'll see.
sowut123
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

dual_creator43 wrote:

This module has to be one of the easiest ones there are; you just push the button.
This module is the embodiment of “It says ”Gullible“ on the ceiling”
LandonHarter
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

sowut123 wrote:

dual_creator43 wrote:

This module has to be one of the easiest ones there are; you just push the button.
This module is the embodiment of “It says ”Gullible“ on the ceiling”
What is that quote from?
LandonHarter
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

…wait a second. Where’s % Gray?
sowut123
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

LandonHarter wrote:

…wait a second. Where’s % Gray?
uh oh
LandonHarter
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

sowut123 wrote:

LandonHarter wrote:

…wait a second. Where’s % Gray?
uh oh
I think it got removed from the repository. I searched up % and I got nothing.
LandonHarter
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

dual_creator43 wrote:

LandonHarter wrote:

dual_creator43 wrote:

This module has to be one of the easiest ones there are; you just push the button.
Practically just The Simpleton, but with an even worse manual.
Not exactly…just take a look at one of the logfiles and you'll see.
How do I get these?
LandonHarter
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

sowut123
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

LandonHarter wrote:

I have deciphered the mechanism behind Wire Sequences
now do memory and who's on first

also how that fit behind other modules
LandonHarter
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

sowut123 wrote:

LandonHarter wrote:

I have deciphered the mechanism behind Wire Sequences
now do memory and who's on first

also how that fit behind other modules
I know. It probably won't fit.
Also, does the Wire Seq. Mechanism SFX have anything like a scraping sound?
sowut123
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

LandonHarter wrote:

sowut123 wrote:

LandonHarter wrote:

I have deciphered the mechanism behind Wire Sequences
now do memory and who's on first

also how that fit behind other modules
I know. It probably won't fit.
Also, does the Wire Seq. Mechanism SFX have anything like a scraping sound?
no
dual_creator43
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

LandonHarter wrote:

I have deciphered the mechanism behind Wire Sequences
It really is quite a feat to engineer it. Although it still seems like it would have some problems being applied to the real world, this is a pretty good representation of what it would look like.

sowut123 wrote:

now do memory and who's on first
Do UltraStores next.

sowut123 wrote:

LandonHarter wrote:

Also, does the Wire Seq. Mechanism SFX have anything like a scraping sound?
no
I thought it did for when you switched between panels.
LandonHarter
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

dual_creator43 wrote:

sowut123 wrote:

LandonHarter wrote:

Also, does the Wire Seq. Mechanism SFX have anything like a scraping sound?
no
I thought it did for when you switched between panels.
If so, that goes in favor of my mechanism.
sowut123
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

are you last last monster because sword left right shield sword left sword right shield sword sword up left left shield sword up shield shield shield sword left sword sword left sword

Last edited by sowut123 (July 6, 2020 21:07:58)

dual_creator43
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

sowut123 wrote:

are you last last monster because sword left right shield sword left sword right shield sword sword up left left shield sword up shield shield shield sword left sword sword left sword
This is a reference to the Dungeon/Dungeon 2nd Floor modules?
sowut123
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

dual_creator43 wrote:

sowut123 wrote:

are you last last monster because sword left right shield sword left sword right shield sword sword up left left shield sword up shield shield shield sword left sword sword left sword
This is a reference to the Dungeon/Dungeon 2nd Floor modules?
yes, specifically dungeon 2nd floor

Last edited by sowut123 (July 7, 2020 03:09:08)

LandonHarter
Scratcher
1000+ posts

Keep Talking and Nobody Explodes Topic

Onto the next mystery: How does Double Expert work? The manual has 3 number fields, which is suspicious.

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