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- bullelk12
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100+ posts
Cloud Variable For Each Player?
Ok, it's great that cloud variables store the information on it for everyone. But what if you wanted a cloud variable that stores it's own separate value for each person? This would be used if you have multiple players who all have different health levels and you want them to be able to come back and have their health be the same.
- botcrusher
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500+ posts
Cloud Variable For Each Player?
Can't only way is with a text to number encoder, and those are banned atm…
Also you can use lists when they come out
Also you can use lists when they come out
Last edited by botcrusher (March 17, 2013 02:23:04)
- jvvg
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1000+ posts
Cloud Variable For Each Player?
I think the best option will be to use cloud lists once those are created.
- ImagineIt
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1000+ posts
Cloud Variable For Each Player?
That is IF they are. I think the best option will be to use cloud lists once those are created.
- botcrusher
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500+ posts
Cloud Variable For Each Player?
Oh they will be created, you can count on that
- dr3w8
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100+ posts
Cloud Variable For Each Player?
Cloud lists and usernames would be the best solution for that.
- pugluv4ever
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100+ posts
Cloud Variable For Each Player?
Can't only way is with a text to number encoder, and those are banned atm…
Also you can use lists when they come out
A system using 1, 2, 3 corresponding to hi, g2g, and
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I made a multiplayer with something like that, and I don't want it to get deleted.
- botcrusher
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500+ posts
Cloud Variable For Each Player?
you should be in the clear with that
- bullelk12
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100+ posts
Cloud Variable For Each Player?
yea, cloud lists would definetely work. So I guess cloud lists are VERY important when it comes to a lot of this stuff.
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