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- Magnie
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100+ posts
Update on Cloud variables
Would it be possible to add a single character or two? Preferably periods and another special character. I created a small block that allows you to split text based on a single character. So I wanted to put a lot of information (x, y, directions, and their velocities) all into a single string (x;y;direction;x_vel;y_vel;dir_vel).
While I can split the data using a number–I am using zero (“0”)– I am unable to put multiple decimal values into a single string of numbers (12.1010.2010.3). I want a special character so I can split the data in a more “normal” way (I won't mind not having it though), and a period/decimal point so I can store multiple decimal numbers in a single cloud variable.
I hope it doesn't stretch the limits placed too much, but it would be very helpful for sending many different types of specific data and variables through a single cloud variable (as mentioned above, sprite positions and velocities, and probably other data related to a “real-time” game).
While I can split the data using a number–I am using zero (“0”)– I am unable to put multiple decimal values into a single string of numbers (12.1010.2010.3). I want a special character so I can split the data in a more “normal” way (I won't mind not having it though), and a period/decimal point so I can store multiple decimal numbers in a single cloud variable.
I hope it doesn't stretch the limits placed too much, but it would be very helpful for sending many different types of specific data and variables through a single cloud variable (as mentioned above, sprite positions and velocities, and probably other data related to a “real-time” game).
- botcrusher
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500+ posts
Update on Cloud variables
this is the best day of my scratching life :' )
- SFollis
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500+ posts
Update on Cloud variables
I'm so glad they finally restored cloud variables!Just one problem: The fact that only numbers are allowed doesn't stop text from passing through. People with the intelligence can invent an encoder that translates text into numbers, then when it passes through the project on the other side decodes it and gets the message. I found a project that does that here.
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- SFollis
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500+ posts
Update on Cloud variables
ok can i make a chat which you can only pick a certain number of words? So there will be a list of hello. Hello! hello? etc.
- 7734f
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500+ posts
Update on Cloud variables
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAY! CLOUD VARIABLES! Now all we need are cloud lists 
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Last edited by 7734f (March 16, 2013 01:15:19)
- botcrusher
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500+ posts
Update on Cloud variables
but i think symbols would be nice
large packets of data would be hard to add as i would have to use zero as the splitter
large packets of data would be hard to add as i would have to use zero as the splitter
- vedkhandekar
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47 posts
Update on Cloud variables
What is the maximum limit of cloud storage on cloud server?
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Last edited by vedkhandekar (March 16, 2013 07:45:41)
- comp500
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100+ posts
Update on Cloud variables
Same Would it be possible to add a single character or two? Preferably periods and another special character. I created a small block that allows you to split text based on a single character. So I wanted to put a lot of information (x, y, directions, and their velocities) all into a single string (x;y;direction;x_vel;y_vel;dir_vel).
While I can split the data using a number–I am using zero (“0”)– I am unable to put multiple decimal values into a single string of numbers (12.1010.2010.3). I want a special character so I can split the data in a more “normal” way (I won't mind not having it though), and a period/decimal point so I can store multiple decimal numbers in a single cloud variable.
I hope it doesn't stretch the limits placed too much, but it would be very helpful for sending many different types of specific data and variables through a single cloud variable (as mentioned above, sprite positions and velocities, and probably other data related to a “real-time” game).
- sindybad
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74 posts
Update on Cloud variables
YYYYYYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYAYAYAYAYAYAYYAYAYAYAYAYAYAYAYAYAYAYAYAYYAYYAYAYAYYAAYYAYAYAYAYAYAYYYYYYYYYYYYYAYYAYAYAAAAAAAAAAYYAYAAYAYAYAYAYAYAYAYAYAYAYY *1000000000000000000000000000000000000
Last edited by sindybad (May 16, 2013 06:12:22)
- SFollis
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500+ posts
Update on Cloud variables
you shouldn't really do that. YYYYYYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYAYAYAYAYAYAYYAYAYAYAYAYAYAYAYAYAYAYAYAYYAYYAYAYAYYAAYYAYAYAYAYAYAYYYYYYYYYYYYYAYYAYAYAAAAAAAAAAYYAYAAYAYAYAYAYAYAYAYAYAYAYY *10000 [too long]
Last edited by SFollis (March 16, 2013 14:22:12)
- ImagineIt
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1000+ posts
Update on Cloud variables
I really like them, but I really wish there would be symbols. I'm trying to make an MMO, and I don't understand how I can make it with this. Hopefully you allow letters soon.
- Melephant
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28 posts
Update on Cloud variables
Pong A+ is updated using Cloud! Thanks sooo much! It would be cool if you added lists and word variables!
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- eRKSToCK
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23 posts
Update on Cloud variables
I'm working on an 8 ball pool game, and since it's naturally multiplayer there would be much more value in being able to play against other people over the internet so this update was pleasant 
I have a couple of questions though:
- About how long will it be until cloud lists are available? To make a bigger multiplayer game its neccessary to have lists to be able to run several matches simultaneously. I won't be able to enable online play until that's added
- I am thinking of adding some sort of chatting system to the game, but with a limited library of words (maybe like 50? or less.) you can form sentences with. I wouldn't have inappropriate words (profanity and such) or words that can turn something positive to something negative, like “not” (e.g. “You are -not- good!”). Would this system be okay?
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I have a couple of questions though:
- About how long will it be until cloud lists are available? To make a bigger multiplayer game its neccessary to have lists to be able to run several matches simultaneously. I won't be able to enable online play until that's added
- I am thinking of adding some sort of chatting system to the game, but with a limited library of words (maybe like 50? or less.) you can form sentences with. I wouldn't have inappropriate words (profanity and such) or words that can turn something positive to something negative, like “not” (e.g. “You are -not- good!”). Would this system be okay?
Last edited by eRKSToCK (March 16, 2013 17:11:02)
- ImagineIt
-
1000+ posts
Update on Cloud variables
Cloud lists will be available in an unofficial way soon as I create a system for it. I'm working on an 8 ball pool game, and since it's naturally multiplayer there would be much more value in being able to play against other people over the internet so this update was pleasant
I have a couple of questions though:
- About how long will it be until cloud lists are available? To make a bigger multiplayer game its neccessary to have lists to be able to run several matches simultaneously. I won't be able to enable online play until that's added
- I am thinking of adding some sort of chatting system to the game, but with a limited library of words (maybe like 50? or less.) you can form sentences with. I wouldn't have inappropriate words (profanity and such) or words that can turn something positive to something negative, like “not” (e.g. “You are -not- good!”). Would this system be okay?
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- ImagineIt
-
1000+ posts
Update on Cloud variables
I have declared it impossible because scratch turns long numbers into e. D:Cloud lists will be available in an unofficial way soon as I create a system for it. I'm working on an 8 ball pool game, and since it's naturally multiplayer there would be much more value in being able to play against other people over the internet so this update was pleasant
I have a couple of questions though:
- About how long will it be until cloud lists are available? To make a bigger multiplayer game its neccessary to have lists to be able to run several matches simultaneously. I won't be able to enable online play until that's added
- I am thinking of adding some sort of chatting system to the game, but with a limited library of words (maybe like 50? or less.) you can form sentences with. I wouldn't have inappropriate words (profanity and such) or words that can turn something positive to something negative, like “not” (e.g. “You are -not- good!”). Would this system be okay?
- SFollis
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500+ posts
Update on Cloud variables
AND lightnin told me you can't make encoders/decodersI have declared it impossible because scratch turns long numbers into e. D:Cloud lists will be available in an unofficial way soon as I create a system for it. I'm working on an 8 ball pool game, and since it's naturally multiplayer there would be much more value in being able to play against other people over the internet so this update was pleasant
I have a couple of questions though:
- About how long will it be until cloud lists are available? To make a bigger multiplayer game its neccessary to have lists to be able to run several matches simultaneously. I won't be able to enable online play until that's added
- I am thinking of adding some sort of chatting system to the game, but with a limited library of words (maybe like 50? or less.) you can form sentences with. I wouldn't have inappropriate words (profanity and such) or words that can turn something positive to something negative, like “not” (e.g. “You are -not- good!”). Would this system be okay?
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- ImagineIt
-
1000+ posts
Update on Cloud variables
What? Aww come on. I spent so much time making the cloud list project! Now I had to unshare it!AND lightnin told me you can't make encoders/decodersI have declared it impossible because scratch turns long numbers into e. D:Cloud lists will be available in an unofficial way soon as I create a system for it. I'm working on an 8 ball pool game, and since it's naturally multiplayer there would be much more value in being able to play against other people over the internet so this update was pleasant
I have a couple of questions though:
- About how long will it be until cloud lists are available? To make a bigger multiplayer game its neccessary to have lists to be able to run several matches simultaneously. I won't be able to enable online play until that's added
- I am thinking of adding some sort of chatting system to the game, but with a limited library of words (maybe like 50? or less.) you can form sentences with. I wouldn't have inappropriate words (profanity and such) or words that can turn something positive to something negative, like “not” (e.g. “You are -not- good!”). Would this system be okay?
Last edited by ImagineIt (March 16, 2013 19:07:29)
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