Discuss Scratch

sdg1
Scratcher
100+ posts

Update on Cloud variables

Starting today, we will be turning on a beta version of cloud variables. Cloud variables will only store numerical values for now, and will be limited to 10 cloud variables per project.

This is the first step in rolling out cloud data capabilities for Scratch 2.0. After we work out any issues that arise, we plan to enable additional features (such as cloud lists and support for strings).

While chat-rooms are technically possible using the current system, we are not allowing them now. We may reconsider this policy, depending on how cloud data is used.

We have decided to make logs of all cloud data public. This means that any time a program runs a cloud data block, it will record the username and content in a log which is accessible from a link on the project page. Here’s an example log from a project:



The log shows all actions with cloud variables along with the username and the timestamp.

We have a new Cloud data section in our FAQ page - be sure to check it out! If you have any additional questions, please ask on this thread.
lundfamily3
Scratcher
100+ posts

Update on Cloud variables

I love you!!!!! *Dances8 Now…. So much to do…..


ImagineIt
Scratcher
1000+ posts

Update on Cloud variables

Awesome! Now, I'm going to go make a sort of complex project using variables(since there are no cloud lists) to store non-numerical data!

Last edited by ImagineIt (March 15, 2013 19:31:41)

OrcaCat
Scratcher
1000+ posts

Update on Cloud variables

Yay! Thanks! I wasn't expecting them until mid-April! Good job!
Hinds
Scratcher
47 posts

Update on Cloud variables

Yes! Already updated my game to support highscores ^^
SFollis
Scratcher
500+ posts

Update on Cloud variables

Awesome! Thank you!
EDIT: could we make a chat thing?
EDIT 2: oh we can't

Last edited by SFollis (March 15, 2013 20:26:46)

OrcaCat
Scratcher
1000+ posts

Update on Cloud variables

ImagineIt wrote:

Awesome! Now, I'm going to go make a sort of complex project using variables(since there are no cloud lists) to store non-numerical data!
I made one, but it didn't work because 1.2.3. (abc) is considered a string
tlangster
Scratcher
100+ posts

Update on Cloud variables

Now to wait for strings. And only 10?

These are the limitations I was afraid of.

Oh, and no chat-rooms. Talksy is dead

On the bright side, at least it is going to begin…
Tbtemplex97
Scratcher
100+ posts

Update on Cloud variables

hey i made a game using cloud
Tbtemplex97
Scratcher
100+ posts

Update on Cloud variables

games like mine require constantly updating variables, this creates a very large cloud log - this may clog up the servers…
sdg1
Scratcher
100+ posts

Update on Cloud variables

Tbtemplex97 wrote:

games like mine require constantly updating variables, this creates a very large cloud log - this may clog up the servers…

It's fine - we are interested in seeing what kind of server loads different projects cause.
webstermath
Scratcher
5 posts

Update on Cloud variables

Thank you Scratch Team for your excellent work.
kristianmischke
Scratcher
25 posts

Update on Cloud variables

when will cloud lists be available???

im working on a project that will need to store numbers in a cloud lists
cmot
Scratcher
89 posts

Update on Cloud variables

YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:D
cobraguy
Scratcher
1000+ posts

Update on Cloud variables

FINALLY!
technoboy10
Scratcher
1000+ posts

Update on Cloud variables

Awesome, thanks for the update!
OrcaCat
Scratcher
1000+ posts

Update on Cloud variables

kristianmischke wrote:

when will cloud lists be available???

im working on a project that will need to store numbers in a cloud lists
When strings are available, use this project to “listify” a string.

Nevermind, just use 00 as a splitter instead of //.

Last edited by OrcaCat (March 17, 2013 01:42:02)

Nomolos
Scratcher
100+ posts

Update on Cloud variables

Thank you!!! YAYAYAYAYAYAYAYAYAYAYAY!!!!!
pokechued
Scratcher
31 posts

Update on Cloud variables

Tbtemplex97 wrote:

games like mine require constantly updating variables, this creates a very large cloud log - this may clog up the servers…

Yeah, same. My game reset updates every second. The list is HUGE

Last edited by pokechued (March 15, 2013 22:40:15)

zorket
Scratcher
500+ posts

Update on Cloud variables

I'm so glad they finally restored cloud variables! Just one problem: The fact that only numbers are allowed doesn't stop text from passing through. People with the intelligence can invent an encoder that translates text into numbers, then when it passes through the project on the other side decodes it and gets the message. I found a project that does that here.

Powered by DjangoBB