Discuss Scratch

DaCatRealMaster
Scratcher
66 posts

Multiplayer tab

DaCatRealMaster wrote:

“Im trying to make some cloud multiplayer!”
MUILTIPLAYER
so
||| Multiplayer
Will how it will look
STOP
/\
|
Is how it will look if you have multiplayer on
(Turn Off Multiplayer)

create room (room name)

remove room (room name)

detect number players in room (room name)

kick player (username) from room (room name)

set room (room name) 's player limit to (number)

check (username) 's ID in room (room name)

check player (number) 's username in room (room name)

set score of (username) to (number)

(total number of players in room (room name))

(current room)

(player (number) 's score)

(player (username) 's ID)

And if its off
(Turn On Multiplayer)
Unfinshed…

Last edited by DaCatRealMaster (July 13, 2017 18:46:16)

stickfiregames
Scratcher
1000+ posts

Multiplayer tab

No support. You can't just add rooms to an otherwise single player game and expect it to know how to make it into a multiplayer game.
duckboycool
Scratcher
1000+ posts

Multiplayer tab

How would Scratch know what the rooms are? How does this help over using cloud variables since each project still can't communicate to each other? How would the project know these things?
DaCatRealMaster
Scratcher
66 posts

Multiplayer tab

duckboycool wrote:

How would Scratch know what the rooms are? How does this help over using cloud variables since each project still can't communicate to each other? How would the project know these things?
Scratch can have cloud muiltiplay, alot of game sites have multiplayer with rooms. Do you think this will work?
One thing that is easy is the multiplayer, that will give you a big step forward with cloud.
DaCatRealMaster
Scratcher
66 posts

Multiplayer tab

stickfiregames wrote:

No support. You can't just add rooms to an otherwise single player game and expect it to know how to make it into a multiplayer game.
I`ll Have A Update…. I`ll be back.
cul8er
Scratcher
500+ posts

Multiplayer tab

What about server strain?
Seriously, Scratch is still trying to get its act together on cloud variables.
DaCatRealMaster
Scratcher
66 posts

Multiplayer tab

cul8er wrote:

What about server strain?
Seriously, Scratch is still trying to get its act together on cloud variables.
Cloud, I know how to use them. i heard on a how to make a highscore for the people who don`t know what cloud is. now please, look at my “My multiplayer tab post is NOT to offend people”
DaCatRealMaster
Scratcher
66 posts

Multiplayer tab

stickfiregames wrote:

No support. You can't just add rooms to an otherwise single player game and expect it to know how to make it into a multiplayer game.
If you change your mind for a singleplayer game and want it to be multiplayer its gonna be way harder then if you made a multiplayer game from the start.
The update will fix it.
You know. You could just say “that would happen, could you fix it”
I will just say “i`ll do it as soon as i can!”, but you just choose this.
read my post “My multiplayer tab post is NOT to offend people”
DaCatRealMaster
Scratcher
66 posts

Multiplayer tab

DaCatRealMaster wrote:

cul8er wrote:

What about server strain?
Seriously, Scratch is still trying to get its act together on cloud variables.
Cloud, I know how to use them. i heard on a how to make a highscore for the people who don`t know what cloud is. now please, look at my “My multiplayer tab post is NOT to offend people”
seen it?
AwesomeSmilee
Scratcher
500+ posts

Multiplayer tab

As people have stated before, Scratch will not understand what “rooms” are. That is the main flaw with this.
Sheep_maker
Scratcher
1000+ posts

Multiplayer tab

How would one get the list of players in a “room” and their data (i.e. avatar positions) to display them for the user?
DaCatRealMaster
Scratcher
66 posts

Multiplayer tab

Sheep_maker wrote:

How would one get the list of players in a “room” and their data (i.e. avatar positions) to display them for the user?

Set Max Plays in [ v] to ()
(Player (1) In [ v]

These post always help for and update!

Last edited by DaCatRealMaster (June 16, 2017 22:23:45)

DaCatRealMaster
Scratcher
66 posts

Multiplayer tab

WildlifeWavesgames wrote:

No support because I don’t get what you’re trying to suggest.
wow. just say “better means please”
thats how to non-nice people say it.
read my post “my multiplayer tab post is NOT to offend people”
that tells how to correctly be nice.
Sheep_maker
Scratcher
1000+ posts

Multiplayer tab

DaCatRealMaster wrote:

Sheep_maker wrote:

How would one get the list of players in a “room” and their data (i.e. avatar positions) to display them for the user?

Set Max Plays in [ v] to ()
(Player (1) In [ v]

These post always help for and update!
So in order to find the number of players online (using #ffa500 for these blocks as given in the OP):
define get player count in [room]
set [players v] to [0]
repeat until <(player ((players)+(1)) in (room)::#ffa500)=[]>
change [players v] by (1)
end
and to kick the last joined player (assuming the players are in order by when they came online from first to last) and prevent any more players from joining, assuming none of the existing players disconnect:
get player count in [room1]::custom
set max players in [room1 v] to ((players)-(1))::#ffa500
Would the player _ in _ block also include the user running the project?

Last edited by Sheep_maker (June 16, 2017 22:30:36)

WaffleChurro
Scratcher
100+ posts

Multiplayer tab

No support because of what others have said.
cul8er
Scratcher
500+ posts

Multiplayer tab

DaCatRealMaster wrote:

cul8er wrote:

What about server strain?
Seriously, Scratch is still trying to get its act together on cloud variables.
Cloud, I know how to use them. i heard on a how to make a highscore for the people who don`t know what cloud is. now please, look at my “My multiplayer tab post is NOT to offend people”
Sorry, I think you misunderstood my post. I've pointed out a possible problem beyond Scratchers not understanding the block (this is a very significant problem that you still haven't addressed), which is that the massive data involved by making these rooms would cause significant glitches if the Scratch infrastructure could not handle it (likely)

Also, just because someone is disagreeing with you doesn't mean they're being offensive. You seem to be treating everyone who disagrees with you as if they're saying you're stupid.
DaCatRealMaster
Scratcher
66 posts

Multiplayer tab

cul8er wrote:

DaCatRealMaster wrote:

cul8er wrote:

What about server strain?
Seriously, Scratch is still trying to get its act together on cloud variables.
Cloud, I know how to use them. i heard on a how to make a highscore for the people who don`t know what cloud is. now please, look at my “My multiplayer tab post is NOT to offend people”
Sorry, I think you misunderstood my post. I've pointed out a possible problem beyond Scratchers not understanding the block (this is a very significant problem that you still haven't addressed), which is that the massive data involved by making these rooms would cause significant glitches if the Scratch infrastructure could not handle it (likely)

Also, just because someone is disagreeing with you doesn't mean they're being offensive. You seem to be treating everyone who disagrees with you as if they're saying you're stupid.
Sorry, a bit too young, can you point out “sever strain” for me?
DaCatRealMaster
Scratcher
66 posts

Multiplayer tab

Sheep_maker wrote:

DaCatRealMaster wrote:

Sheep_maker wrote:

How would one get the list of players in a “room” and their data (i.e. avatar positions) to display them for the user?

Set Max Plays in [ v] to ()
(Player (1) In [ v]

These post always help for and update!
So in order to find the number of players online (using #ffa500 for these blocks as given in the OP):
define get player count in [room]
set [players v] to [0]
repeat until <(player ((players)+(1)) in (room)::#ffa500)=[]>
change [players v] by (1)
end
and to kick the last joined player (assuming the players are in order by when they came online from first to last) and prevent any more players from joining, assuming none of the existing players disconnect:
get player count in [room1]::custom
set max players in [room1 v] to ((players)-(1))::#ffa500
Would the player _ in _ block also include the user running the project?
ez. when you press new room you`ll name the room.
so like if you named it “pony”
(Pony) []
and the is to show the players.
to kick
Kick Player () In [ v]
Time Out Player () In [ v] For ()
no it won`t. will only include the player. make sure you have the list covered. i will tell people how to use.
still not a scratcher.

Last edited by DaCatRealMaster (June 17, 2017 13:21:30)

DaCatRealMaster
Scratcher
66 posts

Multiplayer tab

GUYS= do not keep sending messages to other people. it will tell me from notifications.
I WILL RESPOND SUPER QUICK.
i have this thing that send me to the site of where i respond ALL OF THEM thats in my new messages.
customhacker
Scratcher
1000+ posts

Multiplayer tab

Do you mind providing a link to this project so we can see better what you are saying.

No Support, currently for reasons by Scratchers

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