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- PaulRHJT
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100+ posts
· • ¤ Phantom Shadows ¤ • ·
¸‹*˚˙ˆ˙˚*•›,¸ Phantom Shadows ¸,‹•*˚˙ˆ˙˚*›¸
We need your help to report bugs and gameplay issues!
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‹;,¸¸¸,›' '‹,¸¸¸,;›
We need your help to report bugs and gameplay issues!
˚‹,,¸¸¸,,•*˚˙ˆ˙˚*‹¸ˆ•›,,¸¸_ ·•§•· _¸¸,,‹•ˆ¸›*˚˙ˆ˙˚*•,,¸¸¸,,›˚
‹;,¸¸¸,›' '‹,¸¸¸,;›
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Introduction
Welcome to the collaboration page of Phantom Shadows, an epic fantasy action RPG currently under development by solvedStudio. The game tells the story of a kingdom under attack by monsters, which overpowered the king's army and the royal knights. You play as a Phantom Shadow, a dark entity that appeared suddenly and posseses powers beyond normal humans. There are three types of character you can play as: a mage, an elf, and a knight. Each class has distinct advantages and disadvantages. The goal of the game is to defeat monsters, get experience, skills, & items, and complete quests.
About
This thread will be used by the game's creators to discuss the development of the game. Topics include programming issues/bugs, elaborating quest storylines, and designing gameplay mechanics. At the same time, it allows us to get the opinion of the Scratch Community on things to improve. We need YOUR help! Please let us know of any bugs, excessive lag, and other gameplay issues!
Creators
@solved
@PaulRHJT
@Bip901
@Atom_Scratch
@mooseman24
@CodeDelta
@QuantumSingularity
@jromagnoli
@-Anvard-
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We are currently NOT hiring
But you are welcome to become a beta tester and report bugs.
Last edited by PaulRHJT (April 23, 2018 20:21:26)
- PaulRHJT
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100+ posts
· • ¤ Phantom Shadows ¤ • ·
Known Bugs
Other suggestions
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PHANTOM SHADOWS – TO DO
The following is a list of features that we still need to add to the game before we can consider it “complete”.
Player
Quests
Items
Monsters
Miscellaneous
- You can't complete the Traveller quest objectives yet
- Summoned creatures walk through the bridge and obstacles
- The flags still spawn if you load a character with that part of the quest completed
Other suggestions
- Make it more obvious you have to start the tutorial quest to collect the flags
- Improve summoned creature stats or behavior so they are more useful
————————————————
PHANTOM SHADOWS – TO DO
The following is a list of features that we still need to add to the game before we can consider it “complete”.
Player
- Create special attack for the mage
- Decide on defensive manoeuvres, script and animate them
Quests
- Write the storyline for “The Traveller” quest
- Script “The Traveller” quest progress and rewards
- Add more opportunities to make choices
- Have quests slowly reveal the truth behind the monster attacks
Items
- Come up with more unique items, with different methods of obtaining them
Monsters
- Script boss spawning and AI
- Create more boss animations
- Find a way to reduce lag caused by monsters (fewer monsters, more difficult to beat?)
Miscellaneous
- Add new, non-linear areas (cave, well)
- Create music for each area
Last edited by PaulRHJT (June 25, 2017 22:18:25)
- Bip902
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2 posts
· • ¤ Phantom Shadows ¤ • ·
Awesome! Post it on “show and tale” too!
Last edited by Bip902 (July 13, 2021 08:19:21)
- PaulRHJT
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100+ posts
· • ¤ Phantom Shadows ¤ • ·
I'll definitely do that in a week or two when we're releasing the game beta Awsome adversiting! Post it on “show and tale” too!
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About completing the game… solved suggested adding a boss monster, but other than that, what else do you think we still need?
- bip901
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100+ posts
· • ¤ Phantom Shadows ¤ • ·
A shop. And that's it, it'll be ready!I'll definitely do that in a week or two when we're releasing the game beta Awsome adversiting! Post it on “show and tale” too!
About completing the game… solved suggested adding a boss monster, but other than that, what else do you think we still need?
Last edited by bip901 (July 13, 2021 08:19:49)
- PaulRHJT
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100+ posts
· • ¤ Phantom Shadows ¤ • ·
@gadgetguy2006 found a bug:
- Items dropped when killing a monster on the bridge sometimes drop towards the bottom of the screen
- solved
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100+ posts
· • ¤ Phantom Shadows ¤ • ·
Or we could try to prioritise the ground detection. => If we're touching the ground there's no need to go further down
- PaulRHJT
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100+ posts
· • ¤ Phantom Shadows ¤ • ·
Or we could try to prioritise the ground detection. => If we're touching the ground there's no need to go further down
Ah yes, that's a good idea
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- PaulRHJT
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100+ posts
· • ¤ Phantom Shadows ¤ • ·
I added a couple more To-Dos from what we discussed
- TDR-Games
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100+ posts
· • ¤ Phantom Shadows ¤ • ·
could I join?
EDIT: sry didn't see you were not hiring XD
EDIT: sry didn't see you were not hiring XD
Last edited by TDR-Games (Sept. 24, 2016 15:35:41)
- PaulRHJT
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100+ posts
· • ¤ Phantom Shadows ¤ • ·
could I join?
EDIT: sry didn't see you were not hiring XD
We currently don't need any more programmers, but we do need people to test out the game and report bugs. Would you be happy to help with that?
- PaulRHJT
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100+ posts
· • ¤ Phantom Shadows ¤ • ·
New version is out! Phantom Shadows v0.9.0.
Includes a number of bug fixes and code improvements.
Click here to play
Includes a number of bug fixes and code improvements.
Click here to play
- PaulRHJT
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100+ posts
· • ¤ Phantom Shadows ¤ • ·
Hi guys, it's time for some more discussion! We need to develop the storyline a bit more. Any ideas?
- IcyCoder
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1000+ posts
· • ¤ Phantom Shadows ¤ • ·
How about when you make decisions the story progresses Hi guys, it's time for some more discussion! We need to develop the storyline a bit more. Any ideas?
- PaulRHJT
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100+ posts
· • ¤ Phantom Shadows ¤ • ·
Okay, that makes sense, but what is the story? At the moment all we have is evil monsters wandering around and attacking villagers… How about when you make decisions the story progresses
- solved
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100+ posts
· • ¤ Phantom Shadows ¤ • ·
What about making the player discover that there is a king/leader of the monsters? While searching for the leader, one more and more see a huge conspiracy to bring humans back in slavery and murder the wise king of the humans.
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