Discuss Scratch

Macie1234
Scratcher
100+ posts

Current millisecond

I think that
(current [millisecond v])
should be added because it makes timing more accurate in many cases. I know that you can use
(((days since 2000) * (86400000)) mod (1000))
but this can be confusing to younger scratchers.
Abstract-
Scratcher
1000+ posts

Current millisecond

No Support. We don't need to track down every millisecond.
Macie1234
Scratcher
100+ posts

Current millisecond

Abstract- wrote:

No Support. We don't need to track down every millisecond.
Think animations and clocks
Abstract-
Scratcher
1000+ posts

Current millisecond

Macie1234 wrote:

Abstract- wrote:

No Support. We don't need to track down every millisecond.
Think animations and clocks
Most real clocks don't track milliseconds.
How would this be used in animation?
Macie1234
Scratcher
100+ posts

Current millisecond

Abstract- wrote:

Macie1234 wrote:

Abstract- wrote:

No Support. We don't need to track down every millisecond.
Think animations and clocks
Most real clocks don't track milliseconds.
How would this be used in animation?
Timing between frames.
In clocks, sometimes you want to have a smooth second hand.
Abstract-
Scratcher
1000+ posts

Current millisecond

Macie1234 wrote:

Abstract- wrote:

Macie1234 wrote:

Abstract- wrote:

No Support. We don't need to track down every millisecond.
Think animations and clocks
Most real clocks don't track milliseconds.
How would this be used in animation?
Timing between frames.
In clocks, sometimes you want to have a smooth second hand.
Perhaps, but I tiink animating is already fine.
You mean thrird.
Macie1234
Scratcher
100+ posts

Current millisecond

Abstract- wrote:

Macie1234 wrote:

Abstract- wrote:

Macie1234 wrote:

Abstract- wrote:

No Support. We don't need to track down every millisecond.
Think animations and clocks
Most real clocks don't track milliseconds.
How would this be used in animation?
Timing between frames.
In clocks, sometimes you want to have a smooth second hand.
Perhaps, but I think animating is already fine.
You mean third.
XD
Skelepound
Scratcher
100+ posts

Current millisecond

Well, I don't see any harm in this being done. I guess I'll support, for the people that need it.
Swampert11
Scratcher
1000+ posts

Current millisecond

Semi-support, I don't see a real need for this.
DaSpudLord
Scratcher
1000+ posts

Current millisecond

No support. You can use the timer, which reports two decimal points of seconds.
f1lip
Scratcher
1000+ posts

Current millisecond

just use a variable.

when green flag clicked
forever
wait (0.001) secs
change [milliseconds v] by (1)
end

No support.

Last edited by f1lip (June 1, 2016 15:45:22)

DaSpudLord
Scratcher
1000+ posts

Current millisecond

f1lip wrote:

just use a variable.

when green flag clicked
forever
wait (0.1) secs
change [milliseconds v] by (1)
end

No support.
1. Milliseconds are much smaller than that.
2. That workaround is inaccurate, even if milliseconds were 1/10th of a second.
tazz4843
Scratcher
100+ posts

Current millisecond

(current [ millisecond])
I support.
MathlyCat
Scratcher
1000+ posts

Current millisecond

Confusing to new scratchers is not a valid reason. Please be ore respectful to newer users of our community; they could do their research and find out.

Also, if you actually knew how a clock works than it goes by a single second. Very few real clocks time in shorter amounts due to convience.
No support, if it's only for animations that's not enough.
BookOwl
Scratcher
1000+ posts

Current millisecond

It could also be used for timestamps where you don't want the inaccuracy of floating point numbers.
(I'm assuming that this works like the Snap!, and reports the milliseconds since the Unix Epoch, which is super useful and included in most programming languages)
tazz4843
Scratcher
100+ posts

Current millisecond

DaSpudLord wrote:

No support. You can use the timer, which reports two decimal points of seconds.
ONE decimal point
BookOwl
Scratcher
1000+ posts

Current millisecond

DaSpudLord wrote:

No support. You can use the timer, which reports two decimal points of seconds.
The timer doesn't work for what this block does.
Sheep_maker
Scratcher
1000+ posts

Current millisecond

Macie1234 wrote:

Abstract- wrote:

Macie1234 wrote:

Abstract- wrote:

No Support. We don't need to track down every millisecond.
Think animations and clocks
Most real clocks don't track milliseconds.
How would this be used in animation?
Timing between frames.
In clocks, sometimes you want to have a smooth second hand.
Animations don't use the current time blocks. They use the wait blocks which can wait for units less than a second.
agarraga
Scratcher
500+ posts

Current millisecond

MathlyCat wrote:

Confusing to new scratchers is not a valid reason. Please be ore respectful to newer users of our community; they could do their research and find out.

Also, if you actually knew how a clock works than it goes by a single second. Very few real clocks time in shorter amounts due to convience.
No support, if it's only for animations that's not enough.
Be ore respectful?
SuperSonicmario
Scratcher
100+ posts

Current millisecond

Support, would be useful in projects that require precision in time.

MathlyCat wrote:

Confusing to new scratchers is not a valid reason. Please be ore respectful to newer users of our community; they could do their research and find out.
Man, everyone needs Scratch to be so serious…

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