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- Lightnin
-
1000+ posts
2/6/13: Fresh code deployed to beta!
Including numerous fixes / refinements!
Changes to the paint editor:
Added line tool
Click zoom button to zoom (no more zoom tool)
Increase default zoom
More sensitive path drawing
You can now draw from the end of a path to it's other end to close it (path completion & closure)
Added tooltips for the paint edit tool buttons
Added a ‘Clear’ button to empty the canvas
Changes to the project editor:
v230
- translation: arg slots should scale with font size
- remove “hide all sprites”
- remove “forever if” and code to convert old “forever if” blocks
- change ““clone startup” to “when I start as a clone”
- change “scratch days” to “days since 2000”
- add “then” to if and if-else blocks
- allow switch backdrop and wait to work in sprites
v229
- support for editing the text in costumes from Scratch 1.x projects
Changes to the website:
A bunch of little fixes - like ordering of projects on profile page, and many others.
Please keep the bug reports and feedback coming!
Changes to the paint editor:
Added line tool
Click zoom button to zoom (no more zoom tool)
Increase default zoom
More sensitive path drawing
You can now draw from the end of a path to it's other end to close it (path completion & closure)
Added tooltips for the paint edit tool buttons
Added a ‘Clear’ button to empty the canvas
Changes to the project editor:
v230
- translation: arg slots should scale with font size
- remove “hide all sprites”
- remove “forever if” and code to convert old “forever if” blocks
- change ““clone startup” to “when I start as a clone”
- change “scratch days” to “days since 2000”
- add “then” to if and if-else blocks
- allow switch backdrop and wait to work in sprites
v229
- support for editing the text in costumes from Scratch 1.x projects
Changes to the website:
A bunch of little fixes - like ordering of projects on profile page, and many others.
Please keep the bug reports and feedback coming!
- CheeseMunchy
-
100+ posts
2/6/13: Fresh code deployed to beta!
Good to know!
Last edited by CheeseMunchy (Feb. 6, 2013 22:26:01)
- azaquaz
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12 posts
2/6/13: Fresh code deployed to beta!
Nice!
But why did you remove “forever if” and “hide all sprites”?
But why did you remove “forever if” and “hide all sprites”?
- CheeseMunchy
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100+ posts
2/6/13: Fresh code deployed to beta!
Not the beloved forever if! D: Nice!
But why did you remove “forever if” and “hide all sprites”?
Oh well, it can be substituted extremely easily.
- wolfyiscool
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3 posts
2/6/13: Fresh code deployed to beta!
Nice!
But why did you remove “forever if” and “hide all sprites”?
Those were my favorites! I know!
- JJROCKER
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100+ posts
2/6/13: Fresh code deployed to beta!
This is an amazing update! Are updates going to be weekly?
- JJROCKER
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100+ posts
2/6/13: Fresh code deployed to beta!
I didn't see this on the update page but it looks like views were fixed. Most of my projects were fixed to have the new views but a few weren't updated but now, they're all counted by views instead of IP views.
- Tbtemplex97
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100+ posts
2/6/13: Fresh code deployed to beta!
I saw 8 topics and i was like YAY CLOUD!, but there still isnt,,,
- cmot
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89 posts
2/6/13: Fresh code deployed to beta!
why did you remove the forever if block!!!!!!!!
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- veggieman001
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1000+ posts
2/6/13: Fresh code deployed to beta!
Probably because you can just replace it with an if block inside a forever block. why did you remove the forever if block!!!!!!!!
- bobbysq
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100+ posts
2/6/13: Fresh code deployed to beta!
The removal of forever if was probably for the better.
- Tropic
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1000+ posts
2/6/13: Fresh code deployed to beta!
This is explains why my project didn't work! I was scripting a game while you was updating scratch xD …so, that's probably why the ‘'forever if’' and ‘'clone starup’' didn't work when I scripted.
- cool_dude_2
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100+ posts
2/6/13: Fresh code deployed to beta!
what the?!?!?! FOREVER IF is gone?!? This is explains why my project didn't work! I was scripting a game while you was updating scratch xD …so, that's probably why the ‘'forever if’' and ‘'clone starup’' didn't work when I scripted.
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- botcrusher
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500+ posts
2/6/13: Fresh code deployed to beta!
I would say that forever if is more of a forever and a if else block as the condition if false can end the script where as forever and if will execute forever
- CheeseMunchy
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100+ posts
2/6/13: Fresh code deployed to beta!
I never use the darn thing anyway.- remove “forever if” and code to convert old “forever if” blocks
My dream has finally come true!
- coinman
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100+ posts
2/6/13: Fresh code deployed to beta!
Yay! a lot of scratchers thought there was no line tool, when you could use shift now it's more clear.
- MelonInc
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100+ posts
2/6/13: Fresh code deployed to beta!
Why did you remove “hide all sprites?”
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