Discuss Scratch

sonicfan12p
Scratcher
1000+ posts

Cloud 9 Script Shop

EDIT: This shop is currently closed until I finish production on my MMORPG. Click the link in my signature to participate in beta testing! If you still need something done, you can still post it here, and I'll add it to the waiting list. When the MMO is done, I'll get to it. :)

I am here to offer my services to those who want cool cloud features, but aren't sure how to implement them. High score lists, complete with the name of the users who scored high enough to get on them, saving features, multiplayer, you name it. If it involves the cloud, I'll help you get it in your projects. Here's how to get me to work on your project!

1. If you haven't already, share the project.
2. Post on this thread the link to your project, and explain what features you want implemented.
3. Once I've finished, I'll remix the project. Make sure you're satisfied with my work, and then remix my remix of your project.
4. Put in your finishing touches, and release the project, making sure to credit me and my shop in the project notes.
5. Sit back and enjoy your cloud features!




For those wishing to help out in this shop, just ask. I'll interview you, and we'll see about adding you to this shop.

Last edited by sonicfan12p (Oct. 11, 2013 20:49:00)

sonicfan12p
Scratcher
1000+ posts

Cloud 9 Script Shop

bump
sonicfan12p
Scratcher
1000+ posts

Cloud 9 Script Shop

bump
firedrake969_test
Scratcher
500+ posts

Cloud 9 Script Shop

How to save your tank's position even if you leave and reload the game.

For some reason my project (on my main) doesn't do so… if you could help it'd be nice.
sonicfan12p
Scratcher
1000+ posts

Cloud 9 Script Shop

Alright, I'll look into that!
sonicfan12p
Scratcher
1000+ posts

Cloud 9 Script Shop

firedrake969_test wrote:

How to save your tank's position even if you leave and reload the game.

For some reason my project (on my main) doesn't do so… if you could help it'd be nice.
I've been looking at it, and I have a prospective fix. I'll release it as a remix later, if I'm able to get back to it today. I've also fixed a couple other bugs I found, including player two's firing scripts, and lag caused by the constant updating of the player two list. I think you'll be pleased with the results.

Last edited by sonicfan12p (Oct. 9, 2013 22:51:44)

Firedrake969
Scratcher
1000+ posts

Cloud 9 Script Shop

Could you comment on the changes?

Also, can you outline the problem here?
sonicfan12p
Scratcher
1000+ posts

Cloud 9 Script Shop

Well, the problem with the 2nd player lagging (I haven't tested Player 1 yet) was caused by your list constantly updating. Your scripts set the Tank to fade out and cease functioning if item 7 of the player two list did not equal 0. When the list updated, item 7 no longer existed for a brief moment, causing the tank to fade out. I switched the functions of items 1 and 7 in your list, and it fixed the problem.

The problem with your firing script was a tad harder, in your conditionals, it was asking for the wrong information. It needed to know the area currently being viewed, but it was looking in the item of your list where it was determined whether or not the mouse was down. The item that determined what area was being viewed also didn't update properly, not sure why, but I fixed it anyway. There was likely something else I changed to this regard, but I forget what it is.

I'll look into Player 1 as well, it was just slightly more convenient to replace ssss with me on the tester list at the time. As to what you're actually needing, I've been working on it, and will get it to you tomorrow, along with a full changelog. Or at least everything I can remember changing.
firedrake969_test
Scratcher
500+ posts

Cloud 9 Script Shop

yea, I realized the firing thing yesterday

I'll try to fix that list thing sometime later today, and put you in the credits. Thanks!
sonicfan12p
Scratcher
1000+ posts

Cloud 9 Script Shop

Success! Player 2 functions and saves beautifully now. I'll just tweak Player 1, and get that to you ASAP!
sonicfan12p
Scratcher
1000+ posts

Cloud 9 Script Shop

O.K. I figured out why Player2 was so buggy. Apparently, separate p1 ran without a screen refresh, separate p2 did not. Anyway, it all fixed now, here you go!

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