Discuss Scratch

Masquerola
Scratcher
100+ posts

[scratchblocks] OFFICIAL testing topic

 <if (likes pie) = [yes]> [broadcast [eat pie]
Masquerola
Scratcher
100+ posts

[scratchblocks] OFFICIAL testing topic

 (this is (weird))
crystalbeastpikachu
Scratcher
36 posts

[scratchblocks] OFFICIAL testing topic

when gf clicked
if < (You like minigames) = [True.]
say [Come check out my game] //http://scratch.mit.edu.ezproxyberklee.flo.org/projects/11757769/
else
say [Please play anyway] //http://scratch.mit.edu.ezproxyberklee.flo.org/projects/11757769/
end

Last edited by crystalbeastpikachu (Sept. 2, 2013 13:13:24)

Masquerola
Scratcher
100+ posts

[scratchblocks] OFFICIAL testing topic

 [when (green flag) clicked
Masquerola
Scratcher
100+ posts

[scratchblocks] OFFICIAL testing topic

 [if (Masquerola) = [awesome] and [%c.sprite] = [yellow]] [broadcast [hi]]
scratch_marziale
Scratcher
22 posts

[scratchblocks] OFFICIAL testing topic

everybodyedit wrote:

So THIS is in Scratch_Marziale's backpack!
key [? v] pressed?
wait (0.1) secs
O
S
broadcast [Beeman v]
when I receive [is v]
I
S
wait (0.1) secs
R
A
wait (0.2) secs
N
I
N
T
A
wait (0.2) secs
O
S
broadcast [Tech v]
repeat (10)
change [ghost v] effect by (10)
end
switch costume to [O2 v]
localMotionAmount
when I receive [6 v]
switch costume to [costume6 v]
clear graphic effects
repeat (8)
change [pixelate v] effect by (25)
end
repeat (8)
change [pixelate v] effect by (-25)
end
if ([6] > (Dance Moves Done)) then
when gf clicked
forever
change [x v] by (10)
end
go to x:((round ((mouse x) / (32))) * (32)) y:((round ((mouse y) / (32))) * (32))
hi
move (10) steps
repeat (2)
switch costume to [O v]
wait (0.01) secs
switch costume to [O v]
wait (0.01) secs
end
when I receive [8 v]
point in direction (90)
set size to (2)%
show
forever
turn right (5) degrees
change size by (4)
if ((size) > [150]) then
hide
stop [this script v].stop
end
end
when gf clicked
forever
if (key [right arrow v] pressed?) then
change [Xvel v] by (1)
end
if (key [left arrow v] pressed?) then
change [Xvel v] by (-1)
end
if (key [up arrow v] pressed?) then
change [Yvel v] by (1)
end
if (key [down arrow v] pressed?) then
change [Yvel v] by (-1)
end
set [Xvel v] to ((Xvel) * (0.8))
set [Yvel v] to ((Yvel) * (0.8))
end
when backdrop switches to [home v]
play sound [ Hello! I'm mike ono 1 o 3 v]
wait (0.04) secs
play sound [ Hello! I'm mike ono 1 o 2 v]
when gf clicked
set [scroll terget v] to [180]
set [scroll v] to [0]
hide variable [scroll terget v]
hide variable [scroll v]
set [color v] effect to (0)
wait (0.5) secs
forever
if ((backdrop name) = [home]) then
change [scroll v] by (((scroll terget) - (scroll)) * (0.3))
end
set [color v] effect to (scroll terget)
end
when gf clicked
go to x:(0) y:(0)
point in direction (90)
set size to (50)%
set [brightness v] effect to (-100)
repeat (30)
change size by (1)
change [brightness v] effect by (3.33333)
end
forever
go to x:((mouse x) / ((-100) / (size))) y:((mouse y) / ((-100) / (size)))
if (mouse down?) then
end
when gf clicked
go to x:(-220) y:(159)
hide
if ((!) = [0]) then
clear
end
set [! v] to [0]
forever
ask [] and wait
if ((answer) = []) then
end
when gf clicked
clear
set pen color to
show
go to x:(0) y:(0)
point in direction (90)
play sound [Pokémon Title v]
set pen color to
pen down
clear
forever
if on edge, bounce
move (1) steps
if (touching [_edge_ v]?) then
change y by (1)
end
if ((y position) > [170]) then
pen up
go to x:(0) y:(-160)
change pen color by (25)
pen down
end
end
when gf clicked
if (not ([All viewers v] contains (username))) then
add (username) to [All viewers v]
end
when gf clicked
forever
delete (all) of [Current viewers v]
if (not ([Current viewers v] contains (username))) then
add (username) to [Current viewers v]
end
end

How did you hack my backpack?!
scratch_marziale
Scratcher
22 posts

[scratchblocks] OFFICIAL testing topic

everybodyedit wrote:

So THIS is in Scratch_Marziale's backpack!
key [? v] pressed?
wait (0.1) secs
O
S
broadcast [Beeman v]
when I receive [is v]
I
S
wait (0.1) secs
R
A
wait (0.2) secs
N
I
N
T
A
wait (0.2) secs
O
S
broadcast [Tech v]
repeat (10)
change [ghost v] effect by (10)
end
switch costume to [O2 v]
localMotionAmount
when I receive [6 v]
switch costume to [costume6 v]
clear graphic effects
repeat (8)
change [pixelate v] effect by (25)
end
repeat (8)
change [pixelate v] effect by (-25)
end
if ([6] > (Dance Moves Done)) then
when gf clicked
forever
change [x v] by (10)
end
go to x:((round ((mouse x) / (32))) * (32)) y:((round ((mouse y) / (32))) * (32))
hi
move (10) steps
repeat (2)
switch costume to [O v]
wait (0.01) secs
switch costume to [O v]
wait (0.01) secs
end
when I receive [8 v]
point in direction (90)
set size to (2)%
show
forever
turn right (5) degrees
change size by (4)
if ((size) > [150]) then
hide
stop [this script v].stop
end
end
when gf clicked
forever
if (key [right arrow v] pressed?) then
change [Xvel v] by (1)
end
if (key [left arrow v] pressed?) then
change [Xvel v] by (-1)
end
if (key [up arrow v] pressed?) then
change [Yvel v] by (1)
end
if (key [down arrow v] pressed?) then
change [Yvel v] by (-1)
end
set [Xvel v] to ((Xvel) * (0.8))
set [Yvel v] to ((Yvel) * (0.8))
end
when backdrop switches to [home v]
play sound [ Hello! I'm mike ono 1 o 3 v]
wait (0.04) secs
play sound [ Hello! I'm mike ono 1 o 2 v]
when gf clicked
set [scroll terget v] to [180]
set [scroll v] to [0]
hide variable [scroll terget v]
hide variable [scroll v]
set [color v] effect to (0)
wait (0.5) secs
forever
if ((backdrop name) = [home]) then
change [scroll v] by (((scroll terget) - (scroll)) * (0.3))
end
set [color v] effect to (scroll terget)
end
when gf clicked
go to x:(0) y:(0)
point in direction (90)
set size to (50)%
set [brightness v] effect to (-100)
repeat (30)
change size by (1)
change [brightness v] effect by (3.33333)
end
forever
go to x:((mouse x) / ((-100) / (size))) y:((mouse y) / ((-100) / (size)))
if (mouse down?) then
end
when gf clicked
go to x:(-220) y:(159)
hide
if ((!) = [0]) then
clear
end
set [! v] to [0]
forever
ask [] and wait
if ((answer) = []) then
end
when gf clicked
clear
set pen color to
show
go to x:(0) y:(0)
point in direction (90)
play sound [Pokémon Title v]
set pen color to
pen down
clear
forever
if on edge, bounce
move (1) steps
if (touching [_edge_ v]?) then
change y by (1)
end
if ((y position) > [170]) then
pen up
go to x:(0) y:(-160)
change pen color by (25)
pen down
end
end
when gf clicked
if (not ([All viewers v] contains (username))) then
add (username) to [All viewers v]
end
when gf clicked
forever
delete (all) of [Current viewers v]
if (not ([Current viewers v] contains (username))) then
add (username) to [Current viewers v]
end
end

How did you hack my backpack?!
scratch_marziale
Scratcher
22 posts

[scratchblocks] OFFICIAL testing topic

Lol :3

Last edited by scratch_marziale (Sept. 2, 2013 13:55:41)

scratch_marziale
Scratcher
22 posts

[scratchblocks] OFFICIAL testing topic

TEST:

wait 4 secs

EDIT: Noooo it didnt work!

Last edited by scratch_marziale (Sept. 2, 2013 13:59:07)

scratch_marziale
Scratcher
22 posts

[scratchblocks] OFFICIAL testing topic

I've always wanted to know what was in Solarbuddy's backpack…

[{“type”: “sprite”, “name”: “ENDING”, “md5”: “48209c0a66eb403c68c9bbaa69294351.json”}, {“type”: “sprite”, “name”: “ENDING”, “md5”: “37077fb4032ef9a595d0b0cf0e8237cd.json”}, {“type”: “sprite”, “name”: “Sprite3”, “md5”: “be83c4881ffd3fc458927aa9ce6aebfa.json”}, {“type”: “sprite”, “name”: “Banner2”, “md5”: “018709d23abb7e2cb22d684a28177b0a.json”}, {“type”: “sprite”, “name”: “Banner”, “md5”: “eb51cd24b533e848fdf74eef0caac1d6.json”}, {“width”: 507, “height”: 369, “type”: “image”, “name”: “End.”, “md5”: “50f6b917b1a59467b6fa3f16bea0003f.svg”}, {“type”: “sprite”, “name”: “Sprite1”, “md5”: “a64405bf9ca44ef2dcf1088f9471ea22.json”}, {“type”: “sprite”, “name”: “Sprite2”, “md5”: “1ab97b7d8a78fd2576ba31e0a2dbcaf2.json”}, {“type”: “sprite”, “name”: “Train”, “md5”: “683838bc551804f3a9447649b4a482d7.json”}, {“type”: “sound”, “name”: “Trol Remix”, “md5”: “1cf9abe37df6269b3d249aba8bf8c244.wav”}, {“type”: “sprite”, “name”: “Sprite3”, “md5”: “6a7f3b78a75de45e727c2c46af50c88a.json”}, {“type”: “sprite”, “name”: “ME”, “md5”: “5ffda8f2301f5db33f4eb4f63020cf01.json”}, {“type”: “image”, “name”: “fragstorm”, “md5”: “a89be0f798565d09f80ddb2aa077c36c.svg”}, {“type”: “image”, “name”: “backdrop1”, “md5”: “c392869b19f98cabdb4c3a2cbcd014e6.svg”}, {“type”: “sprite”, “name”: “Logo”, “md5”: “e18365319570b8537799c98397d45224.json”}, {“type”: “sprite”, “name”: “Sprite3”, “md5”: “bc3c009d83d2dbe6ba06c70dbcfb57f4.json”}, {“type”: “script”, “name”: “”, “scripts”: [[, [“doForever”, [[“doIfElse”, , [[“changeXposBy:”, [“/”, [“-”, [“*”, , -1], ], 5]], [“changeYposBy:”, [“/”, [“-”, [“*”, , -1], ], 5]], [“doIf”, [“<”, , “200”], []]], [[“changeXposBy:”, [“/”, [“-”, 0, ], 5]], [“changeYposBy:”, [“/”, [“-”, 0, ], 5]], [“doIf”, [“>”, , “100”], []]]]]]]]}, {“type”: “sprite”, “name”: “Solar's Graphix”, “md5”: “f6ceade77a3fd48478c21127abe66f79.json”}, {“type”: “image”, “name”: “costume3”, “md5”: “5b720ad352a0baf6b5fb6dbfd962b831.svg”}, {“type”: “image”, “name”: “costume4”, “md5”: “7ae69aaf9408488d2e6247b0f1df39b1.svg”}, {“type”: “image”, “name”: “costume3”, “md5”: “c4a2b870062c2bb98c500bc1526c0498.png”}, {“type”: “image”, “name”: “Skype-logo-EPS-AI.PNG-2”, “md5”: “b69b4fa385ad3eec41aa05541da7e207.svg”}, {“type”: “image”, “name”: “Twitter”, “md5”: “d7f5f1bb09e4667173f6129221e07091.svg”}, {“type”: “image”, “name”: “youtube-button2”, “md5”: “c9a30b18b948b63f119221661700f575.svg”}, {“type”: “image”, “name”: “youtube-button2”, “md5”: “3814c859f4123b8cdd6d1f8c28d5e21d.svg”}, {“type”: “image”, “name”: “costume7”, “md5”: “5d523bc8fa89f6c1736359158fce2c95.svg”}, {“type”: “image”, “name”: “The_Scratch_Logo”, “md5”: “2591e9e9cd6501fd16051ecf06c9267d.png”}, {“type”: “sprite”, “name”: “ENDING”, “md5”: “e9fc47353e5b8b7ca410e2faa6ddc5ad.json”}, {“type”: “image”, “name”: “costume4”, “md5”: “11b8fb3a2aa09aacfee41852529d4000.svg”}, {“type”: “sprite”, “name”: “Sprite1”, “md5”: “d3674767d9906044e7a690c2c02ef2ca.json”}, {“type”: “sprite”, “name”: “Scratch Cat”, “md5”: “73c7dc07008f9a4d75e10148903b7fdf.json”}, {“type”: “image”, “name”: “background5”, “md5”: “54171e7567d7c87cfa7408076266ab97.svg”}, {“type”: “sprite”, “name”: “Play”, “md5”: “9203d232751e42e4fd6bc50dba46d087.json”}, {“type”: “image”, “name”: “facebook_logo3”, “md5”: “3abc05f3c327f63b225c7c3ba8ea144b.svg”}, {“type”: “sprite”, “name”: “Static”, “md5”: “0246cc85925b70cf8a80f52cd8c043be.json”}, {“type”: “image”, “name”: “Penguin DONE”, “md5”: “0480a30031a1a8f2ec82762584a4fed3.svg”}, {“type”: “image”, “name”: “costume2”, “md5”: “347b84705994a858f448d4099f3b5a78.png”}, {“type”: “image”, “name”: “apeture2 VECTOR”, “md5”: “31ebb46075274420f0c46eec9c3a9571.svg”}, {“type”: “image”, “name”: “WHEATLEY SHADED”, “md5”: “f885bc8dd1d8890e7e9a418b4e783c05.svg”}, {“type”: “image”, “name”: “WHEATLEY DONE”, “md5”: “d9fe0789caec6808b7f06581eee9af65.svg”}, {“type”: “image”, “name”: “EAT6”, “md5”: “4c1a5441e94398b6a13be422dadc1183.svg”}, {“type”: “image”, “name”: “costume3”, “md5”: “43164c2cc2659dc488c3142937f33cfa.svg”}, {“type”: “image”, “name”: “costume1”, “md5”: “3432aeb582b54236501edc5b446b4c54.png”}, {“type”: “image”, “name”: “costume2”, “md5”: “cee5227537916f7ceb70c2c5c866d5c8.png”}, {“type”: “image”, “name”: “costume1”, “md5”: “97cae81168b7bc4f0b09e455d32756a2.svg”}, {“type”: “sprite”, “name”: “ENDING”, “md5”: “a52e814077df3d14c897326960433bd7.json”}, {“type”: “sprite”, “name”: “Play”, “md5”: “90bced2ace53ca7d0e78f9658b36ad88.json”}, {“type”: “image”, “name”: “10887351_144x108”, “md5”: “21bc0ba74eddb10ade1cfc2a5af83ac3.png”}, {“type”: “script”, “name”: “”, “scripts”: [[, [“doIf”, [“not”, , “Solarbuddy”]], []]]]}, {“type”: “sound”, “name”: “Fasten My Applejack”, “md5”: “6d33c7711b3c2e1f048f7090e76822a0.wav”}, {“type”: “sound”, “name”: “eeeeAAAAAA”, “md5”: “51f2b5b26dfcc9179380f781792e7946.wav”}, {“type”: “sound”, “name”: “*!!!”, “md5”: “60d8c790b108ea0c30f47011d6204eaa.wav”}, {“type”: “script”, “name”: “”, “scripts”: [[, , , ]]}, {“type”: “image”, “name”: “background1”, “md5”: “825f18e5ef30ac2893579a8310f148d3.png”}, {“type”: “sprite”, “name”: “ENDING”, “md5”: “99376ba7acf532741c3144dc73116b51.json”}, {“type”: “sprite”, “name”: “Gravity?”, “md5”: “153810189f1ef2ac7fbe06fc3d547d6d.json”}, {“type”: “image”, “name”: “10817941_144x108”, “md5”: “1f7f3f00cbfbca628d24c1ce51445eec.png”}, {“type”: “image”, “name”: “10794769_144x108”, “md5”: “e11ef4e2c765989d75f773d7b2f92f2b.png”}, {“type”: “image”, “name”: “M”, “md5”: “abf07ced26fdc626a6c56cca2a3b37f1.svg”}, {“type”: “image”, “name”: “costume6”, “md5”: “55c1d1aa52ddd4ae2170b10920aa4916.svg”}, {“type”: “image”, “name”: “costume3”, “md5”: “e362731058244cb808d1d1f2278bc8d0.svg”}, {“type”: “image”, “name”: “costume4”, “md5”: “fb5e570f0e7bd87a4d968ac3c2725bfa.svg”}, {“type”: “sound”, “name”: “Happy Chu Chu”, “md5”: “fff99bd0965d24d0facb5def4de6499b.wav”}, {“type”: “sound”, “name”: “SP0IL3D R0TT3N”, “md5”: “9ead4679d6c52716016864389f1c1367.wav”}, {“type”: “sound”, “name”: “tada”, “md5”: “f50d1a65266d45d656ff67451f6f0a0d.wav”}, {“type”: “sprite”, “name”: “Sprite14”, “md5”: “394588edb973c57c504d8a33a72b1a8b.json”}, {“type”: “sprite”, “name”: “Sprite2”, “md5”: “a50c7075541d91effc2c29b40950f3c8.json”}, {“type”: “sound”, “name”: “tada”, “md5”: “f50d1a65266d45d656ff67451f6f0a0d.wav”}, {“type”: “sound”, “name”: “528788_Rush”, “md5”: “47c9ba27a2878dc7ffdbf59457f61ea9.wav”}, {“type”: “image”, “name”: “costume3”, “md5”: “fbe581cb9bfe74793c3e2aeb59c65a35.svg”}, {“type”: “sprite”, “name”: “Sprite3”, “md5”: “0aa44cc65acd4ee1440f99a2572daef2.json”}, {“type”: “sound”, “name”: “calm 1 MC”, “md5”: “a318305553b739337a918160ba574201.wav”}, {“type”: “sprite”, “name”: “Sprite13”, “md5”: “edec0cf835b49b9f992fbf19c230ca5d.json”}, {“type”: “sound”, “name”: “BaCoNpAnCaKeS”, “md5”: “b2df7da4eb07c3c85b6935f851d3b5c8.wav”}, {“type”: “sound”, “name”: “Explosion Sound ”, “md5”: “e0eb57b300222c2bd6fd63e2170001f0.wav”}, {“type”: “sound”, “name”: “Still Getting It”, “md5”: “dd89a5fb7e885d64c6362772a8613f90.wav”}, {“type”: “sound”, “name”: “Shing”, “md5”: “01f3e661b11bd49bd8f61e0156a48655.wav”}, {“type”: “sound”, “name”: “Open”, “md5”: “05874df71a862d0978952c786f3be1a9.wav”}, {“type”: “sound”, “name”: “O GOSH OMA GOOSH”, “md5”: “5779b4a3d10231a6a938d514ac62d6bc.wav”}, {“type”: “sound”, “name”: “Spaghetti”, “md5”: “8756d1c8351df83cb37c0ba51c6484f3.wav”}, {“type”: “sound”, “name”: “Shing”, “md5”: “01f3e661b11bd49bd8f61e0156a48655.wav”}, {“type”: “sound”, “name”: “Punch”, “md5”: “592684548455e1b6cd7b9d3b335d02a0.wav”}, {“type”: “sound”, “name”: “punch-strong”, “md5”: “9dd26c574b906d5336b31e8ee41d3b24.wav”}, {“type”: “sound”, “name”: “Ping”, “md5”: “0553b1a1b1b363599473a5dfa0a0c5ad.wav”}, {“type”: “sound”, “name”: “At The Grocery S”, “md5”: “bbfddaddf69b653dda73f15ced767227.wav”}, {“type”: “sound”, “name”: “laser blast”, “md5”: “20ab54acf821c37f2ff11fa822ea8cd9.wav”}, {“type”: “sound”, “name”: “QuietBacon Pancakes”, “md5”: “7e128f082cd96bc29f8ed8a33b875396.wav”}, {“type”: “sound”, “name”: “Chase music”, “md5”: “969bd607e16545babf76eb722d8ff052.wav”}, {“type”: “sprite”, “name”: “Static”, “md5”: “38dc13e5e8e233f46cc5dbb48034e02a.json”}, {“type”: “sound”, “name”: “AHAHAHA”, “md5”: “b17e3f074988605c2ddaabb3833445f5.wav”}, {“type”: “sound”, “name”: “111111111111111p”, “md5”: “4063d9394c0c301722a6d72070b9cc6a.wav”}, {“type”: “sound”, “name”: “recording2”, “md5”: “5666b431aaa8a6387ec330f1cea35166.wav”}, {“type”: “sound”, “name”: “AHAHAHHHAHASONG”, “md5”: “605b999fd6a64e6c1a1ea9b2ac187f90.wav”}, {“type”: “sound”, “name”: “EEGHH 1”, “md5”: “c0763394f008f4c352aad32a72762c17.wav”}, {“type”: “sound”, “name”: “Quick AUG 1”, “md5”: “93085cd3f650d53ba149a471edecae1e.wav”}, {“type”: “sound”, “name”: “AUEEEE 1”, “md5”: “e84a21f4983a9c5f7c23c8faa897f63e.wav”}, {“type”: “sound”, “name”: “High pitch AUUH 1”, “md5”: “4cc284a75ae6c9a952ea4e406e4b01f7.wav”}, {“type”: “sound”, “name”: “BLAHR YELL1”, “md5”: “516b195c77610a2e5e5cddbac65942b0.wav”}, {“type”: “sound”, “name”: “GAAAHHH 1”, “md5”: “938c51a183bf0495189c583876b2f058.wav”}, {“type”: “sound”, “name”: “MY EYE”, “md5”: “5d44217cbe32a6c9b01ce62b8eb372c7.wav”}, {“type”: “sound”, “name”: “little gurl starving thing”, “md5”: “eb8ea073caf4b2fe920bcab58c7fe76a.wav”}, {“type”: “sound”, “name”: “Sad music”, “md5”: “6c07acd3d298409a3e2774775a74394e.wav”}, {“type”: “sound”, “name”: “SCRATCHRECORD2”, “md5”: “0a4242df3b6b204521fad25499443b40.wav”}, {“type”: “sound”, “name”: “HALELUJA”, “md5”: “afcd88abaf29d586e627cf98a4ba6be5.wav”}, {“type”: “sprite”, “name”: “explode”, “md5”: “4b432e225e0993f266ffd411c0ef3094.json”}, {“type”: “sound”, “name”: “Smash”, “md5”: “d00a4c53bdf8517d01b5c79caaa48c6c.wav”}, {“type”: “sound”, “name”: “heeeeealpp!”, “md5”: “223bc654d129b3f37c4a6b50f5fcc698.wav”}, {“type”: “sound”, “name”: “record needle scratching - sound effect”, “md5”: “43551e067bfab543cb72e5e92de23c6f.wav”}, {“type”: “sound”, “name”: “What The BOOM”, “md5”: “000995dc3d117b3d61b0a6a0be0906fb.wav”}, {“type”: “sound”, “name”: “bleep sound”, “md5”: “29d62379a72a04d2863863d8e819ff49.wav”}, {“type”: “sound”, “name”: “478305_Super-Mario-RPG-For”, “md5”: “d0dcfbe7f7b77a58ca729de6e87751e0.wav”}, {“type”: “sound”, “name”: “End music”, “md5”: “8b9f7dd1af4beb71930ac36dc0a79b26.wav”}, {“type”: “sound”, “name”: “Slap-SoundMaster13-49669815”, “md5”: “ef75335055af1c9d6993b3d2e1e174ed.wav”}]

D: It's not working!

Last edited by scratch_marziale (Sept. 2, 2013 15:05:17)

DotDash
Scratcher
1000+ posts

[scratchblocks] OFFICIAL testing topic

How do you see what's in someone's backpack?
Happiny-64
Scratcher
76 posts

[scratchblocks] OFFICIAL testing topic

Serkrou wrote:

i typed in “RealMovieMaker9000”
& i got this
switch costume to [costume8 v]
wait (0.01) secs
switch costume to [costume9 v]
wait (0.01) secs
when gf clicked
forever
play sound [My Little Pony - What My Cutie Mark is Telling Me v] until done
end
wait (2) secs
repeat (10)
change [ghost v] effect by (25)
end
wait (2) secs
repeat (10)
change [ghost v] effect by (25)
end
when gf clicked
forever
go to front
end
when gf clicked
forever
go to front
end
when gf clicked
forever
go to front
end
forever
change [whirl v] effect by (50)
end
wait (0.5) secs
play sound [a month v] until done
play sound [is not v] until done
wait (0.5) secs
play sound [a month v] until done
when I receive [3 v]
wait (0.6) secs
repeat (2)
switch costume to [costume4 v]
wait (0.08) secs
next costume
wait (0.08) secs
switch costume to [costume3 v]
wait (0.3) secs
end
broadcast [4 v]
hide
when I receive [3 v]
wait (0.6) secs
repeat (2)
switch costume to [costume4 v]
wait (0.08) secs
next costume
wait (0.08) secs
switch costume to [costume3 v]
wait (0.3) secs
end
broadcast [4 v]
hide
switch backdrop to ['is mayonnise an v]
change [ v] by (-1)
play sound [is v] until done
play sound [a month v] until done
play sound [an insturment v] until done
switch backdrop to [bandicam 2012-1 v]
play sound [no patrick v] until done
play sound [a month v] until done
play sound [is not a instrum v] until done
switch backdrop to ['is mayonnise an v]
change [ v] by (-1)
play sound [is v] until done
play sound [DoTheFlop v] until done
play sound [an insturment v] until done
switch backdrop to [bandicam 2012-1 v]
play sound [no patrick v] until done
play sound [DoTheFlop v] until done
play sound [is not a instrum v] until done
switch backdrop to ['is mayonnise an v]
change [ v] by (-1)
play sound [is v] until done
play sound [sandvich v] until done
play sound [an insturment v] until done
switch backdrop to [bandicam 2012-1 v]
play sound [no patrick v] until done
play sound [sandvich v] until done
play sound [is not a instrum v] until done
hide variable [ v]
switch backdrop to [backdrop1 v]
forever
play sound [Level 49 v] until done
end
switch backdrop to ['is mayonnise an v]
play sound [is v] until done
play sound [DrOctogonapus1 v] until done
play sound [an insturment v] until done
repeat (100)
change [ghost v] effect by (-1)
end
wait (0.5) secs
repeat (100)
change [ghost v] effect by (1)
end
repeat (100)
change [ghost v] effect by (-1)
end
wait (0.5) secs
repeat (100)
change [ghost v] effect by (1)
end
repeat (100)
change [ghost v] effect by (-1)
end
wait (0.5) secs
repeat (100)
change [ghost v] effect by (1)
end
say [Hello!] for (2) secs
say [Hello!] for (2) secs
play sound [is not v] until done
wait (0.5) secs
play sound [a month v] until done
play sound [is not v] until done
wait (0.5) secs
play sound [a month v] until done
wait (0.5) secs
play sound [a month v] until done
wait (0.5) secs
play sound [a month v] until done
when gf clicked
clear
forever
stamp
go to x:(pick random (-480) to (480)) y:(pick random (-640) to (640))
end
when gf clicked
clear
forever
stamp
go to x:(pick random (-480) to (480)) y:(pick random (-640) to (640))
end
when gf clicked
clear
forever
stamp
go to x:(pick random (-480) to (480)) y:(pick random (-640) to (640))
end
play sound [what is love (sh v] until done
repeat (20)
change [ghost v] effect by (5)
end
broadcast [flying car v]
hide
when [left arrow v] key pressed
switch backdrop to ((backdrop #) - (1))
when [right arrow v] key pressed
next backdrop
when [right arrow v] key pressed
next backdrop
when [right arrow v] key pressed
next backdrop
when [left arrow v] key pressed
switch backdrop to ((backdrop #) - (1))
when [left arrow v] key pressed
switch backdrop to ((backdrop #) - (1))
repeat (109)
switch backdrop to ((backdrop #) - (1))
wait (0) secs
end
repeat (109)
switch backdrop to ((backdrop #) - (1))
wait (0) secs
end
repeat (109)
switch backdrop to ((backdrop #) - (1))
wait (0) secs
end
repeat (109)
next backdrop
wait (0) secs
end
wait (2) secs
play sound [kcartdnuos ewe v]
wait (0.1) secs
play sound [ewe soundtrack2 v]
wait (0.1) secs
play sound [kcartdnuos ewe v]
wait (0.1) secs
play sound [ewe soundtrack2 v]
wait (0.1) secs
play sound [kcartdnuos ewe v]
wait (0.1) secs
play sound [ewe soundtrack2 v]
wait (0.1) secs
play sound [kcartdnuos ewe v]
wait (0.1) secs
play sound [ewe soundtrack2 v]
wait (0.1) secs
play sound [kcartdnuos ewe v]
wait (0.1) secs
play sound [ewe soundtrack2 v]
wait (0.1) secs
play sound [kcartdnuos ewe v]
wait (0.1) secs
play sound [ewe soundtrack2 v]
wait (0.1) secs
play sound [kcartdnuos ewe v]
wait (0.1) secs
play sound [ewe soundtrack2 v]
wait (0.1) secs
play sound [kcartdnuos ewe v]
wait (0.1) secs
play sound [ewe soundtrack2 v]
wait (0.1) secs
play sound [kcartdnuos ewe v]
wait (0.1) secs
play sound [ewe soundtrack2 v]
wait (0.1) secs
play sound [kcartdnuos ewe v]
wait (0.1) secs
play sound [ewe soundtrack2 v]
wait (0.1) secs
when I receive [ok now that were here v]
repeat until ((?) = [1])
switch backdrop to [background7 v]
wait (0.05) secs
switch backdrop to [background8 v]
wait (0.05) secs
end
when gf clicked
show
broadcast [flying car v]
hide
Why is there a sound from My Little Pony?
DotDash
Scratcher
1000+ posts

[scratchblocks] OFFICIAL testing topic

you can see unshared projects with http://blob8108.github.io/scratchblocks2/generator/ :O
DotDash
Scratcher
1000+ posts

[scratchblocks] OFFICIAL testing topic

Gaza101
Scratcher
500+ posts

[scratchblocks] OFFICIAL testing topic

Hooray! Scripts from TNTExplode sprite from my project:

when I receive [begin v]
hide
set [explosionSound v] to [0]
set [TNTClones v] to [0]
set volume to (20)%
forever
run all requests
end


define run all requests
repeat until <not <(length of [explodeID v]) > [0]>>
explode ID: (item (1 v) of [explodeID v])
if <<(item (item (1 v) of [explodeID v]) of [worldBlockVisibility v]) = [1]> and <(pick random (1) to ((TNTClones) + (1))) = [1]>> then
go to x:((item (item (1 v) of [explodeID v]) of [worldx v]) + (blocksposx)) y:((item (item (1 v) of [explodeID v]) of [worldy v]) + (blocksposy))
if <not <(explosionSound) < [4]>> then
set [explosionSound v] to [1]
else
change [explosionSound v] by (1)
end
set [explosionPositionID v] to (item (1 v) of [explodeID v])
create clone of [myself v]
end
delete (1 v) of [explodeID v]
end


when I start as a clone
change [TNTClones v] by (1)
switch costume to [explosion1 v]
set size to (200)%
go to front
play sound (explosionSound)
show
wait (0.05) secs
repeat (7)
next costume
wait (0.05) secs
end
change [TNTClones v] by (-1)
delete this clone

when I start as a clone
forever
go to x:((item (explosionPositionID) of [worldx v]) + (blocksposx)) y:((item (explosionPositionID) of [worldy v]) + (blocksposy))
end


define explode ID: (eID)
destroy block at ID: (((eID) - (2)) - (([sqrt v] of (length of [world v])) * (2))) x: ((item (eID) of [worldx v]) - (32)) y: ((item (eID) of [worldy v]) + (32)) with mode: (1)
destroy block at ID: (((eID) - (1)) - (([sqrt v] of (length of [world v])) * (2))) x: ((item (eID) of [worldx v]) - (16)) y: ((item (eID) of [worldy v]) + (32)) with mode: (0)
destroy block at ID: ((eID) - (([sqrt v] of (length of [world v])) * (2))) x: (item (eID) of [worldx v]) y: ((item (eID) of [worldy v]) + (32)) with mode: (0)
destroy block at ID: (((eID) + (1)) - (([sqrt v] of (length of [world v])) * (2))) x: ((item (eID) of [worldx v]) + (16)) y: ((item (eID) of [worldy v]) + (32)) with mode: (0)
destroy block at ID: (((eID) + (2)) - (([sqrt v] of (length of [world v])) * (2))) x: ((item (eID) of [worldx v]) + (32)) y: ((item (eID) of [worldy v]) + (32)) with mode: (1)
destroy block at ID: (((eID) - (2)) - ([sqrt v] of (length of [world v]))) x: ((item (eID) of [worldx v]) - (32)) y: ((item (eID) of [worldy v]) + (16)) with mode: (0)
destroy block at ID: (((eID) - (1)) - ([sqrt v] of (length of [world v]))) x: ((item (eID) of [worldx v]) - (16)) y: ((item (eID) of [worldy v]) + (16)) with mode: (0)
destroy block at ID: ((eID) - ([sqrt v] of (length of [world v]))) x: (item (eID) of [worldx v]) y: ((item (eID) of [worldy v]) + (16)) with mode: (0)
destroy block at ID: (((eID) + (1)) - ([sqrt v] of (length of [world v]))) x: ((item (eID) of [worldx v]) + (16)) y: ((item (eID) of [worldy v]) + (16)) with mode: (0)
destroy block at ID: (((eID) + (2)) - ([sqrt v] of (length of [world v]))) x: ((item (eID) of [worldx v]) + (32)) y: ((item (eID) of [worldy v]) + (16)) with mode: (0)
destroy block at ID: ((eID) - (2)) x: ((item (eID) of [worldx v]) - (32)) y: (item (eID) of [worldy v]) with mode: (0)
destroy block at ID: ((eID) - (1)) x: ((item (eID) of [worldx v]) - (16)) y: (item (eID) of [worldy v]) with mode: (0)
destroy block at ID: (eID) x: (item (eID) of [worldx v]) y: (item (eID) of [worldy v]) with mode: (2)
destroy block at ID: ((eID) + (1)) x: ((item (eID) of [worldx v]) + (16)) y: (item (eID) of [worldy v]) with mode: (0)
destroy block at ID: ((eID) + (2)) x: ((item (eID) of [worldx v]) + (32)) y: (item (eID) of [worldy v]) with mode: (0)
destroy block at ID: (((eID) - (2)) + ([sqrt v] of (length of [world v]))) x: ((item (eID) of [worldx v]) - (32)) y: ((item (eID) of [worldy v]) - (16)) with mode: (0)
destroy block at ID: (((eID) - (1)) + ([sqrt v] of (length of [world v]))) x: ((item (eID) of [worldx v]) - (16)) y: ((item (eID) of [worldy v]) - (16)) with mode: (0)
destroy block at ID: ((eID) + ([sqrt v] of (length of [world v]))) x: (item (eID) of [worldx v]) y: ((item (eID) of [worldy v]) - (16)) with mode: (0)
destroy block at ID: (((eID) + (1)) + ([sqrt v] of (length of [world v]))) x: ((item (eID) of [worldx v]) + (16)) y: ((item (eID) of [worldy v]) - (16)) with mode: (0)
destroy block at ID: (((eID) + (2)) + ([sqrt v] of (length of [world v]))) x: ((item (eID) of [worldx v]) + (32)) y: ((item (eID) of [worldy v]) - (16)) with mode: (0)
destroy block at ID: (((eID) - (2)) + (([sqrt v] of (length of [world v])) * (2))) x: ((item (eID) of [worldx v]) - (32)) y: ((item (eID) of [worldy v]) - (32)) with mode: (1)
destroy block at ID: (((eID) - (1)) + (([sqrt v] of (length of [world v])) * (2))) x: ((item (eID) of [worldx v]) - (16)) y: ((item (eID) of [worldy v]) - (32)) with mode: (0)
destroy block at ID: ((eID) + (([sqrt v] of (length of [world v])) * (2))) x: (item (eID) of [worldx v]) y: ((item (eID) of [worldy v]) - (32)) with mode: (0)
destroy block at ID: (((eID) + (1)) + (([sqrt v] of (length of [world v])) * (2))) x: ((item (eID) of [worldx v]) + (16)) y: ((item (eID) of [worldy v]) - (32)) with mode: (0)
destroy block at ID: (((eID) + (2)) + (([sqrt v] of (length of [world v])) * (2))) x: ((item (eID) of [worldx v]) + (32)) y: ((item (eID) of [worldy v]) - (32)) with mode: (1)


define destroy block at ID: (dID) x: (x) y: (y) with mode: (mode)
if <<not <<(dID) < [1]> or <(dID) > (length of [world v])>>> and <<[worldx v] contains (x)> and <[worldy v] contains (y)>>> then
if <(mode) = [0]> then
if <<(item (dID) of [world v]) = [26]> or <(item (dID) of [world v]) = [27]>> then
if <(item (dID) of [world v]) = [26]> then
replace item (dID) of [worldData v] with (pick random (2) to (6))
replace item (dID) of [world v] with [27]
end
else
replace item (dID) of [world v] with [1]
end
end
if <(mode) = [1]> then
if <(pick random (1) to (2)) = [1]> then
if <<(item (dID) of [world v]) = [26]> or <(item (dID) of [world v]) = [27]>> then
if <(item (dID) of [world v]) = [26]> then
replace item (dID) of [worldData v] with (pick random (2) to (6))
replace item (dID) of [world v] with [27]
end
else
replace item (dID) of [world v] with [1]
end
end
end
if <(mode) = [2]> then
if <(item (dID) of [world v]) = [26]> then
replace item (dID) of [worldData v] with (pick random (2) to (6))
replace item (dID) of [world v] with [27]
else
replace item (dID) of [world v] with [1]
end
end
end

Last edited by Gaza101 (Sept. 2, 2013 18:46:55)

curiouscrab
Scratcher
500+ posts

[scratchblocks] OFFICIAL testing topic

Duplicate of this, which was made way before this one. Should be closed.
when green flag clicked
if <(username) = []> then
switch backdrop to [backdrop4 v]
stop [all v]
end
switch backdrop to [backdrop3 v]
delete (all v) of [alphabet v]
set [str v] to [abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890-_+=]
set [counter v] to [0]
repeat (length of (str))
change [counter v] by (1)
add (letter (counter) of (str)) to [alphabet v]
end
delete (all v) of [who voted v]
set [big counter v] to [-1]
set [current item v] to []
repeat (length of ((☁ voted) / (2)))
change [big counter v] by (2)
set [current letter combo v] to (join (letter (big counter) of (☁ voted)) (letter ((big counter) + (1)) of (☁ voted)))
if <(current letter combo) = [00]> then
decode number (current item)
add (temp output) to [who voted v]
set [current item v] to []
else
set [current item v] to (join (current item) (current letter combo))
end
end
decode number (current item)
add (temp output) to [who voted v]
set [current item v] to []
if <[who voted v] contains (username)> then
switch backdrop to [backdrop2 v]
stop [all v]
else
switch backdrop to [backdrop1 v]
broadcast [let the voting begin! v]
end


define encode (string)
set [temp output v] to []
set [counter v] to [0]
repeat (length of (string))
change [counter v] by (1)
set [counter2 v] to [0]
repeat until <(item (counter2) of [alphabet v]) = (letter (counter) of (string))>
change [counter2 v] by (1)
end
if <(length of (counter2)) = [1]> then
set [counter2 v] to (join [0] (counter2))
end
set [temp output v] to (join (temp output) (counter2))
end


define decode number (number)
set [temp output v] to []
set [counter v] to [-1]
repeat (length of ((number) / (2)))
change [counter v] by (2)
set [counter2 v] to (join (letter (counter) of (number)) (letter ((counter) + (1)) of (number)))
set [counter2 v] to (item (counter2) of [alphabet v])
set [temp output v] to (join (temp output) (counter2))
end


when I receive [voted v]
wait (1) secs
encode (username)
set [☁ voted v] to ((join (☁ voted) (join [00] (temp output))) * (1))
switch backdrop to [backdrop2 v]
stop [all v]


define decode number (number)
set [temp output v] to []
set [counter v] to [-1]
repeat (length of ((number) / (2)))
change [counter v] by (2)
set [counter2 v] to (join (letter (counter) of (number)) (letter ((counter) + (1)) of (number)))
set [counter2 v] to (item (counter2) of [alphabet v])
set [temp output v] to (join (temp output) (counter2))
end


when I receive [let the voting begin! v]
wait until <<mouse down?> and <touching [mouse-pointer v]?>>
change [☁ safari v] by (1)
broadcast [voted v]


when I receive [let the voting begin! v]
wait until <<mouse down?> and <touching [mouse-pointer v]?>>
change [☁ ie v] by (1)
broadcast [voted v]


when I receive [let the voting begin! v]
wait until <<mouse down?> and <touching [mouse-pointer v]?>>
change [☁ firefox v] by (1)
broadcast [voted v]


when I receive [let the voting begin! v]
wait until <<mouse down?> and <touching [mouse-pointer v]?>>
change [☁ chrome v] by (1)
broadcast [voted v]
curiouscrab
Scratcher
500+ posts

[scratchblocks] OFFICIAL testing topic

when I start as a clone
repeat (10)
move (10) steps
end
when I start as a clone
forever
move (10) steps
end
(x)
when I start as a clone
forever
move (x) steps
end
touching [ v]?
(x)
define decode number (number)
set [temp output v] to []
set [counter v] to [-1]
repeat (number)
change [counter v] by (x)
set [counter2 v] to []
repeat (round (1))
set [x v] to (direction)
end
set [counter2 v] to (x)
set [temp output v] to []
end
blob8108
Scratcher
1000+ posts

[scratchblocks] OFFICIAL testing topic

curiouscrab wrote:

Duplicate of this, which was made way before this one. Should be closed.
This is stickied and has 5x the replies. I think jvvg won.
curiouscrab
Scratcher
500+ posts

[scratchblocks] OFFICIAL testing topic

blob8108 wrote:

curiouscrab wrote:

Duplicate of this, which was made way before this one. Should be closed.
This is stickied and has 5x the replies. I think jvvg won.
Mine's more professional and I can hold it against Paddle2See that there is favoritism on Scratch.
blob8108
Scratcher
1000+ posts

[scratchblocks] OFFICIAL testing topic

curiouscrab wrote:

professional
How.

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