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- --VSCoder--
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27 posts
How to keep your collaboration active, popular and successful!
Please don't bump a topic twice a day, it is taken as spam.Bump60 SR strikes again :P
- -MyNewAccount-
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1000+ posts
How to keep your collaboration active, popular and successful!
I think that adding what “bump” means will be helpful 
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- dacreatif2
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100+ posts
How to keep your collaboration active, popular and successful!
How do I add Images in Forums? (random question) I think that adding what “bump” means will be helpful
- MASTER-kevin
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77 posts
How to keep your collaboration active, popular and successful!
COPY
#!/usr/bin/env python3 # ScratchABit - interactive disassembler # # Copyright (c) 2015-2018 Paul Sokolovsky # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. import sys if sys.version_info < (3, 0): sys.stderr.write("""\ ERROR: ScratchABit requires Python 3.3 or higher. You are running it with following Python version: --- %s --- Try running it as 'python3 %s' and/or install suitable version. """ % (sys.version, sys.argv[0])) sys.exit(1) import os import os.path import time import re import string import binascii import logging as log import argparse from scratchabit import engine import idaapi from picotui.widgets import * from picotui import editorext as editor from picotui.screen import Screen from picotui.editorext import Viewer from picotui.menu import * from picotui.dialogs import * from scratchabit import utils from scratchabit import help from scratchabit import saveload from scratchabit import actions from scratchabit import uiprefs HEIGHT = 21 MENU_PREFS = 2000 MENU_PLUGIN = 2001 MENU_ADD_TO_FUNC = 2002 MENU_WRITE_ALL_HTML = 2003 class AppClass: def set_show_bytes(self, show_bytes): self.show_bytes = show_bytes sz = 8 + 1 if APP.show_bytes: sz += show_bytes * 2 + 1 engine.DisasmObj.LEADER_SIZE = sz APP = AppClass() def disasm_one(p): insnsz = p.ana() p.out() print("%08x %s" % (p.cmd.ea, p.cmd.disasm)) p.cmd.ea += p.cmd.size p.cmd.size = 0 class DisasmViewer(editor.EditorExt): def __init__(self, *args): super().__init__(*args) self.model = None self.addr_stack = [] self.search_str = "" self.def_color = C_PAIR(C_CYAN, C_BLUE) def set_model(self, model): self.model = model self.set_lines(model.lines()) # Invalidate top_line. Assuming goto_*() will be called # after set_model(). self.top_line = sys.maxsize def show_line(self, l, i): show_bytes = APP.show_bytes res = l if not isinstance(l, str): res = "%08x " % l.ea if show_bytes > 0: bin = "" if not l.virtual: b = self.model.AS.get_bytes(l.ea, l.size) bin = str(binascii.hexlify(b[:show_bytes]), "ascii") if l.size > show_bytes: bin += "+" res += idaapi.fillstr(bin, show_bytes * 2 + 1) res += l.indent + l.render() COLOR_MAP = { engine.Label: C_PAIR(C_GREEN, C_BLUE), engine.AreaWrapper: C_PAIR(C_YELLOW, C_BLUE), engine.FunctionWrapper: C_PAIR(C_B_YELLOW, C_BLUE), engine.Xref: C_PAIR(C_MAGENTA, C_BLUE), engine.Unknown: C_PAIR(C_WHITE, C_BLUE), engine.Data: C_PAIR(C_MAGENTA, C_BLUE), engine.String: C_PAIR(C_B_MAGENTA, C_BLUE), engine.Fill: C_PAIR(C_B_BLUE, C_BLUE), } c = COLOR_MAP.get(type(l), self.def_color) self.attr_color(c) super().show_line(res, i) self.attr_reset() def handle_input(self, key): try: return super().handle_input(key) except Exception as ex: self.show_exception(ex) return None def goto_addr(self, to_addr, col=None, from_addr=None): if to_addr is None: self.show_status("No address-like value to go to") return subno = -1 if isinstance(to_addr, tuple): to_addr, subno = to_addr adj_addr = self.model.AS.adjust_addr_reverse(to_addr) if adj_addr is None: self.show_status("Unknown address: 0x%x" % to_addr) return to_addr = adj_addr # If we can position cursor within current screen, do that, # to avoid jumpy UI no = self.model.addr2line_no(to_addr, subno) if no is not None: if self.line_visible(no): self.goto_line(no, col=col) if from_addr is not None: self.addr_stack.append(from_addr) return # Otherwise, re-render model around needed address, and redraw screen t = time.time() model = engine.render_partial_around(to_addr, 0, HEIGHT * 2) self.show_status("Rendering time: %fs" % (time.time() - t)) if not model: self.show_status("Unknown address: 0x%x" % to_addr) return self.set_model(model) no = self.model.addr2line_no(to_addr, subno) if no is not None: if from_addr is not None: self.addr_stack.append(from_addr) if not self.goto_line(no, col=col): # Need to redraw always, because we changed underlying model self.redraw() else: self.show_status("Unknown address: %x" % to_addr) def update_model(self, stay_on_real=False): """Re-render model and update screen in such way that cursor stayed on the same line (as far as possible). stay_on_real == False - try to stay on same relative line no. for the current address. stay_on_real == True - try to stay on the line which contains real bytes for the current address (use this if you know that cursor stayed on such line before the update). """ addr, subno = self.cur_addr_subno() t = time.time() model = engine.render_partial_around(addr, subno, HEIGHT * 2) self.show_status("Rendering time: %fs" % (time.time() - t)) self.set_model(model) if stay_on_real: self.cur_line = model.target_addr_lineno_real else: self.cur_line = model.target_addr_lineno self.top_line = self.cur_line - self.row #log.debug("update_model: addr=%x, row=%d, cur_line=%d, top_line=%d" % (addr, self.row, self.cur_line, self.top_line)) self.redraw() def handle_cursor_keys(self, key): cl = self.cur_line if super().handle_cursor_keys(key): if self.cur_line == cl: return True #log.debug("handle_cursor_keys: cur: %d, total: %d", self.cur_line, self.total_lines) if self.cur_line <= HEIGHT or self.total_lines - self.cur_line <= HEIGHT: log.debug("handle_cursor_keys: triggering update") self.update_model() return True else: return False def cur_addr(self): line = self.get_cur_line() return line.ea # Address of the next line. It may be the same address as the # current line, as several lines may "belong" to the same address, # (virtual lines like headers, etc.) def next_line_addr_subno(self): try: l = self.content[self.cur_line + 1] return (l.ea, l.subno) except: return None # Return next address following the current line. May need to skip # few virtual lines. def next_addr(self): addr = self.cur_addr() n = self.cur_line + 1 try: while self.content[n].ea == addr: n += 1 return self.content[n].ea except: return None def cur_addr_subno(self): line = self.get_cur_line() return (line.ea, line.subno) def cur_operand_no(self, line): col = self.col - engine.DisasmObj.LEADER_SIZE - len(line.indent) #self.show_status("Enter pressed: %s, %s" % (col, line)) for i, pos in enumerate(line.arg_pos): if pos[0] <= col <= pos[1]: return i return -1 def analyze_status(self, cnt): self.show_status("Analyzing (%d insts so far)" % cnt) def expect_flags(self, fl, allowed_flags): if fl not in allowed_flags: self.show_status("Undefine first (u key)") return False return True def show_exception(self, e): log.exception("Exception processing user command") L = 3 T = 2 W = 74 H = 20 self.dialog_box(L, T, W, H) v = Viewer(L + 1, T + 1, W - 2, H - 2) import traceback v.set_lines([ "Exception occurred processing the command. Press Esc to continue.", "Recommended action is saving database, quitting and comparing", "database files with backup copies for possibility of data loss", "or corruption. The exception was also logged to scratchabit.log.", "Please report way to reproduce it to", "https://github.com/pfalcon/ScratchABit/issues", "", ] + traceback.format_exc().splitlines()) v.loop() self.redraw() def resolve_expr(self, expr): if expr: if expr[0].isdigit(): return int(expr, 0) else: words = expr.split("+", 1) addend = 0 if len(words) > 1: try: addend = int(words[1], 0) except: pass to_addr = self.model.AS.resolve_label(words[0]) if to_addr is None: return return to_addr + addend def require_non_func(self, fl): if fl & ~(self.model.AS.FUNC | self.model.AS.ALT_CODE) != self.model.AS.CODE: self.show_status("Code required") return False if fl & self.model.AS.FUNC: self.show_status("Already a function") return False return True # # UI action handlers # def action_goto(self): d = Dialog(4, 4, title="Go to") d.add(1, 1, WLabel("Label/addr:")) entry = WAutoComplete(20, "", self.model.AS.get_label_list()) entry.popup_h = 12 entry.finish_dialog = ACTION_OK d.add(13, 1, entry) d.add(1, 2, WLabel("Press Down to auto-complete")) res = d.loop() self.redraw() if res == ACTION_OK: value = entry.get() if '0' <= value[0] <= '9': addr = int(value, 0) else: addr = self.model.AS.resolve_label(value) self.goto_addr(addr, from_addr=self.cur_addr()) def action_make_ascii(self): addr = self.cur_addr() fl = self.model.AS.get_flags(addr) if not self.expect_flags(fl, (self.model.AS.DATA, self.model.AS.UNK)): return sz = 0 label = "s_" while True: b = self.model.AS.get_byte(addr) fl = self.model.AS.get_flags(addr) if not (0x20 <= b <= 0x7e or b in (0x0a, 0x0d)): if b == 0: sz += 1 break if fl not in (self.model.AS.UNK, self.model.AS.DATA, self.model.AS.DATA_CONT): break c = chr(b) if c < '0' or c in string.punctuation: c = '_' label += c addr += 1 sz += 1 if sz > 0: self.model.AS.set_flags(self.cur_addr(), sz, self.model.AS.STR, self.model.AS.DATA_CONT) self.model.AS.make_unique_label(self.cur_addr(), label) self.update_model() def handle_edit_key(self, key): if key in ACTION_MAP: return ACTION_MAP[key](self) line = self.get_cur_line() if key == editor.KEY_ENTER: line = self.get_cur_line() log.info("Enter pressed: %s" % line) op_no = self.cur_operand_no(line) self.show_status("Enter pressed: %s, %s" % (self.col, op_no)) to_addr = None # No longer try to jump only to addresses in args, parse # textual representation below if False and isinstance(line, engine.DisasmObj): if op_no >= 0: o = line[op_no] to_addr = o.get_addr() if to_addr is None: o = line.get_operand_addr() if o: to_addr = o.get_addr() if to_addr is None: pos = self.col - line.LEADER_SIZE - len(line.indent) word = utils.get_word_at_pos(line.cache, pos) self.show_status("Enter pressed: %s, %s, %s" % (self.col, op_no, word)) to_addr = self.resolve_expr(word) if to_addr is None: self.show_status("Unknown address: %s" % word) return self.goto_addr(to_addr, from_addr=self.cur_addr_subno()) elif key == editor.KEY_ESC: if self.addr_stack: self.show_status("Returning") self.goto_addr(self.addr_stack.pop()) elif key == b"q": res = ACTION_OK if self.model.AS.changed: res = DConfirmation("There're unsaved changes. Quit?").result() if res == ACTION_OK: return editor.KEY_QUIT self.redraw() elif key == b"\x1b[5;5~": # Ctrl+PgUp self.goto_addr(self.model.AS.min_addr(), from_addr=line.ea) elif key == b"\x1b[6;5~": # Ctrl+PgDn self.goto_addr(self.model.AS.max_addr(), from_addr=line.ea) elif key == b"c": addr = self.cur_addr() self.show_status("Analyzing at %x" % addr) engine.add_entrypoint(addr, False) engine.analyze(self.analyze_status) self.update_model() elif key == b"C": addr = self.cur_addr() self.show_status("Analyzing at %x" % addr) self.model.AS.make_alt_code(addr) engine.add_entrypoint(addr, False) engine.analyze(self.analyze_status) self.update_model() elif key == b"F": addr = self.cur_addr() fl = self.model.AS.get_flags(addr, 0xff) if not self.require_non_func(fl): return self.show_status("Retracing as a function...") self.model.AS.make_label("fun_", addr) engine.add_entrypoint(addr, True) engine.analyze(self.analyze_status) self.update_model() self.show_status("Retraced as a function") elif key == MENU_ADD_TO_FUNC: addr = self.cur_addr() if actions.add_code_to_func(APP, addr): self.update_model() elif key == b"d": addr = self.cur_addr() fl = self.model.AS.get_flags(addr) if not self.expect_flags(fl, (self.model.AS.DATA, self.model.AS.UNK)): return if fl == self.model.AS.UNK: self.model.AS.set_flags(addr, 1, self.model.AS.DATA, self.model.AS.DATA_CONT) else: sz = self.model.AS.get_unit_size(addr) self.model.undefine_unit(addr) sz *= 2 if sz > 4: sz = 1 self.model.AS.set_flags(addr, sz, self.model.AS.DATA, self.model.AS.DATA_CONT) self.update_model() elif key == b"f": addr = self.cur_addr() fl = self.model.AS.get_flags(addr) if not self.expect_flags(fl, (self.model.AS.UNK,)): return off, area = self.model.AS.addr2area(self.cur_addr()) # Don't cross area boundaries with filler remaining = area[engine.END] - addr + 1 sz = 0 while remaining: try: fl = self.model.AS.get_flags(addr) except engine.InvalidAddrException: break if fl != self.model.AS.UNK: break b = self.model.AS.get_byte(addr) if b not in (0, 0xff): self.show_status("Filler must consist of 0x00 or 0xff") return sz += 1 addr += 1 remaining -= 1 if sz > 0: self.model.AS.make_filler(self.cur_addr(), sz) self.update_model() elif key == b"u": addr = self.cur_addr() self.model.undefine_unit(addr) self.update_model() elif key == b"h": op_no = self.cur_operand_no(self.get_cur_line()) if op_no >= 0: addr = self.cur_addr() subtype = self.model.AS.get_arg_prop(addr, op_no, "subtype") if subtype != engine.IMM_ADDR: next_subtype = { engine.IMM_UHEX: engine.IMM_UDEC, engine.IMM_UDEC: engine.IMM_UHEX, } self.model.AS.set_arg_prop(addr, op_no, "subtype", next_subtype[subtype]) self.redraw() self.show_status("Changed arg #%d to %s" % (op_no, next_subtype[subtype])) elif key == b"o": addr = self.cur_addr() line = self.get_cur_line() o = line.get_operand_addr() if not o: self.show_status("Cannot convert operand to offset") return if o.type != idaapi.o_imm or not self.model.AS.is_valid_addr(o.get_addr()): self.show_status("Cannot convert operand to offset: #%s: %s" % (o.n, o.type)) return if self.model.AS.get_arg_prop(addr, o.n, "subtype") == engine.IMM_ADDR: self.model.AS.unmake_arg_offset(addr, o.n, o.get_addr()) else: self.model.AS.make_arg_offset(addr, o.n, o.get_addr()) self.update_model(True) elif key == b";": addr = self.cur_addr() comment = self.model.AS.get_comment(addr) or "" res = DMultiEntry(60, 5, comment.split("\n"), title="Comment:").result() if res != ACTION_CANCEL: res = "\n".join(res).rstrip("\n") self.model.AS.set_comment(addr, res) self.update_model() else: self.redraw() elif key == b"n": addr = self.cur_addr() label = self.model.AS.get_label(addr) def_label = self.model.AS.get_default_label(addr) s = label or def_label while True: res = DTextEntry(30, s, title="New label:").result() if not res: break if res == def_label: res = addr else: if self.model.AS.label_exists(res): s = res self.show_status("Duplicate label") continue self.model.AS.set_label(addr, res) if not label: # If it's new label, we need to add it to model self.update_model() return break self.redraw() elif key == editor.KEY_F1: help.help(self) self.redraw() elif key == b"S": self.show_status("Saving...") timer = time.time() saveload.save_state(project_dir) timer = time.time() - timer log.info("Saved database in %fs", timer) self.model.AS.changed = False self.show_status("Saved in %fs" % timer) elif key == b"\x11": # ^Q class IssueList(WListBox): def render_line(self, l): return "%08x %s" % l d = Dialog(4, 4, title="Problems list") lw = IssueList(40, 16, self.model.AS.get_issues()) lw.finish_dialog = ACTION_OK d.add(1, 1, lw) res = d.loop() self.redraw() if res == ACTION_OK: val = lw.get_cur_line() if val: self.goto_addr(val[0], from_addr=self.cur_addr()) elif key == b"i": off, area = self.model.AS.addr2area(self.cur_addr()) props = area[engine.PROPS] percent = 100 * off / (area[engine.END] - area[engine.START] + 1) func = self.model.AS.lookup_func(self.cur_addr()) func = self.model.AS.get_label(func.start) if func else None status = "Area: 0x%x %s (%s): %.1f%%, func: %s" % ( area[engine.START], props.get("name", "noname"), props["access"], percent, func ) subarea = self.model.AS.lookup_subarea(self.cur_addr()) if subarea: status += ", subarea: " + subarea[2] self.show_status(status) elif key == b"I": from scratchabit import memmap addr = memmap.show(self.model.AS, self.cur_addr()) if addr is not None: self.goto_addr(addr, from_addr=self.cur_addr()) self.redraw() elif key == b"W": out_fname = "out.lst" actions.write_disasm_all(APP, out_fname, feedback_obj=self) self.show_status("Disassembly listing written: " + out_fname) elif key == MENU_WRITE_ALL_HTML: out_fname = "out.html" with open(out_fname, "w") as f: f.write("<pre>\n") m = actions.HTMLSaveModel(f, self) m.aspace = self.model.AS engine.render_partial(m, 0, 0, 10000000) f.write("</pre>\n") self.show_status("Disassembly HTML listing written: " + out_fname) elif key == b"\x17": # Ctrl+W outfile = actions.write_func_by_addr(APP, self.cur_addr(), feedback_obj=self) if outfile: self.show_status("Wrote file: %s" % outfile) elif key == b"\x15": # Ctrl+U # Next undefined addr = self.cur_addr() flags = self.model.AS.get_flags(addr) if flags == self.model.AS.UNK: # If already on undefined, skip the current stride of them, # as they indeed go in batches. while True: flags = self.model.AS.get_flags(addr) if flags != self.model.AS.UNK: break addr = self.model.AS.next_addr(addr) if addr is None: break if addr is not None: while True: flags = self.model.AS.get_flags(addr) if flags == self.model.AS.UNK: self.goto_addr(addr, from_addr=self.cur_addr()) break addr = self.model.AS.next_addr(addr) if addr is None: break if addr is None: self.show_status("There're no further undefined strides") elif key == b"\x06": # Ctrl+F # Next non-function addr = self.cur_addr() flags = self.model.AS.get_flags(addr, ~ADDRESS_SPACE.ALT_CODE) if flags == self.model.AS.CODE: # If already on non-func code, skip the current stride of it, # as it indeed go in batches. while True: flags = self.model.AS.get_flags(addr, ~ADDRESS_SPACE.ALT_CODE) self.show_status("fl=%x" % flags) if flags not in (self.model.AS.CODE, self.model.AS.CODE_CONT): break addr = self.model.AS.next_addr(addr) if addr is None: break if addr is not None: while True: flags = self.model.AS.get_flags(addr, ~ADDRESS_SPACE.ALT_CODE) if flags == self.model.AS.CODE: self.goto_addr(addr, from_addr=self.cur_addr()) break addr = self.model.AS.next_addr(addr) if addr is None: break if addr is None: self.show_status("There're no further non-function code strides") elif key in (b"/", b"?"): # "/" and Shift+"/" class FoundException(Exception): pass class TextSearchModel(engine.Model): def __init__(self, substr, ctrl, this_addr, this_subno): super().__init__() self.search = substr self.ctrl = ctrl self.this_addr = this_addr self.this_subno = this_subno self.cnt = 0 def add_object(self, addr, line): super().add_object(addr, line) # Skip virtual lines before the line from which we started if addr == self.this_addr and line.subno < self.this_subno: return txt = line.render() idx = txt.find(self.search) if idx != -1: raise FoundException((addr, line.subno), idx + line.LEADER_SIZE + len(line.indent)) if self.cnt % 256 == 0: self.ctrl.show_status("Searching: 0x%x" % addr) self.cnt += 1 # Don't accumulate lines self._lines = [] self._addr2line = {} if key == b"/": d = Dialog(4, 4, title="Text Search") d.add(1, 1, WLabel("Search for:")) entry = WTextEntry(20, self.search_str) entry.finish_dialog = ACTION_OK d.add(13, 1, entry) res = d.loop() self.redraw() self.search_str = entry.get_text() if res != ACTION_OK or not self.search_str: return addr, subno = self.cur_addr_subno() else: addr, subno = self.next_line_addr_subno() try: engine.render_from(TextSearchModel(self.search_str, self, addr, subno), addr, 10000000) except FoundException as res: self.goto_addr(res.args[0], col=res.args[1], from_addr=self.cur_addr()) else: self.show_status("Not found: " + self.search_str) elif key == MENU_PREFS: uiprefs.handle(APP) elif key == MENU_PLUGIN: res = DTextEntry(30, "", title="Plugin module name:").result() self.redraw() if res: self.show_status("Running '%s' plugin..." % res) call_script(res) self.update_model() self.show_status("Plugin '%s' ran successfully" % res) else: self.show_status("Unbound key: " + repr(key)) ACTION_MAP = { b"g": DisasmViewer.action_goto, b"a": DisasmViewer.action_make_ascii, } CPU_PLUGIN = None ENTRYPOINTS = [] APP.show_bytes = 4 def filter_config_line(l): l = re.sub(r"#.*$", "", l) l = l.strip() return l def load_symbols(fname): with open(fname) as f: for l in f: l = filter_config_line(l) if not l: continue m = re.search(r"\b([A-Za-z_$.][A-Za-z0-9_$.]*)\s*=\s*((0x)?[0-9A-Fa-f]+)", l) if m: #print(m.groups()) ENTRYPOINTS.append((m.group(1), int(m.group(2), 0))) else: print("Warning: cannot parse entrypoint info from: %r" % l) # Allow undescores to separate digit groups def str2int(s): return int(s.replace("_", ""), 0) def parse_range(arg): # name start(len) # name start-end if "(" in arg: m = re.match(r"(.+?)\s*\(\s*(.+?)\s*\)", arg) start = str2int(m.group(1)) end = start + str2int(m.group(2)) - 1 else: m = re.match(r"(.+)\s*-\s*(.+)", arg) start = str2int(m.group(1)) end = str2int(m.group(2)) return start, end def parse_entrypoints(f): for l in f: l = filter_config_line(l) if not l: continue if l[0] == "[": return l m = re.match(r'load "(.+?)"', l) if m: load_symbols(m.group(1)) else: label, addr = [v.strip() for v in l.split("=")] ENTRYPOINTS.append((label, str2int(addr))) return "" def parse_subareas(f): subareas = [] for l in f: l = filter_config_line(l) if not l: continue if l[0] == "[": return l args = l.split() assert len(args) == 2 start, end = parse_range(args[1]) engine.ADDRESS_SPACE.add_subarea(start, end, args[0]) engine.ADDRESS_SPACE.finish_subareas() return "" def load_target_file(loader, fname): print("Loading %s..." % fname) timer = time.time() entry = loader.load(engine.ADDRESS_SPACE, fname) log.info("Loaded %s in %fs, entrypoint: %s", fname, time.time() - timer, hex(entry) if entry is not None else None) if entry is not None: ENTRYPOINTS.append(("_ENTRY_", entry)) def parse_disasm_def(fname): global CPU_PLUGIN with open(fname) as f: for l in f: l = filter_config_line(l) if not l: continue #print(l) while True: if not l: #return break if l[0] == "[": section = l[1:-1] print("Processing section: %s" % section) if section == "entrypoints": l = parse_entrypoints(f) elif section == "subareas": l = parse_subareas(f) else: assert 0, "Unknown section: " + section else: break if not l: break if l.startswith("load"): args = l.split() if args[2][0] in string.digits: addr = str2int(args[2]) print("Loading %s @0x%x" % (args[1], addr)) engine.ADDRESS_SPACE.load_content(open(args[1], "rb"), addr) else: print("Loading %s (%s plugin)" % (args[1], args[2])) loader = __import__(args[2]) load_target_file(loader, args[1]) elif l.startswith("cpu "): args = l.split() CPU_PLUGIN = __import__(args[1]) if hasattr(CPU_PLUGIN, "arch_id"): engine.set_arch_id(CPU_PLUGIN.arch_id) print("Loading CPU plugin %s" % (args[1])) elif l.startswith("show bytes "): args = l.split() APP.show_bytes = int(args[2]) elif l.startswith("area "): args = l.split() assert len(args) == 4 start, end = parse_range(args[2]) a = engine.ADDRESS_SPACE.add_area(start, end, {"name": args[1], "access": args[3].upper()}) print("Adding area: %s" % engine.str_area(a)) else: assert 0, "Unknown directive: " + l class MainScreen: def __init__(self): self.screen_size = Screen.screen_size() self.e = DisasmViewer(1, 2, self.screen_size[0] - 2, self.screen_size[1] - 4) menu_file = WMenuBox([ ("Save (Shift+s)", b"S"), ("Write disasm (Shift+w)", b"W"), ("Write disasm in HTML", MENU_WRITE_ALL_HTML), ("Write function (Ctrl+w)", b"\x17"), ("Quit (q)", b"q") ]) menu_goto = WMenuBox([ ("Follow (Enter)", KEY_ENTER), ("Return (Esc)", KEY_ESC), ("Goto... (g)", b"g"), ("Search disasm... (/)", b"/"), ("Search next (Shift+/)", b"?"), ("Next undefined (Ctrl+u)", b"\x15"), ("Next non-function code (Ctrl+f)", b"\x06"), ]) menu_edit = WMenuBox([ ("Undefined (u)", b"u"), ("Code (c)", b"c"), ("Alt code (Shift+c)", b"C"), ("Data (d)", b"d"), ("ASCII String (a)", b"a"), ("Filler (f)", b"f"), ("Make label (n)", b"n"), ("Mark function start (F)", b"F"), ("Add code to function", MENU_ADD_TO_FUNC), ("Number/Address (o)", b"o"), ("Hex/dec (h)", b"h"), ]) menu_analysis = WMenuBox([ ("Info (whereami) (i)", b"i"), ("Memory map (Shift+i)", b"I"), ("Issue list (Ctrl+q)", b"\x11"), ("Run plugin...", MENU_PLUGIN), ("Preferences...", MENU_PREFS), ]) menu_help = WMenuBox([ ("Help (F1)", KEY_F1), ("About...", "about"), ]) self.menu_bar = WMenuBar([ ("File", menu_file), ("Goto", menu_goto), ("Edit", menu_edit), ("Analysis", menu_analysis), ("Help", menu_help) ]) self.menu_bar.permanent = True def redraw(self, allow_cursor=True): self.menu_bar.redraw() self.e.attr_color(C_B_WHITE, C_BLUE) self.e.draw_box(0, 1, self.screen_size[0], self.screen_size[1] - 2) self.e.attr_reset() self.e.redraw() if allow_cursor: self.e.cursor(True) def loop(self): while 1: key = self.e.get_input() if isinstance(key, list): x, y = key if self.menu_bar.inside(x, y): self.menu_bar.focus = True if self.menu_bar.focus: res = self.menu_bar.handle_input(key) if res == ACTION_CANCEL: self.menu_bar.focus = False elif res is not None and res is not True: res = self.e.handle_input(res) if res is not None and res is not True: return res else: if key == KEY_F9: self.menu_bar.focus = True self.menu_bar.redraw() continue res = self.e.handle_input(key) if res is not None and res is not True: return res def call_script(script, progress_func=None): mod = __import__(script) main_f = getattr(mod, "main", None) if main_f: main_f(APP) # A script might have queues some entrypoints, etc. # Analyze them now. engine.analyze(progress_func) if __name__ == "__main__": argp = argparse.ArgumentParser(description="ScratchABit interactive disassembler") argp.add_argument("file", help="Input file (binary or disassembly .def)") argp.add_argument("--script", action="append", help="Run script from file after loading environment") argp.add_argument("--save", action="store_true", help="Save DB after --script and quit; don't show UI") args = argp.parse_args() # Plugin dirs are relative to the dir where scratchabit.py resides. # sys.path[0] below provide absolute path of this dir, resolved for # symlinks. plugin_dirs = ["plugins", "plugins/cpu", "plugins/loader"] for d in plugin_dirs: sys.path.append(os.path.join(sys.path[0], d)) log.basicConfig(filename="scratchabit.log", format='%(asctime)s %(message)s', level=log.DEBUG) log.info("=" * 30 + " Started " + "=" * 30) if args.file.endswith(".def"): parse_disasm_def(args.file) project_name = args.file.rsplit(".", 1)[0] else: import default_plugins for loader_id in default_plugins.loaders: loader = __import__(loader_id) arch_id = loader.detect(args.file) if arch_id: break if not arch_id: print("Error: file '%s' not recognized by default loaders" % args.file) sys.exit(1) if arch_id not in default_plugins.cpus: print("Error: no plugin for CPU '%s' as detected for file '%s'" % (arch_id, args.file)) sys.exit(1) engine.set_arch_id(arch_id) load_target_file(loader, args.file) CPU_PLUGIN = __import__(default_plugins.cpus[arch_id]) project_name = args.file p = CPU_PLUGIN.PROCESSOR_ENTRY() if hasattr(p, "config"): p.config() engine.set_processor(p) if hasattr(p, "help_text"): help.set_cpu_help(p.help_text) APP.cpu_plugin = p APP.aspace = engine.ADDRESS_SPACE APP.is_ui = False engine.ADDRESS_SPACE.is_loading = True # Calc various offset based on show_bytes value APP.set_show_bytes(APP.show_bytes) # Strip suffix if any from def filename project_dir = project_name + ".scratchabit" if saveload.save_exists(project_dir): timer = time.time() saveload.load_state(project_dir) log.info("Loaded database in %fs", time.time() - timer) else: timer = time.time() for label, addr in ENTRYPOINTS: if engine.arch_id == "arm_32" and addr & 1: addr &= ~1 engine.ADDRESS_SPACE.make_alt_code(addr) if engine.ADDRESS_SPACE.is_exec(addr): engine.add_entrypoint(addr) engine.ADDRESS_SPACE.make_unique_label(addr, label) def _progress(cnt): sys.stdout.write("Performing initial analysis... %d\r" % cnt) engine.analyze(_progress) log.info("Performed initial analysis in %fs", time.time() - timer) print() #engine.print_address_map() if args.script: def _progress(cnt): sys.stdout.write("Performing analysis after running script(s)... %d\r" % cnt) for script in args.script: call_script(script, _progress) if args.save: saveload.save_state(project_dir) sys.exit() addr_stack = [] show_addr = None if os.path.exists(project_dir + "/session.addr_stack"): addr_stack = saveload.load_addr_stack(project_dir) if addr_stack: show_addr = addr_stack.pop() log.info("Loaded saved address stack, last address: 0x%x", show_addr) if show_addr is None: if ENTRYPOINTS: show_addr = ENTRYPOINTS[0][1] if engine.arch_id == "arm_32": show_addr &= ~1 else: show_addr = engine.ADDRESS_SPACE.min_addr() log.info("Starting UI") t = time.time() #_model = engine.render() _model = engine.render_partial_around(show_addr, 0, HEIGHT * 2) print("Rendering time: %fs" % (time.time() - t)) #print(_model.lines()) #sys.exit() engine.ADDRESS_SPACE.is_loading = False engine.ADDRESS_SPACE.changed = False Screen.init_tty() try: Screen.cls() Screen.enable_mouse() main_screen = MainScreen() APP.main_screen = main_screen APP.is_ui = True main_screen.e.set_model(_model) main_screen.e.addr_stack = addr_stack main_screen.e.goto_addr(show_addr) Screen.set_screen_redraw(main_screen.redraw) main_screen.redraw() main_screen.e.show_status("Press F1 for help, F9 for menus") main_screen.loop() except: log.exception("Unhandled exception") raise finally: Screen.goto(0, main_screen.screen_size[1]) Screen.cursor(True) Screen.disable_mouse() Screen.deinit_tty() Screen.wr("\n\n") saveload.save_session(project_dir, main_screen.e)
- MASTER-kevin
-
77 posts
How to keep your collaboration active, popular and successful!
look https://scratch-mit-edu.ezproxyberklee.flo.org/projects/editor/?tutorial=getStartedHow do I add Images in Forums? (random question) I think that adding what “bump” means will be helpful
for you copy the URL Google olny https://scratch-mit-edu.ezproxyberklee.flo.org/user/MASTER-Kevin/ https://scratch.mit.edu/user/MASTER-kevin/
#!/usr/bin/env python3
# ScratchABit - interactive disassembler
#
# Copyright (c) 2015-2018 Paul Sokolovsky
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import sys
if sys.version_info < (3, 0):
sys.stderr.write("""\
ERROR: ScratchABit requires Python 3.3 or higher. You are running it with
following Python version:
---
%s
---
Try running it as 'python3 %s' and/or install suitable version.
""" % (sys.version, sys.argv[0]))
sys.exit(1)
import os
import os.path
import time
import re
import string
import binascii
import logging as log
import argparse
from scratchabit import engine
import idaapi
from picotui.widgets import *
from picotui import editorext as editor
from picotui.screen import Screen
from picotui.editorext import Viewer
from picotui.menu import *
from picotui.dialogs import *
from scratchabit import utils
from scratchabit import help
from scratchabit import saveload
from scratchabit import actions
from scratchabit import uiprefs
HEIGHT = 21
MENU_PREFS = 2000
MENU_PLUGIN = 2001
MENU_ADD_TO_FUNC = 2002
MENU_WRITE_ALL_HTML = 2003
class AppClass:
def set_show_bytes(self, show_bytes):
self.show_bytes = show_bytes
sz = 8 + 1
if APP.show_bytes:
sz += show_bytes * 2 + 1
engine.DisasmObj.LEADER_SIZE = sz
APP = AppClass()
def disasm_one(p):
insnsz = p.ana()
p.out()
print("%08x %s" % (p.cmd.ea, p.cmd.disasm))
p.cmd.ea += p.cmd.size
p.cmd.size = 0
class DisasmViewer(editor.EditorExt):
def __init__(self, *args):
super().__init__(*args)
self.model = None
self.addr_stack = []
self.search_str = ""
self.def_color = C_PAIR(C_CYAN, C_BLUE)
def set_model(self, model):
self.model = model
self.set_lines(model.lines())
# Invalidate top_line. Assuming goto_*() will be called
# after set_model().
self.top_line = sys.maxsize
def show_line(self, l, i):
show_bytes = APP.show_bytes
res = l
if not isinstance(l, str):
res = "%08x " % l.ea
if show_bytes > 0:
bin = ""
if not l.virtual:
b = self.model.AS.get_bytes(l.ea, l.size)
bin = str(binascii.hexlify(b[:show_bytes]), "ascii")
if l.size > show_bytes:
bin += "+"
res += idaapi.fillstr(bin, show_bytes * 2 + 1)
res += l.indent + l.render()
COLOR_MAP = {
engine.Label: C_PAIR(C_GREEN, C_BLUE),
engine.AreaWrapper: C_PAIR(C_YELLOW, C_BLUE),
engine.FunctionWrapper: C_PAIR(C_B_YELLOW, C_BLUE),
engine.Xref: C_PAIR(C_MAGENTA, C_BLUE),
engine.Unknown: C_PAIR(C_WHITE, C_BLUE),
engine.Data: C_PAIR(C_MAGENTA, C_BLUE),
engine.String: C_PAIR(C_B_MAGENTA, C_BLUE),
engine.Fill: C_PAIR(C_B_BLUE, C_BLUE),
}
c = COLOR_MAP.get(type(l), self.def_color)
self.attr_color(c)
super().show_line(res, i)
self.attr_reset()
def handle_input(self, key):
try:
return super().handle_input(key)
except Exception as ex:
self.show_exception(ex)
return None
def goto_addr(self, to_addr, col=None, from_addr=None):
if to_addr is None:
self.show_status("No address-like value to go to")
return
subno = -1
if isinstance(to_addr, tuple):
to_addr, subno = to_addr
adj_addr = self.model.AS.adjust_addr_reverse(to_addr)
if adj_addr is None:
self.show_status("Unknown address: 0x%x" % to_addr)
return
to_addr = adj_addr
# If we can position cursor within current screen, do that,
# to avoid jumpy UI
no = self.model.addr2line_no(to_addr, subno)
if no is not None:
if self.line_visible(no):
self.goto_line(no, col=col)
if from_addr is not None:
self.addr_stack.append(from_addr)
return
# Otherwise, re-render model around needed address, and redraw screen
t = time.time()
model = engine.render_partial_around(to_addr, 0, HEIGHT * 2)
self.show_status("Rendering time: %fs" % (time.time() - t))
if not model:
self.show_status("Unknown address: 0x%x" % to_addr)
return
self.set_model(model)
no = self.model.addr2line_no(to_addr, subno)
if no is not None:
if from_addr is not None:
self.addr_stack.append(from_addr)
if not self.goto_line(no, col=col):
# Need to redraw always, because we changed underlying model
self.redraw()
else:
self.show_status("Unknown address: %x" % to_addr)
def update_model(self, stay_on_real=False):
"""Re-render model and update screen in such way that cursor stayed
on the same line (as far as possible).
stay_on_real == False - try to stay on same relative line no. for
the current address.
stay_on_real == True - try to stay on the line which contains real
bytes for the current address (use this if you know that cursor
stayed on such line before the update).
"""
addr, subno = self.cur_addr_subno()
t = time.time()
model = engine.render_partial_around(addr, subno, HEIGHT * 2)
self.show_status("Rendering time: %fs" % (time.time() - t))
self.set_model(model)
if stay_on_real:
self.cur_line = model.target_addr_lineno_real
else:
self.cur_line = model.target_addr_lineno
self.top_line = self.cur_line - self.row
#log.debug("update_model: addr=%x, row=%d, cur_line=%d, top_line=%d" % (addr, self.row, self.cur_line, self.top_line))
self.redraw()
def handle_cursor_keys(self, key):
cl = self.cur_line
if super().handle_cursor_keys(key):
if self.cur_line == cl:
return True
#log.debug("handle_cursor_keys: cur: %d, total: %d", self.cur_line, self.total_lines)
if self.cur_line <= HEIGHT or self.total_lines - self.cur_line <= HEIGHT:
log.debug("handle_cursor_keys: triggering update")
self.update_model()
return True
else:
return False
def cur_addr(self):
line = self.get_cur_line()
return line.ea
# Address of the next line. It may be the same address as the
# current line, as several lines may "belong" to the same address,
# (virtual lines like headers, etc.)
def next_line_addr_subno(self):
try:
l = self.content[self.cur_line + 1]
return (l.ea, l.subno)
except:
return None
# Return next address following the current line. May need to skip
# few virtual lines.
def next_addr(self):
addr = self.cur_addr()
n = self.cur_line + 1
try:
while self.content[n].ea == addr:
n += 1
return self.content[n].ea
except:
return None
def cur_addr_subno(self):
line = self.get_cur_line()
return (line.ea, line.subno)
def cur_operand_no(self, line):
col = self.col - engine.DisasmObj.LEADER_SIZE - len(line.indent)
#self.show_status("Enter pressed: %s, %s" % (col, line))
for i, pos in enumerate(line.arg_pos):
if pos[0] <= col <= pos[1]:
return i
return -1
def analyze_status(self, cnt):
self.show_status("Analyzing (%d insts so far)" % cnt)
def expect_flags(self, fl, allowed_flags):
if fl not in allowed_flags:
self.show_status("Undefine first (u key)")
return False
return True
def show_exception(self, e):
log.exception("Exception processing user command")
L = 3
T = 2
W = 74
H = 20
self.dialog_box(L, T, W, H)
v = Viewer(L + 1, T + 1, W - 2, H - 2)
import traceback
v.set_lines([
"Exception occurred processing the command. Press Esc to continue.",
"Recommended action is saving database, quitting and comparing",
"database files with backup copies for possibility of data loss",
"or corruption. The exception was also logged to scratchabit.log.",
"Please report way to reproduce it to",
"https://github.com/pfalcon/ScratchABit/issues",
"",
] + traceback.format_exc().splitlines())
v.loop()
self.redraw()
def resolve_expr(self, expr):
if expr:
if expr[0].isdigit():
return int(expr, 0)
else:
words = expr.split("+", 1)
addend = 0
if len(words) > 1:
try:
addend = int(words[1], 0)
except:
pass
to_addr = self.model.AS.resolve_label(words[0])
if to_addr is None:
return
return to_addr + addend
def require_non_func(self, fl):
if fl & ~(self.model.AS.FUNC | self.model.AS.ALT_CODE) != self.model.AS.CODE:
self.show_status("Code required")
return False
if fl & self.model.AS.FUNC:
self.show_status("Already a function")
return False
return True
#
# UI action handlers
#
def action_goto(self):
d = Dialog(4, 4, title="Go to")
d.add(1, 1, WLabel("Label/addr:"))
entry = WAutoComplete(20, "", self.model.AS.get_label_list())
entry.popup_h = 12
entry.finish_dialog = ACTION_OK
d.add(13, 1, entry)
d.add(1, 2, WLabel("Press Down to auto-complete"))
res = d.loop()
self.redraw()
if res == ACTION_OK:
value = entry.get()
if '0' <= value[0] <= '9':
addr = int(value, 0)
else:
addr = self.model.AS.resolve_label(value)
self.goto_addr(addr, from_addr=self.cur_addr())
def action_make_ascii(self):
addr = self.cur_addr()
fl = self.model.AS.get_flags(addr)
if not self.expect_flags(fl, (self.model.AS.DATA, self.model.AS.UNK)):
return
sz = 0
label = "s_"
while True:
b = self.model.AS.get_byte(addr)
fl = self.model.AS.get_flags(addr)
if not (0x20 <= b <= 0x7e or b in (0x0a, 0x0d)):
if b == 0:
sz += 1
break
if fl not in (self.model.AS.UNK, self.model.AS.DATA, self.model.AS.DATA_CONT):
break
c = chr(b)
if c < '0' or c in string.punctuation:
c = '_'
label += c
addr += 1
sz += 1
if sz > 0:
self.model.AS.set_flags(self.cur_addr(), sz, self.model.AS.STR, self.model.AS.DATA_CONT)
self.model.AS.make_unique_label(self.cur_addr(), label)
self.update_model()
def handle_edit_key(self, key):
if key in ACTION_MAP:
return ACTION_MAP[key](self)
line = self.get_cur_line()
if key == editor.KEY_ENTER:
line = self.get_cur_line()
log.info("Enter pressed: %s" % line)
op_no = self.cur_operand_no(line)
self.show_status("Enter pressed: %s, %s" % (self.col, op_no))
to_addr = None
# No longer try to jump only to addresses in args, parse
# textual representation below
if False and isinstance(line, engine.DisasmObj):
if op_no >= 0:
o = line[op_no]
to_addr = o.get_addr()
if to_addr is None:
o = line.get_operand_addr()
if o:
to_addr = o.get_addr()
if to_addr is None:
pos = self.col - line.LEADER_SIZE - len(line.indent)
word = utils.get_word_at_pos(line.cache, pos)
self.show_status("Enter pressed: %s, %s, %s" % (self.col, op_no, word))
to_addr = self.resolve_expr(word)
if to_addr is None:
self.show_status("Unknown address: %s" % word)
return
self.goto_addr(to_addr, from_addr=self.cur_addr_subno())
elif key == editor.KEY_ESC:
if self.addr_stack:
self.show_status("Returning")
self.goto_addr(self.addr_stack.pop())
elif key == b"q":
res = ACTION_OK
if self.model.AS.changed:
res = DConfirmation("There're unsaved changes. Quit?").result()
if res == ACTION_OK:
return editor.KEY_QUIT
self.redraw()
elif key == b"\x1b[5;5~": # Ctrl+PgUp
self.goto_addr(self.model.AS.min_addr(), from_addr=line.ea)
elif key == b"\x1b[6;5~": # Ctrl+PgDn
self.goto_addr(self.model.AS.max_addr(), from_addr=line.ea)
elif key == b"c":
addr = self.cur_addr()
self.show_status("Analyzing at %x" % addr)
engine.add_entrypoint(addr, False)
engine.analyze(self.analyze_status)
self.update_model()
elif key == b"C":
addr = self.cur_addr()
self.show_status("Analyzing at %x" % addr)
self.model.AS.make_alt_code(addr)
engine.add_entrypoint(addr, False)
engine.analyze(self.analyze_status)
self.update_model()
elif key == b"F":
addr = self.cur_addr()
fl = self.model.AS.get_flags(addr, 0xff)
if not self.require_non_func(fl):
return
self.show_status("Retracing as a function...")
self.model.AS.make_label("fun_", addr)
engine.add_entrypoint(addr, True)
engine.analyze(self.analyze_status)
self.update_model()
self.show_status("Retraced as a function")
elif key == MENU_ADD_TO_FUNC:
addr = self.cur_addr()
if actions.add_code_to_func(APP, addr):
self.update_model()
elif key == b"d":
addr = self.cur_addr()
fl = self.model.AS.get_flags(addr)
if not self.expect_flags(fl, (self.model.AS.DATA, self.model.AS.UNK)):
return
if fl == self.model.AS.UNK:
self.model.AS.set_flags(addr, 1, self.model.AS.DATA, self.model.AS.DATA_CONT)
else:
sz = self.model.AS.get_unit_size(addr)
self.model.undefine_unit(addr)
sz *= 2
if sz > 4: sz = 1
self.model.AS.set_flags(addr, sz, self.model.AS.DATA, self.model.AS.DATA_CONT)
self.update_model()
elif key == b"f":
addr = self.cur_addr()
fl = self.model.AS.get_flags(addr)
if not self.expect_flags(fl, (self.model.AS.UNK,)):
return
off, area = self.model.AS.addr2area(self.cur_addr())
# Don't cross area boundaries with filler
remaining = area[engine.END] - addr + 1
sz = 0
while remaining:
try:
fl = self.model.AS.get_flags(addr)
except engine.InvalidAddrException:
break
if fl != self.model.AS.UNK:
break
b = self.model.AS.get_byte(addr)
if b not in (0, 0xff):
self.show_status("Filler must consist of 0x00 or 0xff")
return
sz += 1
addr += 1
remaining -= 1
if sz > 0:
self.model.AS.make_filler(self.cur_addr(), sz)
self.update_model()
elif key == b"u":
addr = self.cur_addr()
self.model.undefine_unit(addr)
self.update_model()
elif key == b"h":
op_no = self.cur_operand_no(self.get_cur_line())
if op_no >= 0:
addr = self.cur_addr()
subtype = self.model.AS.get_arg_prop(addr, op_no, "subtype")
if subtype != engine.IMM_ADDR:
next_subtype = {
engine.IMM_UHEX: engine.IMM_UDEC,
engine.IMM_UDEC: engine.IMM_UHEX,
}
self.model.AS.set_arg_prop(addr, op_no, "subtype", next_subtype[subtype])
self.redraw()
self.show_status("Changed arg #%d to %s" % (op_no, next_subtype[subtype]))
elif key == b"o":
addr = self.cur_addr()
line = self.get_cur_line()
o = line.get_operand_addr()
if not o:
self.show_status("Cannot convert operand to offset")
return
if o.type != idaapi.o_imm or not self.model.AS.is_valid_addr(o.get_addr()):
self.show_status("Cannot convert operand to offset: #%s: %s" % (o.n, o.type))
return
if self.model.AS.get_arg_prop(addr, o.n, "subtype") == engine.IMM_ADDR:
self.model.AS.unmake_arg_offset(addr, o.n, o.get_addr())
else:
self.model.AS.make_arg_offset(addr, o.n, o.get_addr())
self.update_model(True)
elif key == b";":
addr = self.cur_addr()
comment = self.model.AS.get_comment(addr) or ""
res = DMultiEntry(60, 5, comment.split("\n"), title="Comment:").result()
if res != ACTION_CANCEL:
res = "\n".join(res).rstrip("\n")
self.model.AS.set_comment(addr, res)
self.update_model()
else:
self.redraw()
elif key == b"n":
addr = self.cur_addr()
label = self.model.AS.get_label(addr)
def_label = self.model.AS.get_default_label(addr)
s = label or def_label
while True:
res = DTextEntry(30, s, title="New label:").result()
if not res:
break
if res == def_label:
res = addr
else:
if self.model.AS.label_exists(res):
s = res
self.show_status("Duplicate label")
continue
self.model.AS.set_label(addr, res)
if not label:
# If it's new label, we need to add it to model
self.update_model()
return
break
self.redraw()
elif key == editor.KEY_F1:
help.help(self)
self.redraw()
elif key == b"S":
self.show_status("Saving...")
timer = time.time()
saveload.save_state(project_dir)
timer = time.time() - timer
log.info("Saved database in %fs", timer)
self.model.AS.changed = False
self.show_status("Saved in %fs" % timer)
elif key == b"\x11": # ^Q
class IssueList(WListBox):
def render_line(self, l):
return "%08x %s" % l
d = Dialog(4, 4, title="Problems list")
lw = IssueList(40, 16, self.model.AS.get_issues())
lw.finish_dialog = ACTION_OK
d.add(1, 1, lw)
res = d.loop()
self.redraw()
if res == ACTION_OK:
val = lw.get_cur_line()
if val:
self.goto_addr(val[0], from_addr=self.cur_addr())
elif key == b"i":
off, area = self.model.AS.addr2area(self.cur_addr())
props = area[engine.PROPS]
percent = 100 * off / (area[engine.END] - area[engine.START] + 1)
func = self.model.AS.lookup_func(self.cur_addr())
func = self.model.AS.get_label(func.start) if func else None
status = "Area: 0x%x %s (%s): %.1f%%, func: %s" % (
area[engine.START], props.get("name", "noname"), props["access"], percent, func
)
subarea = self.model.AS.lookup_subarea(self.cur_addr())
if subarea:
status += ", subarea: " + subarea[2]
self.show_status(status)
elif key == b"I":
from scratchabit import memmap
addr = memmap.show(self.model.AS, self.cur_addr())
if addr is not None:
self.goto_addr(addr, from_addr=self.cur_addr())
self.redraw()
elif key == b"W":
out_fname = "out.lst"
actions.write_disasm_all(APP, out_fname, feedback_obj=self)
self.show_status("Disassembly listing written: " + out_fname)
elif key == MENU_WRITE_ALL_HTML:
out_fname = "out.html"
with open(out_fname, "w") as f:
f.write("<pre>\n")
m = actions.HTMLSaveModel(f, self)
m.aspace = self.model.AS
engine.render_partial(m, 0, 0, 10000000)
f.write("</pre>\n")
self.show_status("Disassembly HTML listing written: " + out_fname)
elif key == b"\x17": # Ctrl+W
outfile = actions.write_func_by_addr(APP, self.cur_addr(), feedback_obj=self)
if outfile:
self.show_status("Wrote file: %s" % outfile)
elif key == b"\x15": # Ctrl+U
# Next undefined
addr = self.cur_addr()
flags = self.model.AS.get_flags(addr)
if flags == self.model.AS.UNK:
# If already on undefined, skip the current stride of them,
# as they indeed go in batches.
while True:
flags = self.model.AS.get_flags(addr)
if flags != self.model.AS.UNK:
break
addr = self.model.AS.next_addr(addr)
if addr is None:
break
if addr is not None:
while True:
flags = self.model.AS.get_flags(addr)
if flags == self.model.AS.UNK:
self.goto_addr(addr, from_addr=self.cur_addr())
break
addr = self.model.AS.next_addr(addr)
if addr is None:
break
if addr is None:
self.show_status("There're no further undefined strides")
elif key == b"\x06": # Ctrl+F
# Next non-function
addr = self.cur_addr()
flags = self.model.AS.get_flags(addr, ~ADDRESS_SPACE.ALT_CODE)
if flags == self.model.AS.CODE:
# If already on non-func code, skip the current stride of it,
# as it indeed go in batches.
while True:
flags = self.model.AS.get_flags(addr, ~ADDRESS_SPACE.ALT_CODE)
self.show_status("fl=%x" % flags)
if flags not in (self.model.AS.CODE, self.model.AS.CODE_CONT):
break
addr = self.model.AS.next_addr(addr)
if addr is None:
break
if addr is not None:
while True:
flags = self.model.AS.get_flags(addr, ~ADDRESS_SPACE.ALT_CODE)
if flags == self.model.AS.CODE:
self.goto_addr(addr, from_addr=self.cur_addr())
break
addr = self.model.AS.next_addr(addr)
if addr is None:
break
if addr is None:
self.show_status("There're no further non-function code strides")
elif key in (b"/", b"?"): # "/" and Shift+"/"
class FoundException(Exception): pass
class TextSearchModel(engine.Model):
def __init__(self, substr, ctrl, this_addr, this_subno):
super().__init__()
self.search = substr
self.ctrl = ctrl
self.this_addr = this_addr
self.this_subno = this_subno
self.cnt = 0
def add_object(self, addr, line):
super().add_object(addr, line)
# Skip virtual lines before the line from which we started
if addr == self.this_addr and line.subno < self.this_subno:
return
txt = line.render()
idx = txt.find(self.search)
if idx != -1:
raise FoundException((addr, line.subno), idx + line.LEADER_SIZE + len(line.indent))
if self.cnt % 256 == 0:
self.ctrl.show_status("Searching: 0x%x" % addr)
self.cnt += 1
# Don't accumulate lines
self._lines = []
self._addr2line = {}
if key == b"/":
d = Dialog(4, 4, title="Text Search")
d.add(1, 1, WLabel("Search for:"))
entry = WTextEntry(20, self.search_str)
entry.finish_dialog = ACTION_OK
d.add(13, 1, entry)
res = d.loop()
self.redraw()
self.search_str = entry.get_text()
if res != ACTION_OK or not self.search_str:
return
addr, subno = self.cur_addr_subno()
else:
addr, subno = self.next_line_addr_subno()
try:
engine.render_from(TextSearchModel(self.search_str, self, addr, subno), addr, 10000000)
except FoundException as res:
self.goto_addr(res.args[0], col=res.args[1], from_addr=self.cur_addr())
else:
self.show_status("Not found: " + self.search_str)
elif key == MENU_PREFS:
uiprefs.handle(APP)
elif key == MENU_PLUGIN:
res = DTextEntry(30, "", title="Plugin module name:").result()
self.redraw()
if res:
self.show_status("Running '%s' plugin..." % res)
call_script(res)
self.update_model()
self.show_status("Plugin '%s' ran successfully" % res)
else:
self.show_status("Unbound key: " + repr(key))
ACTION_MAP = {
b"g": DisasmViewer.action_goto,
b"a": DisasmViewer.action_make_ascii,
}
CPU_PLUGIN = None
ENTRYPOINTS = []
APP.show_bytes = 4
def filter_config_line(l):
l = re.sub(r"#.*$", "", l)
l = l.strip()
return l
def load_symbols(fname):
with open(fname) as f:
for l in f:
l = filter_config_line(l)
if not l:
continue
m = re.search(r"\b([A-Za-z_$.][A-Za-z0-9_$.]*)\s*=\s*((0x)?[0-9A-Fa-f]+)", l)
if m:
#print(m.groups())
ENTRYPOINTS.append((m.group(1), int(m.group(2), 0)))
else:
print("Warning: cannot parse entrypoint info from: %r" % l)
# Allow undescores to separate digit groups
def str2int(s):
return int(s.replace("_", ""), 0)
def parse_range(arg):
# name start(len)
# name start-end
if "(" in arg:
m = re.match(r"(.+?)\s*\(\s*(.+?)\s*\)", arg)
start = str2int(m.group(1))
end = start + str2int(m.group(2)) - 1
else:
m = re.match(r"(.+)\s*-\s*(.+)", arg)
start = str2int(m.group(1))
end = str2int(m.group(2))
return start, end
def parse_entrypoints(f):
for l in f:
l = filter_config_line(l)
if not l:
continue
if l[0] == "[":
return l
m = re.match(r'load "(.+?)"', l)
if m:
load_symbols(m.group(1))
else:
label, addr = [v.strip() for v in l.split("=")]
ENTRYPOINTS.append((label, str2int(addr)))
return ""
def parse_subareas(f):
subareas = []
for l in f:
l = filter_config_line(l)
if not l:
continue
if l[0] == "[":
return l
args = l.split()
assert len(args) == 2
start, end = parse_range(args[1])
engine.ADDRESS_SPACE.add_subarea(start, end, args[0])
engine.ADDRESS_SPACE.finish_subareas()
return ""
def load_target_file(loader, fname):
print("Loading %s..." % fname)
timer = time.time()
entry = loader.load(engine.ADDRESS_SPACE, fname)
log.info("Loaded %s in %fs, entrypoint: %s", fname, time.time() - timer, hex(entry) if entry is not None else None)
if entry is not None:
ENTRYPOINTS.append(("_ENTRY_", entry))
def parse_disasm_def(fname):
global CPU_PLUGIN
with open(fname) as f:
for l in f:
l = filter_config_line(l)
if not l:
continue
#print(l)
while True:
if not l:
#return
break
if l[0] == "[":
section = l[1:-1]
print("Processing section: %s" % section)
if section == "entrypoints":
l = parse_entrypoints(f)
elif section == "subareas":
l = parse_subareas(f)
else:
assert 0, "Unknown section: " + section
else:
break
if not l:
break
if l.startswith("load"):
args = l.split()
if args[2][0] in string.digits:
addr = str2int(args[2])
print("Loading %s @0x%x" % (args[1], addr))
engine.ADDRESS_SPACE.load_content(open(args[1], "rb"), addr)
else:
print("Loading %s (%s plugin)" % (args[1], args[2]))
loader = __import__(args[2])
load_target_file(loader, args[1])
elif l.startswith("cpu "):
args = l.split()
CPU_PLUGIN = __import__(args[1])
if hasattr(CPU_PLUGIN, "arch_id"):
engine.set_arch_id(CPU_PLUGIN.arch_id)
print("Loading CPU plugin %s" % (args[1]))
elif l.startswith("show bytes "):
args = l.split()
APP.show_bytes = int(args[2])
elif l.startswith("area "):
args = l.split()
assert len(args) == 4
start, end = parse_range(args[2])
a = engine.ADDRESS_SPACE.add_area(start, end, {"name": args[1], "access": args[3].upper()})
print("Adding area: %s" % engine.str_area(a))
else:
assert 0, "Unknown directive: " + l
class MainScreen:
def __init__(self):
self.screen_size = Screen.screen_size()
self.e = DisasmViewer(1, 2, self.screen_size[0] - 2, self.screen_size[1] - 4)
menu_file = WMenuBox([
("Save (Shift+s)", b"S"),
("Write disasm (Shift+w)", b"W"),
("Write disasm in HTML", MENU_WRITE_ALL_HTML),
("Write function (Ctrl+w)", b"\x17"),
("Quit (q)", b"q")
])
menu_goto = WMenuBox([
("Follow (Enter)", KEY_ENTER), ("Return (Esc)", KEY_ESC),
("Goto... (g)", b"g"), ("Search disasm... (/)", b"/"),
("Search next (Shift+/)", b"?"), ("Next undefined (Ctrl+u)", b"\x15"),
("Next non-function code (Ctrl+f)", b"\x06"),
])
menu_edit = WMenuBox([
("Undefined (u)", b"u"),
("Code (c)", b"c"),
("Alt code (Shift+c)", b"C"),
("Data (d)", b"d"),
("ASCII String (a)", b"a"), ("Filler (f)", b"f"), ("Make label (n)", b"n"),
("Mark function start (F)", b"F"), ("Add code to function", MENU_ADD_TO_FUNC),
("Number/Address (o)", b"o"), ("Hex/dec (h)", b"h"),
])
menu_analysis = WMenuBox([
("Info (whereami) (i)", b"i"), ("Memory map (Shift+i)", b"I"),
("Issue list (Ctrl+q)", b"\x11"),
("Run plugin...", MENU_PLUGIN),
("Preferences...", MENU_PREFS),
])
menu_help = WMenuBox([
("Help (F1)", KEY_F1), ("About...", "about"),
])
self.menu_bar = WMenuBar([
("File", menu_file), ("Goto", menu_goto), ("Edit", menu_edit),
("Analysis", menu_analysis), ("Help", menu_help)
])
self.menu_bar.permanent = True
def redraw(self, allow_cursor=True):
self.menu_bar.redraw()
self.e.attr_color(C_B_WHITE, C_BLUE)
self.e.draw_box(0, 1, self.screen_size[0], self.screen_size[1] - 2)
self.e.attr_reset()
self.e.redraw()
if allow_cursor:
self.e.cursor(True)
def loop(self):
while 1:
key = self.e.get_input()
if isinstance(key, list):
x, y = key
if self.menu_bar.inside(x, y):
self.menu_bar.focus = True
if self.menu_bar.focus:
res = self.menu_bar.handle_input(key)
if res == ACTION_CANCEL:
self.menu_bar.focus = False
elif res is not None and res is not True:
res = self.e.handle_input(res)
if res is not None and res is not True:
return res
else:
if key == KEY_F9:
self.menu_bar.focus = True
self.menu_bar.redraw()
continue
res = self.e.handle_input(key)
if res is not None and res is not True:
return res
def call_script(script, progress_func=None):
mod = __import__(script)
main_f = getattr(mod, "main", None)
if main_f:
main_f(APP)
# A script might have queues some entrypoints, etc.
# Analyze them now.
engine.analyze(progress_func)
if __name__ == "__main__":
argp = argparse.ArgumentParser(description="ScratchABit interactive disassembler")
argp.add_argument("file", help="Input file (binary or disassembly .def)")
argp.add_argument("--script", action="append", help="Run script from file after loading environment")
argp.add_argument("--save", action="store_true", help="Save DB after --script and quit; don't show UI")
args = argp.parse_args()
# Plugin dirs are relative to the dir where scratchabit.py resides.
# sys.path[0] below provide absolute path of this dir, resolved for
# symlinks.
plugin_dirs = ["plugins", "plugins/cpu", "plugins/loader"]
for d in plugin_dirs:
sys.path.append(os.path.join(sys.path[0], d))
log.basicConfig(filename="scratchabit.log", format='%(asctime)s %(message)s', level=log.DEBUG)
log.info("=" * 30 + " Started " + "=" * 30)
if args.file.endswith(".def"):
parse_disasm_def(args.file)
project_name = args.file.rsplit(".", 1)[0]
else:
import default_plugins
for loader_id in default_plugins.loaders:
loader = __import__(loader_id)
arch_id = loader.detect(args.file)
if arch_id:
break
if not arch_id:
print("Error: file '%s' not recognized by default loaders" % args.file)
sys.exit(1)
if arch_id not in default_plugins.cpus:
print("Error: no plugin for CPU '%s' as detected for file '%s'" % (arch_id, args.file))
sys.exit(1)
engine.set_arch_id(arch_id)
load_target_file(loader, args.file)
CPU_PLUGIN = __import__(default_plugins.cpus[arch_id])
project_name = args.file
p = CPU_PLUGIN.PROCESSOR_ENTRY()
if hasattr(p, "config"):
p.config()
engine.set_processor(p)
if hasattr(p, "help_text"):
help.set_cpu_help(p.help_text)
APP.cpu_plugin = p
APP.aspace = engine.ADDRESS_SPACE
APP.is_ui = False
engine.ADDRESS_SPACE.is_loading = True
# Calc various offset based on show_bytes value
APP.set_show_bytes(APP.show_bytes)
# Strip suffix if any from def filename
project_dir = project_name + ".scratchabit"
if saveload.save_exists(project_dir):
timer = time.time()
saveload.load_state(project_dir)
log.info("Loaded database in %fs", time.time() - timer)
else:
timer = time.time()
for label, addr in ENTRYPOINTS:
if engine.arch_id == "arm_32" and addr & 1:
addr &= ~1
engine.ADDRESS_SPACE.make_alt_code(addr)
if engine.ADDRESS_SPACE.is_exec(addr):
engine.add_entrypoint(addr)
engine.ADDRESS_SPACE.make_unique_label(addr, label)
def _progress(cnt):
sys.stdout.write("Performing initial analysis... %d\r" % cnt)
engine.analyze(_progress)
log.info("Performed initial analysis in %fs", time.time() - timer)
print()
#engine.print_address_map()
if args.script:
def _progress(cnt):
sys.stdout.write("Performing analysis after running script(s)... %d\r" % cnt)
for script in args.script:
call_script(script, _progress)
if args.save:
saveload.save_state(project_dir)
sys.exit()
addr_stack = []
show_addr = None
if os.path.exists(project_dir + "/session.addr_stack"):
addr_stack = saveload.load_addr_stack(project_dir)
if addr_stack:
show_addr = addr_stack.pop()
log.info("Loaded saved address stack, last address: 0x%x", show_addr)
if show_addr is None:
if ENTRYPOINTS:
show_addr = ENTRYPOINTS[0][1]
if engine.arch_id == "arm_32":
show_addr &= ~1
else:
show_addr = engine.ADDRESS_SPACE.min_addr()
log.info("Starting UI")
t = time.time()
#_model = engine.render()
_model = engine.render_partial_around(show_addr, 0, HEIGHT * 2)
print("Rendering time: %fs" % (time.time() - t))
#print(_model.lines())
#sys.exit()
engine.ADDRESS_SPACE.is_loading = False
engine.ADDRESS_SPACE.changed = False
Screen.init_tty()
try:
Screen.cls()
Screen.enable_mouse()
main_screen = MainScreen()
APP.main_screen = main_screen
APP.is_ui = True
main_screen.e.set_model(_model)
main_screen.e.addr_stack = addr_stack
main_screen.e.goto_addr(show_addr)
Screen.set_screen_redraw(main_screen.redraw)
main_screen.redraw()
main_screen.e.show_status("Press F1 for help, F9 for menus")
main_screen.loop()
except:
log.exception("Unhandled exception")
raise
finally:
Screen.goto(0, main_screen.screen_size[1])
Screen.cursor(True)
Screen.disable_mouse()
Screen.deinit_tty()
Screen.wr("\n\n")
saveload.save_session(project_dir, main_screen.e)
- dacreatif2
-
100+ posts
How to keep your collaboration active, popular and successful!
look https://scratch-mit-edu.ezproxyberklee.flo.org/projects/editor/?tutorial=getStartedHow do I add Images in Forums? (random question) I think that adding what “bump” means will be helpful
for you copy the URL Google olny https://scratch-mit-edu.ezproxyberklee.flo.org/user/MASTER-Kevin/ https://scratch.mit.edu/user/MASTER-kevin/#!/usr/bin/env python3
# ScratchABit - interactive disassembler
#
# Copyright (c) 2015-2018 Paul Sokolovsky
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
import sys
if sys.version_info < (3, 0):
sys.stderr.write("""\
ERROR: ScratchABit requires Python 3.3 or higher. You are running it with
following Python version:
---
%s
---
Try running it as 'python3 %s' and/or install suitable version.
""" % (sys.version, sys.argv[0]))
sys.exit(1)
import os
import os.path
import time
import re
import string
import binascii
import logging as log
import argparse
from scratchabit import engine
import idaapi
from picotui.widgets import *
from picotui import editorext as editor
from picotui.screen import Screen
from picotui.editorext import Viewer
from picotui.menu import *
from picotui.dialogs import *
from scratchabit import utils
from scratchabit import help
from scratchabit import saveload
from scratchabit import actions
from scratchabit import uiprefs
HEIGHT = 21
MENU_PREFS = 2000
MENU_PLUGIN = 2001
MENU_ADD_TO_FUNC = 2002
MENU_WRITE_ALL_HTML = 2003
class AppClass:
def set_show_bytes(self, show_bytes):
self.show_bytes = show_bytes
sz = 8 + 1
if APP.show_bytes:
sz += show_bytes * 2 + 1
engine.DisasmObj.LEADER_SIZE = sz
APP = AppClass()
def disasm_one(p):
insnsz = p.ana()
p.out()
print("%08x %s" % (p.cmd.ea, p.cmd.disasm))
p.cmd.ea += p.cmd.size
p.cmd.size = 0
class DisasmViewer(editor.EditorExt):
def __init__(self, *args):
super().__init__(*args)
self.model = None
self.addr_stack = []
self.search_str = ""
self.def_color = C_PAIR(C_CYAN, C_BLUE)
def set_model(self, model):
self.model = model
self.set_lines(model.lines())
# Invalidate top_line. Assuming goto_*() will be called
# after set_model().
self.top_line = sys.maxsize
def show_line(self, l, i):
show_bytes = APP.show_bytes
res = l
if not isinstance(l, str):
res = "%08x " % l.ea
if show_bytes > 0:
bin = ""
if not l.virtual:
b = self.model.AS.get_bytes(l.ea, l.size)
bin = str(binascii.hexlify(b[:show_bytes]), "ascii")
if l.size > show_bytes:
bin += "+"
res += idaapi.fillstr(bin, show_bytes * 2 + 1)
res += l.indent + l.render()
COLOR_MAP = {
engine.Label: C_PAIR(C_GREEN, C_BLUE),
engine.AreaWrapper: C_PAIR(C_YELLOW, C_BLUE),
engine.FunctionWrapper: C_PAIR(C_B_YELLOW, C_BLUE),
engine.Xref: C_PAIR(C_MAGENTA, C_BLUE),
engine.Unknown: C_PAIR(C_WHITE, C_BLUE),
engine.Data: C_PAIR(C_MAGENTA, C_BLUE),
engine.String: C_PAIR(C_B_MAGENTA, C_BLUE),
engine.Fill: C_PAIR(C_B_BLUE, C_BLUE),
}
c = COLOR_MAP.get(type(l), self.def_color)
self.attr_color(c)
super().show_line(res, i)
self.attr_reset()
def handle_input(self, key):
try:
return super().handle_input(key)
except Exception as ex:
self.show_exception(ex)
return None
def goto_addr(self, to_addr, col=None, from_addr=None):
if to_addr is None:
self.show_status("No address-like value to go to")
return
subno = -1
if isinstance(to_addr, tuple):
to_addr, subno = to_addr
adj_addr = self.model.AS.adjust_addr_reverse(to_addr)
if adj_addr is None:
self.show_status("Unknown address: 0x%x" % to_addr)
return
to_addr = adj_addr
# If we can position cursor within current screen, do that,
# to avoid jumpy UI
no = self.model.addr2line_no(to_addr, subno)
if no is not None:
if self.line_visible(no):
self.goto_line(no, col=col)
if from_addr is not None:
self.addr_stack.append(from_addr)
return
# Otherwise, re-render model around needed address, and redraw screen
t = time.time()
model = engine.render_partial_around(to_addr, 0, HEIGHT * 2)
self.show_status("Rendering time: %fs" % (time.time() - t))
if not model:
self.show_status("Unknown address: 0x%x" % to_addr)
return
self.set_model(model)
no = self.model.addr2line_no(to_addr, subno)
if no is not None:
if from_addr is not None:
self.addr_stack.append(from_addr)
if not self.goto_line(no, col=col):
# Need to redraw always, because we changed underlying model
self.redraw()
else:
self.show_status("Unknown address: %x" % to_addr)
def update_model(self, stay_on_real=False):
"""Re-render model and update screen in such way that cursor stayed
on the same line (as far as possible).
stay_on_real == False - try to stay on same relative line no. for
the current address.
stay_on_real == True - try to stay on the line which contains real
bytes for the current address (use this if you know that cursor
stayed on such line before the update).
"""
addr, subno = self.cur_addr_subno()
t = time.time()
model = engine.render_partial_around(addr, subno, HEIGHT * 2)
self.show_status("Rendering time: %fs" % (time.time() - t))
self.set_model(model)
if stay_on_real:
self.cur_line = model.target_addr_lineno_real
else:
self.cur_line = model.target_addr_lineno
self.top_line = self.cur_line - self.row
#log.debug("update_model: addr=%x, row=%d, cur_line=%d, top_line=%d" % (addr, self.row, self.cur_line, self.top_line))
self.redraw()
def handle_cursor_keys(self, key):
cl = self.cur_line
if super().handle_cursor_keys(key):
if self.cur_line == cl:
return True
#log.debug("handle_cursor_keys: cur: %d, total: %d", self.cur_line, self.total_lines)
if self.cur_line <= HEIGHT or self.total_lines - self.cur_line <= HEIGHT:
log.debug("handle_cursor_keys: triggering update")
self.update_model()
return True
else:
return False
def cur_addr(self):
line = self.get_cur_line()
return line.ea
# Address of the next line. It may be the same address as the
# current line, as several lines may "belong" to the same address,
# (virtual lines like headers, etc.)
def next_line_addr_subno(self):
try:
l = self.content[self.cur_line + 1]
return (l.ea, l.subno)
except:
return None
# Return next address following the current line. May need to skip
# few virtual lines.
def next_addr(self):
addr = self.cur_addr()
n = self.cur_line + 1
try:
while self.content[n].ea == addr:
n += 1
return self.content[n].ea
except:
return None
def cur_addr_subno(self):
line = self.get_cur_line()
return (line.ea, line.subno)
def cur_operand_no(self, line):
col = self.col - engine.DisasmObj.LEADER_SIZE - len(line.indent)
#self.show_status("Enter pressed: %s, %s" % (col, line))
for i, pos in enumerate(line.arg_pos):
if pos[0] <= col <= pos[1]:
return i
return -1
def analyze_status(self, cnt):
self.show_status("Analyzing (%d insts so far)" % cnt)
def expect_flags(self, fl, allowed_flags):
if fl not in allowed_flags:
self.show_status("Undefine first (u key)")
return False
return True
def show_exception(self, e):
log.exception("Exception processing user command")
L = 3
T = 2
W = 74
H = 20
self.dialog_box(L, T, W, H)
v = Viewer(L + 1, T + 1, W - 2, H - 2)
import traceback
v.set_lines([
"Exception occurred processing the command. Press Esc to continue.",
"Recommended action is saving database, quitting and comparing",
"database files with backup copies for possibility of data loss",
"or corruption. The exception was also logged to scratchabit.log.",
"Please report way to reproduce it to",
"https://github.com/pfalcon/ScratchABit/issues",
"",
] + traceback.format_exc().splitlines())
v.loop()
self.redraw()
def resolve_expr(self, expr):
if expr:
if expr[0].isdigit():
return int(expr, 0)
else:
words = expr.split("+", 1)
addend = 0
if len(words) > 1:
try:
addend = int(words[1], 0)
except:
pass
to_addr = self.model.AS.resolve_label(words[0])
if to_addr is None:
return
return to_addr + addend
def require_non_func(self, fl):
if fl & ~(self.model.AS.FUNC | self.model.AS.ALT_CODE) != self.model.AS.CODE:
self.show_status("Code required")
return False
if fl & self.model.AS.FUNC:
self.show_status("Already a function")
return False
return True
#
# UI action handlers
#
def action_goto(self):
d = Dialog(4, 4, title="Go to")
d.add(1, 1, WLabel("Label/addr:"))
entry = WAutoComplete(20, "", self.model.AS.get_label_list())
entry.popup_h = 12
entry.finish_dialog = ACTION_OK
d.add(13, 1, entry)
d.add(1, 2, WLabel("Press Down to auto-complete"))
res = d.loop()
self.redraw()
if res == ACTION_OK:
value = entry.get()
if '0' <= value[0] <= '9':
addr = int(value, 0)
else:
addr = self.model.AS.resolve_label(value)
self.goto_addr(addr, from_addr=self.cur_addr())
def action_make_ascii(self):
addr = self.cur_addr()
fl = self.model.AS.get_flags(addr)
if not self.expect_flags(fl, (self.model.AS.DATA, self.model.AS.UNK)):
return
sz = 0
label = "s_"
while True:
b = self.model.AS.get_byte(addr)
fl = self.model.AS.get_flags(addr)
if not (0x20 <= b <= 0x7e or b in (0x0a, 0x0d)):
if b == 0:
sz += 1
break
if fl not in (self.model.AS.UNK, self.model.AS.DATA, self.model.AS.DATA_CONT):
break
c = chr(b)
if c < '0' or c in string.punctuation:
c = '_'
label += c
addr += 1
sz += 1
if sz > 0:
self.model.AS.set_flags(self.cur_addr(), sz, self.model.AS.STR, self.model.AS.DATA_CONT)
self.model.AS.make_unique_label(self.cur_addr(), label)
self.update_model()
def handle_edit_key(self, key):
if key in ACTION_MAP:
return ACTION_MAP[key](self)
line = self.get_cur_line()
if key == editor.KEY_ENTER:
line = self.get_cur_line()
log.info("Enter pressed: %s" % line)
op_no = self.cur_operand_no(line)
self.show_status("Enter pressed: %s, %s" % (self.col, op_no))
to_addr = None
# No longer try to jump only to addresses in args, parse
# textual representation below
if False and isinstance(line, engine.DisasmObj):
if op_no >= 0:
o = line[op_no]
to_addr = o.get_addr()
if to_addr is None:
o = line.get_operand_addr()
if o:
to_addr = o.get_addr()
if to_addr is None:
pos = self.col - line.LEADER_SIZE - len(line.indent)
word = utils.get_word_at_pos(line.cache, pos)
self.show_status("Enter pressed: %s, %s, %s" % (self.col, op_no, word))
to_addr = self.resolve_expr(word)
if to_addr is None:
self.show_status("Unknown address: %s" % word)
return
self.goto_addr(to_addr, from_addr=self.cur_addr_subno())
elif key == editor.KEY_ESC:
if self.addr_stack:
self.show_status("Returning")
self.goto_addr(self.addr_stack.pop())
elif key == b"q":
res = ACTION_OK
if self.model.AS.changed:
res = DConfirmation("There're unsaved changes. Quit?").result()
if res == ACTION_OK:
return editor.KEY_QUIT
self.redraw()
elif key == b"\x1b[5;5~": # Ctrl+PgUp
self.goto_addr(self.model.AS.min_addr(), from_addr=line.ea)
elif key == b"\x1b[6;5~": # Ctrl+PgDn
self.goto_addr(self.model.AS.max_addr(), from_addr=line.ea)
elif key == b"c":
addr = self.cur_addr()
self.show_status("Analyzing at %x" % addr)
engine.add_entrypoint(addr, False)
engine.analyze(self.analyze_status)
self.update_model()
elif key == b"C":
addr = self.cur_addr()
self.show_status("Analyzing at %x" % addr)
self.model.AS.make_alt_code(addr)
engine.add_entrypoint(addr, False)
engine.analyze(self.analyze_status)
self.update_model()
elif key == b"F":
addr = self.cur_addr()
fl = self.model.AS.get_flags(addr, 0xff)
if not self.require_non_func(fl):
return
self.show_status("Retracing as a function...")
self.model.AS.make_label("fun_", addr)
engine.add_entrypoint(addr, True)
engine.analyze(self.analyze_status)
self.update_model()
self.show_status("Retraced as a function")
elif key == MENU_ADD_TO_FUNC:
addr = self.cur_addr()
if actions.add_code_to_func(APP, addr):
self.update_model()
elif key == b"d":
addr = self.cur_addr()
fl = self.model.AS.get_flags(addr)
if not self.expect_flags(fl, (self.model.AS.DATA, self.model.AS.UNK)):
return
if fl == self.model.AS.UNK:
self.model.AS.set_flags(addr, 1, self.model.AS.DATA, self.model.AS.DATA_CONT)
else:
sz = self.model.AS.get_unit_size(addr)
self.model.undefine_unit(addr)
sz *= 2
if sz > 4: sz = 1
self.model.AS.set_flags(addr, sz, self.model.AS.DATA, self.model.AS.DATA_CONT)
self.update_model()
elif key == b"f":
addr = self.cur_addr()
fl = self.model.AS.get_flags(addr)
if not self.expect_flags(fl, (self.model.AS.UNK,)):
return
off, area = self.model.AS.addr2area(self.cur_addr())
# Don't cross area boundaries with filler
remaining = area[engine.END] - addr + 1
sz = 0
while remaining:
try:
fl = self.model.AS.get_flags(addr)
except engine.InvalidAddrException:
break
if fl != self.model.AS.UNK:
break
b = self.model.AS.get_byte(addr)
if b not in (0, 0xff):
self.show_status("Filler must consist of 0x00 or 0xff")
return
sz += 1
addr += 1
remaining -= 1
if sz > 0:
self.model.AS.make_filler(self.cur_addr(), sz)
self.update_model()
elif key == b"u":
addr = self.cur_addr()
self.model.undefine_unit(addr)
self.update_model()
elif key == b"h":
op_no = self.cur_operand_no(self.get_cur_line())
if op_no >= 0:
addr = self.cur_addr()
subtype = self.model.AS.get_arg_prop(addr, op_no, "subtype")
if subtype != engine.IMM_ADDR:
next_subtype = {
engine.IMM_UHEX: engine.IMM_UDEC,
engine.IMM_UDEC: engine.IMM_UHEX,
}
self.model.AS.set_arg_prop(addr, op_no, "subtype", next_subtype[subtype])
self.redraw()
self.show_status("Changed arg #%d to %s" % (op_no, next_subtype[subtype]))
elif key == b"o":
addr = self.cur_addr()
line = self.get_cur_line()
o = line.get_operand_addr()
if not o:
self.show_status("Cannot convert operand to offset")
return
if o.type != idaapi.o_imm or not self.model.AS.is_valid_addr(o.get_addr()):
self.show_status("Cannot convert operand to offset: #%s: %s" % (o.n, o.type))
return
if self.model.AS.get_arg_prop(addr, o.n, "subtype") == engine.IMM_ADDR:
self.model.AS.unmake_arg_offset(addr, o.n, o.get_addr())
else:
self.model.AS.make_arg_offset(addr, o.n, o.get_addr())
self.update_model(True)
elif key == b";":
addr = self.cur_addr()
comment = self.model.AS.get_comment(addr) or ""
res = DMultiEntry(60, 5, comment.split("\n"), title="Comment:").result()
if res != ACTION_CANCEL:
res = "\n".join(res).rstrip("\n")
self.model.AS.set_comment(addr, res)
self.update_model()
else:
self.redraw()
elif key == b"n":
addr = self.cur_addr()
label = self.model.AS.get_label(addr)
def_label = self.model.AS.get_default_label(addr)
s = label or def_label
while True:
res = DTextEntry(30, s, title="New label:").result()
if not res:
break
if res == def_label:
res = addr
else:
if self.model.AS.label_exists(res):
s = res
self.show_status("Duplicate label")
continue
self.model.AS.set_label(addr, res)
if not label:
# If it's new label, we need to add it to model
self.update_model()
return
break
self.redraw()
elif key == editor.KEY_F1:
help.help(self)
self.redraw()
elif key == b"S":
self.show_status("Saving...")
timer = time.time()
saveload.save_state(project_dir)
timer = time.time() - timer
log.info("Saved database in %fs", timer)
self.model.AS.changed = False
self.show_status("Saved in %fs" % timer)
elif key == b"\x11": # ^Q
class IssueList(WListBox):
def render_line(self, l):
return "%08x %s" % l
d = Dialog(4, 4, title="Problems list")
lw = IssueList(40, 16, self.model.AS.get_issues())
lw.finish_dialog = ACTION_OK
d.add(1, 1, lw)
res = d.loop()
self.redraw()
if res == ACTION_OK:
val = lw.get_cur_line()
if val:
self.goto_addr(val[0], from_addr=self.cur_addr())
elif key == b"i":
off, area = self.model.AS.addr2area(self.cur_addr())
props = area[engine.PROPS]
percent = 100 * off / (area[engine.END] - area[engine.START] + 1)
func = self.model.AS.lookup_func(self.cur_addr())
func = self.model.AS.get_label(func.start) if func else None
status = "Area: 0x%x %s (%s): %.1f%%, func: %s" % (
area[engine.START], props.get("name", "noname"), props["access"], percent, func
)
subarea = self.model.AS.lookup_subarea(self.cur_addr())
if subarea:
status += ", subarea: " + subarea[2]
self.show_status(status)
elif key == b"I":
from scratchabit import memmap
addr = memmap.show(self.model.AS, self.cur_addr())
if addr is not None:
self.goto_addr(addr, from_addr=self.cur_addr())
self.redraw()
elif key == b"W":
out_fname = "out.lst"
actions.write_disasm_all(APP, out_fname, feedback_obj=self)
self.show_status("Disassembly listing written: " + out_fname)
elif key == MENU_WRITE_ALL_HTML:
out_fname = "out.html"
with open(out_fname, "w") as f:
f.write("<pre>\n")
m = actions.HTMLSaveModel(f, self)
m.aspace = self.model.AS
engine.render_partial(m, 0, 0, 10000000)
f.write("</pre>\n")
self.show_status("Disassembly HTML listing written: " + out_fname)
elif key == b"\x17": # Ctrl+W
outfile = actions.write_func_by_addr(APP, self.cur_addr(), feedback_obj=self)
if outfile:
self.show_status("Wrote file: %s" % outfile)
elif key == b"\x15": # Ctrl+U
# Next undefined
addr = self.cur_addr()
flags = self.model.AS.get_flags(addr)
if flags == self.model.AS.UNK:
# If already on undefined, skip the current stride of them,
# as they indeed go in batches.
while True:
flags = self.model.AS.get_flags(addr)
if flags != self.model.AS.UNK:
break
addr = self.model.AS.next_addr(addr)
if addr is None:
break
if addr is not None:
while True:
flags = self.model.AS.get_flags(addr)
if flags == self.model.AS.UNK:
self.goto_addr(addr, from_addr=self.cur_addr())
break
addr = self.model.AS.next_addr(addr)
if addr is None:
break
if addr is None:
self.show_status("There're no further undefined strides")
elif key == b"\x06": # Ctrl+F
# Next non-function
addr = self.cur_addr()
flags = self.model.AS.get_flags(addr, ~ADDRESS_SPACE.ALT_CODE)
if flags == self.model.AS.CODE:
# If already on non-func code, skip the current stride of it,
# as it indeed go in batches.
while True:
flags = self.model.AS.get_flags(addr, ~ADDRESS_SPACE.ALT_CODE)
self.show_status("fl=%x" % flags)
if flags not in (self.model.AS.CODE, self.model.AS.CODE_CONT):
break
addr = self.model.AS.next_addr(addr)
if addr is None:
break
if addr is not None:
while True:
flags = self.model.AS.get_flags(addr, ~ADDRESS_SPACE.ALT_CODE)
if flags == self.model.AS.CODE:
self.goto_addr(addr, from_addr=self.cur_addr())
break
addr = self.model.AS.next_addr(addr)
if addr is None:
break
if addr is None:
self.show_status("There're no further non-function code strides")
elif key in (b"/", b"?"): # "/" and Shift+"/"
class FoundException(Exception): pass
class TextSearchModel(engine.Model):
def __init__(self, substr, ctrl, this_addr, this_subno):
super().__init__()
self.search = substr
self.ctrl = ctrl
self.this_addr = this_addr
self.this_subno = this_subno
self.cnt = 0
def add_object(self, addr, line):
super().add_object(addr, line)
# Skip virtual lines before the line from which we started
if addr == self.this_addr and line.subno < self.this_subno:
return
txt = line.render()
idx = txt.find(self.search)
if idx != -1:
raise FoundException((addr, line.subno), idx + line.LEADER_SIZE + len(line.indent))
if self.cnt % 256 == 0:
self.ctrl.show_status("Searching: 0x%x" % addr)
self.cnt += 1
# Don't accumulate lines
self._lines = []
self._addr2line = {}
if key == b"/":
d = Dialog(4, 4, title="Text Search")
d.add(1, 1, WLabel("Search for:"))
entry = WTextEntry(20, self.search_str)
entry.finish_dialog = ACTION_OK
d.add(13, 1, entry)
res = d.loop()
self.redraw()
self.search_str = entry.get_text()
if res != ACTION_OK or not self.search_str:
return
addr, subno = self.cur_addr_subno()
else:
addr, subno = self.next_line_addr_subno()
try:
engine.render_from(TextSearchModel(self.search_str, self, addr, subno), addr, 10000000)
except FoundException as res:
self.goto_addr(res.args[0], col=res.args[1], from_addr=self.cur_addr())
else:
self.show_status("Not found: " + self.search_str)
elif key == MENU_PREFS:
uiprefs.handle(APP)
elif key == MENU_PLUGIN:
res = DTextEntry(30, "", title="Plugin module name:").result()
self.redraw()
if res:
self.show_status("Running '%s' plugin..." % res)
call_script(res)
self.update_model()
self.show_status("Plugin '%s' ran successfully" % res)
else:
self.show_status("Unbound key: " + repr(key))
ACTION_MAP = {
b"g": DisasmViewer.action_goto,
b"a": DisasmViewer.action_make_ascii,
}
CPU_PLUGIN = None
ENTRYPOINTS = []
APP.show_bytes = 4
def filter_config_line(l):
l = re.sub(r"#.*$", "", l)
l = l.strip()
return l
def load_symbols(fname):
with open(fname) as f:
for l in f:
l = filter_config_line(l)
if not l:
continue
m = re.search(r"\b([A-Za-z_$.][A-Za-z0-9_$.]*)\s*=\s*((0x)?[0-9A-Fa-f]+)", l)
if m:
#print(m.groups())
ENTRYPOINTS.append((m.group(1), int(m.group(2), 0)))
else:
print("Warning: cannot parse entrypoint info from: %r" % l)
# Allow undescores to separate digit groups
def str2int(s):
return int(s.replace("_", ""), 0)
def parse_range(arg):
# name start(len)
# name start-end
if "(" in arg:
m = re.match(r"(.+?)\s*\(\s*(.+?)\s*\)", arg)
start = str2int(m.group(1))
end = start + str2int(m.group(2)) - 1
else:
m = re.match(r"(.+)\s*-\s*(.+)", arg)
start = str2int(m.group(1))
end = str2int(m.group(2))
return start, end
def parse_entrypoints(f):
for l in f:
l = filter_config_line(l)
if not l:
continue
if l[0] == "[":
return l
m = re.match(r'load "(.+?)"', l)
if m:
load_symbols(m.group(1))
else:
label, addr = [v.strip() for v in l.split("=")]
ENTRYPOINTS.append((label, str2int(addr)))
return ""
def parse_subareas(f):
subareas = []
for l in f:
l = filter_config_line(l)
if not l:
continue
if l[0] == "[":
return l
args = l.split()
assert len(args) == 2
start, end = parse_range(args[1])
engine.ADDRESS_SPACE.add_subarea(start, end, args[0])
engine.ADDRESS_SPACE.finish_subareas()
return ""
def load_target_file(loader, fname):
print("Loading %s..." % fname)
timer = time.time()
entry = loader.load(engine.ADDRESS_SPACE, fname)
log.info("Loaded %s in %fs, entrypoint: %s", fname, time.time() - timer, hex(entry) if entry is not None else None)
if entry is not None:
ENTRYPOINTS.append(("_ENTRY_", entry))
def parse_disasm_def(fname):
global CPU_PLUGIN
with open(fname) as f:
for l in f:
l = filter_config_line(l)
if not l:
continue
#print(l)
while True:
if not l:
#return
break
if l[0] == "[":
section = l[1:-1]
print("Processing section: %s" % section)
if section == "entrypoints":
l = parse_entrypoints(f)
elif section == "subareas":
l = parse_subareas(f)
else:
assert 0, "Unknown section: " + section
else:
break
if not l:
break
if l.startswith("load"):
args = l.split()
if args[2][0] in string.digits:
addr = str2int(args[2])
print("Loading %s @0x%x" % (args[1], addr))
engine.ADDRESS_SPACE.load_content(open(args[1], "rb"), addr)
else:
print("Loading %s (%s plugin)" % (args[1], args[2]))
loader = __import__(args[2])
load_target_file(loader, args[1])
elif l.startswith("cpu "):
args = l.split()
CPU_PLUGIN = __import__(args[1])
if hasattr(CPU_PLUGIN, "arch_id"):
engine.set_arch_id(CPU_PLUGIN.arch_id)
print("Loading CPU plugin %s" % (args[1]))
elif l.startswith("show bytes "):
args = l.split()
APP.show_bytes = int(args[2])
elif l.startswith("area "):
args = l.split()
assert len(args) == 4
start, end = parse_range(args[2])
a = engine.ADDRESS_SPACE.add_area(start, end, {"name": args[1], "access": args[3].upper()})
print("Adding area: %s" % engine.str_area(a))
else:
assert 0, "Unknown directive: " + l
class MainScreen:
def __init__(self):
self.screen_size = Screen.screen_size()
self.e = DisasmViewer(1, 2, self.screen_size[0] - 2, self.screen_size[1] - 4)
menu_file = WMenuBox([
("Save (Shift+s)", b"S"),
("Write disasm (Shift+w)", b"W"),
("Write disasm in HTML", MENU_WRITE_ALL_HTML),
("Write function (Ctrl+w)", b"\x17"),
("Quit (q)", b"q")
])
menu_goto = WMenuBox([
("Follow (Enter)", KEY_ENTER), ("Return (Esc)", KEY_ESC),
("Goto... (g)", b"g"), ("Search disasm... (/)", b"/"),
("Search next (Shift+/)", b"?"), ("Next undefined (Ctrl+u)", b"\x15"),
("Next non-function code (Ctrl+f)", b"\x06"),
])
menu_edit = WMenuBox([
("Undefined (u)", b"u"),
("Code (c)", b"c"),
("Alt code (Shift+c)", b"C"),
("Data (d)", b"d"),
("ASCII String (a)", b"a"), ("Filler (f)", b"f"), ("Make label (n)", b"n"),
("Mark function start (F)", b"F"), ("Add code to function", MENU_ADD_TO_FUNC),
("Number/Address (o)", b"o"), ("Hex/dec (h)", b"h"),
])
menu_analysis = WMenuBox([
("Info (whereami) (i)", b"i"), ("Memory map (Shift+i)", b"I"),
("Issue list (Ctrl+q)", b"\x11"),
("Run plugin...", MENU_PLUGIN),
("Preferences...", MENU_PREFS),
])
menu_help = WMenuBox([
("Help (F1)", KEY_F1), ("About...", "about"),
])
self.menu_bar = WMenuBar([
("File", menu_file), ("Goto", menu_goto), ("Edit", menu_edit),
("Analysis", menu_analysis), ("Help", menu_help)
])
self.menu_bar.permanent = True
def redraw(self, allow_cursor=True):
self.menu_bar.redraw()
self.e.attr_color(C_B_WHITE, C_BLUE)
self.e.draw_box(0, 1, self.screen_size[0], self.screen_size[1] - 2)
self.e.attr_reset()
self.e.redraw()
if allow_cursor:
self.e.cursor(True)
def loop(self):
while 1:
key = self.e.get_input()
if isinstance(key, list):
x, y = key
if self.menu_bar.inside(x, y):
self.menu_bar.focus = True
if self.menu_bar.focus:
res = self.menu_bar.handle_input(key)
if res == ACTION_CANCEL:
self.menu_bar.focus = False
elif res is not None and res is not True:
res = self.e.handle_input(res)
if res is not None and res is not True:
return res
else:
if key == KEY_F9:
self.menu_bar.focus = True
self.menu_bar.redraw()
continue
res = self.e.handle_input(key)
if res is not None and res is not True:
return res
def call_script(script, progress_func=None):
mod = __import__(script)
main_f = getattr(mod, "main", None)
if main_f:
main_f(APP)
# A script might have queues some entrypoints, etc.
# Analyze them now.
engine.analyze(progress_func)
if __name__ == "__main__":
argp = argparse.ArgumentParser(description="ScratchABit interactive disassembler")
argp.add_argument("file", help="Input file (binary or disassembly .def)")
argp.add_argument("--script", action="append", help="Run script from file after loading environment")
argp.add_argument("--save", action="store_true", help="Save DB after --script and quit; don't show UI")
args = argp.parse_args()
# Plugin dirs are relative to the dir where scratchabit.py resides.
# sys.path[0] below provide absolute path of this dir, resolved for
# symlinks.
plugin_dirs = ["plugins", "plugins/cpu", "plugins/loader"]
for d in plugin_dirs:
sys.path.append(os.path.join(sys.path[0], d))
log.basicConfig(filename="scratchabit.log", format='%(asctime)s %(message)s', level=log.DEBUG)
log.info("=" * 30 + " Started " + "=" * 30)
if args.file.endswith(".def"):
parse_disasm_def(args.file)
project_name = args.file.rsplit(".", 1)[0]
else:
import default_plugins
for loader_id in default_plugins.loaders:
loader = __import__(loader_id)
arch_id = loader.detect(args.file)
if arch_id:
break
if not arch_id:
print("Error: file '%s' not recognized by default loaders" % args.file)
sys.exit(1)
if arch_id not in default_plugins.cpus:
print("Error: no plugin for CPU '%s' as detected for file '%s'" % (arch_id, args.file))
sys.exit(1)
engine.set_arch_id(arch_id)
load_target_file(loader, args.file)
CPU_PLUGIN = __import__(default_plugins.cpus[arch_id])
project_name = args.file
p = CPU_PLUGIN.PROCESSOR_ENTRY()
if hasattr(p, "config"):
p.config()
engine.set_processor(p)
if hasattr(p, "help_text"):
help.set_cpu_help(p.help_text)
APP.cpu_plugin = p
APP.aspace = engine.ADDRESS_SPACE
APP.is_ui = False
engine.ADDRESS_SPACE.is_loading = True
# Calc various offset based on show_bytes value
APP.set_show_bytes(APP.show_bytes)
# Strip suffix if any from def filename
project_dir = project_name + ".scratchabit"
if saveload.save_exists(project_dir):
timer = time.time()
saveload.load_state(project_dir)
log.info("Loaded database in %fs", time.time() - timer)
else:
timer = time.time()
for label, addr in ENTRYPOINTS:
if engine.arch_id == "arm_32" and addr & 1:
addr &= ~1
engine.ADDRESS_SPACE.make_alt_code(addr)
if engine.ADDRESS_SPACE.is_exec(addr):
engine.add_entrypoint(addr)
engine.ADDRESS_SPACE.make_unique_label(addr, label)
def _progress(cnt):
sys.stdout.write("Performing initial analysis... %d\r" % cnt)
engine.analyze(_progress)
log.info("Performed initial analysis in %fs", time.time() - timer)
print()
#engine.print_address_map()
if args.script:
def _progress(cnt):
sys.stdout.write("Performing analysis after running script(s)... %d\r" % cnt)
for script in args.script:
call_script(script, _progress)
if args.save:
saveload.save_state(project_dir)
sys.exit()
addr_stack = []
show_addr = None
if os.path.exists(project_dir + "/session.addr_stack"):
addr_stack = saveload.load_addr_stack(project_dir)
if addr_stack:
show_addr = addr_stack.pop()
log.info("Loaded saved address stack, last address: 0x%x", show_addr)
if show_addr is None:
if ENTRYPOINTS:
show_addr = ENTRYPOINTS[0][1]
if engine.arch_id == "arm_32":
show_addr &= ~1
else:
show_addr = engine.ADDRESS_SPACE.min_addr()
log.info("Starting UI")
t = time.time()
#_model = engine.render()
_model = engine.render_partial_around(show_addr, 0, HEIGHT * 2)
print("Rendering time: %fs" % (time.time() - t))
#print(_model.lines())
#sys.exit()
engine.ADDRESS_SPACE.is_loading = False
engine.ADDRESS_SPACE.changed = False
Screen.init_tty()
try:
Screen.cls()
Screen.enable_mouse()
main_screen = MainScreen()
APP.main_screen = main_screen
APP.is_ui = True
main_screen.e.set_model(_model)
main_screen.e.addr_stack = addr_stack
main_screen.e.goto_addr(show_addr)
Screen.set_screen_redraw(main_screen.redraw)
main_screen.redraw()
main_screen.e.show_status("Press F1 for help, F9 for menus")
main_screen.loop()
except:
log.exception("Unhandled exception")
raise
finally:
Screen.goto(0, main_screen.screen_size[1])
Screen.cursor(True)
Screen.disable_mouse()
Screen.deinit_tty()
Screen.wr("\n\n")
saveload.save_session(project_dir, main_screen.e)[/quote]
Yeesh! That's Too complicated!
Last edited by dacreatif2 (July 13, 2021 18:13:24)
- ceborgfan14cinematic
-
20 posts
How to keep your collaboration active, popular and successful!
add this scratch team
(collab)
- dacreatif2
-
100+ posts
How to keep your collaboration active, popular and successful!
How? add this scratch team(collab)
- supergirl_3457
-
93 posts
How to keep your collaboration active, popular and successful!
There aren't many guides on collaborating, and many collaborations don't get anywhere. So, for these reasons, I made this guide. I hope you enjoy! I'm sure that you will find these strategies to be very helpful for you and your collaboration.
Start you collaboration
(If you already own a collaboration, then I recommend skipping this step) Before you can do anything, you have to start your collaboration! You can do this by posting in the “collaboration forum”. Try to make your post as organised as possible. Also, make it appear friendly and welcoming, as it's the first thing that potential members will see. List anything that you think will be needed. Whatever you do, remember to list the following:
-Members
-How to apply
-A little bit about your collaboration
-Any other links (studio, projects you have made, other threads etc)
-Some basic rules
This will let people know everything about your collaboration. I also recommend reserving 2-3 posts, in case you find something else to tell people about, or if your post is getting a little messy. You can do this by simply replying with “reserved”. Then you can edit these posts, when you want to use them.
Bump your topic
Ah! The famous bump…. but what actually is a bump? Well…. for you Scratchers that don't know , a “bump” is when you “bump” a topic, back to the top of the list of topics. Basically, when you bump a topic, it goes back to the very top of the list of topics, meaning that more people will see it! You can bump a topic by just replying with “Bump” on your topic. You probably won't get any members as soon as you post your topic, so bumping is crucial. However, only bump once every 1-2 days. Otherwise, it can be considered spam, and may annoy people. Don't get frustrated when people don't join, just keep bumping and hope for the best!
Add members
Without members your collaboration won't go anywhere. The whole reason you made a thread in the collaboration forum, is because you need people to help you. So, because, of this you need to make sure that you have a decent amount of members. Generally, a good amount of members is 4-8, but there can be more or less, depending on the collaboration, and the situation. You need to be as active as possible, to answer all applications. You should make sure that they are active, and whether their skills will fit the collaboration. You don't need to accept every application, but remember to tell them why you think they wouldn't be good for the collaboration. They also need to have a specific role, so you can decide what they should be doing. Here are some example roles:
-Owner (that's you!)
-Co-manager/s
-Coder/s (you can have specific coder roles, such as- cloud, custom blocks, pen use and many more depending on the collaboration)
-Art/s (you can have specific art roles, such as- pixel art, vector or bitmap)
-Sounds (you can have specific sounds roles, such as- soundtracks, 8-bit, sound effects)
-Ideas
-Animation
-Advertiser
-Tester
And many more depending on the situation.
If your collaboration is HUGE then you can try to add “heads” of each sector (head coder, head art etc). Also remember to put a form on the front page, so members know how to apply. An example form:
Username:
Role:
Activity (1 to 10):
Experience (1 to 10):
Give assignments
Assignments are how your members work together to make projects. Give them out, by telling everyone what their assignment is. Remind them to do their assignment, constantly, otherwise they might not do any work, and your collaboration may slowly fall into ruins…. It's also a good idea to put the assignments on the front post, this will remind them to do their assignment, and will also show Scratchers who want to join, what your currently doing. Be reasonable when giving assignments, don't give one person too much work, unless you know that they are dedicated, and will do more work than others. Once everyone, has finished their assignments, you will (usually) be the one who combines it all in to one project. Use everyone's assignments in the final project, and remember to also give credit to all those who helped. Sometimes it can take multiple rounds of assignments, before the final project is complete. Be patient, but make sure that you do remind people to do their assignments.
Give updates
Remember to constantly update everything in your thread. This doesn't just mean giving out assignments. You also need to constantly update the information in your thread. If you have completed a game, and are making a different one, then tell people that! If you have a new member, then put them on the list! As, the leader of the collaboration, people will probably consider you a role model, and do what you do. If your not active, then others may not be active either. Giving constant updates about the status of the collaboration, is extremely important, and will make you seem active. This will encourage others to be active, which will let your collaboration become more successful and popular!
Thanks for reading this guide! If you have any suggestions and/or questions, then I would highly encourage you to leave a comment! I guarantee that I will be able to answer it! Thanks again, and
Scratch on!
~Hamish752
Awesome! It very organized and detailed!
- AirfulGames
-
100+ posts
How to keep your collaboration active, popular and successful!
Thanks!
I'm gonna go make a Collab Forum for my Project on Scratch now!
I'm gonna go make a Collab Forum for my Project on Scratch now!
- dacreatif2
-
100+ posts
How to keep your collaboration active, popular and successful!
Yeah that thing is useful, but my projects were supposed to have hundreds of active members, making the transfer to Glitch an extremely viable option.There aren't many guides on collaborating, and many collaborations don't get anywhere. So, for these reasons, I made this guide. I hope you enjoy! I'm sure that you will find these strategies to be very helpful for you and your collaboration.
Awesome! It is very organized and detailed!
Last edited by dacreatif2 (Aug. 11, 2021 10:07:11)
- StarlingWisp
-
5 posts
How to keep your collaboration active, popular and successful!
Thanks for the tips I am going to use them in My collaboration Forum!

- ceborgfan14cinematic
-
20 posts
How to keep your collaboration active, popular and successful!
just write who to collab with and then your project will be like a serverHow? add this scratch team(collab)
- R8_Coder
-
20 posts
How to keep your collaboration active, popular and successful!
Great guide, but I have a question: how can other people edit your project?
- StarlingWisp
-
5 posts
How to keep your collaboration active, popular and successful!
Maybe they can go inside the project and edit the code or something, or even better they can make different projects with prices of code or sprites or art and the head of the collaboration can backpack the object and use it in their projects, I always see them do that in MAPs Great guide, but I have a question: how can other people edit your project?
- dacreatif2
-
100+ posts
How to keep your collaboration active, popular and successful!
P M U B
- mygamesareforfriends
-
29 posts
How to keep your collaboration active, popular and successful!
anyone wants to help me make a mini website i will credit u & i will give u admin cmds
- wheezeeeee
-
15 posts
How to keep your collaboration active, popular and successful!
play sound [intense screaming v]
switch costume to [:() v]
[/[scratchblocks]
scratchblocks]
change [ screams v] by (1)
[/scratchblocks]