Discuss Scratch

Aryzard
Scratcher
27 posts

Inspiration, motivation and ideas: whereof many people (including I) lack.

I'm a programmer in C++, Java and many other languages, however, I love scratch.
Some may ask why I still reside here when I have other languages which are more powerful than scratch which I can use just about as easily?
Three reasons:
  1. Nostalgia.
    A passion for education (I want to teach people about this stuff ^.^)
    A love of the community.
    Love of the community may confuse some people. I declare myself a veteran scratch member even though I am defined as a new one officially. I've been using the software since ‘09 and I am now on a new account due to me losing complete access to both the account (forgot password) and the email address to access it (do not have access to either). I have no problem whipping out a game I’d be confident in people enjoying to it's full potential….
    That is, of course, when I have all three of these:
    • Inspiration.
    • Motivation.
    • Ideas.
    Right now I am on a logical boom, but lack in inspiration, motivation and ideas. I don't know what I want to make a game about, I don't feel inspired and in complete awe when I do something, and, frankly, I don't have the raw motivation to do so.

    So, hereof I offer all people with the same problem a page of my book; and how I always prevent it when it comes along.

    Firstly, I always do as much R&D (research and design) as humanely possible before even taking up a project. I MUST know the new way to handle collisions, the most efficient way to pass all objects the player is colliding with through a rough path of ‘if’ statements or the best way to render 3D.
    This usually provides me inspiration. I feel inspired to test these theories, put them to practice. Sometimes, I just get a random urge to create. That's something which is rather pitiful, but is. I just want to create sometimes. As many would say, “don't hate”, I suppose. Well, the moral here is to take what you love most about scratch and make it a reason to actually use it.

    Secondly, motivation. Motivation comes in many forms; anything from urgency of survival to a couple of cans of Mountain Dew. I have no motivation. Ever. This is mainly due to me seeking absolute efficiency in each action I perform, but, that is for another story. I usually motivate myself with a promise to another person, a substantial amount of caffeine, a shower, and a deadline to finish something in some kind of usable state. I definitely don't feel like I'm doing it right: don't take my word on that one.

    Thirdly, ideas. *, some of the game ideas I have are really complicated. One time, I had a concept for a game called ‘Heist’, an MMOFPS of which you are a part of the dark underbelly of West Coast city not called L.A. or anything… Basically, you're a part of the crime world of the city, and you can do anything from be a lone mugger, a mastermind syndicate, a team of bank robbers, or a contraband trafficker (if you know what I mean ^_^)… You could set up crime rings or official mobs/gangs and have full out wars with police and other players. Now here's where this one got complicated: I came up for a re-fractalisation system for optimal destructible environments. (for the nerdier among us, if an explosion occurred on a weak ceiling, it would send out a small-ish amount of raycasts (about 32) in a certain range and dynamically create a point in the mesh all the way through of the thing it touched (if was weak enough to break), and would connect them into polygons, expand the polygons into a prism until it hit the lower part of the model and then separate the model in the shapes the raycast created… I spent about 4 months trying to figure that out -_-) After a while, I realised that this game would take at least 12 years in development, but in that time every method I'd use would be outdated and I would go bankrupt multiple times. So, I disbanded the idea. The moral of the story is: make sure your ideas are original, fun and achievable. Mine was semi-original, really fun, but impossible to achieve.

    For those of you struggling out there, there's still hope! (that was some puny form of self re-assurance! xD) Carry on in the creative block struggle, only good can come out of it.

Last edited by Aryzard (July 22, 2013 22:02:27)

Powered by DjangoBB