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- Lightnin
-
1000+ posts
Cloud variables disabled in early part of the beta
Greetings testers!
There are a lot of cool new features in Scratch 2.0, but cloud variables is one of the most interesting and in some ways, the most revolutionary. That also means it’s one of the most challenging to get right – technically, design-wise, and moderation-wise.
With all the work to do getting Scratch 2.0 ready for the beta period, we’ve had very little time to focus on needed improvements to cloud variables. As a result, we’ve decided to disable them during the beginning of the beta. Once we’re sure the new site is running smoothly, we’ll give cloud variables some love and then re-enable them for more testing and feedback from Scratchers.
Thanks for being patient!
There are a lot of cool new features in Scratch 2.0, but cloud variables is one of the most interesting and in some ways, the most revolutionary. That also means it’s one of the most challenging to get right – technically, design-wise, and moderation-wise.
With all the work to do getting Scratch 2.0 ready for the beta period, we’ve had very little time to focus on needed improvements to cloud variables. As a result, we’ve decided to disable them during the beginning of the beta. Once we’re sure the new site is running smoothly, we’ll give cloud variables some love and then re-enable them for more testing and feedback from Scratchers.
Thanks for being patient!
- nXIII
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1000+ posts
Cloud variables disabled in early part of the beta
Ah—a difficult, but necessary choice. I wish you good luck in fixing them.
- Nomolos
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100+ posts
Cloud variables disabled in early part of the beta
Oh, that's why they aren't working. I hope they are fixed soon!
Last edited by Nomolos (Jan. 25, 2013 23:58:24)
- tlangster
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100+ posts
Cloud variables disabled in early part of the beta
How long will they be disabled?
- funelephant
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100+ posts
Cloud variables disabled in early part of the beta
Oh, okay 
I guess that makes sense

I guess that makes sense

- scimonster
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1000+ posts
Cloud variables disabled in early part of the beta
Oh, is that why… Necessary, i suppose.
See ya soon, Cloudy!
See ya soon, Cloudy!
- Laternenpfahl
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500+ posts
Cloud variables disabled in early part of the beta
Any change for user-specific cloud variables?
- cobraguy
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1000+ posts
Cloud variables disabled in early part of the beta
THAT'S why I couldn't create cloud data!
Well I guess I have to wait.
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- Pencilmaster
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58 posts
Cloud variables disabled in early part of the beta
With cloud data it is possible to create small mini forums 
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- prokohtu
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14 posts
Cloud variables disabled in early part of the beta
tlangsterit's clear that nobody knows, but hopefully they'll release it soon
How long will they be disabled?
- evoliprofi
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3 posts
Cloud variables disabled in early part of the beta
Scratch team It would be nice if you would add a function for encryption, because if you add a username-password system to your project, it wouldn't be nice if everybody could read the passwords, I imagined like this:
-When gf was klicked
-ask ("hello, are you allready registered type Y/N")
-if local answer = "Y" then
-ask ("what is your username")
-if cloud list usernames contains local answer then
-set local username to local answer
-ask ("what is your password")
-if cloud list passwords contains encrypt("local answer") + username then
-say ("logged in with the right password")
-else
-say ("password didn't exist")
exit()
end
-else
-say ("username dindn't exist")
exit()
end
-else
-ask ("tell your username")
-if cloud list usernames contains local answer then
-say ("username already exist")
-exit()
-set local username to local answer
-ask ("What password do you want?")
-set local password to local answer
-set local password to encrypt("local password") + username
-add local username to cloud list usernames
-add local password to cloud list passwords
end
I didn't code in scratch for a long time, because you couldn't made multiplayer functions, so I coded directly in java, sorry if i wrote some commands wrong, and I am from German sorry if my english is not the best.
So my Idea is to add encrypt() to operators maybe an MD5 encryption or something diffrent,
I hope the Idea will be noticed and undestand despite of my not really good knowledge of english.
If I forgot something, ask and add your Ideas!
-When gf was klicked
-ask ("hello, are you allready registered type Y/N")
-if local answer = "Y" then
-ask ("what is your username")
-if cloud list usernames contains local answer then
-set local username to local answer
-ask ("what is your password")
-if cloud list passwords contains encrypt("local answer") + username then
-say ("logged in with the right password")
-else
-say ("password didn't exist")
exit()
end
-else
-say ("username dindn't exist")
exit()
end
-else
-ask ("tell your username")
-if cloud list usernames contains local answer then
-say ("username already exist")
-exit()
-set local username to local answer
-ask ("What password do you want?")
-set local password to local answer
-set local password to encrypt("local password") + username
-add local username to cloud list usernames
-add local password to cloud list passwords
end
I didn't code in scratch for a long time, because you couldn't made multiplayer functions, so I coded directly in java, sorry if i wrote some commands wrong, and I am from German sorry if my english is not the best.
So my Idea is to add encrypt() to operators maybe an MD5 encryption or something diffrent,
I hope the Idea will be noticed and undestand despite of my not really good knowledge of english.
If I forgot something, ask and add your Ideas!
- k9lego
-
1000+ posts
Cloud variables disabled in early part of the beta
LightninHere's my idea: make a LLLLLOOOOONNNGGGG list of banned words. (lets say mario is a ban word.)
Greetings testers!
There are a lot of cool new features in Scratch 2.0, but cloud variables is one of the most interesting and in some ways, the most revolutionary. That also means it’s one of the most challenging to get right – technically, design-wise, and moderation-wise.
With all the work to do getting Scratch 2.0 ready for the beta period, we’ve had very little time to focus on needed improvements to cloud variables. As a result, we’ve decided to disable them during the beginning of the beta. Once we’re sure the new site is running smoothly, we’ll give cloud variables some love and then re-enable them for more testing and feedback from Scratchers.
Thanks for being patient!
make it lowercase it all, then this is the HARD and LOOOOONNNNGGG part. typing in EVERY way of tying it. mario m.ario m.a.r.i.o marrrio marrrrriiioo mmmmmmmmmmargio (without the g) marrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr… …rio and like that.
- andre_rifaut
-
100+ posts
Cloud variables disabled in early part of the beta
evoliprofi
Scratch team It would be nice if you would add a function for encryption, because if you add a username-password system to your project, it wouldn't be nice if everybody could read the passwords, I imagined like this:
…..
I didn't code in scratch for a long time, because you couldn't made multiplayer functions, so I coded directly in java,
…
Please, come back to Scatch 2.0, for your multi-player games !
I never coded with Scatch 2.0, but if I quite understood the documentation the variable “user id” (see Sensors in blue) is the password you need. Indeed, You could use “user id” to uniquely, persistently and anonymously identify a registered user (i.e. logged-in with its Scratch account).
Note that your cloud variables can be modified only by your unmodified application. Others can have a look inside the complete application and variables but cannot modify directly your cloud variables. Indeed, when “look-inside” is used, your cloud variables are modified “locally” (“local cloud”, a new concept ;-), and your cloud variables will be unchanged.
You can still ask for a funny name and you can just associate it with the “user id” in a cloud-list. When the user log-in you can retireve its name and say “Hello xxx”. All people can see the association user-id / name, but nobody knows who are the real persons.
I hope that this will help you and we will see your multi-players games on Scratch 2.0.
- veggieman001
-
1000+ posts
Cloud variables disabled in early part of the beta
evoliprofiYou can make your own encryption algorithms in Scratch, though. I converted roijac's into an easily reusable block here.
Scratch team It would be nice if you would add a function for encryption, because if you add a username-password system to your project, it wouldn't be nice if everybody could read the passwords
- bullelk12
-
100+ posts
Cloud variables disabled in early part of the beta
ooo, I was looking forward to that. oh well, I'll wait 

- BigBug667
-
8 posts
Cloud variables disabled in early part of the beta
Lightnin
Greetings testers!
There are a lot of cool new features in Scratch 2.0, but cloud variables is one of the most interesting and in some ways, the most revolutionary. That also means it’s one of the most challenging to get right – technically, design-wise, and moderation-wise.
With all the work to do getting Scratch 2.0 ready for the beta period, we’ve had very little time to focus on needed improvements to cloud variables. As a result, we’ve decided to disable them during the beginning of the beta. Once we’re sure the new site is running smoothly, we’ll give cloud variables some love and then re-enable them for more testing and feedback from Scratchers.
Thanks for being patient!
I was really hoping that two people can collab live on the same editor. So basically one person can see the other dragging blocks around
- peterkap
-
100+ posts
Cloud variables disabled in early part of the beta
When will cloud variables work again?
- veggieman001
-
1000+ posts
Cloud variables disabled in early part of the beta
peterkapSuch a time has not been announced, but it can be assumed that it'll happen once things have settled down and they've had time to work on them and perfect them.
When will cloud variables work again?
- Rocker98585
-
19 posts
Cloud variables disabled in early part of the beta
get the cloud data back soon, because i want to try and make an online login system, and you neeeeeeeeeeeed to add something like a “lock cloud data from other users” option please
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