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- berberberber
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100+ posts
Collab Between Zaneki/me
Uh, so yeah. This is for an RPG collab that me and Zangooser/Zaneki are working on. We are not acceptting people, sorry.
- berberberber
-
100+ posts
Collab Between Zaneki/me
Okay… so…
I forgot.
But that probably meant that it wasn't that meaningful.
But the basic idea is an RPG-style world, (have you ever played Mario and Luigi: Bowser's Inside Story? Something like that.) When you encounter an enemy, you get thrown into this arena-isque area, but instead of having the traditional turn-based attacks, you have a fighting engine based off of this engine. Each “attack” will cost a bit of power bar which recharges over time.you an eat “Sauces” to be able store more energy, and “Candies” to restore your health or add to your total health. There will be more attacks, though, not just the point and click. You'll be able to move with WASD, too.
Oh yeah, watch these guys. They've taught me a lot about game design. Like, a lot. A ton.
P.S. I think we should have a name, if we decide to collab again. How about “Forte Productions”?
P.P.S. If we don't have a company name, who's account would we upload it on?
I forgot.

But that probably meant that it wasn't that meaningful.
But the basic idea is an RPG-style world, (have you ever played Mario and Luigi: Bowser's Inside Story? Something like that.) When you encounter an enemy, you get thrown into this arena-isque area, but instead of having the traditional turn-based attacks, you have a fighting engine based off of this engine. Each “attack” will cost a bit of power bar which recharges over time.you an eat “Sauces” to be able store more energy, and “Candies” to restore your health or add to your total health. There will be more attacks, though, not just the point and click. You'll be able to move with WASD, too.
Oh yeah, watch these guys. They've taught me a lot about game design. Like, a lot. A ton.

P.S. I think we should have a name, if we decide to collab again. How about “Forte Productions”?
P.P.S. If we don't have a company name, who's account would we upload it on?
Last edited by berberberber (July 20, 2013 04:02:57)
- Zaneki
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1000+ posts
Collab Between Zaneki/me
Many things to address here: Okay… so…
I forgot.
But that probably meant that it wasn't that meaningful.
But the basic idea is an RPG-style world, (have you ever played Mario and Luigi: Bowser's Inside Story? Something like that.) When you encounter an enemy, you get thrown into this arena-isque area, but instead of having the traditional turn-based attacks, you have a fighting engine based off of this engine. Each “attack” will cost a bit of power bar which recharges over time.you an eat “Sauces” to be able store more energy, and “Candies” to restore your health or add to your total health. There will be more attacks, though, not just the point and click. You'll be able to move with WASD, too.
Oh yeah, watch these guys. They've taught me a lot about game design. Like, a lot. A ton.
P.S. I think we should have a name, if we decide to collab again. How about “Forte Productions”?
P.P.S. If we don't have a company name, who's account would we upload it on?
1) Yes, as a matter of fact, I have played Bowser's Inside Story. And I find the ending to be rather unsatisfying.

2) I've played a game that uses the recharging attack bar… ever heard of “OFF”? (I doubt it. That was one creepy game.)
3) I'll watch that/those video(s) later
4) Forte… that's a musical term, right? Means faster, or something along those lines? //musical noob
5) We can upload it onto both, or just yours, or we can create a shared account.
Also, ber (it's alright if I call you that, right?), I'm afraid that I'll be offline for most or all of tomorrow; I'm going on my annual trip to the beach with my family.
Not to mention I have to log off now, since it's past midnight where I am and I have to get up at 6 o'clock.

Sorry about all of this! XP
Personally, I'd rather skip the beach trip, but it's a family thing so….
- berberberber
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100+ posts
Collab Between Zaneki/me
1) I don't really remember the end, but what i do remember that when you walked around, the whole world was connected to each other, instead of some sort of “world map” thing where you could teleport to different unconnected zones.Many things to address here: -snip-
1) Yes, as a matter of fact, I have played Bowser's Inside Story. And I find the ending to be rather unsatisfying.But that's just me.
2) I've played a game that uses the recharging attack bar… ever heard of “OFF”? (I doubt it. That was one creepy game.)
3) I'll watch that/those video(s) later
4) Forte… that's a musical term, right? Means faster, or something along those lines? //musical noob
5) We can upload it onto both, or just yours, or we can create a shared account.
Also, ber (it's alright if I call you that, right?), I'm afraid that I'll be offline for most or all of tomorrow; I'm going on my annual trip to the beach with my family.
Not to mention I have to log off now, since it's past midnight where I am and I have to get up at 6 o'clock.
Sorry about all of this! XP
Personally, I'd rather skip the beach trip, but it's a family thing so….
2) no, i haven't. I hate scary games.
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3) okay
4) yes, it means “play strongly”. It also means “one's strong point”.
5) I think we should create a shared account so that neither of us get left out simply beucuase noone pays attention to the credits.
6) Are you good with vector art?
7) I'm usually called ber.
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8) I think i can be our sound effects guy, becuae i have a mic. Hopefully it's not too static-y.
9) I think i'll get a Wacom Create.
10) I just had to put this here because it bothers me really badly that i ended on a nine.
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- Hyperspaceguy
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100+ posts
Collab Between Zaneki/me
Hey guys, I just want to say best of luck on this game! Lol, I was very happy to see that you are still on scratch, Captain John.
- berberberber
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100+ posts
Collab Between Zaneki/me
Hmm… Yoshiboy? You're the only one who both was in this collab and calls me captain john… Hey guys, I just want to say best of luck on this game! Lol, I was very happy to see that you are still on scratch, Captain John.
Last edited by berberberber (July 20, 2013 04:48:52)
- Hyperspaceguy
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100+ posts
Collab Between Zaneki/me
hehe yeah.Hmm… Yoshiboy? You're the only one who both was in this collab and calls me captain john… Hey guys, I just want to say best of luck on this game! Lol, I was very happy to see that you are still on scratch, Captain John.
- Zaneki
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1000+ posts
Collab Between Zaneki/me
Alrighty then, Forte sounds good. 1) I don't really remember the end, but what i do remember that when you walked around, the whole world was connected to each other, instead of some sort of “world map” thing where you could teleport to different unconnected zones.
2) no, i haven't. I hate scary games.
3) okay
4) yes, it means “play strongly”. It also means “one's strong point”.
5) I think we should create a shared account so that neither of us get left out simply beucuase noone pays attention to the credits.
6) Are you good with vector art?
7) I'm usually called ber.
8) I think i can be our sound effects guy, becuae i have a mic. Hopefully it's not too static-y.
9) I think i'll get a Wacom Create.
10) I just had to put this here because it bothers me really badly that i ended on a nine.

And so does the shared account thing. Admittedly, I don't pay attention to credits much, either. XP Although, I spend most of my time on the forums rather than on the main site, so I don't look at many projects in the first place (although I know I should).
As for vector art, ahh… I dunno.

If that's okay, then I'll make the vector art. That piece in particular took me awhile to make, but then again, you have to consider that it was A) My first time making a vector-ish thing, and B) It's a fairly large image, which we (hopefully) won't need too many of, if at all.
You can find a lot of sound effects on Scratch Resources (or whatever it's called), but there may not be all of the kinds that we need, so that sounds good.
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My friend has a Create. Although it doesn't have the nice buttons that the Capture has, it's pretty darn. Hey, man, if you want it, go for it!
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And I can understand your logic. It's hard to end anything in an odd number.
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- Zaneki
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1000+ posts
Collab Between Zaneki/me
Watched a few… Mostly Western vs JRPGs Have you watched the videos?
There are a lot of videos there; if there are any specific ones you wanted me to see, just tell me which ones.
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- berberberber
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100+ posts
Collab Between Zaneki/me
They're pretty cool, right?
Well.. depth vs complexity, when difficult is fun, differneces in scale vs differences in kind, intrinsic vs extrinsic, and any others that you might find interesting. They're all pretty good.
Well.. depth vs complexity, when difficult is fun, differneces in scale vs differences in kind, intrinsic vs extrinsic, and any others that you might find interesting. They're all pretty good.
Last edited by berberberber (July 26, 2013 05:34:51)
- maxdoss
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100+ posts
Collab Between Zaneki/me
i just posted on here for no reason but to say good luck, even though its been bumped like 5 times in a row
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