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#14821Yesterday 19:43:33
- cwktao15764
-
1000+ posts
Appel Level Repository (Griffpatch) - Version 2
(#14818)(#14814)1. Link them to an untriggered group
Couple questions about making levels:
1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
2. v2/v3/v4 and groups again
3. Hue to 1e350 or infinity, though you need to be in edit mode for the changes to save
edit: there was another post but that one isn't really accurate :/
um you're going to have to slow down
I don't even know what a group is
and what do you mean v2/v3/v4
1235957196Z82Z26Z2Z170Z82Z26Z2Z170Z68Z1Z86Z24Z2Z171Z1Z1Z8Z1Z76Z1Z1Z2Z32Z1Z1Z2Z8Z1Z1Z2Z24Z1Z1Z1Z2Z1Z71Z1Z18Z1Z21Z1Z18Z1Z71Z1Z18Z1Z21Z1Z18Z1Z21Z1Z2Z1Z1Z172Z8Z1Z71Z1Z8Z1Z1Z1Z12Z1Z73Z1Z24Z1Z8Z1Z71Z1Z8Z1Z1Z1Z59Z1Z1Z1Z18Z1Z8Z1Z24Z1Z8Z1Z24Z1Z8Z1Z24Z1Z1Z1Z23Z1Z4Z1Z2Z1Z1Z173Z8Z1Z1Z2Z5Z1Z2Z1Z5Z1Z1Z1Z8Z1Z1Z5Z5Z1Z2Z1Z71Z1Z18Z1Z21Z1Z18Z1Z63Z1Z18Z1Z21Z1Z2Z1Z1Z172Z68Z1Z86Z24Z1Z171Z82Z26Z1Z170Z82Z26Z1Z36822ZZ3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z1Z170Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z172Z3Z24Z1Z182Z0Z1Z1Z2Z2Z1Z1Z3Z2Z1Z1Z4Z2Z1Z1Z176Z2Z3Z1Z7Z0Z1Z2Z1Z1Z1Z0Z1Z1Z1Z2Z1Z1Z1Z2Z1Z0Z1Z2Z1Z1Z176Z3Z1Z0Z1Z2Z1Z1Z7Z3Z1Z1Z1Z2Z1Z1Z3Z3Z1Z1Z2Z2Z1Z1Z183Z3Z14Z1Z171Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z1Z170Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z36823ZZB591Z0ZB594Zg1d999999999ZB796ZhC999g2ZB793Zg2ZB786Zg1ZB790Zs0ZB791ZaC2000s2000d999999999ZB600Zs0ZB800Zv3g3a100s16d999999999ZB603Zg3ZB997Zg4ZB802Zv2g4a100s16d999999999ZB804Zv4g5a100s16d999999999ZB607Zg5ZB806ZsZZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZZ1e350Z1e350
#14822Today 05:25:52
- Dream-a-duck
-
100+ posts
Appel Level Repository (Griffpatch) - Version 2
(#14814)1. I don't know how to freeze burthas, but use / while your cursor is over a crusher tile and type “h9999999999999999999999”. Typing “hInfinity” won't work as this breaks the command.
Couple questions about making levels:
1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
2. For the spikes, use the “v” command. v2 = spikes on top, v3 = spikes on bottom, and v4 = spikes on both sides. To move a moving platform on command, press 2 five times and you find a block called a trigger. Use the “g” command on the moving platform and the trigger, using the same number after “g”, and touching the trigger activates the moving platform.
3. This is a lie.
Make your level black easier without using the project editor on my game Appel - Expanded!groups are the command g, basically put a trigger with like “g99” or something (so its untouchable), and then add that same group to the enemy(#14814)1. Link them to an untriggered group
Couple questions about making levels:
1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
2. v2/v3/v4 and groups again
3. Hue to 1e350 or infinity, though you need to be in edit mode for the changes to save
edit: there was another post but that one isn't really accurate :/
um you're going to have to slow down
I don't even know what a group is
and what do you mean v2/v3/v4
v2/3/4 are commands, add to blue platforms and find out
#14823Today 08:06:07
- Dream-a-duck
-
100+ posts
Appel Level Repository (Griffpatch) - Version 2
I can't change cloud colors, I have tried everything but nothing helps me, how to make cloud and dots costumes colored?
#14824Today 09:12:50
- Samochod2022
-
19 posts
Appel Level Repository (Griffpatch) - Version 2
Can you look? https://scratch-mit-edu.ezproxyberklee.flo.org/projects/1061342602/ This is an appel project.
Last edited by Samochod2022 (Today 09:13:21)
#14825Today 10:32:06
- scheeepchit_remix
-
1000+ posts
Appel Level Repository (Griffpatch) - Version 2
(#14820)hang on, what do you mean by “This is a lie”? The colorless hue is caused by the hue being set to infinity, which Scratch recognizes as any number above 2^1024.thanks(#14814)1. I don't know how to freeze burthas, but use / while your cursor is over a crusher tile and type “h9999999999999999999999”. Typing “hInfinity” won't work as this breaks the command.
Couple questions about making levels:
1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
2. For the spikes, use the “v” command. v2 = spikes on top, v3 = spikes on bottom, and v4 = spikes on both sides. To move a moving platform on command, press 2 five times and you find a block called a trigger. Use the “g” command on the moving platform and the trigger, using the same number after “g”, and touching the trigger activates the moving platform.
3. This is a lie.
In addition, a better way to freeze burthas and crushers is to put down a trigger block where it is not accessible to a player, assign a group to it (e.g. g99), then assign that same group to the burtha/crusher.
I assume you understand how spiked moving platforms work now, so I won't cover that.
#14826Today 10:54:21
- Dream-a-duck
-
100+ posts
Appel Level Repository (Griffpatch) - Version 2
I think this became popular than my most popular trend I made on a different topic: Couple questions about making levels:
1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
Fixed I WANT EXTRA MORE, if I see 15 quotes on the same thing I will give away 100 royal bagels and 10,000$!THESE ARE RENAMED DONUTSBRO CIRCLES!!!!!!!!!!!!!!!!!!!I WANT EXTRA MORE!!!thanksKing of page 396!ALL FOR MEH!!!! OM NOM NOM NOM NOM NOM!!!!!
9 ROYAL BAGELS FOR THE #8000 KING{but 4 bagels for me!
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
} :: #fece4a ring{This is Eggy the fried egg, Blocky the Chicken's eggs melted and teaches you to become a bagel king!
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
} :: #fece4a ring(((( :: ring) :: #fdde41) :: #fff) :: #fff)this is blocky the chicken([⬤](::)[⬤]::control)it will help you become king of the page([·](·· :: #ff9cee)[·] :: #e3e3e3 ring)//This is MOO the cow{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
} :: #fece4a ring{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
} :: #fece4a ring
gimme bagel( :: ring) :: #fece4a){
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
} :: #fece4a ring
{::ring} 10,000$ {::ring} :: #00D527 ring
#14827Today 10:55:13
- co28u
-
60 posts
Appel Level Repository (Griffpatch) - Version 2
Another Short Challenge
Hard.
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Last edited by co28u (Today 11:04:13)
#14828Today 11:03:56
- gamingandsolving
-
3 posts
Appel Level Repository (Griffpatch) - Version 2
1236163196Z2Z11Z9Z1Z2Z186Z9Z2Z2Z7Z79Z1Z2Z185Z50Z1Z79Z2Z50Z1Z2Z1Z51Z5Z79Z1Z2Z184Z26Z1Z1Z4Z9Z1Z1Z6Z9Z1Z1Z4Z9Z3Z1Z4Z2Z1Z9Z6Z2Z1Z1Z3Z24Z1Z1Z1Z24Z1Z1Z1Z24Z1Z1Z4Z9Z1Z1Z17Z2Z1Z1Z9Z25Z1Z1Z6Z9Z3Z1Z1Z9Z3Z1Z7Z2Z1Z1Z6Z9Z3Z25Z1Z1Z5Z2Z1Z7Z8Z63Z1Z1Z99Z2Z1Z1Z1Z2Z1Z1Z17Z9Z1Z1Z1Z34Z1Z1Z17Z2Z1Z1Z27Z2Z1Z1Z2Z2Z1Z1Z1Z4Z1Z1Z11Z2Z1Z1Z1Z2Z1Z1Z108Z2Z1Z1Z1Z2Z1Z1Z11Z24Z1Z1Z1Z24Z1Z1Z1Z24Z1Z1Z1Z34Z1Z1Z19Z2Z1Z1Z19Z9Z1Z1Z7Z2Z1Z1Z2Z2Z1Z1Z1Z4Z1Z1Z11Z2Z1Z1Z1Z2Z1Z1Z108Z2Z1Z1Z1Z2Z1Z1Z10Z2Z6Z1Z3Z9Z1Z1Z17Z2Z1Z1Z16Z2Z7Z1Z4Z2Z1Z1Z2Z2Z1Z1Z1Z4Z1Z1Z11Z2Z1Z1Z1Z2Z1Z1Z108Z2Z1Z1Z1Z2Z1Z1Z19Z34Z1Z1Z17Z2Z1Z1Z27Z2Z1Z1Z2Z2Z1Z1Z1Z4Z1Z1Z11Z2Z1Z1Z1Z2Z1Z1Z108Z2Z1Z1Z1Z2Z1Z1Z17Z9Z1Z1Z19Z2Z1Z1Z27Z2Z1Z1Z2Z2Z1Z1Z1Z4Z1Z1Z11Z2Z1Z1Z1Z2Z1Z1Z108Z2Z1Z1Z1Z2Z1Z1Z17Z34Z1Z1Z19Z2Z1Z1Z27Z2Z1Z1Z2Z2Z1Z19Z1Z4Z1Z1Z11Z2Z1Z1Z1Z2Z1Z1Z108Z2Z1Z1Z1Z2Z1Z1Z19Z9Z1Z1Z17Z2Z1Z1Z27Z2Z1Z1Z4Z4Z1Z1Z11Z2Z1Z1Z1Z2Z1Z1Z108Z2Z1Z1Z1Z25Z1Z1Z19Z34Z1Z1Z1Z2Z8Z1Z8Z2Z1Z1Z27Z2Z5Z4Z1Z1Z11Z2Z1Z1Z1Z4Z1Z34Z8Z1Z100Z2Z1Z1Z28Z25Z1Z1Z2Z2Z1Z1Z7Z2Z1Z1Z44Z2Z1Z1Z2Z19Z1Z1Z107Z42Z1Z1Z23Z2Z6Z1Z3Z2Z1Z1Z6Z2Z1Z1Z44Z2Z1Z4Z11Z1Z134Z42Z1Z1Z4Z2Z1Z1Z186Z42Z1Z1Z8Z2Z1Z1Z195Z2Z1Z1Z194Z42Z1Z1Z191Z42Z1Z1Z34830ZZ1Z623Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z22Z2Z1Z1Z30Z3Z1Z1Z146Z3Z1Z1Z17Z2Z1Z1Z27Z3Z1Z1Z2Z3Z1Z1Z1Z0Z1Z1Z142Z3Z1Z1Z19Z2Z1Z1Z19Z3Z1Z1Z7Z3Z1Z1Z2Z3Z1Z1Z1Z0Z1Z1Z135Z3Z6Z1Z21Z2Z1Z1Z27Z3Z1Z1Z2Z3Z1Z1Z1Z0Z1Z1Z144Z3Z1Z1Z17Z2Z1Z1Z27Z3Z1Z1Z2Z3Z1Z1Z1Z0Z1Z1Z162Z2Z1Z1Z27Z3Z1Z1Z2Z3Z1Z1Z1Z0Z1Z1Z142Z3Z1Z1Z19Z2Z1Z1Z27Z3Z1Z1Z2Z3Z1Z0Z2Z1Z162Z2Z1Z1Z27Z3Z1Z1Z4Z0Z1Z1Z122Z2Z1Z1Z21Z3Z1Z1Z1Z3Z6Z1Z10Z2Z1Z1Z27Z3Z5Z0Z1Z1Z14Z3Z8Z1Z140Z2Z1Z1Z47Z3Z1Z1Z107Z2Z1Z1Z23Z3Z6Z1Z10Z2Z1Z1Z195Z2Z1Z1Z186Z2Z1Z1Z8Z2Z1Z1Z195Z2Z1Z1Z194Z2Z1Z1Z191Z2Z1Z1Z34830ZZZZ0Z0
my code
my code
Last edited by gamingandsolving (Today 11:15:06)
#14829Today 11:19:10
- gamingandsolving
-
3 posts
Appel Level Repository (Griffpatch) - Version 2
say <[pi] = [3.14]>
#14830Today 13:01:18
- 23whaleas
-
3 posts
Appel Level Repository (Griffpatch) - Version 2
1235343196Z2Z394Z3Z7Z2Z187Z1Z1Z76Z1Z9Z3Z3Z1Z9Z3Z1Z12Z3Z1Z1Z177Z9Z1Z3Z1Z9Z1Z3Z1Z9Z1Z1Z12Z3Z1Z1Z1Z3Z1Z1Z174Z3Z1Z1Z1Z3Z1Z9Z1Z1Z1Z9Z1Z3Z1Z1Z1Z3Z1Z1Z7Z2Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z3Z1Z1Z1Z2Z1Z1Z190Z3Z1Z1Z1Z3Z1Z1Z194Z3Z1Z1Z188Z2Z1Z1Z5Z3Z1Z1Z1Z3Z1Z1Z5Z2Z1Z1Z180Z2Z1Z71Z1Z2Z1Z1Z5Z3Z1Z1Z5Z2Z1Z1Z1Z2Z1Z1Z179Z12Z1Z23Z1Z1Z6Z3Z1Z1Z6Z23Z1Z12Z1Z1Z186Z3Z3Z1Z8Z14Z1Z1Z393Z14Z1Z1Z393Z14Z1Z1Z393Z14Z1Z1Z393Z14Z1Z1Z393Z14Z1Z1Z393Z14Z1Z3Z3Z72Z4Z1Z190Z3Z1Z1Z6Z72Z1Z1Z188Z3Z1Z1Z8Z72Z1Z1Z183Z14Z1Z1Z2Z3Z1Z1Z10Z72Z1Z1Z184Z3Z1Z1Z12Z72Z1Z1Z182Z4Z1Z1Z14Z72Z1Z1Z180Z70Z1Z1Z16Z72Z1Z1Z197Z72Z1Z1Z195Z63Z1Z1Z32275ZZ1Z394Z2Z7Z1Z191Z0Z1Z2Z2Z1Z192Z0Z1Z2Z1Z1Z1Z2Z2Z1Z189Z2Z1Z1Z1Z2Z1Z1Z3Z2Z1Z1Z1Z2Z1Z1Z3565Z2Z4Z1Z197Z2Z1Z1Z197Z2Z1Z1Z197Z2Z1Z1Z197Z2Z1Z1Z197Z2Z1Z1Z197Z2Z1Z1Z197Z2Z1Z1Z32471ZZB1975Zg1ZB1989Zg1ZB1779Zg1ZZZ180Z20
#14831Today 15:23:41
- austing79901
-
2 posts
Appel Level Repository (Griffpatch) - Version 2
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#14832Today 15:33:31
- PinkRabbits1214
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37 posts
Appel Level Repository (Griffpatch) - Version 2
what about freezing a burtha on the dangerous frame?(#14820)hang on, what do you mean by “This is a lie”? The colorless hue is caused by the hue being set to infinity, which Scratch recognizes as any number above 2^1024.thanks(#14814)1. I don't know how to freeze burthas, but use / while your cursor is over a crusher tile and type “h9999999999999999999999”. Typing “hInfinity” won't work as this breaks the command.
Couple questions about making levels:
1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
2. For the spikes, use the “v” command. v2 = spikes on top, v3 = spikes on bottom, and v4 = spikes on both sides. To move a moving platform on command, press 2 five times and you find a block called a trigger. Use the “g” command on the moving platform and the trigger, using the same number after “g”, and touching the trigger activates the moving platform.
3. This is a lie.
In addition, a better way to freeze burthas and crushers is to put down a trigger block where it is not accessible to a player, assign a group to it (e.g. g99), then assign that same group to the burtha/crusher.
I assume you understand how spiked moving platforms work now, so I won't cover that.
#14833Today 17:41:24
- SammyWawa
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1 post
Appel Level Repository (Griffpatch) - Version 2
1235604196Z2Z400Z80Z1Z2Z2Z1Z2Z2Z183Z76Z1Z1Z3Z2Z1Z9Z3Z5Z1Z2Z1Z1Z2Z59Z1Z1Z3Z2Z1Z25Z1Z1Z4Z2Z1Z80Z4Z2Z2Z70Z1Z72Z1Z1Z7Z2Z1Z1Z1Z63Z1Z1Z159Z7Z1Z1Z6Z15Z2Z1Z3Z2Z1Z9Z1Z2Z1Z9Z1Z1Z2Z2Z1Z80Z4Z2Z2Z79Z1Z2Z2Z1Z1Z2Z1Z1Z4Z2Z1Z9Z1Z2Z1Z1Z159Z15Z1Z1Z5Z2Z4Z1Z1Z25Z1Z2Z1Z9Z1Z2Z1Z1Z3Z2Z1Z80Z3Z2Z3Z79Z1Z2Z2Z1Z1Z2Z1Z1Z4Z2Z1Z1Z1Z2Z1Z1Z165Z7Z1Z2Z1Z7Z2Z1Z2Z2Z1Z1Z1Z2Z1Z1Z2Z78Z1Z2Z1Z80Z4Z79Z3Z2Z2Z1Z1Z2Z1Z4Z1Z1Z3Z9Z1Z1Z1Z2Z1Z1Z166Z15Z1Z1Z4Z2Z1Z1Z1Z2Z1Z1Z2Z77Z1Z2Z4Z80Z1Z2Z5Z1Z1Z2Z1Z4Z1Z1Z5Z2Z1Z1Z167Z15Z1Z1Z5Z2Z1Z1Z3Z2Z1Z9Z3Z77Z1Z2Z1Z7Z3Z2Z1Z1Z1Z2Z1Z1Z6Z2Z1Z1Z168Z15Z1Z1Z2Z2Z3Z9Z1Z1Z2Z2Z1Z1Z10Z2Z1Z1Z6Z2Z1Z1Z177Z9Z1Z1Z10Z2Z1Z1Z6Z2Z1Z1Z188Z2Z1Z1Z6Z2Z1Z1Z188Z2Z1Z1Z6Z2Z1Z1Z188Z2Z1Z1Z6Z2Z1Z1Z188Z2Z1Z1Z6Z2Z1Z1Z188Z2Z1Z1Z6Z2Z1Z1Z188Z2Z1Z1Z6Z2Z1Z1Z188Z2Z1Z1Z6Z2Z1Z1Z188Z2Z8Z1Z34847ZZ1Z596Z3Z1Z1Z7Z0Z1Z1Z195Z0Z3Z2Z1Z1Z19Z2Z1Z3Z1Z1Z170Z0Z4Z1Z21Z3Z1Z1Z166Z0Z1Z1Z4Z0Z1Z1Z1Z0Z1Z1Z2Z0Z1Z1Z12Z3Z1Z1Z5Z3Z1Z1Z171Z0Z1Z1Z1Z0Z1Z1Z2Z0Z1Z1Z18Z3Z1Z1Z173Z0Z1Z1Z21Z3Z1Z1Z171Z0Z3Z2Z1Z1Z20Z3Z1Z1Z195Z3Z1Z1Z195Z3Z1Z1Z195Z3Z1Z1Z195Z3Z1Z1Z195Z3Z1Z1Z195Z3Z1Z1Z195Z3Z1Z1Z195Z3Z1Z1Z189Z3Z7Z1Z34847ZZZZ0Z0
#14834Today 18:01:26
- cwktao15764
-
1000+ posts
Appel Level Repository (Griffpatch) - Version 2
(#14832)oh thats h45 iircwhat about freezing a burtha on the dangerous frame?(#14820)hang on, what do you mean by “This is a lie”? The colorless hue is caused by the hue being set to infinity, which Scratch recognizes as any number above 2^1024.thanks(#14814)1. I don't know how to freeze burthas, but use / while your cursor is over a crusher tile and type “h9999999999999999999999”. Typing “hInfinity” won't work as this breaks the command.
Couple questions about making levels:
1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
2. For the spikes, use the “v” command. v2 = spikes on top, v3 = spikes on bottom, and v4 = spikes on both sides. To move a moving platform on command, press 2 five times and you find a block called a trigger. Use the “g” command on the moving platform and the trigger, using the same number after “g”, and touching the trigger activates the moving platform.
3. This is a lie.
In addition, a better way to freeze burthas and crushers is to put down a trigger block where it is not accessible to a player, assign a group to it (e.g. g99), then assign that same group to the burtha/crusher.
I assume you understand how spiked moving platforms work now, so I won't cover that.
purple banana made a post about it
I'll see if I can find it
edit: https://scratch-mit-edu.ezproxyberklee.flo.org/discuss/post/8325702
Last edited by cwktao15764 (Today 18:07:40)
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