Discuss Scratch

BlueStarPort
Scratcher
100+ posts
plasmamasta
Scratcher
100+ posts

Clone ID

So, I have figured out a workaround to this situation.
Just do this:
when I receive [Create clones v]
repeat (5)
change [Clones v] by [1]
end
Then do this with when I start as a clone:
when I start as a clone
Physics (Clones)::custom
Then
define Physics (Clone ID)
if <(Clone ID) = [3]> then
...::Grey
end
its_me135
Scratcher
15 posts

Clone ID

I think i found a method using different local variables and a for all sprites variable that increases and syncs with the separate variables when each clone is created.
There are if blocks that each contain one ID(clone’s set variable) and commands for the specific clone.
TheBaton
Scratcher
100+ posts

Clone ID

Not only is this a dupe, but using variables and lists, you don't need this feature at all. I'd suggest you close this topic and post your concerns on the original linked at the top of this page.
its_me135
Scratcher
15 posts

Clone ID

I see, thanks for telling me, i didn’t know there was already a method

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