Discuss Scratch
- plasmamasta
-
100+ posts
Clone ID
So, I have figured out a workaround to this situation.
Just do this:
Just do this:
when I receive [Create clones v]Then do this with when I start as a clone:
repeat (5)
change [Clones v] by [1]
end
when I start as a cloneThen
Physics (Clones)::custom
define Physics (Clone ID)
if <(Clone ID) = [3]> then
...::Grey
end
- its_me135
-
15 posts
Clone ID
I think i found a method using different local variables and a for all sprites variable that increases and syncs with the separate variables when each clone is created.
There are if blocks that each contain one ID(clone’s set variable) and commands for the specific clone.
There are if blocks that each contain one ID(clone’s set variable) and commands for the specific clone.
- TheBaton
-
100+ posts
Clone ID
Not only is this a dupe, but using variables and lists, you don't need this feature at all. I'd suggest you close this topic and post your concerns on the original linked at the top of this page.
- its_me135
-
15 posts
Clone ID
I see, thanks for telling me, i didn’t know there was already a method