Discuss Scratch

cwktao15764
Scratcher
1000+ posts

Appel Level Repository (Griffpatch) - Version 2

PinkRabbits1214 wrote:

(#14818)

cwktao15764 wrote:

PinkRabbits1214 wrote:

(#14814)
Couple questions about making levels:

1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
1. Link them to an untriggered group
2. v2/v3/v4 and groups again
3. Hue to 1e350 or infinity, though you need to be in edit mode for the changes to save

edit: there was another post but that one isn't really accurate :/

um you're going to have to slow down
I don't even know what a group is
and what do you mean v2/v3/v4
1235957196Z82Z26Z2Z170Z82Z26Z2Z170Z68Z1Z86Z24Z2Z171Z1Z1Z8Z1Z76Z1Z1Z2Z32Z1Z1Z2Z8Z1Z1Z2Z24Z1Z1Z1Z2Z1Z71Z1Z18Z1Z21Z1Z18Z1Z71Z1Z18Z1Z21Z1Z18Z1Z21Z1Z2Z1Z1Z172Z8Z1Z71Z1Z8Z1Z1Z1Z12Z1Z73Z1Z24Z1Z8Z1Z71Z1Z8Z1Z1Z1Z59Z1Z1Z1Z18Z1Z8Z1Z24Z1Z8Z1Z24Z1Z8Z1Z24Z1Z1Z1Z23Z1Z4Z1Z2Z1Z1Z173Z8Z1Z1Z2Z5Z1Z2Z1Z5Z1Z1Z1Z8Z1Z1Z5Z5Z1Z2Z1Z71Z1Z18Z1Z21Z1Z18Z1Z63Z1Z18Z1Z21Z1Z2Z1Z1Z172Z68Z1Z86Z24Z1Z171Z82Z26Z1Z170Z82Z26Z1Z36822ZZ3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z1Z170Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z172Z3Z24Z1Z182Z0Z1Z1Z2Z2Z1Z1Z3Z2Z1Z1Z4Z2Z1Z1Z176Z2Z3Z1Z7Z0Z1Z2Z1Z1Z1Z0Z1Z1Z1Z2Z1Z1Z1Z2Z1Z0Z1Z2Z1Z1Z176Z3Z1Z0Z1Z2Z1Z1Z7Z3Z1Z1Z1Z2Z1Z1Z3Z3Z1Z1Z2Z2Z1Z1Z183Z3Z14Z1Z171Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z1Z170Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z36823ZZB591Z0ZB594Zg1d999999999ZB796ZhC999g2ZB793Zg2ZB786Zg1ZB790Zs0ZB791ZaC2000s2000d999999999ZB600Zs0ZB800Zv3g3a100s16d999999999ZB603Zg3ZB997Zg4ZB802Zv2g4a100s16d999999999ZB804Zv4g5a100s16d999999999ZB607Zg5ZB806ZsZZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZZ1e350Z1e350
Here's a level as an example
Dream-a-duck
Scratcher
100+ posts

Appel Level Repository (Griffpatch) - Version 2

Cool_Coder_1587 wrote:

PinkRabbits1214 wrote:

(#14814)
Couple questions about making levels:

1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
1. I don't know how to freeze burthas, but use / while your cursor is over a crusher tile and type “h9999999999999999999999”. Typing “hInfinity” won't work as this breaks the command.
2. For the spikes, use the “v” command. v2 = spikes on top, v3 = spikes on bottom, and v4 = spikes on both sides. To move a moving platform on command, press 2 five times and you find a block called a trigger. Use the “g” command on the moving platform and the trigger, using the same number after “g”, and touching the trigger activates the moving platform.
3. This is a lie.

LionCoder10 wrote:

PinkRabbits1214 wrote:

cwktao15764 wrote:

PinkRabbits1214 wrote:

(#14814)
Couple questions about making levels:

1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
1. Link them to an untriggered group
2. v2/v3/v4 and groups again
3. Hue to 1e350 or infinity, though you need to be in edit mode for the changes to save

edit: there was another post but that one isn't really accurate :/

um you're going to have to slow down
I don't even know what a group is
and what do you mean v2/v3/v4
groups are the command g, basically put a trigger with like “g99” or something (so its untouchable), and then add that same group to the enemy
v2/3/4 are commands, add to blue platforms and find out
Make your level black easier without using the project editor on my game Appel - Expanded!
Dream-a-duck
Scratcher
100+ posts

Appel Level Repository (Griffpatch) - Version 2

I can't change cloud colors, I have tried everything but nothing helps me, how to make cloud and dots costumes colored?
Samochod2022
Scratcher
19 posts

Appel Level Repository (Griffpatch) - Version 2

Can you look? https://scratch-mit-edu.ezproxyberklee.flo.org/projects/1061342602/ This is an appel project.

Last edited by Samochod2022 (Today 09:13:21)

scheeepchit_remix
Scratcher
1000+ posts

Appel Level Repository (Griffpatch) - Version 2

PinkRabbits1214 wrote:

(#14820)

Cool_Coder_1587 wrote:

PinkRabbits1214 wrote:

(#14814)
Couple questions about making levels:

1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
1. I don't know how to freeze burthas, but use / while your cursor is over a crusher tile and type “h9999999999999999999999”. Typing “hInfinity” won't work as this breaks the command.
2. For the spikes, use the “v” command. v2 = spikes on top, v3 = spikes on bottom, and v4 = spikes on both sides. To move a moving platform on command, press 2 five times and you find a block called a trigger. Use the “g” command on the moving platform and the trigger, using the same number after “g”, and touching the trigger activates the moving platform.
3. This is a lie.
thanks
hang on, what do you mean by “This is a lie”? The colorless hue is caused by the hue being set to infinity, which Scratch recognizes as any number above 2^1024.
In addition, a better way to freeze burthas and crushers is to put down a trigger block where it is not accessible to a player, assign a group to it (e.g. g99), then assign that same group to the burtha/crusher.
I assume you understand how spiked moving platforms work now, so I won't cover that.
Dream-a-duck
Scratcher
100+ posts

Appel Level Repository (Griffpatch) - Version 2

PinkRabbits1214 wrote:

Couple questions about making levels:

1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
I think this became popular than my most popular trend I made on a different topic:

igtnathan5 wrote:

amagamecode wrote:

TotallyEarth wrote:

clippy100 wrote:

CB3029-X wrote:

lnecel wrote:

-Sodium_Test- wrote:

Duck-a-dream wrote:

King of page 396!
9 ROYAL BAGELS FOR THE #8000 KING
{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
} :: #fece4a ring
but 4 bagels for me!
{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
} :: #fece4a ring
This is Eggy the fried egg, Blocky the Chicken's eggs melted and teaches you to become a bagel king!
(((( :: ring) :: #fdde41) :: #fff) :: #fff)

Dream-a-duck wrote:

igtnathan5 the Farmer wrote:

this is blocky the chicken
([⬤](::)[⬤]::control)
it will help you become king of the page
([·](·· :: #ff9cee)[·] :: #e3e3e3 ring)//This is MOO the cow
ALL FOR MEH!!!! OM NOM NOM NOM NOM NOM!!!!!
{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
} :: #fece4a ring
thanks
I WANT EXTRA MORE!!!
{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
} :: #fece4a ring
BRO CIRCLES!!!!!!!!!!!!!!!!!!!

gimme bagel
( :: ring) :: #fece4a)
THESE ARE RENAMED DONUTS
Fixed I WANT EXTRA MORE, if I see 15 quotes on the same thing I will give away 100 royal bagels and 10,000$!
{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
}{
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
((((( :: ring) :: #fece4a) :: #fddf8b) :: #fdd871) :: #fed25a)
} :: #fece4a ring
{::ring} 10,000$ {::ring} :: #00D527 ring
co28u
Scratcher
60 posts

Appel Level Repository (Griffpatch) - Version 2

Another Short Challenge
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Hard.

Last edited by co28u (Today 11:04:13)

gamingandsolving
Scratcher
3 posts

Appel Level Repository (Griffpatch) - Version 2

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my code

Last edited by gamingandsolving (Today 11:15:06)

gamingandsolving
Scratcher
3 posts

Appel Level Repository (Griffpatch) - Version 2

say <[pi] = [3.14]>
23whaleas
Scratcher
3 posts

Appel Level Repository (Griffpatch) - Version 2

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