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- maxsaturn3000
-
1 post
A New C-Block
I don't know about you, but I think it would be really nice if there was a simpler way to perform more than one action at the same time. It's really hard to get two or more things to happen at the same time in the same sprite. You need to have two lines of code that both start when something happens, and then you need to use wait blocks and such to get the timing just right so that two things happen at the same time, like this:
It would be much easier if there was a block in the control category that allowed more than one action to be performed at once. Call it a perform simultaneously block, a run parallel block, or whatever you want to call it, but I think it would be pretty cool if you could more easily make your character move and spin at the same time. Check out this project to see an example of a run parallel/perform simultaneously block:
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/1137684613/
when green flag clicked
go to x: (0) y: (0)
say [Hello!] for (2) secs
glide (3) secs to x: (50) y: (0)
when green flag clicked
wait (2) secs
repeat (24)
turn cw (15) degrees
wait (0.1) secs
end
It would be much easier if there was a block in the control category that allowed more than one action to be performed at once. Call it a perform simultaneously block, a run parallel block, or whatever you want to call it, but I think it would be pretty cool if you could more easily make your character move and spin at the same time. Check out this project to see an example of a run parallel/perform simultaneously block:
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/1137684613/
- cloverfly
-
100+ posts
A New C-Block
instead of adding more scripts to it you could do this:
run simultaneously {
code :: motion
} and {
run simultaneously {
code :: sound
} and {
code :: looks
} :: control
} :: control
this topicthat topic is about a block like a run without screen refresh block, this topic is about a block that can run 2 pieces of code at once Pretty sure this is a duplicate of
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