Discuss Scratch

lukivl
Scratcher
8 posts

Appel Level Repository (Griffpatch) - Version 2

Pickynickel
Scratcher
17 posts

Appel Level Repository (Griffpatch) - Version 2

Here is mine
1234882196Z2Z590Z7Z1Z1Z1Z9Z1Z1Z1Z11Z1Z15Z1Z2Z3Z1Z1Z7Z1Z1Z1Z11Z1Z1Z1Z15Z3Z1Z1Z23Z1Z1Z1Z2Z1Z1Z5Z42Z1Z2Z5Z4Z7Z1Z1Z72Z1Z1Z162Z7Z1Z1Z12Z2Z5Z1Z2Z13Z1Z2Z2Z4Z1Z26Z1Z1Z8Z2Z1Z1Z175Z26Z1Z1Z1Z7Z1Z1Z5Z2Z2Z1Z10Z2Z1Z1Z175Z2Z1Z1Z3Z2Z1Z1Z3Z9Z1Z1Z3Z2Z1Z32Z1Z2Z1Z32Z1Z2Z1Z32Z1Z2Z1Z32Z1Z2Z1Z1Z175Z2Z1Z1Z3Z2Z1Z1Z191Z2Z5Z1Z36821ZZ1Z38416ZZZZ0Z0

when green flag clicked
Save Code [1234882196Z2Z590Z7Z1Z1Z1Z9Z1Z1Z1Z11Z1Z15Z1Z2Z3Z1Z1Z7Z1Z1Z1Z11Z1Z1Z1Z15Z3Z1Z1Z23Z1Z1Z1Z2Z1Z1Z5Z42Z1Z2Z5Z4Z7Z1Z1Z72Z1Z1Z162Z7Z1Z1Z12Z2Z5Z1Z2Z13Z1Z2Z2Z4Z1Z26Z1Z1Z8Z2Z1Z1Z175Z26Z1Z1Z1Z7Z1Z1Z5Z2Z2Z1Z10Z2Z1Z1Z175Z2Z1Z1Z3Z2Z1Z1Z3Z9Z1Z1Z3Z2Z1Z32Z1Z2Z1Z32Z1Z2Z1Z32Z1Z2Z1Z32Z1Z2Z1Z1Z175Z2Z1Z1Z3Z2Z1Z1Z191Z2Z5Z1Z36821ZZ1Z38416ZZZZ0Z0] :: variables
ezrasworld2017
Scratcher
10 posts

Appel Level Repository (Griffpatch) - Version 2

My level:
1235137196Z2Z589Z7Z2Z2Z1Z24Z1Z1Z191Z2Z1Z7Z2Z2Z1Z1Z193Z3Z2Z1Z193Z76Z1Z9Z2Z1Z389Z4Z4Z16Z1Z4Z3Z42Z2Z7Z6Z2Z1Z44Z1Z2Z1Z73Z1Z1Z576Z51Z8Z3Z1Z1Z1Z3Z1Z1Z193Z24Z1Z1Z2Z12Z1Z1Z389Z45Z1Z1Z194Z16Z1Z4Z1Z2Z1Z7Z2Z2Z1Z3Z1Z2Z5Z1Z186Z25Z1Z1Z1Z12Z1Z11Z1Z15Z1Z1Z2Z24Z1Z12Z1Z1Z388Z32Z1Z2Z1Z1Z6Z2Z1Z7Z4Z2Z1Z1Z182Z2Z2Z1Z6Z2Z1Z34Z4Z2Z1Z1Z182Z2Z2Z1Z1Z2Z6Z23Z1Z1Z3Z2Z5Z1Z180Z12Z1Z25Z1Z1Z2Z9Z2Z1Z6Z72Z1Z1Z1Z24Z1Z1Z189Z2Z1Z79Z1Z2Z3Z1Z191Z2Z1Z79Z1Z2Z3Z1Z189Z2Z3Z79Z1Z2Z3Z1Z189Z2Z1Z70Z1Z79Z2Z2Z3Z1Z189Z2Z7Z4Z1Z1Z193Z63Z1Z15Z1Z1Z1Z12Z1Z1Z33084ZZ1Z785Z3Z2Z1Z785Z3Z1Z1Z591Z3Z8Z1Z784Z3Z1Z1Z2177Z3Z1Z1Z33281ZZZZ0Z0
Ibrah04
Scratcher
3 posts

Appel Level Repository (Griffpatch) - Version 2

ezrasworld2017 wrote:

My level:
1235137196Z2Z589Z7Z2Z2Z1Z24Z1Z1Z191Z2Z1Z7Z2Z2Z1Z1Z193Z3Z2Z1Z193Z76Z1Z9Z2Z1Z389Z4Z4Z16Z1Z4Z3Z42Z2Z7Z6Z2Z1Z44Z1Z2Z1Z73Z1Z1Z576Z51Z8Z3Z1Z1Z1Z3Z1Z1Z193Z24Z1Z1Z2Z12Z1Z1Z389Z45Z1Z1Z194Z16Z1Z4Z1Z2Z1Z7Z2Z2Z1Z3Z1Z2Z5Z1Z186Z25Z1Z1Z1Z12Z1Z11Z1Z15Z1Z1Z2Z24Z1Z12Z1Z1Z388Z32Z1Z2Z1Z1Z6Z2Z1Z7Z4Z2Z1Z1Z182Z2Z2Z1Z6Z2Z1Z34Z4Z2Z1Z1Z182Z2Z2Z1Z1Z2Z6Z23Z1Z1Z3Z2Z5Z1Z180Z12Z1Z25Z1Z1Z2Z9Z2Z1Z6Z72Z1Z1Z1Z24Z1Z1Z189Z2Z1Z79Z1Z2Z3Z1Z191Z2Z1Z79Z1Z2Z3Z1Z189Z2Z3Z79Z1Z2Z3Z1Z189Z2Z1Z70Z1Z79Z2Z2Z3Z1Z189Z2Z7Z4Z1Z1Z193Z63Z1Z15Z1Z1Z1Z12Z1Z1Z33084ZZ1Z785Z3Z2Z1Z785Z3Z1Z1Z591Z3Z8Z1Z784Z3Z1Z1Z2177Z3Z1Z1Z33281ZZZZ0Z0
My browser / operating system: Windows NT 10.0, Chrome 133.0.0.0, No Flash versions detected
when [ v] key pressed
when [ v] key pressed
when [ v] key pressed
when [ v] key pressed
when [ v] key pressed
when [ v] key pressed
when [ v] key pressed
when [ v] key pressed
when [ v] key pressed
when [ v] key pressed
when [ v] key pressed
when this sprite clicked
when [ v] > (10)
when [ v] > (10)
when I receive [(pick random () to (10)) v]
ezrasworld2017
Scratcher
10 posts

Appel Level Repository (Griffpatch) - Version 2

I literly typed that 5 minites ogo.
ezrasworld2017
Scratcher
10 posts

Appel Level Repository (Griffpatch) - Version 2

move (Infinity) steps
ezrasworld2017
Scratcher
10 posts

Appel Level Repository (Griffpatch) - Version 2

end[scratchblocks]
define %
[/scratchblocks]
[scratchblocks]
turn cw (-infinity) degrees
[/scratchblocks]
[scratchblocks]
wait (60) secs
[/scratchblocks]
ezrasworld2017
Scratcher
10 posts

Appel Level Repository (Griffpatch) - Version 2

move () steps
turn cw () degrees
ezrasworld2017
Scratcher
10 posts

Appel Level Repository (Griffpatch) - Version 2

Move (1235137196Z2Z589Z7Z2Z2Z1Z24Z1Z1Z191Z2Z1Z7Z2Z2Z1Z1Z193Z3Z2Z1Z193Z76Z1Z9Z2Z1Z389Z4Z4Z16Z1Z4Z3Z42Z2Z7Z6Z2Z1Z44Z1Z2Z1Z73Z1Z1Z576Z51Z8Z3Z1Z1Z1Z3Z1Z1Z193Z24Z1Z1Z2Z12Z1Z1Z389Z45Z1Z1Z194Z16Z1Z4Z1Z2Z1Z7Z2Z2Z1Z3Z1Z2Z5Z1Z186Z25Z1Z1Z1Z12Z1Z11Z1Z15Z1Z1Z2Z24Z1Z12Z1Z1Z388Z32Z1Z2Z1Z1Z6Z2Z1Z7Z4Z2Z1Z1Z182Z2Z2Z1Z6Z2Z1Z34Z4Z2Z1Z1Z182Z2Z2Z1Z1Z2Z6Z23Z1Z1Z3Z2Z5Z1Z180Z12Z1Z25Z1Z1Z2Z9Z2Z1Z6Z72Z1Z1Z1Z24Z1Z1Z189Z2Z1Z79Z1Z2Z3Z1Z191Z2Z1Z79Z1Z2Z3Z1Z189Z2Z3Z79Z1Z2Z3Z1Z189Z2Z1Z70Z1Z79Z2Z2Z3Z1Z189Z2Z7Z4Z1Z1Z193Z63Z1Z15Z1Z1Z1Z12Z1Z1Z33084ZZ1Z785Z3Z2Z1Z785Z3Z1Z1Z591Z3Z8Z1Z784Z3Z1Z1Z2177Z3Z1Z1Z33281ZZZZ0Z0) steps
ezrasworld2017
Scratcher
10 posts

Appel Level Repository (Griffpatch) - Version 2


Play (1235137196Z2Z589Z7Z2Z2Z1Z24Z1Z1Z191Z2Z1Z7Z2Z2Z1Z1Z193Z3Z2Z1Z193Z76Z1Z9Z2Z1Z389Z4Z4Z16Z1Z4Z3Z42Z2Z7Z6Z2Z1Z44Z1Z2Z1Z73Z1Z1Z576Z51Z8Z3Z1Z1Z1Z3Z1Z1Z193Z24Z1Z1Z2Z12Z1Z1Z389Z45Z1Z1Z194Z16Z1Z4Z1Z2Z1Z7Z2Z2Z1Z3Z1Z2Z5Z1Z186Z25Z1Z1Z1Z12Z1Z11Z1Z15Z1Z1Z2Z24Z1Z12Z1Z1Z388Z32Z1Z2Z1Z1Z6Z2Z1Z7Z4Z2Z1Z1Z182Z2Z2Z1Z6Z2Z1Z34Z4Z2Z1Z1Z182Z2Z2Z1Z1Z2Z6Z23Z1Z1Z3Z2Z5Z1Z180Z12Z1Z25Z1Z1Z2Z9Z2Z1Z6Z72Z1Z1Z1Z24Z1Z1Z189Z2Z1Z79Z1Z2Z3Z1Z191Z2Z1Z79Z1Z2Z3Z1Z189Z2Z3Z79Z1Z2Z3Z1Z189Z2Z1Z70Z1Z79Z2Z2Z3Z1Z189Z2Z7Z4Z1Z1Z193Z63Z1Z15Z1Z1Z1Z12Z1Z1Z33084ZZ1Z785Z3Z2Z1Z785Z3Z1Z1Z591Z3Z8Z1Z784Z3Z1Z1Z2177Z3Z1Z1Z33281ZZZZ0Z0) on appel
Duck-a-dream
Scratcher
30 posts

Appel Level Repository (Griffpatch) - Version 2

ezrasworld2017 wrote:

Move (1235137196Z2Z589Z7Z2Z2Z1Z24Z1Z1Z191Z2Z1Z7Z2Z2Z1Z1Z193Z3Z2Z1Z193Z76Z1Z9Z2Z1Z389Z4Z4Z16Z1Z4Z3Z42Z2Z7Z6Z2Z1Z44Z1Z2Z1Z73Z1Z1Z576Z51Z8Z3Z1Z1Z1Z3Z1Z1Z193Z24Z1Z1Z2Z12Z1Z1Z389Z45Z1Z1Z194Z16Z1Z4Z1Z2Z1Z7Z2Z2Z1Z3Z1Z2Z5Z1Z186Z25Z1Z1Z1Z12Z1Z11Z1Z15Z1Z1Z2Z24Z1Z12Z1Z1Z388Z32Z1Z2Z1Z1Z6Z2Z1Z7Z4Z2Z1Z1Z182Z2Z2Z1Z6Z2Z1Z34Z4Z2Z1Z1Z182Z2Z2Z1Z1Z2Z6Z23Z1Z1Z3Z2Z5Z1Z180Z12Z1Z25Z1Z1Z2Z9Z2Z1Z6Z72Z1Z1Z1Z24Z1Z1Z189Z2Z1Z79Z1Z2Z3Z1Z191Z2Z1Z79Z1Z2Z3Z1Z189Z2Z3Z79Z1Z2Z3Z1Z189Z2Z1Z70Z1Z79Z2Z2Z3Z1Z189Z2Z7Z4Z1Z1Z193Z63Z1Z15Z1Z1Z1Z12Z1Z1Z33084ZZ1Z785Z3Z2Z1Z785Z3Z1Z1Z591Z3Z8Z1Z784Z3Z1Z1Z2177Z3Z1Z1Z33281ZZZZ0Z0) steps
Please post these here.
LionCoder10
Scratcher
500+ posts

Appel Level Repository (Griffpatch) - Version 2

Duck-a-dream wrote:

ezrasworld2017 wrote:

Move (1235137196Z2Z589Z7Z2Z2Z1Z24Z1Z1Z191Z2Z1Z7Z2Z2Z1Z1Z193Z3Z2Z1Z193Z76Z1Z9Z2Z1Z389Z4Z4Z16Z1Z4Z3Z42Z2Z7Z6Z2Z1Z44Z1Z2Z1Z73Z1Z1Z576Z51Z8Z3Z1Z1Z1Z3Z1Z1Z193Z24Z1Z1Z2Z12Z1Z1Z389Z45Z1Z1Z194Z16Z1Z4Z1Z2Z1Z7Z2Z2Z1Z3Z1Z2Z5Z1Z186Z25Z1Z1Z1Z12Z1Z11Z1Z15Z1Z1Z2Z24Z1Z12Z1Z1Z388Z32Z1Z2Z1Z1Z6Z2Z1Z7Z4Z2Z1Z1Z182Z2Z2Z1Z6Z2Z1Z34Z4Z2Z1Z1Z182Z2Z2Z1Z1Z2Z6Z23Z1Z1Z3Z2Z5Z1Z180Z12Z1Z25Z1Z1Z2Z9Z2Z1Z6Z72Z1Z1Z1Z24Z1Z1Z189Z2Z1Z79Z1Z2Z3Z1Z191Z2Z1Z79Z1Z2Z3Z1Z189Z2Z3Z79Z1Z2Z3Z1Z189Z2Z1Z70Z1Z79Z2Z2Z3Z1Z189Z2Z7Z4Z1Z1Z193Z63Z1Z15Z1Z1Z1Z12Z1Z1Z33084ZZ1Z785Z3Z2Z1Z785Z3Z1Z1Z591Z3Z8Z1Z784Z3Z1Z1Z2177Z3Z1Z1Z33281ZZZZ0Z0) steps
Please post these here.
The variable has the level code in it, so they’re actually perfectly fine posting it here
PinkRabbits1214
Scratcher
37 posts

Appel Level Repository (Griffpatch) - Version 2

Couple questions about making levels:

1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
Cool_Coder_1587
Scratcher
55 posts

Appel Level Repository (Griffpatch) - Version 2

PinkRabbits1214 wrote:

(#14814)
Couple questions about making levels:

1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
1. I don't know how to freeze burthas, but use / while your cursor is over a crusher tile and type “h9999999999999999999999”. Typing “hInfinity” won't work as this breaks the command.
2. For the spikes, use the “v” command. v2 = spikes on top, v3 = spikes on bottom, and v4 = spikes on both sides. To move a moving platform on command, press 2 five times and you find a block called a trigger. Use the “g” command on the moving platform and the trigger, using the same number after “g”, and touching the trigger activates the moving platform.
3. This is a lie.
Cool_Coder_1587
Scratcher
55 posts

Appel Level Repository (Griffpatch) - Version 2

paarthAnand wrote:

(#14801)
OH oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh oh
say [sssssssssw]
hide
next costume
switch backdrop to [ backdrops
Uhhh… is this meant to be here?
cwktao15764
Scratcher
1000+ posts

Appel Level Repository (Griffpatch) - Version 2

PinkRabbits1214 wrote:

(#14814)
Couple questions about making levels:

1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
1. Link them to an untriggered group
2. v2/v3/v4 and groups again
3. Hue to 1e350 or infinity, though you need to be in edit mode for the changes to save

edit: there was another post but that one isn't really accurate :/

Last edited by cwktao15764 (Yesterday 19:20:25)

PinkRabbits1214
Scratcher
37 posts

Appel Level Repository (Griffpatch) - Version 2

cwktao15764 wrote:

PinkRabbits1214 wrote:

(#14814)
Couple questions about making levels:

1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
1. Link them to an untriggered group
2. v2/v3/v4 and groups again
3. Hue to 1e350 or infinity, though you need to be in edit mode for the changes to save

edit: there was another post but that one isn't really accurate :/

um you're going to have to slow down
I don't even know what a group is
and what do you mean v2/v3/v4
LionCoder10
Scratcher
500+ posts

Appel Level Repository (Griffpatch) - Version 2

PinkRabbits1214 wrote:

cwktao15764 wrote:

PinkRabbits1214 wrote:

(#14814)
Couple questions about making levels:

1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
1. Link them to an untriggered group
2. v2/v3/v4 and groups again
3. Hue to 1e350 or infinity, though you need to be in edit mode for the changes to save

edit: there was another post but that one isn't really accurate :/

um you're going to have to slow down
I don't even know what a group is
and what do you mean v2/v3/v4
groups are the command g, basically put a trigger with like “g99” or something (so its untouchable), and then add that same group to the enemy
v2/3/4 are commands, add to blue platforms and find out
PinkRabbits1214
Scratcher
37 posts

Appel Level Repository (Griffpatch) - Version 2

Cool_Coder_1587 wrote:

PinkRabbits1214 wrote:

(#14814)
Couple questions about making levels:

1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
1. I don't know how to freeze burthas, but use / while your cursor is over a crusher tile and type “h9999999999999999999999”. Typing “hInfinity” won't work as this breaks the command.
2. For the spikes, use the “v” command. v2 = spikes on top, v3 = spikes on bottom, and v4 = spikes on both sides. To move a moving platform on command, press 2 five times and you find a block called a trigger. Use the “g” command on the moving platform and the trigger, using the same number after “g”, and touching the trigger activates the moving platform.
3. This is a lie.
thanks
cwktao15764
Scratcher
1000+ posts

Appel Level Repository (Griffpatch) - Version 2

PinkRabbits1214 wrote:

(#14818)

cwktao15764 wrote:

PinkRabbits1214 wrote:

(#14814)
Couple questions about making levels:

1. How do you freeze enemies in place? (particularly burthas and crushers)
2. How do you add spikes to moving platforms/make them move on command?
3. How do you make a level black? I heard that you need to set the hue variable to infinity but it doesn't work when I try it
1. Link them to an untriggered group
2. v2/v3/v4 and groups again
3. Hue to 1e350 or infinity, though you need to be in edit mode for the changes to save

edit: there was another post but that one isn't really accurate :/

um you're going to have to slow down
I don't even know what a group is
and what do you mean v2/v3/v4
1235957196Z82Z26Z2Z170Z82Z26Z2Z170Z68Z1Z86Z24Z2Z171Z1Z1Z8Z1Z76Z1Z1Z2Z32Z1Z1Z2Z8Z1Z1Z2Z24Z1Z1Z1Z2Z1Z71Z1Z18Z1Z21Z1Z18Z1Z71Z1Z18Z1Z21Z1Z18Z1Z21Z1Z2Z1Z1Z172Z8Z1Z71Z1Z8Z1Z1Z1Z12Z1Z73Z1Z24Z1Z8Z1Z71Z1Z8Z1Z1Z1Z59Z1Z1Z1Z18Z1Z8Z1Z24Z1Z8Z1Z24Z1Z8Z1Z24Z1Z1Z1Z23Z1Z4Z1Z2Z1Z1Z173Z8Z1Z1Z2Z5Z1Z2Z1Z5Z1Z1Z1Z8Z1Z1Z5Z5Z1Z2Z1Z71Z1Z18Z1Z21Z1Z18Z1Z63Z1Z18Z1Z21Z1Z2Z1Z1Z172Z68Z1Z86Z24Z1Z171Z82Z26Z1Z170Z82Z26Z1Z36822ZZ3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z1Z170Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z172Z3Z24Z1Z182Z0Z1Z1Z2Z2Z1Z1Z3Z2Z1Z1Z4Z2Z1Z1Z176Z2Z3Z1Z7Z0Z1Z2Z1Z1Z1Z0Z1Z1Z1Z2Z1Z1Z1Z2Z1Z0Z1Z2Z1Z1Z176Z3Z1Z0Z1Z2Z1Z1Z7Z3Z1Z1Z1Z2Z1Z1Z3Z3Z1Z1Z2Z2Z1Z1Z183Z3Z14Z1Z171Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z3Z1Z2Z1Z1Z170Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z1Z0Z1Z1Z36823ZZB591Z0ZB594Zg1d999999999ZB796ZhC999g2ZB793Zg2ZB786Zg1ZB790Zs0ZB791ZaC2000s2000d999999999ZB600Zs0ZB800Zv3g3a100s16d999999999ZB603Zg3ZB997Zg4ZB802Zv2g4a100s16d999999999ZB804Zv4g5a100s16d999999999ZB607Zg5ZB806ZsZZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZC0.2ZC20Z14ZC20Z28ZC20ZZ1e350Z1e350
Here's a level as an example

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