Discuss Scratch

UniCodin12385
Scratcher
52 posts

Weapon ideas needed

So, I am making a game, and it is kind of boring. I need some weapon upgrade ideas (you will be credited).

This is the link to my game: https://scratch-mit-edu.ezproxyberklee.flo.org/projects/1105746192/
BJC95
Scratcher
14 posts

Weapon ideas needed

Poison tipped dagger, dagger with .75 cooldown that makes enemies take damage overtime

Homing Boomerang, boomerang that moves itself to hit the nearest enemy, hits enemy 3 times, but you can only target one enemy, so the teardrop shaped path of the boomerang won't hit multiple enemies,
Code_Weegee
Scratcher
100+ posts

Weapon ideas needed

I have an idea for a new weapon if you want it!

Targeted Laser: Toss out an orb that sits there for 2 seconds before firing at the nearest enemy, dealing high damage. If you use the attack again before the orb auto-shoots, you can direct the orb to aim in the same direction you are. the cooldown only starts after the laser shoots.
dog138
Scratcher
53 posts

Weapon ideas needed

maybe a bow and arrow and you could upgrade it to fire multiple arrows at once

or the hammer could knock back enemies when you use it

Last edited by dog138 (Dec. 12, 2024 02:29:22)

UniCodin12385
Scratcher
52 posts

Weapon ideas needed

dog138 wrote:

maybe a bow and arrow and you could upgrade it to fire multiple arrows at once

or the hammer could knock back enemies when you use it
good idea!
bastiodongamer
Scratcher
47 posts

Weapon ideas needed

Mushroom bomb
Osgler
Scratcher
52 posts

Weapon ideas needed

some sort of guided missile/projectile that can deal some damage before breaking, and also has set rate of health depletion, the health also decreases based on damage delt; 10 damage should be good, and 70 max health while losing 1 health per second should be good too. Maybe having one part deal more damage (and lose less health) could allow for more skill expression.

Powered by DjangoBB