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- UniCodin12385
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52 posts
Weapon ideas needed
So, I am making a game, and it is kind of boring. I need some weapon upgrade ideas (you will be credited).
This is the link to my game: https://scratch-mit-edu.ezproxyberklee.flo.org/projects/1105746192/
This is the link to my game: https://scratch-mit-edu.ezproxyberklee.flo.org/projects/1105746192/
- BJC95
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14 posts
Weapon ideas needed
Poison tipped dagger, dagger with .75 cooldown that makes enemies take damage overtime
Homing Boomerang, boomerang that moves itself to hit the nearest enemy, hits enemy 3 times, but you can only target one enemy, so the teardrop shaped path of the boomerang won't hit multiple enemies,
Homing Boomerang, boomerang that moves itself to hit the nearest enemy, hits enemy 3 times, but you can only target one enemy, so the teardrop shaped path of the boomerang won't hit multiple enemies,
- Code_Weegee
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100+ posts
Weapon ideas needed
I have an idea for a new weapon if you want it!
Targeted Laser: Toss out an orb that sits there for 2 seconds before firing at the nearest enemy, dealing high damage. If you use the attack again before the orb auto-shoots, you can direct the orb to aim in the same direction you are. the cooldown only starts after the laser shoots.
Targeted Laser: Toss out an orb that sits there for 2 seconds before firing at the nearest enemy, dealing high damage. If you use the attack again before the orb auto-shoots, you can direct the orb to aim in the same direction you are. the cooldown only starts after the laser shoots.
- dog138
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53 posts
Weapon ideas needed
maybe a bow and arrow and you could upgrade it to fire multiple arrows at once
or the hammer could knock back enemies when you use it
or the hammer could knock back enemies when you use it
Last edited by dog138 (Dec. 12, 2024 02:29:22)
- UniCodin12385
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52 posts
Weapon ideas needed
good idea! maybe a bow and arrow and you could upgrade it to fire multiple arrows at once
or the hammer could knock back enemies when you use it
- Osgler
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52 posts
Weapon ideas needed
some sort of guided missile/projectile that can deal some damage before breaking, and also has set rate of health depletion, the health also decreases based on damage delt; 10 damage should be good, and 70 max health while losing 1 health per second should be good too. Maybe having one part deal more damage (and lose less health) could allow for more skill expression.
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