Discuss Scratch

taliix
Scratcher
1000+ posts

Appel forum

scheeepchit_remix wrote:

(#39)
This is for Scheeep Appel Pack 6.5/7

Request:
tldr purplebanana and i are making a collab level for scheeep appel pack 6.5/7 focused around burthas, and the only major thing left to do is to build a section for the red apple. i want to make the red apple part a platforming challenge mainly focused around h99 burthas and rotated h99s (with the occasional crumbling platform and sawblades since they are the secondary features of the level, and a few conveyors here or there), but had to scrap my attempts at making such a part because turns out i suck at making this sort of gameplay :P

ive seen the levels on the forum so ik you lot are good at making those sort of gameplay, so could i request some help on the gameplay department
i would ask purple banana for this but they've been hard-carrying the level so far and i dont wanna demand they make yet another part when they've already made a very cool final section for the level
okay here are my thoughts
i would really like to make it except 1) idk if i would mess up the level with bad gameplay, or relative bad gameplay since this level is so good and 2) im not exactly sure where the end is (i assume the red apple section is after the end flag?)
taliix
Scratcher
1000+ posts

Appel forum

cwktao15764 wrote:

(#5)
Custome Level: Almalitphobia
by Barretcoder https://scratch-mit-edu.ezproxyberklee.flo.org/projects/1115853804/
not sure if that's a thing but whatever
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deathless + the best time
12345890player5278LJLJ12LJ59LJ2LJ8LJ9LJ9LJ12LJ1LJ16LJ0LJ18LJ8LJ19LJ0LJ27LJ1LJ41LJ9LJ42LJ1LJ46LJ5LJ52LJ1LJ55LJ0LJ58LJ8LJ60LJ0LJ73LJ1LJ81LJ9LJ82LJ1LJ86LJ5LJ91LJ1LJ109LJ9LJ110LJ1LJ113LJ5LJ120LJ1LJ137LJ9LJ138LJ1LJ141LJ5LJ147LJ1LJ164LJ9LJ165LJ1LJ168LJ5LJ175LJ1LJ191LJ9LJ192LJ1LJ195LJ5LJ201LJ1LJ208LJ0
scheeepchit_remix
Scratcher
1000+ posts

Appel forum

taliix wrote:

(#43)

scheeepchit_remix wrote:

(#39)
This is for Scheeep Appel Pack 6.5/7

Request:
tldr purplebanana and i are making a collab level for scheeep appel pack 6.5/7 focused around burthas, and the only major thing left to do is to build a section for the red apple. i want to make the red apple part a platforming challenge mainly focused around h99 burthas and rotated h99s (with the occasional crumbling platform and sawblades since they are the secondary features of the level, and a few conveyors here or there), but had to scrap my attempts at making such a part because turns out i suck at making this sort of gameplay :P

ive seen the levels on the forum so ik you lot are good at making those sort of gameplay, so could i request some help on the gameplay department
i would ask purple banana for this but they've been hard-carrying the level so far and i dont wanna demand they make yet another part when they've already made a very cool final section for the level
okay here are my thoughts
i would really like to make it except 1) idk if i would mess up the level with bad gameplay, or relative bad gameplay since this level is so good and 2) im not exactly sure where the end is (i assume the red apple section is after the end flag?)
your SoS part was pretty good, also where red apple section would start is a trigger labelled “partgoeshere”
scheeepchit_remix
Scratcher
1000+ posts

Appel forum

i estimate that the number limit before going to ‘Infinity’ in Sratch is about 2^1024
taliix
Scratcher
1000+ posts

Appel forum

scheeepchit_remix wrote:

(#45)

taliix wrote:

(#43)

scheeepchit_remix wrote:

(#39)
This is for Scheeep Appel Pack 6.5/7

Request:
tldr purplebanana and i are making a collab level for scheeep appel pack 6.5/7 focused around burthas, and the only major thing left to do is to build a section for the red apple. i want to make the red apple part a platforming challenge mainly focused around h99 burthas and rotated h99s (with the occasional crumbling platform and sawblades since they are the secondary features of the level, and a few conveyors here or there), but had to scrap my attempts at making such a part because turns out i suck at making this sort of gameplay :P

ive seen the levels on the forum so ik you lot are good at making those sort of gameplay, so could i request some help on the gameplay department
i would ask purple banana for this but they've been hard-carrying the level so far and i dont wanna demand they make yet another part when they've already made a very cool final section for the level
okay here are my thoughts
i would really like to make it except 1) idk if i would mess up the level with bad gameplay, or relative bad gameplay since this level is so good and 2) im not exactly sure where the end is (i assume the red apple section is after the end flag?)
your SoS part was pretty good, also where red apple section would start is a trigger labelled “partgoeshere”
really - i felt that that gameplay was really forced and weird but thanks :)
and yeah i found it :o

so the part starts at the trigger - and just making something clear, it doesn't use any moving burthas? just h99 + h99 rotated burthas?
also how would you get back to the end flag
taliix
Scratcher
1000+ posts

Appel forum

Love Is Pain
taliix and kikiwi - 2 bombs - Xtreme
1237462196Z1Z4Z8Z1Z1Z68Z2Z123Z1Z4Z8Z1Z1Z68Z2Z123Z1Z4Z8Z1Z1Z68Z2Z123Z1Z4Z8Z1Z1Z192Z13Z2Z1Z1Z8Z1Z1Z191Z5Z1Z21Z1Z81Z1Z77Z1Z8Z1Z1Z1Z5Z1Z1Z189Z78Z1Z1Z1Z78Z1Z1Z1Z8Z2Z21Z2Z78Z1Z1Z188Z76Z1Z1Z2Z8Z1Z1Z1Z5Z1Z9Z1Z1Z1Z78Z1Z5Z1Z1Z189Z8Z1Z1Z4Z5Z1Z21Z1Z5Z1Z1Z186Z8Z3Z1Z4Z77Z1Z21Z2Z4Z1Z1Z185Z8Z1Z1Z1Z8Z3Z1Z1Z8Z2Z13Z1Z83Z1Z21Z1Z1Z184Z5Z1Z8Z1Z1Z3Z8Z3Z1Z1Z9Z1Z5Z1Z77Z1Z1Z183Z5Z1Z81Z1Z13Z1Z1Z2Z77Z1Z8Z1Z5Z2Z1Z188Z9Z1Z77Z1Z1Z2Z5Z1Z21Z2Z77Z1Z1Z187Z5Z1Z1Z1Z5Z1Z7Z1Z9Z1Z1Z1Z5Z1Z9Z1Z1Z188Z77Z1Z78Z1Z13Z1Z83Z1Z13Z1Z1Z193Z9Z1Z4Z1Z5Z1Z1Z191Z8Z2Z1Z1Z5Z1Z21Z1Z9Z1Z1Z191Z8Z1Z1Z2Z9Z1Z1Z2Z78Z1Z1Z7Z8Z3Z1Z179Z8Z2Z1Z2Z8Z2Z81Z1Z77Z1Z1Z1Z5Z1Z1Z3Z8Z2Z1Z1Z8Z2Z9Z1Z1Z178Z8Z4Z1Z1Z9Z1Z1Z1Z5Z1Z21Z1Z4Z1Z1Z1Z8Z2Z1Z1Z5Z1Z1Z1Z8Z1Z21Z1Z1Z180Z8Z1Z1Z3Z5Z1Z21Z2Z7Z1Z1Z2Z8Z1Z9Z1Z81Z1Z1Z2Z4Z1Z5Z1Z1Z9Z8Z5Z1Z165Z8Z3Z1Z2Z78Z1Z9Z1Z1Z2Z77Z1Z21Z1Z1Z1Z9Z1Z1Z1Z83Z1Z4Z1Z13Z1Z77Z1Z8Z6Z1Z2Z8Z1Z1Z3Z8Z3Z1Z165Z8Z3Z1Z5Z5Z1Z1Z2Z9Z1Z83Z1Z4Z1Z21Z1Z8Z2Z1Z1Z5Z1Z77Z1Z1Z1Z8Z4Z1Z1Z78Z1Z5Z1Z1Z1Z5Z1Z8Z1Z1Z167Z8Z2Z1Z9Z78Z1Z7Z1Z78Z1Z8Z2Z81Z1Z77Z1Z1Z1Z8Z1Z1Z4Z9Z1Z21Z1Z9Z1Z81Z1Z21Z1Z13Z1Z1Z1Z5Z1Z1Z4Z8Z3Z1Z158Z8Z1Z1Z14Z9Z1Z1Z1Z77Z1Z82Z1Z9Z1Z1Z4Z5Z1Z1Z1Z9Z1Z83Z1Z1Z1Z7Z1Z13Z2Z77Z1Z1Z2Z8Z1Z1Z1Z8Z4Z1Z155Z8Z1Z1Z17Z9Z1Z1Z6Z83Z1Z1Z1Z9Z1Z1Z1Z77Z1Z7Z1Z77Z1Z1Z1Z77Z1Z1Z1Z21Z1Z78Z1Z1Z3Z8Z6Z1Z150Z8Z1Z1Z22Z8Z2Z83Z1Z1Z5Z9Z1Z82Z1Z79Z1Z78Z1Z5Z2Z9Z1Z1Z1Z5Z1Z21Z1Z5Z1Z1Z3Z8Z1Z5Z1Z1Z149Z8Z1Z1Z22Z8Z1Z1Z3Z8Z3Z1Z2Z9Z1Z79Z2Z9Z1Z83Z1Z79Z1Z83Z1Z78Z1Z9Z1Z7Z1Z78Z1Z1Z2Z13Z1Z21Z1Z1Z149Z8Z1Z1Z22Z8Z5Z1Z1Z8Z1Z1Z3Z77Z1Z8Z1Z1Z2Z5Z2Z1Z6Z78Z1Z77Z1Z1Z178Z8Z6Z1Z2Z83Z2Z1Z3Z78Z1Z7Z1Z77Z1Z8Z3Z1Z177Z8Z1Z1Z4Z8Z7Z1Z2Z63Z1Z1Z1Z8Z1Z1Z179Z8Z1Z1Z10Z8Z6Z1Z179Z8Z1Z1Z14Z8Z1Z1Z180Z8Z1Z1Z14Z8Z1Z1Z180Z8Z1Z1Z14Z8Z1Z1Z180Z8Z1Z1Z14Z8Z1Z1Z31306ZZ1Z4Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z192Z0Z1Z3Z1Z1Z1Z2Z1Z1Z191Z3Z1Z1Z1Z2Z3Z1Z1Z3Z1Z1Z193Z2Z2Z1Z2Z2Z1Z1Z191Z2Z1Z1Z1Z0Z1Z1Z2Z0Z1Z2Z1Z1Z189Z2Z1Z1Z4Z0Z1Z1Z1Z2Z1Z1Z186Z2Z3Z1Z4Z0Z1Z1Z2Z3Z1Z1Z185Z2Z1Z1Z1Z2Z3Z1Z1Z2Z2Z3Z2Z1Z185Z3Z1Z2Z1Z1Z3Z2Z3Z1Z2Z0Z1Z1Z184Z0Z2Z2Z1Z1Z2Z3Z1Z2Z1Z3Z1Z2Z1Z1Z192Z0Z1Z1Z190Z2Z1Z1Z1Z3Z3Z1Z192Z0Z2Z3Z1Z2Z1Z1Z194Z0Z1Z1Z192Z2Z2Z1Z1Z0Z1Z1Z1Z2Z1Z1Z191Z2Z1Z1Z5Z3Z1Z1Z189Z2Z2Z1Z2Z2Z4Z1Z1Z3Z1Z1Z8Z3Z1Z1Z178Z2Z4Z1Z3Z3Z1Z1Z1Z2Z1Z1Z1Z2Z1Z1Z2Z3Z1Z1Z183Z2Z1Z1Z3Z3Z1Z1Z6Z0Z2Z1Z2Z0Z1Z1Z10Z2Z5Z1Z165Z2Z3Z1Z6Z0Z1Z1Z4Z2Z1Z0Z1Z3Z1Z2Z7Z1Z2Z2Z1Z1Z3Z2Z3Z1Z165Z2Z3Z1Z8Z0Z1Z2Z1Z0Z1Z1Z4Z3Z1Z2Z1Z1Z1Z2Z4Z1Z1Z0Z1Z2Z1Z1Z1Z2Z2Z1Z167Z2Z2Z1Z11Z2Z1Z1Z2Z0Z1Z2Z1Z1Z1Z2Z1Z1Z4Z0Z1Z1Z1Z2Z1Z0Z1Z1Z3Z3Z1Z1Z4Z2Z3Z1Z158Z2Z1Z1Z16Z0Z1Z3Z1Z2Z1Z1Z7Z3Z1Z1Z1Z0Z1Z2Z1Z3Z1Z2Z1Z1Z2Z2Z1Z1Z1Z2Z4Z1Z155Z2Z1Z1Z24Z2Z1Z1Z3Z0Z1Z1Z3Z3Z1Z1Z1Z0Z1Z3Z1Z1Z3Z2Z6Z1Z150Z2Z1Z1Z24Z2Z1Z1Z5Z0Z1Z1Z1Z2Z1Z3Z1Z0Z1Z1Z1Z3Z1Z1Z1Z3Z2Z2Z1Z1Z3Z2Z2Z1Z149Z2Z1Z1Z32Z2Z3Z0Z2Z3Z1Z1Z3Z2Z1Z1Z153Z2Z1Z1Z36Z0Z1Z1Z200Z0Z1Z3Z1Z2Z4Z1Z182Z2Z7Z1Z4Z2Z1Z1Z190Z2Z6Z1Z194Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z31306ZZB1374Z10ZZ50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3Z50Z3ZZ105Z1e350

edit: if krackerz beats this…

Last edited by taliix (Jan. 8, 2025 21:12:32)

scheeepchit_remix
Scratcher
1000+ posts

Appel forum

taliix wrote:

(#47)

scheeepchit_remix wrote:

(#45)

taliix wrote:

(#43)

scheeepchit_remix wrote:

(#39)
This is for Scheeep Appel Pack 6.5/7

Request:
tldr purplebanana and i are making a collab level for scheeep appel pack 6.5/7 focused around burthas, and the only major thing left to do is to build a section for the red apple. i want to make the red apple part a platforming challenge mainly focused around h99 burthas and rotated h99s (with the occasional crumbling platform and sawblades since they are the secondary features of the level, and a few conveyors here or there), but had to scrap my attempts at making such a part because turns out i suck at making this sort of gameplay :P

ive seen the levels on the forum so ik you lot are good at making those sort of gameplay, so could i request some help on the gameplay department
i would ask purple banana for this but they've been hard-carrying the level so far and i dont wanna demand they make yet another part when they've already made a very cool final section for the level
okay here are my thoughts
i would really like to make it except 1) idk if i would mess up the level with bad gameplay, or relative bad gameplay since this level is so good and 2) im not exactly sure where the end is (i assume the red apple section is after the end flag?)
your SoS part was pretty good, also where red apple section would start is a trigger labelled “partgoeshere”
really - i felt that that gameplay was really forced and weird but thanks :)
and yeah i found it :o

so the part starts at the trigger - and just making something clear, it doesn't use any moving burthas? just h99 + h99 rotated burthas?
also how would you get back to the end flag
it can have moving burthas, but try aim for h99s to be the main focus and the challenge to not be from puzzle solving but the platforming
only conditions are:
1. don't build below the trigger (since i want it to be hidden)
2. no softlocks/parts that can only be attempted once (so no keydoor jumps)
3. try not to use enemies (apart from saws and obviously burthas), springs and moving platforms, but if you HAVE to that's fine
4. tech used in level: wallclimb (+onetime variation), spike-clip, DCC, semi-litejumps (easier than actual litejumps)

decoration is optional, i can do the decorating or you can do it
red apple will lead to a second end flag (alternate non-canon ending)
i just realized how perfect this is, having the secret section of the burtha level being made by the burtha profile pic person

thx in advance :D
taliix
Scratcher
1000+ posts

Appel forum

scheeepchit_remix wrote:

taliix wrote:

(#47)

scheeepchit_remix wrote:

(#45)

taliix wrote:

(#43)

scheeepchit_remix wrote:

(#39)
This is for Scheeep Appel Pack 6.5/7

Request:
tldr purplebanana and i are making a collab level for scheeep appel pack 6.5/7 focused around burthas, and the only major thing left to do is to build a section for the red apple. i want to make the red apple part a platforming challenge mainly focused around h99 burthas and rotated h99s (with the occasional crumbling platform and sawblades since they are the secondary features of the level, and a few conveyors here or there), but had to scrap my attempts at making such a part because turns out i suck at making this sort of gameplay :P

ive seen the levels on the forum so ik you lot are good at making those sort of gameplay, so could i request some help on the gameplay department
i would ask purple banana for this but they've been hard-carrying the level so far and i dont wanna demand they make yet another part when they've already made a very cool final section for the level
okay here are my thoughts
i would really like to make it except 1) idk if i would mess up the level with bad gameplay, or relative bad gameplay since this level is so good and 2) im not exactly sure where the end is (i assume the red apple section is after the end flag?)
your SoS part was pretty good, also where red apple section would start is a trigger labelled “partgoeshere”
really - i felt that that gameplay was really forced and weird but thanks :)
and yeah i found it :o

so the part starts at the trigger - and just making something clear, it doesn't use any moving burthas? just h99 + h99 rotated burthas?
also how would you get back to the end flag
it can have moving burthas, but try aim for h99s to be the main focus and the challenge to not be from puzzle solving but the platforming
only conditions are:
1. don't build below the trigger (since i want it to be hidden)
2. no softlocks/parts that can only be attempted once (so no keydoor jumps)
3. try not to use enemies (apart from saws and obviously burthas), springs and moving platforms, but if you HAVE to that's fine
4. tech used in level: wallclimb (+onetime variation), spike-clip, DCC, semi-litejumps (easier than actual litejumps)

decoration is optional, i can do the decorating or you can do it
red apple will lead to a second end flag (alternate non-canon ending)
i just realized how perfect this is, having the secret section of the burtha level being made by the burtha profile pic person

thx in advance :D
alright, ill start working on it :)
taliix
Scratcher
1000+ posts

Appel forum

something i discovered while making the thing - apples directed at h99 burthas go to the top of the collision hitbox (not the death hitbox)
80% of people in this forum probably knew this already tho (cwktao, scheeep, purple banana, lioncoder)
LionCoder10
Scratcher
500+ posts

Appel forum

taliix wrote:

something i discovered while making the thing - apples directed at h99 burthas go to the top of the collision hitbox (not the death hitbox)
80% of people in this forum probably knew this already tho (cwktao, scheeep, purple banana, lioncoder)
I’m actually knew to this forum :P
I don’t think I knew that lol
cwktao15764
Scratcher
1000+ posts

Appel forum

scheeepchit_remix wrote:

(#46)
i estimate that the number limit before going to ‘Infinity’ in Sratch is about 2^1024
thats past 1E308 :)
taliix
Scratcher
1000+ posts

Appel forum

scheeepchit_remix wrote:

(#46)
i estimate that the number limit before going to ‘Infinity’ in Sratch is about 2^1024
is this a joke/sarcasm?
thepurplebanana66
Scratcher
1000+ posts

Appel forum

Flip The Burtha… If You Dare
1234890196Z79Z1Z2Z195Z79Z1Z2Z195Z79Z1Z2Z195Z79Z1Z7Z1Z76Z1Z5Z1Z1Z2Z59Z1Z1Z1Z2Z1Z1Z187Z79Z1Z7Z1Z1Z5Z69.5Z1Z2Z1Z1Z187Z79Z1Z7Z1Z1Z2Z4Z1Z2Z4Z1Z187Z79Z1Z7Z1Z1Z3Z63Z1Z1Z2Z2Z1Z1Z187Z79Z1Z7Z1Z1Z6Z2Z1Z1Z187Z79Z1Z7Z1Z1Z6Z2Z1Z1Z187Z2Z9Z1Z36643ZZ1Z589Z2Z1Z1Z1Z0Z1Z1Z193Z2Z1Z1Z195Z2Z1Z1Z2Z0Z1Z1Z192Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z36846ZZB591Z0ZZZ0Z0

Last edited by thepurplebanana66 (Jan. 9, 2025 02:01:59)

cwktao15764
Scratcher
1000+ posts

Appel forum

thepurplebanana66 wrote:

(#55)
Flip The Burtha… If You Dare
1234890196Z79Z1Z2Z195Z79Z1Z2Z195Z79Z1Z2Z195Z79Z1Z7Z1Z76Z1Z5Z1Z1Z2Z59Z1Z1Z1Z2Z1Z1Z187Z79Z1Z7Z1Z1Z5Z69.5Z1Z2Z1Z1Z187Z79Z1Z7Z1Z1Z2Z4Z1Z2Z4Z1Z187Z79Z1Z7Z1Z1Z3Z63Z1Z1Z2Z2Z1Z1Z187Z79Z1Z7Z1Z1Z6Z2Z1Z1Z187Z79Z1Z7Z1Z1Z6Z2Z1Z1Z187Z2Z9Z1Z36643ZZ1Z589Z2Z1Z1Z1Z0Z1Z1Z193Z2Z1Z1Z195Z2Z1Z1Z2Z0Z1Z1Z192Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z36846ZZB591Z0ZZZ0Z0
12345785player6056LJLJ12LJ452LJ41LJ8LJ42LJ9LJ44LJ1LJ58LJ2LJ62LJ10LJ64LJ2LJ70LJ1LJ73LJ0LJ139LJ8LJ143LJ0LJ168LJ8LJ174LJ1LJ179LJ0LJ202LJ8LJ205LJ9LJ206LJ1
smoke screen lol
why would it trigger the BIG apple though?
thepurplebanana66
Scratcher
1000+ posts

Appel forum

cwktao15764 wrote:

thepurplebanana66 wrote:

(#55)
Flip The Burtha… If You Dare
1234890196Z79Z1Z2Z195Z79Z1Z2Z195Z79Z1Z2Z195Z79Z1Z7Z1Z76Z1Z5Z1Z1Z2Z59Z1Z1Z1Z2Z1Z1Z187Z79Z1Z7Z1Z1Z5Z69.5Z1Z2Z1Z1Z187Z79Z1Z7Z1Z1Z2Z4Z1Z2Z4Z1Z187Z79Z1Z7Z1Z1Z3Z63Z1Z1Z2Z2Z1Z1Z187Z79Z1Z7Z1Z1Z6Z2Z1Z1Z187Z79Z1Z7Z1Z1Z6Z2Z1Z1Z187Z2Z9Z1Z36643ZZ1Z589Z2Z1Z1Z1Z0Z1Z1Z193Z2Z1Z1Z195Z2Z1Z1Z2Z0Z1Z1Z192Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z36846ZZB591Z0ZZZ0Z0
12345785player6056LJLJ12LJ452LJ41LJ8LJ42LJ9LJ44LJ1LJ58LJ2LJ62LJ10LJ64LJ2LJ70LJ1LJ73LJ0LJ139LJ8LJ143LJ0LJ168LJ8LJ174LJ1LJ179LJ0LJ202LJ8LJ205LJ9LJ206LJ1
smoke screen lol
why would it trigger the BIG apple though?
it only appears as BIG once the “apple” goes offscreen(idk why but it does)

Last edited by thepurplebanana66 (Jan. 9, 2025 02:26:22)

cwktao15764
Scratcher
1000+ posts

Appel forum

thepurplebanana66 wrote:

(#57)

cwktao15764 wrote:

thepurplebanana66 wrote:

(#55)
Flip The Burtha… If You Dare
1234890196Z79Z1Z2Z195Z79Z1Z2Z195Z79Z1Z2Z195Z79Z1Z7Z1Z76Z1Z5Z1Z1Z2Z59Z1Z1Z1Z2Z1Z1Z187Z79Z1Z7Z1Z1Z5Z69.5Z1Z2Z1Z1Z187Z79Z1Z7Z1Z1Z2Z4Z1Z2Z4Z1Z187Z79Z1Z7Z1Z1Z3Z63Z1Z1Z2Z2Z1Z1Z187Z79Z1Z7Z1Z1Z6Z2Z1Z1Z187Z79Z1Z7Z1Z1Z6Z2Z1Z1Z187Z2Z9Z1Z36643ZZ1Z589Z2Z1Z1Z1Z0Z1Z1Z193Z2Z1Z1Z195Z2Z1Z1Z2Z0Z1Z1Z192Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z36846ZZB591Z0ZZZ0Z0
12345785player6056LJLJ12LJ452LJ41LJ8LJ42LJ9LJ44LJ1LJ58LJ2LJ62LJ10LJ64LJ2LJ70LJ1LJ73LJ0LJ139LJ8LJ143LJ0LJ168LJ8LJ174LJ1LJ179LJ0LJ202LJ8LJ205LJ9LJ206LJ1
smoke screen lol
why would it trigger the BIG apple though?
it only appears as BIG once the “apple” goes offscreen(idk why but it does)
wait its the attachable apple right
thepurplebanana66
Scratcher
1000+ posts

Appel forum

cwktao15764 wrote:

thepurplebanana66 wrote:

(#57)

cwktao15764 wrote:

thepurplebanana66 wrote:

(#55)
Flip The Burtha… If You Dare
1234890196Z79Z1Z2Z195Z79Z1Z2Z195Z79Z1Z2Z195Z79Z1Z7Z1Z76Z1Z5Z1Z1Z2Z59Z1Z1Z1Z2Z1Z1Z187Z79Z1Z7Z1Z1Z5Z69.5Z1Z2Z1Z1Z187Z79Z1Z7Z1Z1Z2Z4Z1Z2Z4Z1Z187Z79Z1Z7Z1Z1Z3Z63Z1Z1Z2Z2Z1Z1Z187Z79Z1Z7Z1Z1Z6Z2Z1Z1Z187Z79Z1Z7Z1Z1Z6Z2Z1Z1Z187Z2Z9Z1Z36643ZZ1Z589Z2Z1Z1Z1Z0Z1Z1Z193Z2Z1Z1Z195Z2Z1Z1Z2Z0Z1Z1Z192Z2Z1Z1Z195Z2Z1Z1Z195Z2Z1Z1Z36846ZZB591Z0ZZZ0Z0
12345785player6056LJLJ12LJ452LJ41LJ8LJ42LJ9LJ44LJ1LJ58LJ2LJ62LJ10LJ64LJ2LJ70LJ1LJ73LJ0LJ139LJ8LJ143LJ0LJ168LJ8LJ174LJ1LJ179LJ0LJ202LJ8LJ205LJ9LJ206LJ1
smoke screen lol
why would it trigger the BIG apple though?
it only appears as BIG once the “apple” goes offscreen(idk why but it does)
wait its the attachable apple right
yeah but the .5 version
BiskuitzKrackerz
Scratcher
100+ posts

Appel forum

cwktao15764 wrote:

So I looked at the Appel src forums
69 posts nice
but anyways I saw a funny thing about replay cheating - so here is the format

Level Codes
wip

Replay Codes
Length of val + 12345678
- val is everything except for the encryption string, including LJs (not to be confused with LJs)
- this is the stuff before the player name
Player name
LJLJ
LEVEL #
LJ
TICK
- kind of pointless by the looks of it since TICK hasn't been reset yet
LJ
[following is a loop to finish]
TICK
LJ
INPUTS
- up adds 8
- down adds 4
- left adds 2
- right adds 1
LJ

the reason why there isn't an LJ after final input is since the LJs come from natural entry gaps in lists (in this case BLACK BOX)
huh so i was sorta right
cwktao15764
Scratcher
1000+ posts

Appel forum

taliix wrote:

(#51)
something i discovered while making the thing - apples directed at h99 burthas go to the top of the collision hitbox (not the death hitbox)
80% of people in this forum probably knew this already tho (cwktao, scheeep, purple banana, lioncoder)
wait is this why the funny BIG apple with burtha thing works since the x of the burtha is set to -1000 with the apple following along for a brief moment to activate the BIG apple
thepurplebanana66
Scratcher
1000+ posts

Appel forum

cwktao15764 wrote:

taliix wrote:

(#51)
something i discovered while making the thing - apples directed at h99 burthas go to the top of the collision hitbox (not the death hitbox)
80% of people in this forum probably knew this already tho (cwktao, scheeep, purple banana, lioncoder)
wait is this why the funny BIG apple with burtha thing works since the x of the burtha is set to -1000 with the apple following along for a brief moment to activate the BIG apple
yep :)
the reason I even tried this is because I wanted to see if you could collect the apple by moving to the edge of the screen, and I thought the BIG apple would make it possible because of the size.
It doesn't work though

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