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- AnonymousRedCat
-
100+ posts
Space Program Simulator Save Codes
Just came back to SPS after playing KSP for upwards of a year… is the Goo my fanart?!?
- chboy7
-
19 posts
Space Program Simulator Save Codes
broadcast [ add docking ports]
when I receive [ add docking ports]
set [ add docking ports] to [ do it now]
- chboy7
-
19 posts
Space Program Simulator Save Codes
when green flag clicked
if <<[mood] = [yay]>> then
forever
set [party ] to [yes party]
end
set pen color to [#01a15b]
end
- BoTheBear
-
100+ posts
Space Program Simulator Save Codes
what if some members of the thread made a “legacy” version? =/Please continue development on SPS.The Oogly Boogly-12
'0.6:1+|8|100|2|1|0|0|>|15|-250|51|1|0|0|>|4|-564|45|1|0|0|>|8|-908|51|1|0|0|>|-36|-908|51|1|0|0|>|52|-908|51|1|0|0|>|-80|-908|51|1|0|0|>|96|-908|51|1|0|0|>|40|80|14|1|0|0|>|-140|-876|37|1|0|0|>|132|-892|37|1|0|0|
Great SRB rocket!
I wish I could…
I have another huge neural network based project coming out soon, and TBH, high school has also been extremely busy compared to before, so it's really hard to find the time.
YouTube is also another thing I've been working on too.
I hope to return one day, but I sadly don't think that will be in the foreseeable future…
- AnonymousRedCat
-
100+ posts
Space Program Simulator Save Codes
I'd be up for that…what if some members of the thread made a “legacy” version? =/Please continue development on SPS.The Oogly Boogly-12
'0.6:1+|8|100|2|1|0|0|>|15|-250|51|1|0|0|>|4|-564|45|1|0|0|>|8|-908|51|1|0|0|>|-36|-908|51|1|0|0|>|52|-908|51|1|0|0|>|-80|-908|51|1|0|0|>|96|-908|51|1|0|0|>|40|80|14|1|0|0|>|-140|-876|37|1|0|0|>|132|-892|37|1|0|0|
Great SRB rocket!
I wish I could…
I have another huge neural network based project coming out soon, and TBH, high school has also been extremely busy compared to before, so it's really hard to find the time.
YouTube is also another thing I've been working on too.
I hope to return one day, but I sadly don't think that will be in the foreseeable future…
- SPSavecode
-
54 posts
Space Program Simulator Save Codes
I'm back. (And back with something)
'0.6:1+10>9>8>+21>19>18>+23>26>31>++++|32|12|52|2|0|509400|>|-48|72|20|2|0|254700|>|112|72|20|2|0|254700|>|-8|112|27|1|0|0|>|72|112|27|1|0|0|>|-48|-36|20|2|180|254700|>|112|-36|20|2|180|254700|>|-48|-88|36|2|0|0|>|112|-88|36|2|0|0|>|32|-96|61|1|0|0|>|-48|160|24|2|0|9000|>|112|160|24|2|0|9000|>|-48|212|13|2|0|7000|>|112|212|13|2|0|7000|>|-48|240|21|1|0|0|>|112|240|21|1|0|0|>|32|180|20|2|0|254700|>|32|240|56|1|0|0|>|32|244|59|2|0|0|>|32|400|20|2|0|254700|>|32|288|28|1|0|0|>|32|340|19|1|0|7000|>|32|460|56|1|0|0|>|32|464|59|1|0|0|>|32|556|4|1|0|11700|>|32|492|26|1|0|0|>|32|520|3|1|-180|3500|>|44|560|33|1|0|0|>|20|560|33|2|0|0|>|32|564|58|1|0|0|>|32|640|45|1|0|0|>|32|696|21|1|0|0|>|32|668|13|1|0|7000|>|32|580|53|1|0|0|
More powerful Delta IV Heavy™
'0.6:1+10>9>8>+21>19>18>+23>26>31>++++|32|12|52|2|0|509400|>|-48|72|20|2|0|254700|>|112|72|20|2|0|254700|>|-8|112|27|1|0|0|>|72|112|27|1|0|0|>|-48|-36|20|2|180|254700|>|112|-36|20|2|180|254700|>|-48|-88|36|2|0|0|>|112|-88|36|2|0|0|>|32|-96|61|1|0|0|>|-48|160|24|2|0|9000|>|112|160|24|2|0|9000|>|-48|212|13|2|0|7000|>|112|212|13|2|0|7000|>|-48|240|21|1|0|0|>|112|240|21|1|0|0|>|32|180|20|2|0|254700|>|32|240|56|1|0|0|>|32|244|59|2|0|0|>|32|400|20|2|0|254700|>|32|288|28|1|0|0|>|32|340|19|1|0|7000|>|32|460|56|1|0|0|>|32|464|59|1|0|0|>|32|556|4|1|0|11700|>|32|492|26|1|0|0|>|32|520|3|1|-180|3500|>|44|560|33|1|0|0|>|20|560|33|2|0|0|>|32|564|58|1|0|0|>|32|640|45|1|0|0|>|32|696|21|1|0|0|>|32|668|13|1|0|7000|>|32|580|53|1|0|0|
More powerful Delta IV Heavy™
- SPSavecode
-
54 posts
Space Program Simulator Save Codes
Can you publish the To-Do List?Well can I help for the graphics updateThe State of Space Program Simulator Development
So you might have realised that SPS hasn't gotten an update for about 2 months now, so what's going on?
Well, don't worry! I'm not abandoning development at ALL!
It's just that I've been busy (like very busy) with other Scratch projects (namely White Dove, my chess engine) as well as my other YouTube channel.
But after that settles down, SPS development should resume to normal, AKA an update every 2-ish months, but smaller “snapshots” very very often. Don't worry though, I've been constantly thinking about space games, and SPS in general, so I'm absolutely packed full of ideas, and this forum always gives fantastic advice/feedback!
So, when should progress resume to normal?
It's hard to say, but in about 1-2 months should be a good estimate of when SPS dev gets “back on track”The To-Do list is HUGE so stay tuned for updates!
The first thing that should be finished will be SPS v1.25.2 will be seeing other rockets parts during the “play mode”, as well as a graphics update
Fly Safe!
Thank you!
- SPSavecode
-
54 posts
Space Program Simulator Save Codes
nodoes that make it an SSTO? '0.6:1+3>2>4>+|-20|76|52|2|0|509400|>|-20|-28|36|2|0|0|>|-20|-28|36|2|0|0|>|-20|-28|36|2|0|0|>|-20|220|24|1|0|9000|>|-20|272|13|1|0|7000|>|-20|300|21|1|0|0|
heres the 1 stage icbm
- SPSavecode
-
54 posts
Space Program Simulator Save Codes
That was stupid and couldnt go to orbit -READ ALL OF THIS POST-
I had explosions and so I turned the orbital satellite @-Pixelly- made and so I turned it into an ICBM.
There might be some trouble with it.
I got the save code for the M-1A off my clipboard.
So… without further ado…
The M-1B(!!!)
'0.4:1+23>22>21>+15>16>+12>9>8>13>+3>5>4>++++|4|16|5|1|0|5850|>|4|16|5|1|0|5850|>|4|38|55|1|0||>|4|-36|57|1|0||>|4|-43|55|1|180||>|4|104|21|1|0||>|4|-120|4|1|0|11700|>|3|-191|48|1|0||>|3|-191|48|1|0||>|4|-120|4|1|0|11700|>|4|-155|5|1|0|5850|>|4|-240|54|1|0||>|4|-284|55|1|0||>|4|-320|12|1|0|54900|>|4|-372|26|2|0||>|4|-424|58|1|0||>|4|-544|52|1|0|509400|>|4|-776|52|1|0|509400|>|4|-950|20|1|0|254700|>|4|-182|4|1|0|11700|>|4|-1004|61|1||0||>|4|-1004|61|1|0|0|>|4|-1004|61|1|0|0|
I will fix that
- S_P_A_R_T_Test
-
100+ posts
Space Program Simulator Save Codes
what if some members of the thread made a “legacy” version? =/Please continue development on SPS.The Oogly Boogly-12
'0.6:1+|8|100|2|1|0|0|>|15|-250|51|1|0|0|>|4|-564|45|1|0|0|>|8|-908|51|1|0|0|>|-36|-908|51|1|0|0|>|52|-908|51|1|0|0|>|-80|-908|51|1|0|0|>|96|-908|51|1|0|0|>|40|80|14|1|0|0|>|-140|-876|37|1|0|0|>|132|-892|37|1|0|0|
Great SRB rocket!
I wish I could…
I have another huge neural network based project coming out soon, and TBH, high school has also been extremely busy compared to before, so it's really hard to find the time.
YouTube is also another thing I've been working on too.
I hope to return one day, but I sadly don't think that will be in the foreseeable future…
Not a bad idea

- S_P_A_R_T_Test
-
100+ posts
Space Program Simulator Save Codes
Can you publish the To-Do List?Well can I help for the graphics updateThe State of Space Program Simulator Development
So you might have realised that SPS hasn't gotten an update for about 2 months now, so what's going on?
Well, don't worry! I'm not abandoning development at ALL!
It's just that I've been busy (like very busy) with other Scratch projects (namely White Dove, my chess engine) as well as my other YouTube channel.
But after that settles down, SPS development should resume to normal, AKA an update every 2-ish months, but smaller “snapshots” very very often. Don't worry though, I've been constantly thinking about space games, and SPS in general, so I'm absolutely packed full of ideas, and this forum always gives fantastic advice/feedback!
So, when should progress resume to normal?
It's hard to say, but in about 1-2 months should be a good estimate of when SPS dev gets “back on track”The To-Do list is HUGE so stay tuned for updates!
The first thing that should be finished will be SPS v1.25.2 will be seeing other rockets parts during the “play mode”, as well as a graphics update
Fly Safe!
Thank you!
Sure!
I think a lot of the goals however were not super realistic, so here's some of the more reasonable ones:
-Fix atmosphere system (make it look nicer)
-Improve performance (i have no idea how to do that lol)
-Add more parts
-Add oceans
-Add more planets and moons
- 2treehouse2
-
42 posts
Space Program Simulator Save Codes
there is a bug. the Overfilling bug, where if you activate an engine, then the lower fuel tank gets filled up by the higher tank, filling the lower tank to more than 100% capacity.Can you publish the To-Do List?Well can I help for the graphics updateThe State of Space Program Simulator Development
So you might have realised that SPS hasn't gotten an update for about 2 months now, so what's going on?
Well, don't worry! I'm not abandoning development at ALL!
It's just that I've been busy (like very busy) with other Scratch projects (namely White Dove, my chess engine) as well as my other YouTube channel.
But after that settles down, SPS development should resume to normal, AKA an update every 2-ish months, but smaller “snapshots” very very often. Don't worry though, I've been constantly thinking about space games, and SPS in general, so I'm absolutely packed full of ideas, and this forum always gives fantastic advice/feedback!
So, when should progress resume to normal?
It's hard to say, but in about 1-2 months should be a good estimate of when SPS dev gets “back on track”The To-Do list is HUGE so stay tuned for updates!
The first thing that should be finished will be SPS v1.25.2 will be seeing other rockets parts during the “play mode”, as well as a graphics update
Fly Safe!
Thank you!
Sure!
I think a lot of the goals however were not super realistic, so here's some of the more reasonable ones:
-Fix atmosphere system (make it look nicer)
-Improve performance (i have no idea how to do that lol)
-Add more parts
-Add oceans
-Add more planets and moons
- SPSavecode
-
54 posts
Space Program Simulator Save Codes
That couldn't go to orbit, so I fixed that. -READ ALL OF THIS POST-
I had explosions and so I turned the orbital satellite @-Pixelly- made and so I turned it into an ICBM.
There might be some trouble with it.
I got the save code for the M-1A off my clipboard.
So… without further ado…
The M-1B(!!!)
'0.4:1+23>22>21>+15>16>+12>9>8>13>+3>5>4>++++|4|16|5|1|0|5850|>|4|16|5|1|0|5850|>|4|38|55|1|0||>|4|-36|57|1|0||>|4|-43|55|1|180||>|4|104|21|1|0||>|4|-120|4|1|0|11700|>|3|-191|48|1|0||>|3|-191|48|1|0||>|4|-120|4|1|0|11700|>|4|-155|5|1|0|5850|>|4|-240|54|1|0||>|4|-284|55|1|0||>|4|-320|12|1|0|54900|>|4|-372|26|2|0||>|4|-424|58|1|0||>|4|-544|52|1|0|509400|>|4|-776|52|1|0|509400|>|4|-950|20|1|0|254700|>|4|-182|4|1|0|11700|>|4|-1004|61|1||0||>|4|-1004|61|1|0|0|>|4|-1004|61|1|0|0|
I present… The M-1C!
'0.6:1+11>10>9>8>7>6>5>4>+37>38>+26>25>22>+29>27>+30>31>35>+++++|40|4|20|2|0|254700|>|120|60|52|2|0|509400|>|200|4|20|2|0|254700|>|24|-72|28|1|0|0|>|56|-72|28|1|0|0|>|216|-72|28|1|0|0|>|188|-72|28|1|0|0|>|100|-68|60|1|0|0|>|112|-68|60|1|0|0|>|132|-68|60|1|0|0|>|140|-68|60|1|0|0|>|40|92|24|2|0|9000|>|200|92|24|2|0|9000|>|40|148|12|2|0|54900|>|200|148|12|2|0|54900|>|40|204|13|2|0|7000|>|200|204|13|2|0|7000|>|200|272|21|1|0|0|>|40|272|21|1|0|0|>|40|240|4|2|0|11700|>|200|240|4|2|0|11700|>|120|276|59|2|0|0|>|120|432|20|2|0|254700|>|120|224|20|2|0|254700|>|140|364|60|1|0|0|>|100|364|60|1|0|0|>|120|488|58|2|0|0|>|120|596|12|2|0|54900|>|120|548|28|1|0|0|>|120|700|58|2|-180|0|>|120|700|58|2|0|0|>|120|700|4|1|0|11700|>|132|700|43|1|0|0|>|108|700|43|2|0|0|>|120|684|48|1|0|0|>|120|716|53|1|0|0|>|80|48|27|1|0|0|>|160|48|27|1|0|0|
I had issues with detaching the left booster and core stage…
- SPSavecode
-
54 posts
Space Program Simulator Save Codes
'0.6:1+35>34>13>7>6>5>4>+36>3>2>37>+20>19>15>+25>24>26>27>28>+++++|104|468|22|2|0|0|>|120|420|27|1|0|0|>|176|420|27|1|0|0|>|104|384|10|2|0|0|>|104|248|10|2|0|0|>|192|384|10|2|0|0|>|192|248|10|2|0|0|>|192|468|22|1|0|0|>|148|400|12|1|0|54900|>|148|464|12|1|0|54900|>|148|336|12|1|0|54900|>|148|272|12|1|0|54900|>|148|208|60|1|0|0|>|148|228|19|1|0|7000|>|148|500|57|1|0|0|>|148|588|12|1|0|54900|>|140|544|18|2|0|6000|>|156|544|18|2|0|6000|>|140|524|6|2|0|0|>|156|524|6|2|0|0|>|148|672|4|1|0|11700|>|160|668|43|1|0|0|>|136|668|43|2|0|0|>|140|644|32|1|0|0|>|156|644|32|1|0|0|>|148|644|32|1|0|0|>|148|624|57|1|0|0|>|148|696|55|1|0|0|>|108|596|22|2|0|0|>|104|568|23|2|0|0|>|88|584|22|2|0|0|>|192|568|23|2|0|0|>|208|584|22|1|0|0|>|208|536|9|2|0|0|>|88|536|9|2|0|0|>|120|564|27|1|0|0|>|176|564|27|1|0|0|>|188|596|22|1|0|0|i will make an Ariane 5! Wow, I after 27 years, it's still one of the most reliable rockets to have ever launched. Can't wait for Ariane 6! (Also, going to make a video about the Ariane 5 in SPS after I release the new snapshot.)
“And so will I - somebody”
Ariane 5B (Legacy Version)
In Memoria Arianorum quinque
(In memory of the Ariane five)
- SPSavecode
-
54 posts
Space Program Simulator Save Codes
'0.6:1+24>23>22>+20>21>+3>4>26>+++|4|12|2|1|0|0|>|4|36|40|1|0|117|>|8|48|46|1|30|0|>|0|48|46|1|-30|0|>|4|56|38|1|0|0|>|4|-40|4|1|0|11700|>|4|-8|18|2|-180|6000|>|4|-80|4|1|0|11700|>|4|-120|4|1|0|11700|>|4|-160|4|1|0|11700|>|20|-72|40|1|0|117|>|-12|-104|40|1|0|117|>|20|-104|40|1|0|117|>|20|-136|40|1|0|117|>|-12|-136|40|1|0|117|>|-12|-168|40|1|0|117|>|-16|-168|40|1|0|117|>|20|-168|40|1|0|117|>|24|-168|40|1|0|117|>|-16|-184|47|1|0|0|>|24|-184|47|1|0|0|>|-16|-196|6|2|0|0|>|24|-196|6|2|0|0|>|4|-192|26|1|0|0|>|4|60|30|1|0|0|>|4|4|47|1|0|0|
Mercury-Atlas as it would have appeared in the 50's
It has side pipes, detaching engines, and an escape tower.
Can make it to orbit. (Made it to orbit on its maiden flight)
Mercury-Atlas as it would have appeared in the 50's
It has side pipes, detaching engines, and an escape tower.
Can make it to orbit. (Made it to orbit on its maiden flight)
- SPSavecode
-
54 posts
Space Program Simulator Save Codes
Also:Can you publish the To-Do List?Well can I help for the graphics updateThe State of Space Program Simulator Development
So you might have realised that SPS hasn't gotten an update for about 2 months now, so what's going on?
Well, don't worry! I'm not abandoning development at ALL!
It's just that I've been busy (like very busy) with other Scratch projects (namely White Dove, my chess engine) as well as my other YouTube channel.
But after that settles down, SPS development should resume to normal, AKA an update every 2-ish months, but smaller “snapshots” very very often. Don't worry though, I've been constantly thinking about space games, and SPS in general, so I'm absolutely packed full of ideas, and this forum always gives fantastic advice/feedback!
So, when should progress resume to normal?
It's hard to say, but in about 1-2 months should be a good estimate of when SPS dev gets “back on track”The To-Do list is HUGE so stay tuned for updates!
The first thing that should be finished will be SPS v1.25.2 will be seeing other rockets parts during the “play mode”, as well as a graphics update
Fly Safe!
Thank you!
Sure!
I think a lot of the goals however were not super realistic, so here's some of the more reasonable ones:
-Fix atmosphere system (make it look nicer)
-Improve performance (i have no idea how to do that lol)
-Add more parts
-Add oceans
-Add more planets and moons
Better separation mechanics (Parts separate and allow the next stage to work)
Better fueling mechanics (You have to choose which engines draw from which fuel tank)
- 2treehouse2
-
42 posts
Space Program Simulator Save Codes
overfilling bug…Also:Can you publish the To-Do List?Well can I help for the graphics updateThe State of Space Program Simulator Development
So you might have realised that SPS hasn't gotten an update for about 2 months now, so what's going on?
Well, don't worry! I'm not abandoning development at ALL!
It's just that I've been busy (like very busy) with other Scratch projects (namely White Dove, my chess engine) as well as my other YouTube channel.
But after that settles down, SPS development should resume to normal, AKA an update every 2-ish months, but smaller “snapshots” very very often. Don't worry though, I've been constantly thinking about space games, and SPS in general, so I'm absolutely packed full of ideas, and this forum always gives fantastic advice/feedback!
So, when should progress resume to normal?
It's hard to say, but in about 1-2 months should be a good estimate of when SPS dev gets “back on track”The To-Do list is HUGE so stay tuned for updates!
The first thing that should be finished will be SPS v1.25.2 will be seeing other rockets parts during the “play mode”, as well as a graphics update
Fly Safe!
Thank you!
Sure!
I think a lot of the goals however were not super realistic, so here's some of the more reasonable ones:
-Fix atmosphere system (make it look nicer)
-Improve performance (i have no idea how to do that lol)
-Add more parts
-Add oceans
-Add more planets and moons
Better separation mechanics (Parts separate and allow the next stage to work)
Better fueling mechanics (You have to choose which engines draw from which fuel tank)
- S_P_A_R_T
-
500+ posts
Space Program Simulator Save Codes
loloverfilling bug…Also:Can you publish the To-Do List?Well can I help for the graphics updateThe State of Space Program Simulator Development
So you might have realised that SPS hasn't gotten an update for about 2 months now, so what's going on?
Well, don't worry! I'm not abandoning development at ALL!
It's just that I've been busy (like very busy) with other Scratch projects (namely White Dove, my chess engine) as well as my other YouTube channel.
But after that settles down, SPS development should resume to normal, AKA an update every 2-ish months, but smaller “snapshots” very very often. Don't worry though, I've been constantly thinking about space games, and SPS in general, so I'm absolutely packed full of ideas, and this forum always gives fantastic advice/feedback!
So, when should progress resume to normal?
It's hard to say, but in about 1-2 months should be a good estimate of when SPS dev gets “back on track”The To-Do list is HUGE so stay tuned for updates!
The first thing that should be finished will be SPS v1.25.2 will be seeing other rockets parts during the “play mode”, as well as a graphics update
Fly Safe!
Thank you!
Sure!
I think a lot of the goals however were not super realistic, so here's some of the more reasonable ones:
-Fix atmosphere system (make it look nicer)
-Improve performance (i have no idea how to do that lol)
-Add more parts
-Add oceans
-Add more planets and moons
Better separation mechanics (Parts separate and allow the next stage to work)
Better fueling mechanics (You have to choose which engines draw from which fuel tank)
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