Discuss Scratch

AnonymousRedCat
Scratcher
100+ posts

Space Program Simulator Save Codes

Just came back to SPS after playing KSP for upwards of a year… is the Goo my fanart?!?
chboy7
Scratcher
19 posts

Space Program Simulator Save Codes

broadcast [ add docking ports]
when I receive [ add docking ports]
set [ add docking ports] to [ do it now]
chboy7
Scratcher
19 posts

Space Program Simulator Save Codes

when green flag clicked
if <<[mood] = [yay]>> then
forever
set [party ] to [yes party]
end
set pen color to [#01a15b]

end
chboy7
Scratcher
19 posts

Space Program Simulator Save Codes

FinsterPlaysScratch
Scratcher
7 posts

Space Program Simulator Save Codes

Hi
BoTheBear
Scratcher
100+ posts

Space Program Simulator Save Codes

S_P_A_R_T_Test wrote:

2treehouse2 wrote:

S_P_A_R_T_Test wrote:

MrMcCoder wrote:

The Oogly Boogly-12

'0.6:1+|8|100|2|1|0|0|>|15|-250|51|1|0|0|>|4|-564|45|1|0|0|>|8|-908|51|1|0|0|>|-36|-908|51|1|0|0|>|52|-908|51|1|0|0|>|-80|-908|51|1|0|0|>|96|-908|51|1|0|0|>|40|80|14|1|0|0|>|-140|-876|37|1|0|0|>|132|-892|37|1|0|0|

Great SRB rocket!
Please continue development on SPS.

I wish I could…

I have another huge neural network based project coming out soon, and TBH, high school has also been extremely busy compared to before, so it's really hard to find the time.

YouTube is also another thing I've been working on too.

I hope to return one day, but I sadly don't think that will be in the foreseeable future…
what if some members of the thread made a “legacy” version? =/
AnonymousRedCat
Scratcher
100+ posts

Space Program Simulator Save Codes

BoTheBear wrote:

S_P_A_R_T_Test wrote:

2treehouse2 wrote:

S_P_A_R_T_Test wrote:

MrMcCoder wrote:

The Oogly Boogly-12

'0.6:1+|8|100|2|1|0|0|>|15|-250|51|1|0|0|>|4|-564|45|1|0|0|>|8|-908|51|1|0|0|>|-36|-908|51|1|0|0|>|52|-908|51|1|0|0|>|-80|-908|51|1|0|0|>|96|-908|51|1|0|0|>|40|80|14|1|0|0|>|-140|-876|37|1|0|0|>|132|-892|37|1|0|0|

Great SRB rocket!
Please continue development on SPS.

I wish I could…

I have another huge neural network based project coming out soon, and TBH, high school has also been extremely busy compared to before, so it's really hard to find the time.

YouTube is also another thing I've been working on too.

I hope to return one day, but I sadly don't think that will be in the foreseeable future…
what if some members of the thread made a “legacy” version? =/
I'd be up for that…
SPSavecode
Scratcher
54 posts

Space Program Simulator Save Codes

I'm back. (And back with something)
'0.6:1+10>9>8>+21>19>18>+23>26>31>++++|32|12|52|2|0|509400|>|-48|72|20|2|0|254700|>|112|72|20|2|0|254700|>|-8|112|27|1|0|0|>|72|112|27|1|0|0|>|-48|-36|20|2|180|254700|>|112|-36|20|2|180|254700|>|-48|-88|36|2|0|0|>|112|-88|36|2|0|0|>|32|-96|61|1|0|0|>|-48|160|24|2|0|9000|>|112|160|24|2|0|9000|>|-48|212|13|2|0|7000|>|112|212|13|2|0|7000|>|-48|240|21|1|0|0|>|112|240|21|1|0|0|>|32|180|20|2|0|254700|>|32|240|56|1|0|0|>|32|244|59|2|0|0|>|32|400|20|2|0|254700|>|32|288|28|1|0|0|>|32|340|19|1|0|7000|>|32|460|56|1|0|0|>|32|464|59|1|0|0|>|32|556|4|1|0|11700|>|32|492|26|1|0|0|>|32|520|3|1|-180|3500|>|44|560|33|1|0|0|>|20|560|33|2|0|0|>|32|564|58|1|0|0|>|32|640|45|1|0|0|>|32|696|21|1|0|0|>|32|668|13|1|0|7000|>|32|580|53|1|0|0|
More powerful Delta IV Heavy™
SPSavecode
Scratcher
54 posts

Space Program Simulator Save Codes

S_P_A_R_T wrote:

16-Bit-Dice wrote:

S_P_A_R_T wrote:

The State of Space Program Simulator Development


So you might have realised that SPS hasn't gotten an update for about 2 months now, so what's going on?

Well, don't worry! I'm not abandoning development at ALL!

It's just that I've been busy (like very busy) with other Scratch projects (namely White Dove, my chess engine) as well as my other YouTube channel.

But after that settles down, SPS development should resume to normal, AKA an update every 2-ish months, but smaller “snapshots” very very often. Don't worry though, I've been constantly thinking about space games, and SPS in general, so I'm absolutely packed full of ideas, and this forum always gives fantastic advice/feedback!

So, when should progress resume to normal?

It's hard to say, but in about 1-2 months should be a good estimate of when SPS dev gets “back on track” The To-Do list is HUGE so stay tuned for updates!

The first thing that should be finished will be SPS v1.25.2 will be seeing other rockets parts during the “play mode”, as well as a graphics update

Fly Safe!
Well can I help for the graphics update

Thank you!
Can you publish the To-Do List?
SPSavecode
Scratcher
54 posts

Space Program Simulator Save Codes

AnonymousRedCat wrote:

SPSavecode wrote:

'0.6:1+3>2>4>+|-20|76|52|2|0|509400|>|-20|-28|36|2|0|0|>|-20|-28|36|2|0|0|>|-20|-28|36|2|0|0|>|-20|220|24|1|0|9000|>|-20|272|13|1|0|7000|>|-20|300|21|1|0|0|
heres the 1 stage icbm
does that make it an SSTO?
no
SPSavecode
Scratcher
54 posts

Space Program Simulator Save Codes

SPSavecode wrote:

-READ ALL OF THIS POST-
I had explosions and so I turned the orbital satellite @-Pixelly- made and so I turned it into an ICBM.
There might be some trouble with it.
I got the save code for the M-1A off my clipboard.
So… without further ado…
The M-1B(!!!)
'0.4:1+23>22>21>+15>16>+12>9>8>13>+3>5>4>++++|4|16|5|1|0|5850|>|4|16|5|1|0|5850|>|4|38|55|1|0||>|4|-36|57|1|0||>|4|-43|55|1|180||>|4|104|21|1|0||>|4|-120|4|1|0|11700|>|3|-191|48|1|0||>|3|-191|48|1|0||>|4|-120|4|1|0|11700|>|4|-155|5|1|0|5850|>|4|-240|54|1|0||>|4|-284|55|1|0||>|4|-320|12|1|0|54900|>|4|-372|26|2|0||>|4|-424|58|1|0||>|4|-544|52|1|0|509400|>|4|-776|52|1|0|509400|>|4|-950|20|1|0|254700|>|4|-182|4|1|0|11700|>|4|-1004|61|1||0||>|4|-1004|61|1|0|0|>|4|-1004|61|1|0|0|
That was stupid and couldnt go to orbit
I will fix that
S_P_A_R_T_Test
Scratcher
100+ posts

Space Program Simulator Save Codes

BoTheBear wrote:

S_P_A_R_T_Test wrote:

2treehouse2 wrote:

S_P_A_R_T_Test wrote:

MrMcCoder wrote:

The Oogly Boogly-12

'0.6:1+|8|100|2|1|0|0|>|15|-250|51|1|0|0|>|4|-564|45|1|0|0|>|8|-908|51|1|0|0|>|-36|-908|51|1|0|0|>|52|-908|51|1|0|0|>|-80|-908|51|1|0|0|>|96|-908|51|1|0|0|>|40|80|14|1|0|0|>|-140|-876|37|1|0|0|>|132|-892|37|1|0|0|

Great SRB rocket!
Please continue development on SPS.

I wish I could…

I have another huge neural network based project coming out soon, and TBH, high school has also been extremely busy compared to before, so it's really hard to find the time.

YouTube is also another thing I've been working on too.

I hope to return one day, but I sadly don't think that will be in the foreseeable future…
what if some members of the thread made a “legacy” version? =/

Not a bad idea
S_P_A_R_T_Test
Scratcher
100+ posts

Space Program Simulator Save Codes

SPSavecode wrote:

S_P_A_R_T wrote:

16-Bit-Dice wrote:

S_P_A_R_T wrote:

The State of Space Program Simulator Development


So you might have realised that SPS hasn't gotten an update for about 2 months now, so what's going on?

Well, don't worry! I'm not abandoning development at ALL!

It's just that I've been busy (like very busy) with other Scratch projects (namely White Dove, my chess engine) as well as my other YouTube channel.

But after that settles down, SPS development should resume to normal, AKA an update every 2-ish months, but smaller “snapshots” very very often. Don't worry though, I've been constantly thinking about space games, and SPS in general, so I'm absolutely packed full of ideas, and this forum always gives fantastic advice/feedback!

So, when should progress resume to normal?

It's hard to say, but in about 1-2 months should be a good estimate of when SPS dev gets “back on track” The To-Do list is HUGE so stay tuned for updates!

The first thing that should be finished will be SPS v1.25.2 will be seeing other rockets parts during the “play mode”, as well as a graphics update

Fly Safe!
Well can I help for the graphics update

Thank you!
Can you publish the To-Do List?

Sure!

I think a lot of the goals however were not super realistic, so here's some of the more reasonable ones:

-Fix atmosphere system (make it look nicer)
-Improve performance (i have no idea how to do that lol)
-Add more parts
-Add oceans
-Add more planets and moons
2treehouse2
Scratcher
42 posts

Space Program Simulator Save Codes

S_P_A_R_T_Test wrote:

SPSavecode wrote:

S_P_A_R_T wrote:

16-Bit-Dice wrote:

S_P_A_R_T wrote:

The State of Space Program Simulator Development


So you might have realised that SPS hasn't gotten an update for about 2 months now, so what's going on?

Well, don't worry! I'm not abandoning development at ALL!

It's just that I've been busy (like very busy) with other Scratch projects (namely White Dove, my chess engine) as well as my other YouTube channel.

But after that settles down, SPS development should resume to normal, AKA an update every 2-ish months, but smaller “snapshots” very very often. Don't worry though, I've been constantly thinking about space games, and SPS in general, so I'm absolutely packed full of ideas, and this forum always gives fantastic advice/feedback!

So, when should progress resume to normal?

It's hard to say, but in about 1-2 months should be a good estimate of when SPS dev gets “back on track” The To-Do list is HUGE so stay tuned for updates!

The first thing that should be finished will be SPS v1.25.2 will be seeing other rockets parts during the “play mode”, as well as a graphics update

Fly Safe!
Well can I help for the graphics update

Thank you!
Can you publish the To-Do List?

Sure!

I think a lot of the goals however were not super realistic, so here's some of the more reasonable ones:

-Fix atmosphere system (make it look nicer)
-Improve performance (i have no idea how to do that lol)
-Add more parts
-Add oceans
-Add more planets and moons
there is a bug. the Overfilling bug, where if you activate an engine, then the lower fuel tank gets filled up by the higher tank, filling the lower tank to more than 100% capacity.
SPSavecode
Scratcher
54 posts

Space Program Simulator Save Codes

SPSavecode wrote:

-READ ALL OF THIS POST-
I had explosions and so I turned the orbital satellite @-Pixelly- made and so I turned it into an ICBM.
There might be some trouble with it.
I got the save code for the M-1A off my clipboard.
So… without further ado…
The M-1B(!!!)
'0.4:1+23>22>21>+15>16>+12>9>8>13>+3>5>4>++++|4|16|5|1|0|5850|>|4|16|5|1|0|5850|>|4|38|55|1|0||>|4|-36|57|1|0||>|4|-43|55|1|180||>|4|104|21|1|0||>|4|-120|4|1|0|11700|>|3|-191|48|1|0||>|3|-191|48|1|0||>|4|-120|4|1|0|11700|>|4|-155|5|1|0|5850|>|4|-240|54|1|0||>|4|-284|55|1|0||>|4|-320|12|1|0|54900|>|4|-372|26|2|0||>|4|-424|58|1|0||>|4|-544|52|1|0|509400|>|4|-776|52|1|0|509400|>|4|-950|20|1|0|254700|>|4|-182|4|1|0|11700|>|4|-1004|61|1||0||>|4|-1004|61|1|0|0|>|4|-1004|61|1|0|0|
That couldn't go to orbit, so I fixed that.
I present… The M-1C!
'0.6:1+11>10>9>8>7>6>5>4>+37>38>+26>25>22>+29>27>+30>31>35>+++++|40|4|20|2|0|254700|>|120|60|52|2|0|509400|>|200|4|20|2|0|254700|>|24|-72|28|1|0|0|>|56|-72|28|1|0|0|>|216|-72|28|1|0|0|>|188|-72|28|1|0|0|>|100|-68|60|1|0|0|>|112|-68|60|1|0|0|>|132|-68|60|1|0|0|>|140|-68|60|1|0|0|>|40|92|24|2|0|9000|>|200|92|24|2|0|9000|>|40|148|12|2|0|54900|>|200|148|12|2|0|54900|>|40|204|13|2|0|7000|>|200|204|13|2|0|7000|>|200|272|21|1|0|0|>|40|272|21|1|0|0|>|40|240|4|2|0|11700|>|200|240|4|2|0|11700|>|120|276|59|2|0|0|>|120|432|20|2|0|254700|>|120|224|20|2|0|254700|>|140|364|60|1|0|0|>|100|364|60|1|0|0|>|120|488|58|2|0|0|>|120|596|12|2|0|54900|>|120|548|28|1|0|0|>|120|700|58|2|-180|0|>|120|700|58|2|0|0|>|120|700|4|1|0|11700|>|132|700|43|1|0|0|>|108|700|43|2|0|0|>|120|684|48|1|0|0|>|120|716|53|1|0|0|>|80|48|27|1|0|0|>|160|48|27|1|0|0|
I had issues with detaching the left booster and core stage…
SPSavecode
Scratcher
54 posts

Space Program Simulator Save Codes

SPSavecode wrote:

BoTheBear wrote:

S_P_A_R_T_Test wrote:

Wow, I after 27 years, it's still one of the most reliable rockets to have ever launched. Can't wait for Ariane 6! (Also, going to make a video about the Ariane 5 in SPS after I release the new snapshot.)
i will make an Ariane 5!

“And so will I - somebody”
'0.6:1+35>34>13>7>6>5>4>+36>3>2>37>+20>19>15>+25>24>26>27>28>+++++|104|468|22|2|0|0|>|120|420|27|1|0|0|>|176|420|27|1|0|0|>|104|384|10|2|0|0|>|104|248|10|2|0|0|>|192|384|10|2|0|0|>|192|248|10|2|0|0|>|192|468|22|1|0|0|>|148|400|12|1|0|54900|>|148|464|12|1|0|54900|>|148|336|12|1|0|54900|>|148|272|12|1|0|54900|>|148|208|60|1|0|0|>|148|228|19|1|0|7000|>|148|500|57|1|0|0|>|148|588|12|1|0|54900|>|140|544|18|2|0|6000|>|156|544|18|2|0|6000|>|140|524|6|2|0|0|>|156|524|6|2|0|0|>|148|672|4|1|0|11700|>|160|668|43|1|0|0|>|136|668|43|2|0|0|>|140|644|32|1|0|0|>|156|644|32|1|0|0|>|148|644|32|1|0|0|>|148|624|57|1|0|0|>|148|696|55|1|0|0|>|108|596|22|2|0|0|>|104|568|23|2|0|0|>|88|584|22|2|0|0|>|192|568|23|2|0|0|>|208|584|22|1|0|0|>|208|536|9|2|0|0|>|88|536|9|2|0|0|>|120|564|27|1|0|0|>|176|564|27|1|0|0|>|188|596|22|1|0|0|
Ariane 5B (Legacy Version)
In Memoria Arianorum quinque
(In memory of the Ariane five)
SPSavecode
Scratcher
54 posts

Space Program Simulator Save Codes

'0.6:1+24>23>22>+20>21>+3>4>26>+++|4|12|2|1|0|0|>|4|36|40|1|0|117|>|8|48|46|1|30|0|>|0|48|46|1|-30|0|>|4|56|38|1|0|0|>|4|-40|4|1|0|11700|>|4|-8|18|2|-180|6000|>|4|-80|4|1|0|11700|>|4|-120|4|1|0|11700|>|4|-160|4|1|0|11700|>|20|-72|40|1|0|117|>|-12|-104|40|1|0|117|>|20|-104|40|1|0|117|>|20|-136|40|1|0|117|>|-12|-136|40|1|0|117|>|-12|-168|40|1|0|117|>|-16|-168|40|1|0|117|>|20|-168|40|1|0|117|>|24|-168|40|1|0|117|>|-16|-184|47|1|0|0|>|24|-184|47|1|0|0|>|-16|-196|6|2|0|0|>|24|-196|6|2|0|0|>|4|-192|26|1|0|0|>|4|60|30|1|0|0|>|4|4|47|1|0|0|
Mercury-Atlas as it would have appeared in the 50's
It has side pipes, detaching engines, and an escape tower.
Can make it to orbit. (Made it to orbit on its maiden flight)
SPSavecode
Scratcher
54 posts

Space Program Simulator Save Codes

S_P_A_R_T_Test wrote:

SPSavecode wrote:

S_P_A_R_T wrote:

16-Bit-Dice wrote:

S_P_A_R_T wrote:

The State of Space Program Simulator Development


So you might have realised that SPS hasn't gotten an update for about 2 months now, so what's going on?

Well, don't worry! I'm not abandoning development at ALL!

It's just that I've been busy (like very busy) with other Scratch projects (namely White Dove, my chess engine) as well as my other YouTube channel.

But after that settles down, SPS development should resume to normal, AKA an update every 2-ish months, but smaller “snapshots” very very often. Don't worry though, I've been constantly thinking about space games, and SPS in general, so I'm absolutely packed full of ideas, and this forum always gives fantastic advice/feedback!

So, when should progress resume to normal?

It's hard to say, but in about 1-2 months should be a good estimate of when SPS dev gets “back on track” The To-Do list is HUGE so stay tuned for updates!

The first thing that should be finished will be SPS v1.25.2 will be seeing other rockets parts during the “play mode”, as well as a graphics update

Fly Safe!
Well can I help for the graphics update

Thank you!
Can you publish the To-Do List?

Sure!

I think a lot of the goals however were not super realistic, so here's some of the more reasonable ones:

-Fix atmosphere system (make it look nicer)
-Improve performance (i have no idea how to do that lol)
-Add more parts
-Add oceans
-Add more planets and moons
Also:
Better separation mechanics (Parts separate and allow the next stage to work)
Better fueling mechanics (You have to choose which engines draw from which fuel tank)
2treehouse2
Scratcher
42 posts

Space Program Simulator Save Codes

SPSavecode wrote:

S_P_A_R_T_Test wrote:

SPSavecode wrote:

S_P_A_R_T wrote:

16-Bit-Dice wrote:

S_P_A_R_T wrote:

The State of Space Program Simulator Development


So you might have realised that SPS hasn't gotten an update for about 2 months now, so what's going on?

Well, don't worry! I'm not abandoning development at ALL!

It's just that I've been busy (like very busy) with other Scratch projects (namely White Dove, my chess engine) as well as my other YouTube channel.

But after that settles down, SPS development should resume to normal, AKA an update every 2-ish months, but smaller “snapshots” very very often. Don't worry though, I've been constantly thinking about space games, and SPS in general, so I'm absolutely packed full of ideas, and this forum always gives fantastic advice/feedback!

So, when should progress resume to normal?

It's hard to say, but in about 1-2 months should be a good estimate of when SPS dev gets “back on track” The To-Do list is HUGE so stay tuned for updates!

The first thing that should be finished will be SPS v1.25.2 will be seeing other rockets parts during the “play mode”, as well as a graphics update

Fly Safe!
Well can I help for the graphics update

Thank you!
Can you publish the To-Do List?

Sure!

I think a lot of the goals however were not super realistic, so here's some of the more reasonable ones:

-Fix atmosphere system (make it look nicer)
-Improve performance (i have no idea how to do that lol)
-Add more parts
-Add oceans
-Add more planets and moons
Also:
Better separation mechanics (Parts separate and allow the next stage to work)
Better fueling mechanics (You have to choose which engines draw from which fuel tank)
overfilling bug…
S_P_A_R_T
Scratcher
500+ posts

Space Program Simulator Save Codes

2treehouse2 wrote:

SPSavecode wrote:

S_P_A_R_T_Test wrote:

SPSavecode wrote:

S_P_A_R_T wrote:

16-Bit-Dice wrote:

S_P_A_R_T wrote:

The State of Space Program Simulator Development


So you might have realised that SPS hasn't gotten an update for about 2 months now, so what's going on?

Well, don't worry! I'm not abandoning development at ALL!

It's just that I've been busy (like very busy) with other Scratch projects (namely White Dove, my chess engine) as well as my other YouTube channel.

But after that settles down, SPS development should resume to normal, AKA an update every 2-ish months, but smaller “snapshots” very very often. Don't worry though, I've been constantly thinking about space games, and SPS in general, so I'm absolutely packed full of ideas, and this forum always gives fantastic advice/feedback!

So, when should progress resume to normal?

It's hard to say, but in about 1-2 months should be a good estimate of when SPS dev gets “back on track” The To-Do list is HUGE so stay tuned for updates!

The first thing that should be finished will be SPS v1.25.2 will be seeing other rockets parts during the “play mode”, as well as a graphics update

Fly Safe!
Well can I help for the graphics update

Thank you!
Can you publish the To-Do List?

Sure!

I think a lot of the goals however were not super realistic, so here's some of the more reasonable ones:

-Fix atmosphere system (make it look nicer)
-Improve performance (i have no idea how to do that lol)
-Add more parts
-Add oceans
-Add more planets and moons
Also:
Better separation mechanics (Parts separate and allow the next stage to work)
Better fueling mechanics (You have to choose which engines draw from which fuel tank)
overfilling bug…
lol

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