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- julmik6478
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500+ posts
Guide to Creating Unsandboxed TurboWarp Extensions
Yes. You can use Is there a way to create turbowarp extensions by using custom blocks? Like I make custom blocks in a turbowarp editor, and then I want to turn those into an extension. Is it possible to do this?turbobuilder, PenguinBuilder or electrabuilder.
- julmik6478
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500+ posts
Guide to Creating Unsandboxed TurboWarp Extensions
https://s3.amazonaws.com/pix.iemoji.com/images/emoji/apple/ios-12/256/nerd-face.png*insert nerd emoji here* urun (34) block ((3+4)/(7/3))
- TweetytheBird92
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72 posts
Guide to Creating Unsandboxed TurboWarp Extensions
i'm working on a personal project for turbowarp. a kind of kinito pet, bonzi buddy, and clippy type of program. it will be simple, just a simple sprite walking along the screen which you can talk to when you click it but i wanna know how i would make an extension that makes the background fully transparent.The transparent background thing probably can't be done, but as per the “simple sprite walking along the screen” part, this can be done with Window Controls and changing the x and y position of the window.
thanks!
(EDIT: i just wanna tell you that my only known languages are scratch and turbowarp)]
The x and y coordinates (0,0) however, are located on the top left corner of the screen in Windows (unlike Scratch's centre in the project window). Plus, a window cannot move farther than the screen's size minus the window's size. Say, for example, if you wanted to move a 1000x1000 window on the bottom left corner of the screen 1500 pixels to the right and 100 pixels up, on a 1920x1080 screen. The window would only move 920 pixels to the right and 80 pixels up.
Last edited by TweetytheBird92 (May 4, 2024 07:46:03)
- Cookiebuns
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100+ posts
Guide to Creating Unsandboxed TurboWarp Extensions
thanks! i've used window controls before and i was honestly confused where (0,0) was… i'm a little disappointed that the transparency can't be done but it'll be fine. do you know where (0,0) is on the actual window? do you think it's possible for someone to make the transparent background? i hope so.i'm working on a personal project for turbowarp. a kind of kinito pet, bonzi buddy, and clippy type of program. it will be simple, just a simple sprite walking along the screen which you can talk to when you click it but i wanna know how i would make an extension that makes the background fully transparent.The transparent background thing probably can't be done, but as per the “simple sprite walking along the screen” part, this can be done with Window Controls and changing the x and y position of the window.
thanks!
(EDIT: i just wanna tell you that my only known languages are scratch and turbowarp)]
The x and y coordinates (0,0) however, are located on the top left corner of the screen in Windows (unlike Scratch's centre in the project window). Plus, a window cannot move farther than the screen's size minus the window's size. Say, for example, if you wanted to move a 1000x1000 window on the bottom left corner of the screen 1500 pixels to the right and 100 pixels up, on a 1920x1080 screen. The window would only move 920 pixels to the right and 80 pixels up.
(edit: do you think it's possible to make the transparent background in a user-made extension.?)
Last edited by Cookiebuns (May 5, 2024 09:04:51)
- Walle2011
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18 posts
Guide to Creating Unsandboxed TurboWarp Extensions
nvm
Last edited by Walle2011 (Sept. 3, 2024 08:35:38)
- Walle2011
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18 posts
Guide to Creating Unsandboxed TurboWarp Extensions
Is there a way to have a reporter report a value that a command block reported prior? Something a bit like the Ask () and Answer combo prebuilt in scratch because unless I missed something, you can't report a variable that was set in a different block's script
- babmv
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100+ posts
Guide to Creating Unsandboxed TurboWarp Extensions
Hello!
I am trying to develop an unsandboxed Turbowarp/Scratch extension, however I don't know how I can implement audio using the ‘scratch-audio’ package pre-installed in the Scratch VM into my extension. However, although I have imported the package into my extension already in my constructor, I am having an issue using this package in order to play sounds and control the pitch and volume of each sound being played in my extension.
Does anyone know how to use the Scratch Audio package in Scratch extensions?
I am trying to develop an unsandboxed Turbowarp/Scratch extension, however I don't know how I can implement audio using the ‘scratch-audio’ package pre-installed in the Scratch VM into my extension. However, although I have imported the package into my extension already in my constructor, I am having an issue using this package in order to play sounds and control the pitch and volume of each sound being played in my extension.
Does anyone know how to use the Scratch Audio package in Scratch extensions?
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