Discuss Scratch

Yoshiii999
Scratcher
100+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

bump

edit: <offtopic>king of the hill?? what was it called??</offtopic>

Last edited by Yoshiii999 (Jan. 28, 2024 16:27:59)

Thiago_le_meilleur
Scratcher
1000+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

This is implemented in TurboWarp so I think they can put it on Scratch.
jellyfishfisher56
Scratcher
500+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

Support! The Scratch Team say it's ‘not rejected’, so why don't they just add it then.
Votick
Scratcher
100+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

I wish this was an extension category. maybe even changing the look of the mouse pointer.

make [default v] look like [costume 1 v] ::pen
set mouse pointer color to ( ::#FF0000) ::pen

Last edited by Votick (March 17, 2024 23:24:47)

Yoshiii999
Scratcher
100+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

Votick wrote:

I wish this was an extension category. maybe even changing the look of the mouse pointer.

make [default v] look like [costume 1 v] ::pen
set mouse pointer color to ( ::#FF0000) ::pen
custom cursors via costumes is rejected, but the default ones provided by your operating system are not. please read the original post (OP) next time
RobotChickens
Scratcher
500+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

jellyfishfisher56 wrote:

(#283)
Support! The Scratch Team say it's ‘not rejected’, so why don't they just add it then.
Resources, other priorities, low funding, and many other things.
mumu245
Scratcher
1000+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

Votick wrote:

(#284)
I wish this was an extension category. maybe even changing the look of the mouse pointer.

make [default v] look like [costume 1 v] ::pen
set mouse pointer color to ( ::#FF0000) ::pen
Doing this would be hard as costumes can make it invisible.
scootyboy-2010
Scratcher
24 posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

I want them to add this. I would probably make a game with a mouse customising option.
switch cursor to [Target v]

And maybe also Left/Right click.

when mouse is clicked [left v]
play sound [select button v]

<mouse [left v] down?>

<<mouse [left v] down?> and <mouse [right v]down?>>

Last edited by scootyboy-2010 (March 23, 2024 15:31:21)

taqi1109
Scratcher
6 posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

how about adding your own cursor types?

when green flag clicked
forever
if <touching [mouse-pointer v] ?> then
set cursor to [cursor-drawing1 v]::sensing
end

never mind, that will be to complicated

Last edited by taqi1109 (June 9, 2024 07:31:38)

Yoshiii999
Scratcher
100+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

taqi1109 wrote:

how about adding your own cursor types?

when green flag clicked
forever
if <touching [mouse-pointer v] ?> then
set cursor to [cursor-drawing1 v]::sensing
end

never mind, that will be to complicated
I already told you, that idea is rejected.

That's not what I'm suggesting either, I'm just suggesting the default cursors you get with your system.
DangerPuppy10
Scratcher
1000+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

I support, this would be a great way to tell somebody (you can click me?) without telling them.
Example:
when green flag clicked
forever
if <touching [mouse-pointer v] ?> then

set cursor to: [pointer v] :: custom

else
set cursor to: [default v] :: custom
end
end
taqi1109
Scratcher
6 posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

Yoshiii999 wrote:

taqi1109 wrote:

how about adding your own cursor types?

when green flag clicked
forever
if <touching [mouse-pointer v] ?> then
set cursor to [cursor-drawing1 v]::sensing
end

never mind, that will be to complicated
I already told you, that idea is rejected.

That's not what I'm suggesting either, I'm just suggesting the default cursors you get with your system.

thanks for reminding!
Yoshiii999
Scratcher
100+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

bump
Draked12
Scratcher
100+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

cool idea
1080GBA
Scratcher
500+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

full support + bump
MillionOfficial
Scratcher
500+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

Someone could spam this to confuse users:
when green flag clicked
forever
set mouse pointer to [default v] :: sensing
set mouse pointer to [pointer v] :: sensing
set mouse pointer to [text v] :: sensing
set mouse pointer to [move v] :: sensing
end
Yoshiii999
Scratcher
100+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

MillionOfficial wrote:

Someone could spam this to confuse users:
when green flag clicked
forever
set mouse pointer to [default v] :: sensing
set mouse pointer to [pointer v] :: sensing
set mouse pointer to [text v] :: sensing
set mouse pointer to [move v] :: sensing
end
good point but the way that this would be implemented, the cursor will only change while the mouse is inside the project stage
8to16
Scratcher
1000+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

Yoshiii999 wrote:

(#293)
bump
1080GBA
Scratcher
500+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

MillionOfficial wrote:

(#296)
Someone could spam this to confuse users:
when green flag clicked
forever
set mouse pointer to [default v] :: sensing
set mouse pointer to [pointer v] :: sensing
set mouse pointer to [text v] :: sensing
set mouse pointer to [move v] :: sensing
end
its not confusing?
Peneren
Scratcher
1000+ posts

[Read OP] "set cursor to" block - Featured as "not rejected" on TOLORS

MillionOfficial wrote:

Someone could spam this to confuse users:
when green flag clicked
forever
set mouse pointer to [default v] :: sensing
set mouse pointer to [pointer v] :: sensing
set mouse pointer to [text v] :: sensing
set mouse pointer to [move v] :: sensing
end
I don't imagine this being a big deal tbh.

Also, I support this discussion fully. It would allow more customization and would allow for better indicators as to what you can do in the project.

I do have 1 more idea: The ability to “hide” the cursor, but it only works if a setting is enabled, which defaults to being disabled. (I understand you've probably heard the “just add an option” argument many times, for many different rejected suggestions, but it could work.) I do understand the Scratch Team's hesitance to implement something like this as it can be confusing even if you know what's happening. (professional mouse cursor loser here)
I wouldn't be too upset if this is not implemented but it is a cool idea.

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