Discuss Scratch
- primosaur
-
100+ posts
Chaos Island
Chaos Island
I am going to try to make a game called Chaos Island, unlike any other I know, containing a unique plotline, interesting game mechanics, and consisting of levels which, if we get it right, will get easier and easier as we go.
There is no way I can do this on my own, which is why I'm hiring!
Jobs:
Administration: Fossasor
Coders: TheWolfKA, Squashdog
Artists: Electricdesires, ARandomScratcherXd
Music artists: Fossasor
Storyline: Fossasor, ARandomScratcherXd, Squashdog
Game design/mechanics: Fossasor, Squashdog
Other: TheWolfKA(sound artist), (unlimited slots)
You may sign up for another job, but please clarify which; you may not be accepted.
Signup form:
Username:
Name/What we should call you:
Job/Jobs you are applying for:
Will you follow collaboration rules?:
Do you have any experience in this work?:
If possible, could I get an example of previous work?(add link, or if art, submit picture):
How active will you be?:
Why do you want to join?:
Let's make this a success!
I am going to try to make a game called Chaos Island, unlike any other I know, containing a unique plotline, interesting game mechanics, and consisting of levels which, if we get it right, will get easier and easier as we go.
There is no way I can do this on my own, which is why I'm hiring!
Jobs:
Administration: Fossasor
Coders: TheWolfKA, Squashdog
Artists: Electricdesires, ARandomScratcherXd
Music artists: Fossasor
Storyline: Fossasor, ARandomScratcherXd, Squashdog
Game design/mechanics: Fossasor, Squashdog
Other: TheWolfKA(sound artist), (unlimited slots)
You may sign up for another job, but please clarify which; you may not be accepted.
Signup form:
Username:
Name/What we should call you:
Job/Jobs you are applying for:
Will you follow collaboration rules?:
Do you have any experience in this work?:
If possible, could I get an example of previous work?(add link, or if art, submit picture):
How active will you be?:
Why do you want to join?:
Let's make this a success!
Last edited by primosaur (Dec. 6, 2023 23:22:20)
- primosaur
-
100+ posts
Chaos Island
Task board
Art:
Make costumes for M. Fleet:
Captain M. fleet(the M does not stand for anything, this is to keep it so that the character could be treated as any gender) is the main character of the game. We need a basic 2d costume for M. Fleet, as well as a costume of them from a bird's eye view. More may be necessary later.
Make costumes for ENT1TY:
ENT1TY acts as a tutorial guide, but has significant plot role. They are an abstract, non-humanoid levitating robot of some kind. Please refrain from giving them a face of any sort. Also, a giant robot that will look like it's made out of the same material and be similar to ENT1TY will be the final boss, so make the design flexible. Note that ENT1TY becomes one of the antagonists near the end of the game.
Art:
Make costumes for M. Fleet:
Captain M. fleet(the M does not stand for anything, this is to keep it so that the character could be treated as any gender) is the main character of the game. We need a basic 2d costume for M. Fleet, as well as a costume of them from a bird's eye view. More may be necessary later.
Make costumes for ENT1TY:
ENT1TY acts as a tutorial guide, but has significant plot role. They are an abstract, non-humanoid levitating robot of some kind. Please refrain from giving them a face of any sort. Also, a giant robot that will look like it's made out of the same material and be similar to ENT1TY will be the final boss, so make the design flexible. Note that ENT1TY becomes one of the antagonists near the end of the game.
Last edited by primosaur (Dec. 6, 2023 04:03:55)
- electricdesires
-
16 posts
Chaos Island
electricdesires // aubrey // artist // yes // I do both digital art and traditional art, but not animations // https://scratch-mit-edu.ezproxyberklee.flo.org/projects/930300953/ is some of my old art my art style has changed since then // 5/10 // idk
- primosaur
-
100+ posts
Chaos Island
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/930300953/ is some of my old art my art style has changed since then // 5/10 // idkelectricdesires // aubrey // artist // yes // I do both digital art and traditional art, but not animations //
Great, you're hired!
Currently, I'm still getting the basics together, but we desperately need an artist.
There are some characters I need costumes for; could you make those?
Last edited by primosaur (Dec. 2, 2023 21:05:08)
- ARandomScratcherXD
-
47 posts
Chaos Island
Username: ARandomScratcherXD
Name/What we should call you: Randy
Job/Jobs you are applying for: Artist (and Storyline?)
Will you follow collaboration rules?: Yes
Do you have any experience in this work?: I do traditional art (a little bit of digital art) and I do storywriting.
If possible, could I get an example of previous work?: https://scratch-mit-edu.ezproxyberklee.flo.org/projects/935240717/
How active will you be?: I have school and extracurricular, so maybe like 6.5/10.
Why do you want to join?: the idea sounds cool.
Name/What we should call you: Randy
Job/Jobs you are applying for: Artist (and Storyline?)
Will you follow collaboration rules?: Yes
Do you have any experience in this work?: I do traditional art (a little bit of digital art) and I do storywriting.
If possible, could I get an example of previous work?: https://scratch-mit-edu.ezproxyberklee.flo.org/projects/935240717/
How active will you be?: I have school and extracurricular, so maybe like 6.5/10.
Why do you want to join?: the idea sounds cool.
- primosaur
-
100+ posts
Chaos Island
Username: ARandomScratcherXD
Name/What we should call you: Randy
Job/Jobs you are applying for: Artist (and Storyline?)
Will you follow collaboration rules?: Yes
Do you have any experience in this work?: I do traditional art (a little bit of digital art) and I do storywriting.
If possible, could I get an example of previous work?: https://scratch-mit-edu.ezproxyberklee.flo.org/projects/935240717/
How active will you be?: I have school and extracurricular, so maybe like 6.5/10.
Why do you want to join?: the idea sounds cool.
Sure, hired!
If you know anyone who is a coder, invite them over; we are in desperate need.
- The_wolf_KA
-
100+ posts
Chaos Island
Username:
The_Wolf_KA
Name/What we should call you:
Irdc
Job/Jobs you are applying for:
I can apply to be a coder, and/or the sound effects designer
Will you follow collaboration rules?:
Yes
Do you have any experience in this work?:
I believe I do
If possible, could I get an example of previous work?(add link, or if art, submit picture):
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/909953790/ Automatic Online Cloud Saving
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/906540462/ Some Sound Effects
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/726758026/ Old Sound Effects and Pixel Art
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/913877315/ More Pixel Art
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/936104471/ Even More Pixel Art
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/886292312/ Old Rust Work I Did
How active will you be?:
I will be quite active till the start of January. (context: A coding competition I have signed up for starts then)
Why do you want to join?:
I was invited, and I would like to help dev what sounds to be a really promising game.
If you have any questions feel free to ask.
The_Wolf_KA
Name/What we should call you:
Irdc
Job/Jobs you are applying for:
I can apply to be a coder, and/or the sound effects designer
Will you follow collaboration rules?:
Yes
Do you have any experience in this work?:
I believe I do
If possible, could I get an example of previous work?(add link, or if art, submit picture):
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/909953790/ Automatic Online Cloud Saving
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/906540462/ Some Sound Effects
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/726758026/ Old Sound Effects and Pixel Art
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/913877315/ More Pixel Art
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/936104471/ Even More Pixel Art
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/886292312/ Old Rust Work I Did
How active will you be?:
I will be quite active till the start of January. (context: A coding competition I have signed up for starts then)
Why do you want to join?:
I was invited, and I would like to help dev what sounds to be a really promising game.
If you have any questions feel free to ask.
- primosaur
-
100+ posts
Chaos Island
Username:
The_Wolf_KA
Name/What we should call you:
Irdc
Job/Jobs you are applying for:
I can apply to be a coder, and/or the sound effects designer
Will you follow collaboration rules?:
Yes
Do you have any experience in this work?:
I believe I do
If possible, could I get an example of previous work?(add link, or if art, submit picture):
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/909953790/ Automatic Online Cloud Saving
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/906540462/ Some Sound Effects
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/726758026/ Old Sound Effects and Pixel Art
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/913877315/ More Pixel Art
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/936104471/ Even More Pixel Art
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/886292312/ Old Rust Work I Did
How active will you be?:
I will be quite active till the start of January. (context: A coding competition I have signed up for starts then)
Why do you want to join?:
I was invited, and I would like to help dev what sounds to be a really promising game.
If you have any questions feel free to ask.
Sounds good, you are hired!
Also I know who you are hehe
The coding part I need to get done is pretty complicated, so please stand by until I post instructions in this thread with details about the game mechanics.
- SquashDog
-
500+ posts
Chaos Island
How u been Primosaur?
Username: SquashDog
Name/What we should call you: Squash
Job/Jobs you are applying for: Coder, Storyline, Game design
Will you follow collaboration rules?: Yep
Do you have any experience in this work?: Yes
If possible, could I get an example of previous work?(add link, or if art, submit picture):
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/873343950/
How active will you be?: Whenever you need me
Why do you want to join?: Its been a while since ive done something on scratch
Username: SquashDog
Name/What we should call you: Squash
Job/Jobs you are applying for: Coder, Storyline, Game design
Will you follow collaboration rules?: Yep
Do you have any experience in this work?: Yes
If possible, could I get an example of previous work?(add link, or if art, submit picture):
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/873343950/
How active will you be?: Whenever you need me
Why do you want to join?: Its been a while since ive done something on scratch
Last edited by SquashDog (Dec. 6, 2023 22:10:23)
- primosaur
-
100+ posts
Chaos Island
How u been Primosaur?
Username: SquashDog
Name/What we should call you: Squash
Job/Jobs you are applying for: Coder, Storyline, Game design
Will you follow collaboration rules?: Yep
Do you have any experience in this work?: Yes
If possible, could I get an example of previous work?(add link, or if art, submit picture):
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/873343950/
How active will you be?: Whenever you need me
Why do you want to join?: Its been a while since ive done something on scratch
Hired, and I know you!
Glad we have your help.
When I get the chance, I'll post a game mechanics overview so we can start working on that.
- SquashDog
-
500+ posts
Chaos Island
Sounds goodHow u been Primosaur?
Username: SquashDog
Name/What we should call you: Squash
Job/Jobs you are applying for: Coder, Storyline, Game design
Will you follow collaboration rules?: Yep
Do you have any experience in this work?: Yes
If possible, could I get an example of previous work?(add link, or if art, submit picture):
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/873343950/
How active will you be?: Whenever you need me
Why do you want to join?: Its been a while since ive done something on scratch
Hired, and I know you!
Glad we have your help.
When I get the chance, I'll post a game mechanics overview so we can start working on that.
- primosaur
-
100+ posts
Chaos Island
GAMEPLAY OVERVIEW
Part 1:Levels
The gameplay of Chaos Island happens through the games 70 (!) levels. For now, you don't need to know how the levels will interact with each other, which I will explain later, just what a level is.
The levels are 2d platformers shown from the side, but there is one thing that makes them unique: The level is constantly changing. Platforms on which the player can land will move around, staircases slowly build themselves, and a bar slowly forces the player to finish quick, before the end of the level is closed off. The point is to get to the portal at the end of the level, but with its dynamic landscape, this can be a formidable challenge.
Generally, the changes follow 3 types: Repetitive changes, progressor changes, and countdown changes. Repetitive changes will repeat over and over, such as a platform moving back and forth. Progressor changes will set a pace and help a player progress through a level; for example, a platform that slowly drifts up towards the portal. Countdown changes are ones that usually do not help the player in anyway, but instead make the level harder and harder, eventually making it impossible. This applies time pressure on the player. If a countdown change completes making a level impossible, the player has to restart the level.
Like any platformer, the level will include obstacles. Luckily, the player has some number of lives. If they die, they lose a life and appear on the respawn platform, which may be changing position as well. If they lose all lives, they have to restart the level.
Like in the plan for Rust, the levels are non-scrolling, but changes can happen that move between screens.
Finally, given the large number of levels, it would be good if we could make sprites reusable across levels.
Part 1:Levels
The gameplay of Chaos Island happens through the games 70 (!) levels. For now, you don't need to know how the levels will interact with each other, which I will explain later, just what a level is.
The levels are 2d platformers shown from the side, but there is one thing that makes them unique: The level is constantly changing. Platforms on which the player can land will move around, staircases slowly build themselves, and a bar slowly forces the player to finish quick, before the end of the level is closed off. The point is to get to the portal at the end of the level, but with its dynamic landscape, this can be a formidable challenge.
Generally, the changes follow 3 types: Repetitive changes, progressor changes, and countdown changes. Repetitive changes will repeat over and over, such as a platform moving back and forth. Progressor changes will set a pace and help a player progress through a level; for example, a platform that slowly drifts up towards the portal. Countdown changes are ones that usually do not help the player in anyway, but instead make the level harder and harder, eventually making it impossible. This applies time pressure on the player. If a countdown change completes making a level impossible, the player has to restart the level.
Like any platformer, the level will include obstacles. Luckily, the player has some number of lives. If they die, they lose a life and appear on the respawn platform, which may be changing position as well. If they lose all lives, they have to restart the level.
Like in the plan for Rust, the levels are non-scrolling, but changes can happen that move between screens.
Finally, given the large number of levels, it would be good if we could make sprites reusable across levels.