Discuss Scratch
- BendyOl183
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500+ posts
Migrate to WebGPU
I'd definitely be up for more complex projects being able to run properly on mobile since sometimes when I use mobile and go on a large project it refuses to load and it's frustrating every time. Support!
- leogames2016
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500+ posts
Migrate to WebGPU
bump
Anyways,this might be so good,but my PC wont support it.
Anyways,this might be so good,but my PC wont support it.
- ssvbxx2
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100+ posts
Migrate to WebGPU
Several people point out compatibility issues with WebGPU (such as its high requirements and low browser support) that clash with the Scratch Team's goal of making Scratch available to as many people as possible. My solution to that is to make a browser test to see if the client browser can support WebGPU; if not, then test if it can support WebGL 2, and if not that, then test it for WebGL 1 support. If all of the tests fail, then that browser can't run Scratch at all.
- ajskateboarder
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1000+ posts
Migrate to WebGPU
Good idea. I'll put this in the OP Several people point out compatibility issues with WebGPU (such as its high requirements and low browser support) that clash with the Scratch Team's goal of making Scratch available to as many people as possible. My solution to that is to make a browser test to see if the client browser can support WebGPU; if not, then test if it can support WebGL 2, and if not that, then test it for WebGL 1 support. If all of the tests fail, then that browser can't run Scratch at all.
And thanks for bringing this back from the dead guys
- -Expo
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1000+ posts
Migrate to WebGPU
Will that lead to Scratch idk, 3.5-ish?Goodness god, three IDKs?
Probably idk 3.01?
Idk but that has to be in maintenance for a long time.
I think Scratch would schedule this for version 4.0 development
Besides that point, we aren't exactly in Scratch 3.0 anymore, but in a weird mix decimals at this point
- gdfsgdfsgdfg
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1000+ posts
Migrate to WebGPU
I mean people can install webgl themselves
and some virtual emulators will support webgl and vulkan in the
future so that means we can run scratch on an emulator
and some virtual emulators will support webgl and vulkan in the
future so that means we can run scratch on an emulator
- ajskateboarder
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1000+ posts
Migrate to WebGPU
WebGL is a browser feature, not something you need to install I mean people can install webgl themselves
and some virtual emulators will support webgl and vulkan in the
future so that means we can run scratch on an emulator
I'm looking for feedback from people who understand how this stuff works; you don't need to reply if you don't understand lol bro ts so confusing go to github
Last edited by ajskateboarder (Oct. 16, 2023 12:22:22)
- gdfsgdfsgdfg
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1000+ posts
Migrate to WebGPU
Some machines don’t support it anyways WebGL is a browser feature, not something you need to install
- ajskateboarder
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1000+ posts
Migrate to WebGPU
Scratch can't even run without WebGL, so support for WebGL is assumed lolSome machines don’t support it anyways WebGL is a browser feature, not something you need to install
Also this is about WebGPU, not WebGL. Scratch already uses WebGL
Last edited by ajskateboarder (Oct. 16, 2023 12:30:07)
- gdfsgdfsgdfg
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1000+ posts
Migrate to WebGPU
I was talking about people installing opengl es Scratch can't even run without WebGL, so support for WebGL is assumed lol
Also this is about WebGPU, not WebGL. Scratch already uses WebGL
and saying that virtual machines will support webgl and vulkan in the future
just for some people
- mumu245
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1000+ posts
Migrate to WebGPU
Doing this would mean that two rendering engines would need to be supported and tested.
- ajskateboarder
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1000+ posts
Migrate to WebGPU
I think you can write renderer-agnostic code using WGSL, at least from looking at Doing this would mean that two rendering engines would need to be supported and tested.this example
- ajskateboarder
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1000+ posts
Migrate to WebGPU
What do you mean? Installing vulkan is ea-
oh wait
Vulkan is native rendering software. It rarely needs to be installed