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- ajskateboarder
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
It's basically TypeScript but much more secure. You have to explicitly give permissions to programs for what they can do - like writing to the filesystem, or reaching out to HTTP(#177)what´s Deno?
Does this work with Deno?
- WojtekGame
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
A WebAssembly and JavaScript/TypeScript runtime that is unfinished, however the Deno community exists and still extends the project.(#177)what´s Deno?
Does this work with Deno?
- lolecksdeehaha
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
what do you mean it's unfinishedA WebAssembly and JavaScript/TypeScript runtime that is unfinished, however the Deno community exists and still extends the project.(#177)what´s Deno?
Does this work with Deno?
- WojtekGame
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
every github repo is unfinished unless it's deprecated or it actually states it's unfinished/discontinued.what do you mean it's unfinishedA WebAssembly and JavaScript/TypeScript runtime that is unfinished, however the Deno community exists and still extends the project.(#177)what´s Deno?
Does this work with Deno?
- ajskateboarder
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
Just because Deno isn't deprecated doesn't mean it's unstable. I would say Deno is feature-complete by this point every github repo is unfinished unless it's deprecated or it actually states it's unfinished/discontinued.
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- WojtekGame
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
well, by this point.Just because Deno isn't deprecated doesn't mean it's unstable. I would say Deno is feature-complete by this point every github repo is unfinished unless it's deprecated or it actually states it's unfinished/discontinued.
anyways this is kinda off topic, as we move on to MCTS.
how does the TS client knows whenever to use the copy of MC Java or not?
because yes you said that you need a copy of MC Java.
- CST1229
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
(#187)i assume you just either give it a .jar file or you extract the default texture pack from it and put it in mcts' folderwell, by this point.Just because Deno isn't deprecated doesn't mean it's unstable. I would say Deno is feature-complete by this point every github repo is unfinished unless it's deprecated or it actually states it's unfinished/discontinued.
anyways this is kinda off topic, as we move on to MCTS.
how does the TS client knows whenever to use the copy of MC Java or not?
because yes you said that you need a copy of MC Java.
- showierdata9978
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100+ posts
MinecraftTS (Minecraft: Typescript Edition)
(#188)you assumed correctly! actually it takes it from the default location and then checks in a jar directory
i assume you just either give it a .jar file or you extract the default texture pack from it and put it in mcts' folder
What about if you use a non default launcher (like multimc or prism (fork of multimc))
- bigspeedfpv
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500+ posts
MinecraftTS (Minecraft: Typescript Edition)
those launchers still require you to have mc installed(#188)you assumed correctly! actually it takes it from the default location and then checks in a jar directory
i assume you just either give it a .jar file or you extract the default texture pack from it and put it in mcts' folder
What about if you use a non default launcher (like multimc or prism (fork of multimc))
- MagicCrayon9342
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
No. MultiMC, PolyMC, and PrismMC all download Minecraft's assets automatically. They don't require Minecraft or the Minecraft Launcher to be installed. They simply require you to sign in with a Microsoft/Mojang account before the assets are downloaded.those launchers still require you to have mc installed(#188)you assumed correctly! actually it takes it from the default location and then checks in a jar directory
i assume you just either give it a .jar file or you extract the default texture pack from it and put it in mcts' folder
What about if you use a non default launcher (like multimc or prism (fork of multimc))
- bigspeedfpv
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500+ posts
MinecraftTS (Minecraft: Typescript Edition)
right that's what I meant, they install MinecraftNo. MultiMC, PolyMC, and PrismMC all download Minecraft's assets automatically. They don't require Minecraft or the Minecraft Launcher to be installed. They simply require you to sign in with a Microsoft/Mojang account before the assets are downloaded. those launchers still require you to have mc installed
surely you can just change the path it looks in
- uwv
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1000+ posts
MinecraftTS (Minecraft: Typescript Edition)
holy freaking moly chunks!! entirely multithreaded btw!! just need to get decoding working and then actual real worlds will be able to be seen with mcts
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