Discuss Scratch

crawfishcode
Scratcher
95 posts

Help with USB Gamepad extension implementation

GIitchInTheMatrix wrote:

crawfishcode wrote:

GIitchInTheMatrix wrote:

crawfishcode wrote:

GIitchInTheMatrix wrote:

Actually, important question. Does everyone here know what a PR is?
Uh, no…? Like I said before, I'm a complete noob
A pull request is basically a request get a feature you write to a service.
Wait, so do you write code for a PR, or do you just ask for XYZ to be added?
You write the code
oh, ok. Do we build off of the code already made by the ST, or do we start from scratch (pun not intended lol)?
GIitchInTheMatrix
Scratcher
1000+ posts

Help with USB Gamepad extension implementation

crawfishcode wrote:

GIitchInTheMatrix wrote:

crawfishcode wrote:

GIitchInTheMatrix wrote:

crawfishcode wrote:

GIitchInTheMatrix wrote:

Actually, important question. Does everyone here know what a PR is?
Uh, no…? Like I said before, I'm a complete noob
A pull request is basically a request get a feature you write to a service.
Wait, so do you write code for a PR, or do you just ask for XYZ to be added?
You write the code
oh, ok. Do we build off of the code already made by the ST, or do we start from scratch (pun not intended lol)?
You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.

Last edited by GIitchInTheMatrix (June 9, 2023 15:50:15)

RobotChickens
Scratcher
500+ posts

Help with USB Gamepad extension implementation

GIitchInTheMatrix wrote:

(#22)
-Snip-
You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
I do know about PRs but not so much about environments yet, I'm learning now.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
GIitchInTheMatrix
Scratcher
1000+ posts

Help with USB Gamepad extension implementation

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#22)
-Snip-
You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
I do know about PRs but not so much about environments yet, I'm learning now.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
In theory witj changes.
PaperMarioFan2022
Scratcher
1000+ posts

Help with USB Gamepad extension implementation

GIitchInTheMatrix wrote:

Actually, important question. Does everyone here know what a PR is?
I think I do, altho I am not quite sure because I haven’t learned how to do JavaScript yet.
GIitchInTheMatrix
Scratcher
1000+ posts

Help with USB Gamepad extension implementation

PaperMarioFan2022 wrote:

GIitchInTheMatrix wrote:

Actually, important question. Does everyone here know what a PR is?
I think I do, altho I am not quite sure because I haven’t learned how to do JavaScript yet.
Pulls are something that GitHub{and i think git itself) has anyways, regardless if language.
creeperyeettt
Scratcher
500+ posts

Help with USB Gamepad extension implementation

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#22)
-Snip-
You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
I do know about PRs but not so much about environments yet, I'm learning now.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
shouldnt we ask the guy who made turbowarp for his code maybe
RobotChickens
Scratcher
500+ posts

Help with USB Gamepad extension implementation

creeperyeettt wrote:

(#27)

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#22)
-Snip-
You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
I do know about PRs but not so much about environments yet, I'm learning now.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
shouldnt we ask the guy who made turbowarp for his code maybe
It's already on GitHub
GIitchInTheMatrix
Scratcher
1000+ posts

Help with USB Gamepad extension implementation

RobotChickens wrote:

creeperyeettt wrote:

(#27)

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#22)
-Snip-
You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
I do know about PRs but not so much about environments yet, I'm learning now.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
shouldnt we ask the guy who made turbowarp for his code maybe
It's already on GitHub
TurboWarp is compiled, while Scratch is interpreted.
RobotChickens
Scratcher
500+ posts

Help with USB Gamepad extension implementation

GIitchInTheMatrix wrote:

(#29)

RobotChickens wrote:

creeperyeettt wrote:

(#27)

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#22)
-Snip-
You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
I do know about PRs but not so much about environments yet, I'm learning now.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
shouldnt we ask the guy who made turbowarp for his code maybe
It's already on GitHub
TurboWarp is compiled, while Scratch is interpreted.
Ah, I didn't think about that. There is also this project already
PaperMarioFan2022
Scratcher
1000+ posts

Help with USB Gamepad extension implementation

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#29)

RobotChickens wrote:

creeperyeettt wrote:

(#27)

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#22)
-Snip-
You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
I do know about PRs but not so much about environments yet, I'm learning now.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
shouldnt we ask the guy who made turbowarp for his code maybe
It's already on GitHub
TurboWarp is compiled, while Scratch is interpreted.
There is also this project already

I don’t like how the editor looks on mobile view. PC should be better use for this version of the editor.
creeperyeettt
Scratcher
500+ posts

Help with USB Gamepad extension implementation

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#29)

RobotChickens wrote:

creeperyeettt wrote:

(#27)

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#22)
-Snip-
You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
I do know about PRs but not so much about environments yet, I'm learning now.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
shouldnt we ask the guy who made turbowarp for his code maybe
It's already on GitHub
TurboWarp is compiled, while Scratch is interpreted.
Ah, I didn't think about that. There is also this project already
oh yeah sheeptester! i used to make alot of games with that and my xbox controller!
crawfishcode
Scratcher
95 posts

Help with USB Gamepad extension implementation

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#29)

RobotChickens wrote:

creeperyeettt wrote:

(#27)

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#22)
-Snip-
You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
I do know about PRs but not so much about environments yet, I'm learning now.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
shouldnt we ask the guy who made turbowarp for his code maybe
It's already on GitHub
TurboWarp is compiled, while Scratch is interpreted.
Ah, I didn't think about that. There is also this project already
OMG THIS IS SO LIT
crawfishcode
Scratcher
95 posts

Help with USB Gamepad extension implementation

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#29)

RobotChickens wrote:

creeperyeettt wrote:

(#27)

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#22)
-Snip-
You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
I do know about PRs but not so much about environments yet, I'm learning now.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
shouldnt we ask the guy who made turbowarp for his code maybe
It's already on GitHub
TurboWarp is compiled, while Scratch is interpreted.
Ah, I didn't think about that. There is also this project already
Maybe we could take the code from this page, tweak it a little, and put it in the PR? I noticed that there are some features that I would like added missing.

Last edited by crawfishcode (June 12, 2023 21:37:56)

RobotChickens
Scratcher
500+ posts

Help with USB Gamepad extension implementation

PaperMarioFan2022 wrote:

(#31)

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#29)

RobotChickens wrote:

creeperyeettt wrote:

(#27)

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#22)
-Snip-
You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
I do know about PRs but not so much about environments yet, I'm learning now.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
shouldnt we ask the guy who made turbowarp for his code maybe
It's already on GitHub
TurboWarp is compiled, while Scratch is interpreted.
There is also this project already

I don’t like how the editor looks on mobile view. PC should be better use for this version of the editor.
Of course, we aren't using the editor, only the code from the GitHub.
GIitchInTheMatrix
Scratcher
1000+ posts

Help with USB Gamepad extension implementation

crawfishcode wrote:

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#29)

RobotChickens wrote:

creeperyeettt wrote:

(#27)

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#22)
-Snip-
You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
I do know about PRs but not so much about environments yet, I'm learning now.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
shouldnt we ask the guy who made turbowarp for his code maybe
It's already on GitHub
TurboWarp is compiled, while Scratch is interpreted.
Ah, I didn't think about that. There is also this project already
Maybe we could take the code from this page, tweak it a little, and put it in the PR? I noticed that there are some features that I would like added missing.
It's designed for a much different version of the Scratch editor, and i don't think the ST accepte PR's if they use code from extensions/mods.
RobotChickens
Scratcher
500+ posts

Help with USB Gamepad extension implementation

GIitchInTheMatrix wrote:

(#36)

crawfishcode wrote:

RobotChickens wrote:

Ah, I didn't think about that. There is also this project already
Maybe we could take the code from this page, tweak it a little, and put it in the PR? I noticed that there are some features that I would like added missing.
It's designed for a much different version of the Scratch editor, and i don't think the ST accepte PR's if they use code from extensions/mods.
Ok then, we'll have to start from the beginning then.
GIitchInTheMatrix
Scratcher
1000+ posts

Help with USB Gamepad extension implementation

RobotChickens wrote:

GIitchInTheMatrix wrote:

(#36)

crawfishcode wrote:

RobotChickens wrote:

Ah, I didn't think about that. There is also this project already
Maybe we could take the code from this page, tweak it a little, and put it in the PR? I noticed that there are some features that I would like added missing.
It's designed for a much different version of the Scratch editor, and i don't think the ST accepte PR's if they use code from extensions/mods.
Ok then, we'll have to start from the beginning then.
Not really, Writing controller support from the bottom up is tough, Just use a controller lib and Blockly.
misaPuding
Scratcher
1000+ posts

Help with USB Gamepad extension implementation

GIitchInTheMatrix wrote:

(#36)
-snip-
It's designed for a much different version of the Scratch editor, and i don't think the ST accepte PR's if they use code from extensions/mods.
i don´t know if ST accepts PR´s at all
GIitchInTheMatrix
Scratcher
1000+ posts

Help with USB Gamepad extension implementation

misaPuding wrote:

GIitchInTheMatrix wrote:

(#36)
-snip-
It's designed for a much different version of the Scratch editor, and i don't think the ST accepte PR's if they use code from extensions/mods.
i don´t know if ST accepts PR´s at all
I believe I've seen a few.

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