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- crawfishcode
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95 posts
Help with USB Gamepad extension implementation
oh, ok. Do we build off of the code already made by the ST, or do we start from scratch (pun not intended lol)?You write the codeWait, so do you write code for a PR, or do you just ask for XYZ to be added?A pull request is basically a request get a feature you write to a service.Uh, no…? Like I said before, I'm a complete noob Actually, important question. Does everyone here know what a PR is?
- GIitchInTheMatrix
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1000+ posts
Help with USB Gamepad extension implementation
You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.oh, ok. Do we build off of the code already made by the ST, or do we start from scratch (pun not intended lol)?You write the codeWait, so do you write code for a PR, or do you just ask for XYZ to be added?A pull request is basically a request get a feature you write to a service.Uh, no…? Like I said before, I'm a complete noob Actually, important question. Does everyone here know what a PR is?
Last edited by GIitchInTheMatrix (June 9, 2023 15:50:15)
- RobotChickens
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500+ posts
Help with USB Gamepad extension implementation
(#22)I do know about PRs but not so much about environments yet, I'm learning now.-Snip-You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
- GIitchInTheMatrix
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1000+ posts
Help with USB Gamepad extension implementation
In theory witj changes.(#22)I do know about PRs but not so much about environments yet, I'm learning now.-Snip-You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
- PaperMarioFan2022
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1000+ posts
Help with USB Gamepad extension implementation
I think I do, altho I am not quite sure because I haven’t learned how to do JavaScript yet. Actually, important question. Does everyone here know what a PR is?
- GIitchInTheMatrix
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1000+ posts
Help with USB Gamepad extension implementation
Pulls are something that GitHub{and i think git itself) has anyways, regardless if language.I think I do, altho I am not quite sure because I haven’t learned how to do JavaScript yet. Actually, important question. Does everyone here know what a PR is?
- creeperyeettt
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500+ posts
Help with USB Gamepad extension implementation
shouldnt we ask the guy who made turbowarp for his code maybe(#22)I do know about PRs but not so much about environments yet, I'm learning now.-Snip-You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
- RobotChickens
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500+ posts
Help with USB Gamepad extension implementation
(#27)It's already on GitHubshouldnt we ask the guy who made turbowarp for his code maybe(#22)I do know about PRs but not so much about environments yet, I'm learning now.-Snip-You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
- GIitchInTheMatrix
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1000+ posts
Help with USB Gamepad extension implementation
TurboWarp is compiled, while Scratch is interpreted.(#27)It's already on GitHubshouldnt we ask the guy who made turbowarp for his code maybe(#22)I do know about PRs but not so much about environments yet, I'm learning now.-Snip-You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
- RobotChickens
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500+ posts
Help with USB Gamepad extension implementation
(#29)Ah, I didn't think about that. There is also this project alreadyTurboWarp is compiled, while Scratch is interpreted.(#27)It's already on GitHubshouldnt we ask the guy who made turbowarp for his code maybe(#22)I do know about PRs but not so much about environments yet, I'm learning now.-Snip-You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
- PaperMarioFan2022
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1000+ posts
Help with USB Gamepad extension implementation
(#29)There is also this project alreadyTurboWarp is compiled, while Scratch is interpreted.(#27)It's already on GitHubshouldnt we ask the guy who made turbowarp for his code maybe(#22)I do know about PRs but not so much about environments yet, I'm learning now.-Snip-You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
I don’t like how the editor looks on mobile view. PC should be better use for this version of the editor.
- creeperyeettt
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500+ posts
Help with USB Gamepad extension implementation
oh yeah sheeptester! i used to make alot of games with that and my xbox controller!(#29)Ah, I didn't think about that. There is also this project alreadyTurboWarp is compiled, while Scratch is interpreted.(#27)It's already on GitHubshouldnt we ask the guy who made turbowarp for his code maybe(#22)I do know about PRs but not so much about environments yet, I'm learning now.-Snip-You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
- crawfishcode
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95 posts
Help with USB Gamepad extension implementation
OMG THIS IS SO LIT(#29)Ah, I didn't think about that. There is also this project alreadyTurboWarp is compiled, while Scratch is interpreted.(#27)It's already on GitHubshouldnt we ask the guy who made turbowarp for his code maybe(#22)I do know about PRs but not so much about environments yet, I'm learning now.-Snip-You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
- crawfishcode
-
95 posts
Help with USB Gamepad extension implementation
Maybe we could take the code from this page, tweak it a little, and put it in the PR? I noticed that there are some features that I would like added missing.(#29)Ah, I didn't think about that. There is also this project alreadyTurboWarp is compiled, while Scratch is interpreted.(#27)It's already on GitHubshouldnt we ask the guy who made turbowarp for his code maybe(#22)I do know about PRs but not so much about environments yet, I'm learning now.-Snip-You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
Last edited by crawfishcode (June 12, 2023 21:37:56)
- RobotChickens
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500+ posts
Help with USB Gamepad extension implementation
(#31)Of course, we aren't using the editor, only the code from the GitHub.(#29)There is also this project alreadyTurboWarp is compiled, while Scratch is interpreted.(#27)It's already on GitHubshouldnt we ask the guy who made turbowarp for his code maybe(#22)I do know about PRs but not so much about environments yet, I'm learning now.-Snip-You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
I don’t like how the editor looks on mobile view. PC should be better use for this version of the editor.
- GIitchInTheMatrix
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1000+ posts
Help with USB Gamepad extension implementation
It's designed for a much different version of the Scratch editor, and i don't think the ST accepte PR's if they use code from extensions/mods.Maybe we could take the code from this page, tweak it a little, and put it in the PR? I noticed that there are some features that I would like added missing.(#29)Ah, I didn't think about that. There is also this project alreadyTurboWarp is compiled, while Scratch is interpreted.(#27)It's already on GitHubshouldnt we ask the guy who made turbowarp for his code maybe(#22)I do know about PRs but not so much about environments yet, I'm learning now.-Snip-You build off what they have. You’ll likely have to build a full environment, including scratch-vm and other editor prerequisites before you can work on it, so you can build and run the code.
Could we possibly use the code from TurboWarp's existing extension or other existing gamepad projects?
- RobotChickens
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500+ posts
Help with USB Gamepad extension implementation
(#36)Ok then, we'll have to start from the beginning then.It's designed for a much different version of the Scratch editor, and i don't think the ST accepte PR's if they use code from extensions/mods.There is also this project alreadyMaybe we could take the code from this page, tweak it a little, and put it in the PR? I noticed that there are some features that I would like added missing. Ah, I didn't think about that.
- GIitchInTheMatrix
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1000+ posts
Help with USB Gamepad extension implementation
Not really, Writing controller support from the bottom up is tough, Just use a controller lib and Blockly.(#36)Ok then, we'll have to start from the beginning then.It's designed for a much different version of the Scratch editor, and i don't think the ST accepte PR's if they use code from extensions/mods.There is also this project alreadyMaybe we could take the code from this page, tweak it a little, and put it in the PR? I noticed that there are some features that I would like added missing. Ah, I didn't think about that.
- misaPuding
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1000+ posts
Help with USB Gamepad extension implementation
(#36)i don´t know if ST accepts PR´s at all
-snip-
It's designed for a much different version of the Scratch editor, and i don't think the ST accepte PR's if they use code from extensions/mods.
- GIitchInTheMatrix
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1000+ posts
Help with USB Gamepad extension implementation
I believe I've seen a few.(#36)i don´t know if ST accepts PR´s at all
-snip-
It's designed for a much different version of the Scratch editor, and i don't think the ST accepte PR's if they use code from extensions/mods.
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