Discuss Scratch

CST1229
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

misaPuding wrote:

(#180)

ajskateboarder wrote:

(#177)
Does this work with Deno?
what´s Deno?
basically, node.js alternative that natively supports typescript and has some other stuff
ajskateboarder
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

misaPuding wrote:

ajskateboarder wrote:

(#177)
Does this work with Deno?
what´s Deno?
It's basically TypeScript but much more secure. You have to explicitly give permissions to programs for what they can do - like writing to the filesystem, or reaching out to HTTP
WojtekGame
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

misaPuding wrote:

ajskateboarder wrote:

(#177)
Does this work with Deno?
what´s Deno?
A WebAssembly and JavaScript/TypeScript runtime that is unfinished, however the Deno community exists and still extends the project.
lolecksdeehaha
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

WojtekGame wrote:

misaPuding wrote:

ajskateboarder wrote:

(#177)
Does this work with Deno?
what´s Deno?
A WebAssembly and JavaScript/TypeScript runtime that is unfinished, however the Deno community exists and still extends the project.
what do you mean it's unfinished
WojtekGame
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

lolecksdeehaha wrote:

WojtekGame wrote:

misaPuding wrote:

ajskateboarder wrote:

(#177)
Does this work with Deno?
what´s Deno?
A WebAssembly and JavaScript/TypeScript runtime that is unfinished, however the Deno community exists and still extends the project.
what do you mean it's unfinished
every github repo is unfinished unless it's deprecated or it actually states it's unfinished/discontinued.
ajskateboarder
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

WojtekGame wrote:

every github repo is unfinished unless it's deprecated or it actually states it's unfinished/discontinued.
Just because Deno isn't deprecated doesn't mean it's unstable. I would say Deno is feature-complete by this point
WojtekGame
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

ajskateboarder wrote:

WojtekGame wrote:

every github repo is unfinished unless it's deprecated or it actually states it's unfinished/discontinued.
Just because Deno isn't deprecated doesn't mean it's unstable. I would say Deno is feature-complete by this point
well, by this point.

anyways this is kinda off topic, as we move on to MCTS.

how does the TS client knows whenever to use the copy of MC Java or not?
because yes you said that you need a copy of MC Java.
CST1229
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

WojtekGame wrote:

(#187)

ajskateboarder wrote:

WojtekGame wrote:

every github repo is unfinished unless it's deprecated or it actually states it's unfinished/discontinued.
Just because Deno isn't deprecated doesn't mean it's unstable. I would say Deno is feature-complete by this point
well, by this point.

anyways this is kinda off topic, as we move on to MCTS.

how does the TS client knows whenever to use the copy of MC Java or not?
because yes you said that you need a copy of MC Java.
i assume you just either give it a .jar file or you extract the default texture pack from it and put it in mcts' folder
uwv
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

CST1229 wrote:

(#188)
i assume you just either give it a .jar file or you extract the default texture pack from it and put it in mcts' folder
you assumed correctly! actually it takes it from the default location and then checks in a jar directory
showierdata9978
Scratcher
100+ posts

MinecraftTS (Minecraft: Typescript Edition)

uwv wrote:

CST1229 wrote:

(#188)
i assume you just either give it a .jar file or you extract the default texture pack from it and put it in mcts' folder
you assumed correctly! actually it takes it from the default location and then checks in a jar directory


What about if you use a non default launcher (like multimc or prism (fork of multimc))
bigspeedfpv
Scratcher
500+ posts

MinecraftTS (Minecraft: Typescript Edition)

showierdata9978 wrote:

uwv wrote:

CST1229 wrote:

(#188)
i assume you just either give it a .jar file or you extract the default texture pack from it and put it in mcts' folder
you assumed correctly! actually it takes it from the default location and then checks in a jar directory


What about if you use a non default launcher (like multimc or prism (fork of multimc))
those launchers still require you to have mc installed
MagicCrayon9342
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

bigspeedfpv wrote:

showierdata9978 wrote:

uwv wrote:

CST1229 wrote:

(#188)
i assume you just either give it a .jar file or you extract the default texture pack from it and put it in mcts' folder
you assumed correctly! actually it takes it from the default location and then checks in a jar directory


What about if you use a non default launcher (like multimc or prism (fork of multimc))
those launchers still require you to have mc installed
No. MultiMC, PolyMC, and PrismMC all download Minecraft's assets automatically. They don't require Minecraft or the Minecraft Launcher to be installed. They simply require you to sign in with a Microsoft/Mojang account before the assets are downloaded.
bigspeedfpv
Scratcher
500+ posts

MinecraftTS (Minecraft: Typescript Edition)

MagicCrayon9342 wrote:

bigspeedfpv wrote:

those launchers still require you to have mc installed
No. MultiMC, PolyMC, and PrismMC all download Minecraft's assets automatically. They don't require Minecraft or the Minecraft Launcher to be installed. They simply require you to sign in with a Microsoft/Mojang account before the assets are downloaded.
right that's what I meant, they install Minecraft
surely you can just change the path it looks in
MagicCrayon9342
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

uwv
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

showierdata9978 wrote:

(#190)
What about if you use a non default launcher (like multimc or prism (fork of multimc))
thats why theres a jar directory in the mcts directory where it looks for mc jars if default look up path fails
uwv
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

done goofed potentially

PoIygon
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

uwv wrote:

(#196)
done goofed potentially


delete /system32
CST1229
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

uwv wrote:

(#196)
done goofed potentially
the stripier lands
WojtekGame
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

uwv wrote:


looks good so far
uwv
Scratcher
1000+ posts

MinecraftTS (Minecraft: Typescript Edition)

holy freaking moly chunks!! entirely multithreaded btw!! just need to get decoding working and then actual real worlds will be able to be seen with mcts

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