Discuss Scratch

Pastelpanda138
Scratcher
12 posts

Flash Flood 2 Entries + Updates!

I’m just doing something, mate!
How D’ya make a new subject on the Wiki?
rosetta_ingen-navn
Scratcher
77 posts

Flash Flood 2 Entries + Updates!

Dodger380468 wrote:

rosetta_ingen-navn wrote:

Dodger380468 wrote:

What are YOUR ideas for Flash Flood 2?

1. Queue. I think, if it's not too hard, getting to choose the map within difficulty. That or a cycle so you are not just stuck with one over and over, which I have noticed has happened to me.

2. Another idea, although a hard one, would be to extend the gravity effects to be horizontal as well. I think that would be an interesting development.

Can you further explain the Queue and Gravity ideas, because I don't understand them fully

Think like in Flood Escape 2, once a map is done you have that table of the maps available and you can pick between three? Something similar to that.
And as for the gravity part, making it so the player falls left or right instead of up and down.
Dodger380468
Scratcher
100+ posts

Flash Flood 2 Entries + Updates!

rosetta_ingen-navn wrote:

Think like in Flood Escape 2, once a map is done you have that table of the maps available and you can pick between three? Something similar to that.

Idk about that cause it would be quite difficult to implement with little benefit. I'll try to make the maps cycle better so you don't get the same map over and over though.

rosetta_ingen-navn wrote:

And as for the gravity part, making it so the player falls left or right instead of up and down.
Oooh, that's an interesting idea. Might take some work.
Dodger380468
Scratcher
100+ posts

Flash Flood 2 Entries + Updates!

Planning on adding a simple audio library to FF2CM with all the FF2 OSTs and more! If you have any ideas for soundtracks that should be added, tell me!

Note: Soundtracks in the audio library must have permission from the CREATORS of the songs to be used, meaning FE2 OSTs likely won't be added
Enforcing this rule to make sure that all creators of soundtracks in the audio library are aware that their music is there (mostly so that the library won't be flooded with a million tracks. This may change as I'm still working out how tracks that are added will be determined).

Last edited by Dodger380468 (Jan. 12, 2023 23:58:49)

Dodger380468
Scratcher
100+ posts

Flash Flood 2 Entries + Updates!

From now on, I will be marking all my important discussion posts here with “UPDATE”, “QUESTION”, or “IDEA”. If you don't see one of these three keywords at the top, then it's likely a reply to another post or something else.

Last edited by Dodger380468 (Jan. 13, 2023 18:44:40)

Dodger380468
Scratcher
100+ posts

Flash Flood 2 Entries + Updates!

IDEA

Was thinking of making something (after Phase 3 is done so it doesn't delay the release) similar to Geometry Dash Meltdown and Subzero. They would be separate projects that would have their own kind of theme and a small amount of maps.
Theodartz
Scratcher
61 posts

Flash Flood 2 Entries + Updates!

What We Know About Phase 3 So Far

  • Getting released probably in early March
  • No need to make an Insane map, because Hydroclasriphobia is coming to Phase 3
  • A community map called Desolate Desert is in the game
  • The lobby for Phase 3 is the exit region for “Phase Destruction”. To see it your going to have to beat this Insane map

Not sure If anymore information is coming soon besides new game modes. (These were in Phase 1 though)

rosetta_ingen-navn
Scratcher
77 posts

Flash Flood 2 Entries + Updates!

Theodartz wrote:

Not sure If anymore information is coming soon besides new game modes. (These were in Phase 1 though)


- Ancient Jungle by DrFuzzz will serve as the starting normal map.
- Strange Tower will be the Tricky map. we do not know much about it.
- Glacier Hollow will be another Easy map.
Dodger380468
Scratcher
100+ posts

Flash Flood 2 Entries + Updates!

Edited so nobody can see it

Last edited by Dodger380468 (Jan. 19, 2023 16:42:30)

Dodger380468
Scratcher
100+ posts

Flash Flood 2 Entries + Updates!

PAY FOR PHASE 3 EARLY ACCESS FOR JUST $70 A MINUTE!!!!1!1!!1
rosetta_ingen-navn
Scratcher
77 posts

Flash Flood 2 Entries + Updates!

IT'S FINALLY DONE

BELL TOWER (INSANE)

https://scratch-mit-edu.ezproxyberklee.flo.org/projects/770738818

HOPE YOU ENJOY

Last edited by rosetta_ingen-navn (Jan. 19, 2023 23:11:40)

Dodger380468
Scratcher
100+ posts

Flash Flood 2 Entries + Updates!

FLASH FLOOD 2 TWO YEAR ANNIVERSARY WAS FOUR DAYS AGO AND I FORGOT
Dodger380468
Scratcher
100+ posts

Flash Flood 2 Entries + Updates!

This new feature's gonna knock your socks off
rosetta_ingen-navn
Scratcher
77 posts

Flash Flood 2 Entries + Updates!

Dodger380468 wrote:

FLASH FLOOD 2 TWO YEAR ANNIVERSARY WAS FOUR DAYS AGO AND I FORGOT

Speaking of which, if Hydroclasriphobia's not going to be the insane, then what is?
Dodger380468
Scratcher
100+ posts

Flash Flood 2 Entries + Updates!

rosetta_ingen-navn wrote:

Dodger380468 wrote:

FLASH FLOOD 2 TWO YEAR ANNIVERSARY WAS FOUR DAYS AGO AND I FORGOT

Speaking of which, if Hydroclasriphobia's not going to be the insane, then what is?

Something else. It'll be centered around the new feature. Here's a hint to the tease:

ajo?c=Mrrccs95gKT

Last edited by Dodger380468 (Jan. 21, 2023 05:37:19)

Dodger380468
Scratcher
100+ posts

Flash Flood 2 Entries + Updates!

New Community Map UPDATE:

- Added custom escapees. It was long overdue since custom Rescue text was already ingame.
- Made it so that wall jumps will “flash” if they have velocity. The speed of the flash determines how high the WallJumpVelocityY is (the WallJumpVelocityX doesn't alter the speed of the flash.)

Last edited by Dodger380468 (Jan. 26, 2023 16:33:36)

Dodger380468
Scratcher
100+ posts

Flash Flood 2 Entries + Updates!

One of the buttons in the Phase 3 Insane will be technically optional
rosetta_ingen-navn
Scratcher
77 posts

Flash Flood 2 Entries + Updates!

This is bad, I know, but whatever. Take an unconventional Challenge map that wasn't very well made. Lo-Fi Falls is back in production, but just another difficult challenge to kick off my Experimentalist map playlist.

2x4 (Divine Challenge)

https://scratch-mit-edu.ezproxyberklee.flo.org/projects/791755436

Last edited by rosetta_ingen-navn (Jan. 24, 2023 19:23:20)

Dodger380468
Scratcher
100+ posts

Flash Flood 2 Entries + Updates!

Another new Community Map UPDATE:

Ever wanted to use an advanced wait block that combines the normal “wait()” block and the “wait until <>” block? Well, now the FF2CM map kit has this feature! Simply use the new CustomWait feature to recreate this block simply and easily!

I don't know exactly how to explain it, so here's how to use it:

broadcast [Reset CustomWait v]
wait until <<(CustomWait) > [3]> or <Something else>>

The code above will reset the CustomWait variable back to 0, then wait until either 3 seconds have passed, or something else happens. This is done because just resetting the timer will break the map's built-in timer in the corner. If you want to alter the code or take a look at it, the script that handles the CustomWait is inside the lobby. (There is only one script, and it starts with a hat block that reads “When I receive Reset CustomWait”.) Hopefully this helps with map making in any way and if you have any questions, ask me!

Last edited by Dodger380468 (Jan. 26, 2023 16:44:32)

Dodger395592
Scratcher
6 posts

Flash Flood 2 Entries + Updates!

Next UPDATE gonna revive Jump Rings for sure! Meanwhile, here's a small update to the map kit!

New SetPlayerCostume pink block! Works basically like the SetPlayerPosition pink block but, of course, changes the player's costume instead. You can use the costume's name or the costume's number to put in the block and it'll work.

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