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- Pastelpanda138
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12 posts
Flash Flood 2 Entries + Updates!
I’m just doing something, mate!
How D’ya make a new subject on the Wiki?
How D’ya make a new subject on the Wiki?
- rosetta_ingen-navn
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77 posts
Flash Flood 2 Entries + Updates!
What are YOUR ideas for Flash Flood 2?
1. Queue. I think, if it's not too hard, getting to choose the map within difficulty. That or a cycle so you are not just stuck with one over and over, which I have noticed has happened to me.
2. Another idea, although a hard one, would be to extend the gravity effects to be horizontal as well. I think that would be an interesting development.
Can you further explain the Queue and Gravity ideas, because I don't understand them fully
Think like in Flood Escape 2, once a map is done you have that table of the maps available and you can pick between three? Something similar to that.
And as for the gravity part, making it so the player falls left or right instead of up and down.
- Dodger380468
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100+ posts
Flash Flood 2 Entries + Updates!
Think like in Flood Escape 2, once a map is done you have that table of the maps available and you can pick between three? Something similar to that.
Idk about that cause it would be quite difficult to implement with little benefit. I'll try to make the maps cycle better so you don't get the same map over and over though.
Oooh, that's an interesting idea. Might take some work. And as for the gravity part, making it so the player falls left or right instead of up and down.
- Dodger380468
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100+ posts
Flash Flood 2 Entries + Updates!
Planning on adding a simple audio library to FF2CM with all the FF2 OSTs and more! If you have any ideas for soundtracks that should be added, tell me!
Note: Soundtracks in the audio library must have permission from the CREATORS of the songs to be used, meaning FE2 OSTs likely won't be added
Enforcing this rule to make sure that all creators of soundtracks in the audio library are aware that their music is there (mostly so that the library won't be flooded with a million tracks. This may change as I'm still working out how tracks that are added will be determined).
Note: Soundtracks in the audio library must have permission from the CREATORS of the songs to be used, meaning FE2 OSTs likely won't be added

Enforcing this rule to make sure that all creators of soundtracks in the audio library are aware that their music is there (mostly so that the library won't be flooded with a million tracks. This may change as I'm still working out how tracks that are added will be determined).
Last edited by Dodger380468 (Jan. 12, 2023 23:58:49)
- Dodger380468
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100+ posts
Flash Flood 2 Entries + Updates!
From now on, I will be marking all my important discussion posts here with “UPDATE”, “QUESTION”, or “IDEA”. If you don't see one of these three keywords at the top, then it's likely a reply to another post or something else.
Last edited by Dodger380468 (Jan. 13, 2023 18:44:40)
- Dodger380468
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100+ posts
Flash Flood 2 Entries + Updates!
IDEA
Was thinking of making something (after Phase 3 is done so it doesn't delay the release) similar to Geometry Dash Meltdown and Subzero. They would be separate projects that would have their own kind of theme and a small amount of maps.
Was thinking of making something (after Phase 3 is done so it doesn't delay the release) similar to Geometry Dash Meltdown and Subzero. They would be separate projects that would have their own kind of theme and a small amount of maps.
- Theodartz
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61 posts
Flash Flood 2 Entries + Updates!
What We Know About Phase 3 So Far
Not sure If anymore information is coming soon besides new game modes. (These were in Phase 1 though)
- Getting released probably in early March
- No need to make an Insane map, because Hydroclasriphobia is coming to Phase 3
- A community map called Desolate Desert is in the game
- The lobby for Phase 3 is the exit region for “Phase Destruction”. To see it your going to have to beat this Insane map
Not sure If anymore information is coming soon besides new game modes. (These were in Phase 1 though)
- rosetta_ingen-navn
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77 posts
Flash Flood 2 Entries + Updates!
Not sure If anymore information is coming soon besides new game modes. (These were in Phase 1 though)
- Ancient Jungle by DrFuzzz will serve as the starting normal map.
- Strange Tower will be the Tricky map. we do not know much about it.
- Glacier Hollow will be another Easy map.
- Dodger380468
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100+ posts
Flash Flood 2 Entries + Updates!
Edited so nobody can see it
Last edited by Dodger380468 (Jan. 19, 2023 16:42:30)
- Dodger380468
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100+ posts
Flash Flood 2 Entries + Updates!
PAY FOR PHASE 3 EARLY ACCESS FOR JUST $70 A MINUTE!!!!1!1!!1
- rosetta_ingen-navn
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77 posts
Flash Flood 2 Entries + Updates!
IT'S FINALLY DONE
BELL TOWER (INSANE)
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/770738818
HOPE YOU ENJOY
BELL TOWER (INSANE)
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/770738818
HOPE YOU ENJOY
Last edited by rosetta_ingen-navn (Jan. 19, 2023 23:11:40)
- Dodger380468
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100+ posts
Flash Flood 2 Entries + Updates!
FLASH FLOOD 2 TWO YEAR ANNIVERSARY WAS FOUR DAYS AGO AND I FORGOT
- Dodger380468
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100+ posts
Flash Flood 2 Entries + Updates!
This new feature's gonna knock your socks off
- rosetta_ingen-navn
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77 posts
Flash Flood 2 Entries + Updates!
FLASH FLOOD 2 TWO YEAR ANNIVERSARY WAS FOUR DAYS AGO AND I FORGOT
Speaking of which, if Hydroclasriphobia's not going to be the insane, then what is?
- Dodger380468
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100+ posts
Flash Flood 2 Entries + Updates!
FLASH FLOOD 2 TWO YEAR ANNIVERSARY WAS FOUR DAYS AGO AND I FORGOT
Speaking of which, if Hydroclasriphobia's not going to be the insane, then what is?
Something else. It'll be centered around the new feature. Here's a hint to the tease:
ajo?c=Mrrccs95gKT
Last edited by Dodger380468 (Jan. 21, 2023 05:37:19)
- Dodger380468
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100+ posts
Flash Flood 2 Entries + Updates!
New Community Map UPDATE:
- Added custom escapees. It was long overdue since custom Rescue text was already ingame.
- Made it so that wall jumps will “flash” if they have velocity. The speed of the flash determines how high the WallJumpVelocityY is (the WallJumpVelocityX doesn't alter the speed of the flash.)
- Added custom escapees. It was long overdue since custom Rescue text was already ingame.
- Made it so that wall jumps will “flash” if they have velocity. The speed of the flash determines how high the WallJumpVelocityY is (the WallJumpVelocityX doesn't alter the speed of the flash.)
Last edited by Dodger380468 (Jan. 26, 2023 16:33:36)
- Dodger380468
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100+ posts
Flash Flood 2 Entries + Updates!
One of the buttons in the Phase 3 Insane will be technically optional
- rosetta_ingen-navn
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77 posts
Flash Flood 2 Entries + Updates!
This is bad, I know, but whatever. Take an unconventional Challenge map that wasn't very well made. Lo-Fi Falls is back in production, but just another difficult challenge to kick off my Experimentalist map playlist.
2x4 (Divine Challenge)
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/791755436
2x4 (Divine Challenge)
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/791755436
Last edited by rosetta_ingen-navn (Jan. 24, 2023 19:23:20)
- Dodger380468
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100+ posts
Flash Flood 2 Entries + Updates!
Another new Community Map UPDATE:
Ever wanted to use an advanced wait block that combines the normal “wait()” block and the “wait until <>” block? Well, now the FF2CM map kit has this feature! Simply use the new CustomWait feature to recreate this block simply and easily!
I don't know exactly how to explain it, so here's how to use it:
The code above will reset the CustomWait variable back to 0, then wait until either 3 seconds have passed, or something else happens. This is done because just resetting the timer will break the map's built-in timer in the corner. If you want to alter the code or take a look at it, the script that handles the CustomWait is inside the lobby. (There is only one script, and it starts with a hat block that reads “When I receive Reset CustomWait”.) Hopefully this helps with map making in any way and if you have any questions, ask me!
Ever wanted to use an advanced wait block that combines the normal “wait()” block and the “wait until <>” block? Well, now the FF2CM map kit has this feature! Simply use the new CustomWait feature to recreate this block simply and easily!
I don't know exactly how to explain it, so here's how to use it:
broadcast [Reset CustomWait v]
wait until <<(CustomWait) > [3]> or <Something else>>
The code above will reset the CustomWait variable back to 0, then wait until either 3 seconds have passed, or something else happens. This is done because just resetting the timer will break the map's built-in timer in the corner. If you want to alter the code or take a look at it, the script that handles the CustomWait is inside the lobby. (There is only one script, and it starts with a hat block that reads “When I receive Reset CustomWait”.) Hopefully this helps with map making in any way and if you have any questions, ask me!
Last edited by Dodger380468 (Jan. 26, 2023 16:44:32)
- Dodger395592
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6 posts
Flash Flood 2 Entries + Updates!
Next UPDATE gonna revive Jump Rings for sure! Meanwhile, here's a small update to the map kit!
New SetPlayerCostume pink block! Works basically like the SetPlayerPosition pink block but, of course, changes the player's costume instead. You can use the costume's name or the costume's number to put in the block and it'll work.
New SetPlayerCostume pink block! Works basically like the SetPlayerPosition pink block but, of course, changes the player's costume instead. You can use the costume's name or the costume's number to put in the block and it'll work.