Discuss Scratch

medians
Scratcher
1000+ posts

Scratch Workaround Guide VII

MSE666 wrote:

MAKE AND BLOCKS + :: hat #F3a454
MICROSOFT :: cap #CA753f

medians wrote:

If you want to test the scratchblocks plugin, go here.
Also you can also get previous costume by following this workaround:
https://scratch-mit-edu.ezproxyberklee.flo.org/projects/784273667/

Last edited by medians (Jan. 6, 2023 00:52:33)

hill_walker123
Scratcher
100+ posts

Scratch Workaround Guide VII

another “number of costumes” workaround
switch costume to (join [] [0])
set [number v] to (costume [number v]:: looks)
WingsofFire911
Scratcher
24 posts

Scratch Workaround Guide VII

Maybe a less laggy way on Scratch for laggy projects?
this project has 15k views
medians
Scratcher
1000+ posts

Scratch Workaround Guide VII

hill_walker123 wrote:

another “number of costumes” workaround
switch costume to (join [] [0])
set [number v] to (costume [number v]:: looks)
That's kinda mentioned in the original though (since anything with 0 sends it back to the last costume, though they used 0 + 0 instead).
5_g
Scratcher
1000+ posts

Scratch Workaround Guide VII

Repost but does anyone know a workaround for a “rotate around (x) (y)” block?
hill_walker123
Scratcher
100+ posts

Scratch Workaround Guide VII

5_g wrote:

Repost but does anyone know a workaround for a “rotate around (x) (y)” block?

edit: i'll send a link instead

edit: this only goes clockwise

Last edited by hill_walker123 (Jan. 17, 2023 16:13:26)

hill_walker123
Scratcher
100+ posts

Scratch Workaround Guide VII

medians wrote:

hill_walker123 wrote:

another “number of costumes” workaround
switch costume to (join [] [0])
set [number v] to (costume [number v]:: looks)
That's kinda mentioned in the original though (since anything with 0 sends it back to the last costume, though they used 0 + 0 instead).
then put it after the
then explain what that does and “point” the reader to that workaround
snowyowl43
Scratcher
15 posts

Scratch Workaround Guide VII

There could be something where if a scratcher has to been active for like, 2 months then the ST (or a bot) could send out a email to the email of the account and a message to the account that says something like “you have not been active for (Insert amount of time here) and we would like to no whether you want to keep your account Press “delete” to delete your account or something
medians
Scratcher
1000+ posts

Scratch Workaround Guide VII

Workaround for even and odd since I'm not sure if people are getting it, and also a divisibility check since even is just that its divisible by 2
_nix
Scratcher
1000+ posts

Scratch Workaround Guide VII

medians wrote:

Workaround for even and odd since I'm not sure if people are getting it, and also a divisibility check since even is just that its divisible by 2
Thank you! I've added these to the Operators & Sensing section (with credits). I've also added new methods for “x is integer/decimal” and “decimal/fractional part of x” — I think I totally forgot the “mod” block exists when I was writing up the Operators section, which was a big oversight!
HurricaneMitch1998M
Scratcher
1000+ posts

Scratch Workaround Guide VII

Workaround for TTS subtitles

when green flag clicked
say [hi] for (2) secs
when green flag clicked
speak [hi]
medians
Scratcher
1000+ posts

Scratch Workaround Guide VII

HurricaneMitch1998M wrote:

Workaround for TTS subtitles

when green flag clicked
say [hi] for (2) secs
when green flag clicked
speak [hi]
How many times has it been stated that this is not a workaround??

Also doesn’t work when it is on the project page. And what if the creator doesn’t do that??

_nix wrote:

medians wrote:

Workaround for even and odd since I'm not sure if people are getting it, and also a divisibility check since even is just that its divisible by 2
Thank you! I've added these to the Operators & Sensing section (with credits). I've also added new methods for “x is integer/decimal” and “decimal/fractional part of x” — I think I totally forgot the “mod” block exists when I was writing up the Operators section, which was a big oversight!
No prob, probably going to work on other workarounds.

Last edited by medians (Jan. 15, 2023 20:04:52)

hill_walker123
Scratcher
100+ posts

Scratch Workaround Guide VII

hill_walker123 wrote:

(#107)
I made the workaround for
rotate around [ v] :: motion
MSE666
Scratcher
26 posts

Scratch Workaround Guide VII

start to run script, whit: ((local start) :: #F25340) @delInput @addInput :: hat #F25340
hill_walker123
Scratcher
100+ posts

Scratch Workaround Guide VII

MSE666 wrote:

start to run script, whit: ((local start) :: #F25340) @delInput @addInput :: hat #F25340
go somewhere else for that
HurricaneMitch1998M
Scratcher
1000+ posts

Scratch Workaround Guide VII

Workaround for a round to for decimals

((55) + (5))
It will equal the same as being rounded.
medians
Scratcher
1000+ posts

Scratch Workaround Guide VII

HurricaneMitch1998M wrote:

Workaround for a round to for decimals

((55) + (5))
It will equal the same as being rounded.
uhh do you mean like a block that rounds up if its greater than or equal to XY5 (digits) and rounds down otherwise?
hill_walker123
Scratcher
100+ posts

Scratch Workaround Guide VII

Last edited by hill_walker123 (Jan. 23, 2023 16:23:00)

_nix
Scratcher
1000+ posts

Scratch Workaround Guide VII

hill_walker123 wrote:

hill_walker123 wrote:

(#107)
I made the workaround for
rotate around [ v] :: motion
I saw, it just takes me some time longer to add workarounds which are more involved. I was waiting for the chance to give it a proper look!

I made a remix of your project which takes your version…

rotate around sprite: [Sprite2] time: (60) :: custom

…and changes it up to one that doesn't animate a full circle, so you can use it in more complicated animations and projects:

rotate (45) degrees around [Sprite2] :: custom

But I didn't actually change any of the idea which makes it work (imagining a circle around the pivot and using cos and sin blocks to rotate around that), so I made sure to still include full credits to you. Is it alright if I add the version I did to the workaround guide, with credits for the original code and idea to you?
MSE666
Scratcher
26 posts

Scratch Workaround Guide VII

hill_walker123 wrote:

MSE666 wrote:

oawfan2023 wrote:

1
is not saying >>1<<
what
not you

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