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- lapisi
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1000+ posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
hidden blocks were never intended to remain in Scratch in the first place, they were hacked in, the ST does not plan on making updates to support something they never intended to happen in the first place
- ideapad-320
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1000+ posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
you dont need powershell. Hove you heard of show file extensions in file explorer? …
Why?
Most younglings cannot code those JSON files. Plus, some don't even have/know how to operate the Powershell to convert everything to an SB3 and back. It would also be a long process to do all of that just for some hidden blocks.
…
- thunderbolt48942
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57 posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
(#86)Blockspamming is prohibited. If you do this again you will get blocked.change pen size by (#388ba8)
01010101011101010101010101010110110100110

- Jackson49_test
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100+ posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
Bump
- rareusers
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10 posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
Only the ones that work though.
- JustWaitA_Sec
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23 posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
Support, but only for the blocks that work. I don't think it would be that difficult, they already have functions, it's not like they're adding new features, they're just making it easier for us use features already there. Maybe rename a few, to make their purpose more obvious.
- 7salad3salad
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1000+ posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
Most of the blocks dont even work
- scratchcat348854
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8 posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
scroll up () ::motion
scroll right () ::motion
align scene [bottom left v] ::motion
(scroll x ::motion)
(scroll y ::motion)
hide all sprites ::looks
set stretch to () % ::looks
change stretch by () ::looks
when this sprite touches [mouse pointer v] ::events hat
([mouse pointer v] ::events)
for each [variable v] in (10){
} ::control
while <>{
} ::control
(counter ::control)
increment counter ::control
clear counter ::control
all at once{
} ::control
<loud? ::sensing>
(user id ::sensing)
- scratchcat348854
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8 posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
([random position v] ::motion)
([mouse-pointer v] ::motion)
([backdrop1 v] ::looks)
([costume1 v] ::looks)
([Meow v] ::sound)
([message1 v] ::events)
([myself v] ::control)
([mouse-pointer v] ::sensing)
([space v] ::sensing)
([space v] ::sensing)
([edge v] ::sensing)
- RED-001-alt
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1000+ posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
Do you mean we should have all the useful “hidden blocks” implemented into Scratch? Most of them are more complicated, and beginners wouldn't know how to use them.
- scratchgodo
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1000+ posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
If I seen the OP correctly:
What if some made a
What if some made a
forever if <>{block that is rejected and it got added to the editor because of this suggestion being added then it will make coding harder.
}:: cap :: control
- 30ISChanneI
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11 posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
REJECTED. If I seen the OP correctly:
What if some made aforever if <>{block that is rejected and it got added to the editor because of this suggestion being added then it will make coding harder.
}:: cap :: control
- 30ISChanneI
-
11 posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
they were hacked in, the ST does not plan on making updates to support something they never intended to happen in the first placeNo, they aren't. Or, atleast the for loop, while loop, all at once, when sprite touches, and other things. hidden blocks were never intended to remain in Scratch in the first place,
- lapisi
-
1000+ posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
(#103)they aren't what?they were hacked in, the ST does not plan on making updates to support something they never intended to happen in the first placeNo, they aren't. Or, atleast the for loop, while loop, all at once, when sprite touches, and other things. hidden blocks were never intended to remain in Scratch in the first place,
- Legend_SCR_Official
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4 posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
(#40)
There's also these other hidden blocks too:
Do you want these back too? I can't think of a use for them.
A use for them could be
switch costume to [backdrop1]which if it doesn't exist in the costumes tab, it would set the costume to where that is in the backdrop.
- glomeromycota
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100+ posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
I would support some, because others don't work anymore
- thugatwoary
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100+ posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
The
for each [i v] in (10){hidden block has no workaround.
...
} :: control
set [i v] to (1)looks like a workaround, but these two scripts have different results:
repeat (10)
change [i v] by (1)
...
for each [i v] in (10){
change [i v] by (1)
} :: control // i = 11
set [i v] to (1)
repeat (10) // i = 21
change [i v] by (1)
change [i v] by (1)
- Maximouse
-
1000+ posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
The workaround does have the expected result in every practical use case. Thefor each [i v] in (10){hidden block has no workaround.
...
} :: controlset [i v] to (1)looks like a workaround, but these two scripts have different results:
repeat (10)
change [i v] by (1)
...for each [i v] in (10){
change [i v] by (1)
} :: control // i = 11
set [i v] to (1)
repeat (10) // i = 21
change [i v] by (1)
change [i v] by (1)
- Username229999
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22 posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
for each [variable v] in (10) {you can replicate it using
}::control
set [i v] to [1]
repeat (10)
change [i v] by (1)
end
Last edited by Username229999 (Aug. 14, 2022 06:23:53)
- OPagel
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500+ posts
Remove "Hidden Blocks" and Make Them Visible to the Public.
Reconverting the zip files to sb3 is not required.…and reconverting everything back to an sb3 through PowerShell. -snip-
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