Discuss Scratch

codr100
Scratcher
31 posts

Sharing level codes - Cell Machine on Scratch

NightBoy_202 wrote:

fixed
Difficulty: Extremely Hard
Name: Really Hard 4x4 Grid
MP1;O;O;:Kz:2s-:Jzi0g-:Jzj0j-:Jz:2-:!!!!!!!'?;;

also first

two blocks boi
MP1;O;O;:GcU-:1z:2s-:Jzi0g-:Jzj0j-:Jz:2-:!!!!!!!'?;;
NightBoy_202
Scratcher
20 posts

Sharing level codes - Cell Machine on Scratch

codr100 wrote:

NightBoy_202 wrote:

fixed
Difficulty: Extremely Hard
Name: Really Hard 4x4 Grid
MP1;O;O;:Kz:2s-:Jzi0g-:Jzj0j-:Jz:2-:!!!!!!!'?;;

also first

two blocks boi
MP1;O;O;:GcU-:1z:2s-:Jzi0g-:Jzj0j-:Jz:2-:!!!!!!!'?;;

here's an improved version with anti-converter
MP1;O;O;:J[-y-2]v-:I[-yi0]g-:I[-yj0]j-:I[-zzz]-:!!!!!!!'?;Very Hard 4x4 Vault;
wasn't expecting modded blocks to be used lol
codr100
Scratcher
31 posts

Sharing level codes - Cell Machine on Scratch

satisfying
 MP1;O;a;:he:1c:1-:3ro.go.jo.go.jor-:tf4d:18f-:2roc-:4for-:tc:1-:1e:1-:2ro-k-o-k-or-:tc:1-:1e:1-:2r.h-:1f-e-:1.ir-:td8f:15d-:2ro-o-o-o-or-:ue:1c:1-:3r.g-:1c-d-:1.jr-:Cro-k-o-k-or-:Cr.hd-:4e.ir-:Cro:1r.io.ho:2r-:Cr:b-:c;;
NightBoy_202
Scratcher
20 posts

Sharing level codes - Cell Machine on Scratch

MP1;.s;.s;:('u0-:.o0-:.o0-:.o0-:20-:.k0-:20-:.o0-:.o0-:20-:.k0-:20-:.o0-:.o0-:.o0-:,P.g-:1.h-:,Us-s-:1s-:1s-:1s-:,T.h-:gf-:.r0-:.5.h-:j2-:.q0-:%0-:9.h-:l2-:&.g-:v0-:%0-:7.h-:n2-:&.g-:ss:2-s:2-:Z0-:5.h-:k2-0-:?.g-:o2-:13-:10-:&0-:3.h-:js-s-:2s-s-:&.g-:bs-:es-:?0-:1.h-:1s-:6.i-:431-:7s-:.1s:1-:6s-:es-:+s-:c.is:1-:33-:11-:6s-:%.g-1-:a.h-:1.hs-:8s:3-:1s-:?.h-:a1-1-:23-:31:4-:1s-:@s2-:cs-:hs-:18-:Zs2-:r3:3-:1w-:%.h-:1g:1j-:23-:43-3-3-3-:5s:3-:=w-:1hsj-4k-:6.j-.j-.j-:.9hi:1-:13:1-:4s-s-s-s-:.9s-:!es-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qw-:!!!!!!R;;

Last edited by NightBoy_202 (April 27, 2022 15:27:15)

PPBsc
Scratcher
48 posts

Sharing level codes - Cell Machine on Scratch

codr100 wrote:

i dont know how
edit: okay so you figured it

Last edited by PPBsc (April 27, 2022 15:34:15)

NightBoy_202
Scratcher
20 posts

Sharing level codes - Cell Machine on Scratch

NightBoy_202 wrote:

MP1;.s;.s;:('u0-:.o0-:.o0-:.o0-:20-:.k0-:20-:.o0-:.o0-:20-:.k0-:20-:.o0-:.o0-:.o0-:,P.g-:1.h-:,Us-s-:1s-:1s-:1s-:,T.h-:gf-:.r0-:.5.h-:j2-:.q0-:%0-:9.h-:l2-:&.g-:v0-:%0-:7.h-:n2-:&.g-:ss:2-s:2-:Z0-:5.h-:k2-0-:?.g-:o2-:13-:10-:&0-:3.h-:js-s-:2s-s-:&.g-:bs-:es-:?0-:1.h-:1s-:6.i-:431-:7s-:.1s:1-:6s-:es-:+s-:c.is:1-:33-:11-:6s-:%.g-1-:a.h-:1.hs-:8s:3-:1s-:?.h-:a1-1-:23-:31:4-:1s-:@s2-:cs-:hs-:18-:Zs2-:r3:3-:1w-:%.h-:1g:1j-:23-:43-3-3-3-:5s:3-:=w-:1hsj-4k-:6.j-.j-.j-:.9hi:1-:13:1-:4s-s-s-s-:.9s-:!es-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qw-:!!!!!!R;;

i added extra stuff

MP1;.s;.s;:.s0:1j-:.r3:.o-:.v7:.n-.h-:.q.h-:.o.i-.h-:!,+w:a-:.fw.i:aw-:.e.j-:a.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:a.hw-:.d.j-:a.hw-:.dw.g:8w-w-:.fsw:7-:.is-:js-:.5s-:js-:.5s-:b0s:bw-:.0s-:b0s:bw-:.0s-:a.g0s:bw-:.0s-:akw-:a.h-:4s:2-:.5k.i-:a0-:.b.h-k-s-:70-:.*-:70-:.o0-:20-:.1d-:h0-:20-:.o0-:.o0-:20-:.k0-:20-:.o0-:.o0-:.o0-:,P.g-:1.h-:,Us-s-:1s-:1s-:1s-:,T.h-:gf-:.r0-:.5.h-:j2-:.q0-:%0-:9.h-:l2-:&.g-:v0-:%0-:7.h-:n2-:&.g-:ss:2-s:2-:Z0-:5.h-:k2-0-:?.g-:o2-:13-:10-:&0-:3.h-:js-s-:2s-s-:&.g-:bs-:es-:?0-:1.h-:1s-:6.i-:431-:7s-:.1s:1-:6s-:es-:+s-:c.is:1-:33-:11-:6s-:%.g-1-:a.h-:1.hs-:8s:3-:1s-:?.h-:a1-1-:23-:31:4-:1s-:@s2-:cs-:hs-:18-:Zs2-:r3:3-:1w-:%.h-:1g:1j-:23-:43-3-3-3-:5s:3-:=w-:1hsj-4k-:6.j-.j-.j-:.9hi:1-:13:1-:4s-s-s-s-:.9s-:!es-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qw-:!!!!!!R;fun;[code]
Trinley_Dhonden
Scratcher
18 posts

Sharing level codes - Cell Machine on Scratch

MP1;k;k;w:j-:!72121-:f2.d2.di:3w-:ei:3-w-:ds:3j:1-:d;No Global Converters;
Trinley_Dhonden
Scratcher
18 posts

Sharing level codes - Cell Machine on Scratch

NightBoy_202 wrote:

if <[Global Converter present?] = [true]> then
set [Legit?] to [false]
else
set [Legit?] to [true]
end
Code: MP1;a;a;:4s-:3s-:3s-:3s-:3s-:3s-:3s-:3s-:3s-:3s;;

Probably impossible without global converter
Bruh
solution: MP1;a;a;:3cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:N;;
Trinley_Dhonden
Scratcher
18 posts

Sharing level codes - Cell Machine on Scratch

NightBoy_202 wrote:

fixed
Difficulty: Extremely Hard
Name: Really Hard 4x4 Grid
MP1;O;O;:Kz:2s-:Jzi0g-:Jzj0j-:Jz:2-:!!!!!!!'?;;

also first

MP1;O;O;:Kz:2s-:Jzi0g-:Jzj0j-:Jz:2V-:M.h-:Md-:!!!!!!!,D;EZ;
PPBsc
Scratcher
48 posts

Sharing level codes - Cell Machine on Scratch

V3;a;a;{)0feee)9r)0p})89)99)ja;;
kill the enemies
rule: only place cells in “+”
ChillyBrake3269
Scratcher
100+ posts

Sharing level codes - Cell Machine on Scratch

V3;44;44;{(0(7^Z)!!!!)daqqqq(42(3Y)8888)45)04I)05(42(3X)SSii(44)8!8i0i08(89(3U)8qAii00A8!eeee!8A)e5q8(43(3?)iA0SSS(43(3W)0AASS0(43)8SSiAi(43(40)0S0(cb(3W)(kj)hAS0(kj(3W)(sr)g)85(ww(3Z)(Az(42)(0(7-$);; my vault
my level
NightBoy_202
Scratcher
20 posts

Sharing level codes - Cell Machine on Scratch

Trinley_Dhonden wrote:

NightBoy_202 wrote:

if <[Global Converter present?] = [true]> then
set [Legit?] to [false]
else
set [Legit?] to [true]
end
Code: MP1;a;a;:4s-:3s-:3s-:3s-:3s-:3s-:3s-:3s-:3s-:3s;;

Probably impossible without global converter
Bruh
solution: MP1;a;a;:3cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:2cs-:N;;

BRUH IT BROKE

ima say it by layers (horizontally from left to right) since code didn't work
Trash
Generator
Enemy
PPBsc
Scratcher
48 posts

Sharing level codes - Cell Machine on Scratch

NightBoy_202 wrote:

BRUH IT BROKE

ima say it by layers (horizontally from left to right) since code didn't work
Trash
Generator
Enemy
Imma explain what happened to some glitched level codes:
1. The saved level codes' characters somehow combined to have a bad word, and scratch will turn that into the *.
2. The lastest MP1 saving glitch I just fixed.

Last edited by PPBsc (April 28, 2022 12:40:27)

Janhoygato
Scratcher
100+ posts

Sharing level codes - Cell Machine on Scratch

Here's my slow nuke!:
V3;f;f;{(0(1N)6{2)b90066406)td)0=
Janhoygato
Scratcher
100+ posts

Sharing level codes - Cell Machine on Scratch

I also made a BELLLLLLL:
V3;5;1;g404g
huepadro
Scratcher
1 post

Sharing level codes - Cell Machine on Scratch

if < not <code=working> > then (join [what do I ]do?])

end

Last edited by huepadro (April 28, 2022 17:13:08)

PLIKing
Scratcher
56 posts

Sharing level codes - Cell Machine on Scratch

V3;O;O;{(0(7G)!I)0pq)Nn?o)0n?)NoG(1n)o6)Npq!)0k)Nt8K)0j(N(1b)+++)6b)NyyyyI0IIIIAI?gy)NDY)07yy?)Nz+yy<)09yg+)Nz!6)NaGq)NAS)NcS)NzK(1p)5eeee(1p)5(3r)A)N6)25(N(1l)(21)H+i(3r)ci(4R(1c)gg)Nag(65)AKggg(c3)8ggg(3r)Aggg808888A8)ND(a9)O(cb(1n)(ed)kq)Nr!8)0iIIII)Np?(c3)8)0g(g&)p(1n)j)08(qe(7H);;

Use turbowarp
NightBoy_202
Scratcher
20 posts

Sharing level codes - Cell Machine on Scratch

PPBsc wrote:

NightBoy_202 wrote:

BRUH IT BROKE

ima say it by layers (horizontally from left to right) since code didn't work
Trash
Generator
Enemy
Imma explain what happened to some glitched level codes:
1. The saved level codes' characters somehow combined to have a bad word, and scratch will turn that into the *.
2. The lastest MP1 saving glitch I just fixed.

there aren't any asterisks
Trinley_Dhonden
Scratcher
18 posts

Sharing level codes - Cell Machine on Scratch

PPBsc wrote:

V3;a;a;{)0feee)9r)0p})89)99)ja;;
kill the enemies
rule: only place cells in “+”
MP1;a;a;:gs:2-:6s:2-:6s:2-:v-:7-:8-:7;;
PPBsc
Scratcher
48 posts

Sharing level codes - Cell Machine on Scratch

NightBoy_202 wrote:

MP1;.s;.s;:.s0:1j-:.r3:.o-:.v7:.n-.h-:.q.h-:.o.i-.h-:!,+w:a-:.fw.i:aw-:.e.j-:a.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:82-.hw-:.d.j-:a.hw-:.d.j-:a.hw-:.dw.g:8w-w-:.fsw:7-:.is-:js-:.5s-:js-:.5s-:b0s:bw-:.0s-:b0s:bw-:.0s-:a.g0s:bw-:.0s-:akw-:a.h-:4s:2-:.5k.i-:a0-:.b.h-k-s-:70-:.*-:70-:.o0-:20-:.1d-:h0-:20-:.o0-:.o0-:20-:.k0-:20-:.o0-:.o0-:.o0-:,P.g-:1.h-:,Us-s-:1s-:1s-:1s-:,T.h-:gf-:.r0-:.5.h-:j2-:.q0-:%0-:9.h-:l2-:&.g-:v0-:%0-:7.h-:n2-:&.g-:ss:2-s:2-:Z0-:5.h-:k2-0-:?.g-:o2-:13-:10-:&0-:3.h-:js-s-:2s-s-:&.g-:bs-:es-:?0-:1.h-:1s-:6.i-:431-:7s-:.1s:1-:6s-:es-:+s-:c.is:1-:33-:11-:6s-:%.g-1-:a.h-:1.hs-:8s:3-:1s-:?.h-:a1-1-:23-:31:4-:1s-:@s2-:cs-:hs-:18-:Zs2-:r3:3-:1w-:%.h-:1g:1j-:23-:43-3-3-3-:5s:3-:=w-:1hsj-4k-:6.j-.j-.j-:.9hi:1-:13:1-:4s-s-s-s-:.9s-:!es-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qs-:.qw-:!!!!!!R;fun;
This code is probably glitched
you can see some stars “*” appearing in the code (try Ctrl+F and type *)

Last edited by PPBsc (April 29, 2022 09:51:40)

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