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- mumu245
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1000+ posts
Mouse/Key Press Emulation Blocks
Omega support. This would make mobile projects much easier.
- VeryFamus
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1000+ posts
Mouse/Key Press Emulation Blocks
Support. Good for mobile projects that have movement buttons. When you click the button it would
Note: the arrow key button represents is not an option, obviously it is to represent an arrow key dependent on the button.
Simulate key [arrow key button represents v] pressed :: eventsBecause it would function the same way as an arrow key.
Note: the arrow key button represents is not an option, obviously it is to represent an arrow key dependent on the button.
- No-Sider
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100+ posts
Mouse/Key Press Emulation Blocks
I support, I dont make much mobile projects, but this would be helpful for those who do
- Leekalo
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100+ posts
Mouse/Key Press Emulation Blocks
This is helpful for making animations of off a game by you or someone else.
Last edited by Leekalo (Dec. 25, 2021 01:19:15)
- BJ273
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84 posts
Mouse/Key Press Emulation Blocks
I like it. Mobile compatibility would be much easier.
- IAMACLOUDNOBANPLZ
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39 posts
Mouse/Key Press Emulation Blocks
whi u pst dis on pril fols (i hte the 120 scond rle)
- k0d3rrr
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1000+ posts
Mouse/Key Press Emulation Blocks
This is an actually good idea! This could help make mouse click effects on OS projects!
I know I have to refrain from using the support convention, but, absolute support!
I know I have to refrain from using the support convention, but, absolute support!
- musicROCKS013
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1000+ posts
Mouse/Key Press Emulation Blocks
This would be incredible. One of the biggest uses this could have is for porting games to mobile controls.
Instead of replacing every single
Mega support. I would definitely use this.
Instead of replacing every single
<key [ v] pressed?>block, you can just use this!
Mega support. I would definitely use this.
- musicROCKS013
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1000+ posts
Mouse/Key Press Emulation Blocks
So, I was just thinking. By some miracle if keys such as ctrl and shift are added to the when key ( v) pressed block, this block should only affect the project, so that you can't make a new tab and type in an inappropriate prompt with this block or something like that.
Last edited by musicROCKS013 (Aug. 20, 2022 18:04:37)
- han614698
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1000+ posts
Mouse/Key Press Emulation Blocks
(#118)right, but these aren't implemented and won't likely be anyway
So, I was just thinking. By some miracle if keys such as ctrl and shift are added to the when key ( v) pressed block, this block should only affect the project, so that you can't make a new tab and type in an inappropriate prompt with this block or something like that.
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